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Cold_Zone_II
Posts: 6
Joined: 07/19/2006
Credibility: 0 pts
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Hey there vile community,
I'm pretty new to CoV, spend most of my time over on the Goodie-two-shoes, arena, and now my bad blood is boiling.
So I turn to you, oh masters of carnage, for advice. Here are my questions:
1. I've played mainly Scrappers and Blasters, what ArcheType in Villains, is most like those boy scouts?
2. What Server are most of the Baddest Ampers usually playing?
Any help with character recommendations are most welcome.
I thank you with my soul.
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| 06/20/07 16:58 |
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Chunkaliscious
Posts: 1
Joined: 07/17/2006
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In short, there are no true equals on the villian side. The primaries and secondaries are mixed differently.
The Corruptor is more or less Blaster primary with Defender secondaries.
The Stalker is close to a scrapper with out the staying in the fight ability. They are more of a hit and run type character due to their Assassin Strikes.
Dominator is a Controller primary with Blaster secondaries.
A Brute is like a tank with less defense/resistance and no gauntlet to hold aggro. The brute does more damage then a tanker due to their inherent ability, name escapes me at the moment.
A MasterMind is a unique AT that should be played to experience it.
These are very loose definitions at best, but are pretty close IMO.
Global @chunkaliscious
thanks Anachron
Triumph
COH ~ Triumph
Belluriel Swiftbow ~ 50 Kin/Arch/Power Mastery Defender
Gravity Killz ~ 44 Grav/Strom Controller
Belle Z'Errego ~ 36 Warshade
Whaka Zhashi ~ 33 Kat/DA Scrapper
Cerulian Ray ~ 30 Nrg/Nrg Blaster
Cpl. Punishment ~ 22 AR/Device Blaster
Nit Bipply ~ 20 Ice/Ice Blaster
Mesa Stone ~ 19 TA/Archery Defender
Cement.Mixer ~ 18 Stone/Storm Controller
Sable Stryke ~ 16 DM/Will Scrapper
COV ~ Triumph
Dread Pyrite Roberta ~ 42 Merc/Dark/Ghost Widow MM
Borzha Daragahi ~ 26 DB/WP Stalker
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| 06/20/07 17:56 |
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Mzzkc
Posts: 1
Joined: 01/12/2006
Credibility: 0 pts
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Un-Welcome to the good side Cold Zone. Chunk summed it up goodly, but I will give you a more complete guide to the game. You can skip to the parts you want, but everything is included for your reading pleasure.
| QUOTE |
City of Villains
From [a place that will remain without name due to NSFW content]
City of Villains was the sister MMORPG computer game made by Cryptic: Across: 14. Footwear for cheeky dandies around Luxembourg (9) to accompany City of Heroes. The games are very much the same, except for a few minor changes that make the game more Emo and less about dandelions. New enemies were added, as well as new powers that generally make the villains more powerful than the heroes, but in the process making teaming up more difficult due to the average villain's tendency to stab allies in the back.
Contents
* 1 Character Classes
o 1.1 Archetypes
+ 1.1.1 Reckless Fool
+ 1.1.2 Gimp
+ 1.1.3 Squishy
+ 1.1.4 AntiHealer
+ 1.1.5 Lazy Jerk
* 2 Power Sets
o 2.1 Regular Sets
o 2.2 Lazy Jerk Sets
o 2.3 Patron Power Pools
* 3 Enemy Groups
* 4 The Rogue Isles
o 4.1 Mercy Isle
o 4.2 Port Oakes
o 4.3 Cap Au Diable
o 4.4 Sharkhead Isle
o 4.5 Nerva Archepelago
* 5 Signature Villains of the Rogue Isles
o 5.1 Lord Recluse
o 5.2 Black Scorpion
o 5.3 Ghost Widow
o 5.4 Captain Mako
o 5.5 Scirocco
Character Classes
Before the player can start their reign of Emoism, they must choose an Archetype. There are no speshul Archetypes in City of Villains, as there are no special villains.
Archetypes
Reckless Fool
These villains have taken a step too far and put their offensive set as their primary instead of as thier secondary. Meatshields stare in disgust at these freaks of nature, which in the unholy process of rearranging their powersets, have become a lot stronger and more fun to play than themselves. This is one of the reasons many heroes turn to the path of Emo. However, the developers, in their sadistic glee, gave them an inherent power that forces them to fight constantly to keep their damage up, even when their Endurance runs low.
Gimp
These villains are like the Controller in the way that they are unnoticeable in combat, except they have taken an offensive secondary rather than a \"Buff/Debuff\" one. As a result, the Gimp Archetype is like a cross between a Controller and a Debt Collector with a little bit of Lone Warrior thrown in.
Squishy
The name says it all. These villains pack a cowardly punch but are squishy beyond belief. One well aimed hit can take any Squishy out. Squishies pride themselves on 1-on-1 PvP combat where they hide in the dark and strike while the enemy isn't watching. Just as well, since Squishies all seem to make costumes that look like Ninjas.
AntiHealer
Like the heroic Healer, this Archetype claims to work with mysterious things called Buffs and Debuffs. Again, this is just rubbish. The AntiHealer has a ranged set, and their subset remains a mystery. Some of them are said to contain heals but that is purely a rumor.
Lazy Jerk
The Lazy Jerk Archetype was for a long time rumored to be the only Archetype in existence as it was the only one anyone played. Even today, Lazy Jerks make up the girth of the Emo population. Their form of combat is to hire people to do the fighting for them while they sit and do nothing. This was an amazing idea, as not only did it allow the lazy person sitting at the desk to play computer games, it allowed them to be lazy within the game itself.
Power Sets
When the Villains became a bit too emo, the developers added Powers to keep them busy for a while.
Regular Sets
Plant Control: Allows the villain to unleash their true power and become an evil, horticultural menace. They fight with nettles and blackjacks and occasionally cacti.
Thermal Radiation: A difficult set, as the heals involve burning the injured teammate. As many villains have little experience, using fire to heal doesn't turn out too well.
Dark Miasma: Allows the control of darkness and twilight. Made famous by the villain Ganondorf, the set has proven itself useful in that it gives the user the ability to summon a dark being that is like a Gimp, but can actually keep themselves alive.
Thorny Assault: A Gimp set that is much like Spines in that it allows the usage of colorful Dots. Thorns has an inherent power that makes the Gimp have more Lone Warrior elements and makes them rush into fights recklessly.
Martial Arts: Quite different from the City of Heroes \"deth kicking\" set. This set would make Chuck Norris shudder in disgust(if it were possible), as these kicks can only be performed when noone is watching.
Ninja Blade: A curved katana-like weapon. But it is most certainly not a Katana! Read the name! Ninja Blade!
Lazy Jerk Sets
As Lazy Jerk sets are some of the most complicated, written here is some information about each summon.
Necromancy: This set is one that allows the most Emo Powers to be unleashed. The summons are:
Zombies: Braindead corpses that have decided to walk again. Attacks include wildly flailing their arms and vomiting(which cause an incredible amount of damage for rotting flesh and this morning's breakfast).
Grave Knight: Lone Warriors that the Lazy Jerk can command. These guys have a knack for following enemies around corners and into larger mobs(which, as it happens, is how they died the first time).
Lich: The Lich is what every Necromantic villain plays for. These smelly individuals are Gimps that like to think they are Squishies. As a result, they usually obliterate for a few seconds and then try to hide in plain view.
Robotics: This set allows the villain to build robots. Not as popular as the others, as the player has to build the robots themself instead of just buying them.
Battle Drone: Outfitted for war, the Battle Drone proves useful until you get a lot of them.
Protector Bot: Currently, they prove useless, as they are still trying to find a set that has a obvious heal in it. They like to call themselves Protectors as they stand in front of bullets (which doesn't work in this game. A bullet will go through a wall if it has to).
Assault Bot: Not an AT-AT, but still enjoyable. The Assault Bot prides itself on looking good and having impressive attacks, but it's pretty much like the Gimp class. It will rush into battle forgetting the fact that the Protector Bots still don't know how to heal.
Ninjas: Allows for the command of a troop of Squishies. Attacks feature mostly Roundhouse Kicks, Ninja Blades and the occasional ball of fire. All Ninja summons have a tendency to die.
Genin: Lightly equipped distractions whose only saving grace is their fully neato shurikens. But since the horrible incident involving a shuriken and the eye of a boy named Butters, the Genin will not use this super neat abilty very often.
Jounin: Squishies that are lucky enough to have found a team. These guys will attempt to Assassin Strike enemies, but it is usually to no avail. Their AI is very poor, and they will set off numerous smoke flashes and attempt to Assassin Strike with their weakest attacks while in plain view.
Oni: A poor fellow that got lost on his way to Mardi Gras, this summon enjoys lighting his farts in the way that he commands winds and fire.
Mercenaries: Allows for the purchase of hardened soldiers. Unfortunately, their attacks are very unimpressive and unappealing. Amazingly though, a medic is available and they can actually heal! Mercenary Lazy Jerks have gained the ability to drug up their soldiers with a special serum which makes them spray bullets in a less lucid way which actually kills more in the long run.
Soldier: Armed with a neato little rifle that can spray lead and little else.
Medic: Like the Soldier, but good. They are the most intelligent healers in the game, as they were the first to find a heal that is actually called a heal.
Tac Ops: Sounds good? Think again. These morons are well equipped but are moronic beyond belief. They are armed with sniper rifles which they attempt to use at point blank range.
Commando (aka Rambo): Capable of nice combat, but again unimpressive. These guys like to think they are tough, bringing Full Auto to bear against all enemies. Unfortunately, these guys will do everything wrong. As with all ranged AIs, these guys will attempt to use the Slug and Grenade Launcher powers at close range and wonder why their punches don't hit at a range.
Thugs: The most popular Lazy Jerk set. They require little training and can take care of themselves.
Punks: Highly fragile fools capable of little damage, and like Grave Knights, following enemies to their doom.
Arsonist: A summonable AntiHealer that has become so frustrated trying to find a heal that they have given up and will ignore their own health. Even when they're bleeding heavily and have several fractured bones, they will gladly enage an enemy boss in fisticuffs.
Enforcer: This is why Thugs is the most appealing set to any Lazy Jerk. The Enforcer has Leadership powers to lead the team for the Lazy Jerk, allowing them to be even more lazy.
Bruiser: As a Reckless Fool, this guy is a magnet for aggression. He can take it, but he doesn't know what to do with it and will run back to the Lazy Jerk's side and give the aggro to him. This angers many Lazy Jerks, as they now have to do something about it.
Patron Power Pools
Lord Recluse was super stoked when he came up with the awesome alliteration. There are 4 PPPs, one for each member of Lord Recluse's Panel of Pals.
Mace Mastery:Taught to a degree by Black Scorpion. What is left of Black Scorpion's brain will attempt to teach you how to use the simple Arachnos Mace that even level 2 Arachnos minions have mastered. He will proudly give you a badge and by the time you are ready for your fourth Mace ability, he gives up on you and gives you your very own minion to keep you quiet. If you are a Lazy Jerk he will teach you another move because he like to think of himself as a Lazy Jerk.
Mu Mastery:Taught by Scirocco, this set is full of abilities that manipulate Mu Lightning. It sounds cooler than it is(it is taught by a Squishy, after all). These abilities are quite repetitive, and just like Black Scorpion, Scirocco gets bored with his patrons by the time they arrive for their fourth ability and gives them a minion of their very own.
Leviathan Mastery:Mako doesn't like to talk to people. He made up the name so nobody would dare take it. But those that do will be treated to a variety of weird attacks that don't really suit any Emo Builds so no one really takes it in the long run.
Soul Mastery:The only Patron set that has any effort put into it. Ghost Widow is the most popular member of the Panel of Pals, so she has to keep a good name for herself. Her signature ability is Soul Storm, an awesome-looking technique that allows one to bind their foes with the souls of the people they've killed. However, she does not give this ability to Gimps because she wants to be the only good Gimp.
Enemy Groups
As in Paragon City, there is no I in Evil Villain Group. There are a few Heroic Hero Groups you can fight, but I can't remember them right now. ((feel free to input them))
Arachnos: The main bad guys. They are villains gone commercial (like Freedom Corp), placing their emblem (the spider) on practically everything. Flags and banners, buildings and gadgets, capes and coffee mugs (I'm not kidding, look for yourself). The main goal of Arachnos remains unclear but we are certain that Lord Recluse (the evil lord of everything) is in on it. In the Rogue Isles, Arachnos spends time gathering prisoners known as \"Destined Ones\" from the Ziggursky Prison of Brickstown, shipping them to Mercy Island and letting them run around for their amusement while they shoot at them. This is a very confusing group, with thousands of rules and laws. Many of them contradict another. eg, One can join Lord Recluse's \"Panel of Pals\" if they kill one of the existing ones, yet killing one of them is in fact illegal. War within Arachnos is permitted, nay, encouraged; yet if you come across an Arbiter, you're not allowed to fight them. Incidentally, it is not the best group to be with, as many of the Arachnoids of Warburg will tell you.
Infected: A group of protesters that were pro-recycled water went and drank some water from the city cesspool. Naturally, they all fell violently ill. But this didn't stop them, as a shining ray of hope appeared in the form of a person that partook of the water gaining superpowers. After this person gained the ability to spit out kidneys and urinate blood, the others became envious. Soon, all of the protesters and more were into this amazing water.
Shivans: Shivans are galaxy spanning refugees from an unknown planet. They rode to earth on floating stones (that shredded a certain coastal town) and found lovely human skeletons to move into. They make for a hardworking asset to those who manage to employ a Shivan, as they fight quite well when forced to. They now live in ghettos in Bloody Bay, which now has the highest concentration of Shivans in the known universe.
Gold Brickers: These guys are low to mid level, and they love gold. With gold armor, gold jetpacks, gold laser beams and gold tampons. In fact, they love their gold so much that if you try to attack one of them, they'll poop a gold brick and fly away, leaving the gold brick for you to collect. However, as there is no XP, infamy, shinies or lewt for these gold bricks, people LOVE them. As they're useless, yes.
The Rogue Isles
Where villains do their villainy. The Rogue Isles are vastly populated with colorfully dressed villains and heroes. The Rogue Isles are watched over by Lord Recluse. The evil lord of everything is put simply, not a pleasant guy, but everyone continues to behave by the book while he is around. With the help of his \"Panel of Pals\", Recluse rules the Rogue Isles with an iron fist.
The Rogue Isles are located somewhere off the coast of New England. Or not. No-one except the developers is really sure where the game is set.
Mercy Isle
A dingy place that has the highest concentration of villains in all of the Rogue Isles. This is due to the fact that Lord Recluse ships prisoners in via helicopter on a regular basis from the prisons of Paragon City. Many villains don't actually accomplish anything. Many come to merely say something to a friend or try out a costume. Few come to actually play the game.
Port Oakes
If a villain makes it here, then they have made serious progress. For an MMORPG, City of Villains is actually quite linear. As a reward for making it to Port Oakes, the villain is given a newspaper. They hang onto this newspaper throughout their careers, as this newspaper has the magical ability to not only talk, but give missions and even cash rewards. Port Oakes is full of fantasy, players can even recieve nefarious missions from a radio.
Cap Au Diable
Evidence that the City Council doesn't really think. The past of this zone is riddled with conflict. A giant demon spawned on the land, wreaked havoc and died leaving two diabolical horns sticking out of the ground and people go ahead and not only build a massive city on the war-torn land but start harvesting demonic energies and using it as a power source. Needless to say, the demon got right pissed and constantly attacks the city. A hippie group called The Luddites protest aggainst the PTS (power transport system) that transports power from the Demonic hills to the city but become the main target of the demons that spawn as a side effect. Villains will only really visit this god-forsaken place for the Facemaker, which is a fancy word for tailor/plastic surgeon.
Sharkhead Isle
The quarry and resource center of the Rogue Isles. This is where players can really start to beat up on the Scrapyarders. Apart from that, the zone really doesn't have much to offer apart from the step up in enemies and contacts. Like most zones, it doesn't have many people in it, so they made up for it by putting so many NPCs in it that the only Travel Power that can safely traverse it is fly, and even then you are likely to be shot down.
Nerva Archepelago
For the much needed fantasy touch. Up to now, villains of Magical Origin have had little to do if they are one of those creepy roleplayers. Now they have a few square miles of mystical/technological themed land. And what fun it is to splash about in the sea. At this point, players have realized that there is more EXP (mysterious energy that gives life) found in grinding PVP missions rather than real story arcs and as a result, are somewhere in the PVP zone Sirens Call.
Signature Villains of the Rogue Isles
These villains have kissed enough babies and shaken enough hands to be in the popular crowd of the Rogue Isles.
Lord Recluse
The evil lord of everything and leader of the Arachnos. Arachnos is the leading crime syndicate in this universe and several others. Arachnos are stationed in the Rogue Isles where they bust people out of Ziggursky Prison in Brickstown on a regular basis and drop them off on Mercy Island, where most of them die horribly. Lord Recluse is a Lazy Jerk Incarnate(???). He is famous for the robotic claws that protrude from his back. He uses them to pick at his teeth and at the bones of his recently slain. One of the less social villains, he doesn't have a personal lackey and claims to not have time to talk to lesser villains. In his futile efforts to take over the world (which he will never complete, as that would mean Game Over) Lord Recluse finds time to run around Recluse's Victory whupping the arses of even the best heroes.
Black Scorpion
Much cooler than the White Scorpion, Black Scorpion is of the Reckless Fool archetype. He has made it his goal to remove any part of his body or soul that could hinder his gain of power. As a result, all that remains of his original body is a few toenails and his appendix. He is very powerful, yet very, very(in scientific terms) dumb. This moronic villain is so mindless that when you get your Patron Power set from him he just hands you a mace and spends 10 levels teaching you how to use it.
Ghost Widow
Little known fact...Ghost Widow has never actually married. For a ghost, she also appears quite corporeal, so her name should be Physical Bachelorette. Ghost Widow is in fact undead, however. Through death, she gained weird mind control powers. After a short lived career as a psychic detective (overthrown by Eric Cartman) Ghost Widow became villainous and began to reap souls, pillage and plunder. She went the same way as all Gimps though, and got bored mid-career. Little is known about the middle of Ghost Widow's career as it was spent mostly being played by a power leveler named Heztehpwnzorz!!11one!11. She emerged all-powerful and 300 dollars lighter in Powerlvln fees. Now, as Lord Recluse's personal \"Pal\", Ghost Widow spends most of her time running around Recluse's Victory (a more friendly version of Atlas Park, one without all the low level heroes) and getting stuck in pillboxes.
Captain Mako
Previously the mascot of the Shinra Corporation, Captain Mako's career dwindled, and he was replaced by a Mr. Strife. Things looked grim. However, he mutated into a shark person! Conveniently, Lord Recluse drove by, and he was looking for a minion. More conveniently, Captain Mako had his resume and was ready for an interview. And most convenient of all, Lord Recluse's VW Beetle doubled as an interview parlor. So Captain Mako became one of Lord Recluse's \"Pals\". Mako is still a naked shark-man that has people wanting to make ripoffs of him(only to be disappointed), and he resides in a very tall building in Grandville. Mako has attacks that seem to center around sharks, strangely enough. Who would've guessed?
Scirocco
This Squishy villain made his debut in the propaganda film that was made to show villains in action. Unfortunately, his role was to play (Casualty of War #1) and he got his face mashed in by The Statesman. So he became a Squishy, hiding in the shadows and only coming out to kill heroes quickly and silently. However, problems arose when heroes discovered that even after being killed by Scirocco, their corpses could still talk. And Scirocco frequently heard statements like \"ZOMG your the guy that got pwnd by Statmans!\". What's more, he is a \"ninja blade\" Squishy which is much like broadsword, so as a result, some of his moves don't critical when invisible. Some have heard Scirocco even say, \"hey i assassin striked you!\". Scirocco's is a life of hardship, boredom and ungodly frustration. Such is the life of a Squishy, levels 1-50.
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There you go. I hope that helped to answer some of your questions. It probably didn't help at all, but at least it wasted precious minutes of your life, and that was the real goal here right? No matter. As for your second question, I will refrain from showing you my logs that I have compiled from over a year of stalking many of the top name Ampers here. Instead I will just come out right and say Triumph is where most of them play. They even have an SG over there. However I play on Freedom, and that's reason enough for coming over to the best server in the game (That would be Freedom for all of you that can't read the subtle clues). Anyways, I hope you enjoy your stay here as much as I enjoyed um-welcoming you.
Cheers.
How do you keep an idiot busy? (see bottom of sig)
Silence is golden. Duct tape is silver.
How do you keep an idiot busy? (see top of sig)
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| 06/20/07 19:08 |
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BishopDon
GameAmp Staff
Posts: 10
Joined: 04/19/2005
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Well, nice of you to join the best side of the house...just have to love it when Heroes actually come to their senses...
I guess everyone else pretty much covered the basics. I guess if you want to find something that fits your play style and you are used to playing a Scrapper and even Blapper (or was it just a Blaster?)...
Seeing I enjoyed my Scrappers and tried a Tank a Defender and even a Blaster...I find myself more into the Stalkers and MMs.
MMs are definitely an experience to be had. There are several ways to play them (completely lazy to going all out and being a work-a-holic). I play somewhere in the middle. Nothing more sinister than having henchmen do all of your dirty work.
Stalkers are a little more sneaky than Scrappers...some say you can't stand and fight like Scrappers, but I tend to disagree with that somewhat. If you build your Stalker up the right way, by the late 20's, early 30's...you tend to be able to stick around longer in a fight. The low level Stalker can be squishy, but the older he gets, the more durable he becomes (IMO that is). You won't be able to stand as long as a Scrapper, but you can stand long enough to get the job done.
***Looking for new content***
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| 06/21/07 07:07 |
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Cold_Zone_II
Posts: 6
Joined: 07/19/2006
Credibility: 0 pts
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To hell with you all for the terrific, un-welcome! :o)
Wow, there's a phrase I never thought I would use...
Just kidding.
Thank you, I really appreaciate all of your input and advice, I'm leaning towards a Brute or Stalker, I actually may go down the stalker route just so i can frustrate some of the heroes in PVP, the way they frustrated my Scrapper.
Once again, good to be here, and I look forward to truly successful life in crime.
Hmmm... again, another phrase I never thought I would use... I think I'm going to like the Dark Side.
CoH Rocks
Blasters kill everything, usually before they get killed themselves. When it comes to dealing pain, a blaster has no equal. We just have a hard time taking our own medicine! So we love Tanks and 'fenders!
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| 06/21/07 08:55 |
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slfootball63
Posts: 95
Joined: 12/28/2005
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When I first started to play Villains, I picked a Stalker thinking that I would like it more but then I found him too weak so then I went to a Brute and found him fun but boring at times so I made a Mastermind and fell in love with him.
I usually play my Scrapper or Peacebringer in City of Heroes so I would have never had thought that I would like a Mastermind so I would just play with each AT a little bit in Mercy to see which one you like the best.

City of Heroes
Super Turtle-
Level 50 Katana/Super Reflexes Scrapper
Johnny Freeze-
Level 28 Ice/Super Strength Tanker
Soul of Turtle-
Level 22 Peacebringer
City of Villains
Johnny 3 Tears-
Level 50 Thugs/Force Fields Mastermind
Tommy 6 Tears-
Level 12 Electric/Invul Brute
Johnny Arachnos
Level 15 Arachnos Soldier
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| 06/21/07 12:55 |
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Cold_Zone_II
Posts: 6
Joined: 07/19/2006
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You make valid points. I can be a one man team... I mean my pets may not say a lot, but at least they're company.
Eager to investigate Masterminds...
CoH Rocks
Blasters kill everything, usually before they get killed themselves. When it comes to dealing pain, a blaster has no equal. We just have a hard time taking our own medicine! So we love Tanks and 'fenders!
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| 06/21/07 13:29 |
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El Diablo Boy
Posts: 0
Joined: 08/27/2006
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| QUOTE | The brute does more damage then a tanker due to their inherent ability, name escapes me at the moment.
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thats called fury ....i wanted to add something here but u guys covered it all so ill just add that....except that ....ooh wait nevermind
Take the Hecatomb™ TCG What Is Your Doom? quiz.
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| 06/21/07 13:57 |
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RonJ73
GameAmp Staff
Posts: 2
Joined: 01/10/2005
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| QUOTE | You make valid points. I can be a one man team... I mean my pets may not say a lot, but at least they're company.
Eager to investigate Masterminds... |
And these teammates actually do what they're told. :)
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 06/21/07 16:02 |
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Cold_Zone_II
Posts: 6
Joined: 07/19/2006
Credibility: 0 pts
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| QUOTE | | QUOTE | You make valid points. I can be a one man team... I mean my pets may not say a lot, but at least they're company.
Eager to investigate Masterminds... |
And these teammates actually do what they're told. :) |
You mean I get to play as my wife?
CoH Rocks
Blasters kill everything, usually before they get killed themselves. When it comes to dealing pain, a blaster has no equal. We just have a hard time taking our own medicine! So we love Tanks and 'fenders!
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| 06/21/07 16:16 |
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Aurrius
Posts: 31
Joined: 06/11/2006
Credibility: 0 pts
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| QUOTE | | QUOTE | | QUOTE | You make valid points. I can be a one man team... I mean my pets may not say a lot, but at least they're company.
Eager to investigate Masterminds... |
And these teammates actually do what they're told. :) |
You mean I get to play as my wife? |
Yes, you get to play as your wife. Hence why all villains are so evil.
@Aurrius | Paragon Knights | Ultimate Darkness | Union
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| 06/22/07 03:26 |
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Hellmeister
Posts: 3
Joined: 06/07/2006
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Make a villain to compliment your hero, so if you had say an ice/ice blaster why not make a fire/fire cor?
Make an arch nemesis for your hero and gear your story towards it, thats how i thwarted altism
DANCE WITH DARKNESS!
CoH
Dharkarai - Lvl 16 Katana/Willpower Scrapper
CoV
Hellmeister - Lvl 35 Fire/Dark Cor
Stonestrike - Lvl 34 Super strenght/Stone Brute (current main toon)
Global @Hellmeister
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| 06/22/07 13:26 |
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Aurrius
Posts: 31
Joined: 06/11/2006
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| QUOTE | Make a villain to compliment your hero, so if you had say an ice/ice blaster why not make a fire/fire cor?
Make an arch nemesis for your hero and gear your story towards it, thats how i thwarted altism |
Aye. Create your own Praetorian counterpart (powers don't have to 'fit' though. An Ice Blast/Kinetics Corruptor can easily be the Praetorian counterpart of a Katana/Regeneration Scrapper). Lots of fun.
@Aurrius | Paragon Knights | Ultimate Darkness | Union
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| 06/22/07 14:10 |
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Cold_Zone_II
Posts: 6
Joined: 07/19/2006
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| QUOTE | Make a villain to compliment your hero, so if you had say an ice/ice blaster why not make a fire/fire cor?
Make an arch nemesis for your hero and gear your story towards it, thats how i thwarted altism |
NICE!!!! I love that idea...
Now you've got the wheels churning.
CoH Rocks
Blasters kill everything, usually before they get killed themselves. When it comes to dealing pain, a blaster has no equal. We just have a hard time taking our own medicine! So we love Tanks and 'fenders!
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| 06/22/07 14:48 |
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