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Mr.Hobo
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I've been AB'ing a lot lately, and noticed that touchers are a HUGE problem. They last the whole game without dieing, or just kill everything. Pretty much the only thing that kills me, is touchers! They need a nerf!
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| 06/25/07 08:15 |
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Hmadavari
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theres pretty much ways to counter them
knockdowns, interrupts, snares, "Can't Touch This!" skill
Soon... Or never.
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| 06/25/07 08:18 |
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Mr.Hobo
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| QUOTE | theres pretty much ways to counter them
knockdowns, interrupts, snares, "Can't Touch This!" skill |
I guess... but i guess my point is, that they nerf my build which isn't that great, but still gets me a few kills... but they dont nerf the build that might get the most kills in all of AB
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| 06/25/07 08:25 |
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Toa Hahli
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| QUOTE | theres pretty much ways to counter them
knockdowns, interrupts, snares, "Can't Touch This!" skill |
True, but "Can't Touch This." only last like 2 touches. And yes, they need to get rid of this problem ive seen mobs of up to 6 touchers at once. its a real problem they keep overlooking
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| 06/25/07 08:25 |
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Hmadavari
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i use my multi-purpose anti-mob E/Rt with Grasping Was Kuurong
and i never had problems with touchers. After you interrupt one of their touches they will most likely flee.
Or just for fun take some skill with 90% movement decrease.
I use this:
Immolate
Meteor
Glyph of sacrifice
Meteor Shower
Bed Of Coals
Grasping Was Kuurong
Optional/Fire Storm or preferably Flame Djins Haste
Fire Attunment
Soon... Or never.
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| 06/25/07 08:34 |
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mriswith
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The amount of blocked touch skills by 'cant touch this' depends on atts put in there. With 10 its 3. Still its an awesome skill.
Anyway; this discussion has been held a lot of times on this forum and pretty much comes to this conclusion:
- a nerf will hit necromancers bad since it involves only necro skills
- it is a build that is easily counterable (diversion, interrupts, degen, snare. Imaginary burden + conjure nightmare + conjure phantasm = dead touchie for instance)
- 3 if they want to prevent rangers from spamming; they should make expertise count for rangerskills only.
***THIS POST HAS BEEN EDITED***
necromancer all the way
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| 06/25/07 08:37 |
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vorsty
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its not that touchers are so extremely strong that they get the most kills in AB battles, its just that theres so many of them. one toucher solo against your team can't do much but die. but if its a coordinated group of touchers your pretty much dead yourself.
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| 06/25/07 08:45 |
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mriswith
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| QUOTE | | its not that touchers are so extremely strong that they get the most kills in AB battles, its just that theres so many of them. one toucher solo against your team can't do much but die. but if its a coordinated group of touchers your pretty much dead yourself. |
Yup; but the same counts for a coordinated starburst, searing flames or savannah heat team :)
necromancer all the way
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| 06/25/07 09:01 |
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Monk Of Destony
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also btw its an ab run away ab's arent about killing everyone just cap the unguarded shrines. (not trying to flame just a suggestion)
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| 06/25/07 09:19 |
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The White Wizzard
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| QUOTE | | also btw its an ab run away ab's arent about killing everyone just cap the unguarded shrines. (not trying to flame just a suggestion) |
Wow... someone actually posted what the main goal in AB is that is a first.Grats. Ab'ing is aobut capping shrines not fighting every one.
Et Tu Brute, nothing says love like a knife in the back
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| 06/25/07 09:26 |
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yourmum
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| QUOTE | theres pretty much ways to counter them
knockdowns, interrupts, snares, "Can't Touch This!" skill |
sorry but how many people use "Can't Touch This!" ?
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| 06/25/07 09:31 |
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Xellois55
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LOL, erm... the Goal in Alliance Battles is to cap all the shrines and keep them under your control, killing is a secondary goal, Focusing on touchers is fun & all that, but dont forget the real focus of the battle, if you just keep fighting and fighting and fighting, your chances of winning are slim.
After all, there is NO Death Penalty and people ressurect within 20 seconds, so fighting with your entire group is an endless battle cause they are constantly coming back, capturing the shrines is the key to Win.
All in all, why focus on the touchers when your supposed to go after the shrines? If the toucher are actually defending a shrine ys, then its nasty, but if you just meet them on the open field why even bother? Your supposed to go after the shrines, not killing mindlessly unless you really feel like it (hence so many battles are lost)
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| 06/25/07 09:36 |
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yourmum
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| QUOTE | LOL, erm... the Goal in Alliance Battles is to cap all the shrines and keep them under your control, killing is a secondary goal, Focusing on touchers is fun & all that, but dont forget the real focus of the battle, if you just keep fighting and fighting and fighting, your chances of winning are slim.
After all, there is NO Death Penalty and people ressurect within 20 seconds, so fighting with your entire group is an endless battle cause they are constantly coming back, capturing the shrines is the key to Win.
All in all, why focus on the touchers when your supposed to go after the shrines? If the toucher are actually defending a shrine ys, then its nasty, but if you just meet them on the open field why even bother? Your supposed to go after the shrines, not killing mindlessly unless you really feel like it (hence so many battles are lost) |
Touchers go to RA too
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| 06/25/07 09:38 |
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Xellois55
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| QUOTE | Touchers go to RA too
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Good for them then, but the main focus was about Touchers in AB, which is different then RA don't forget that ;)
The solutions against Touchers in RA are just the same as in AB, except AB doesn't truly focus on killing them all but more on Capturing shrines.
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| 06/25/07 09:41 |
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aznese guy
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the way to nerf it is make vamp touch and bite a spell because the skill thing only effects ranger cuz they cut that energy price in half compared to necros who care less because it's 15 energy either way for them so why can't they just do that. The best way to kill a toucher is use a sin with expose and theyre gone. But still not many people can do that cuz expose has a longer recharge and takes up a heal spot in my builds. Especially when there are teams of touchers which can pwn anyone practically just like any co-ordinated build but touchers are different because they have defense and more healing.
quit gw for good. end of story.
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| 06/25/07 09:43 |
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Sannin God
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Spoil victor os SS =D
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Lengendary Sanin God - {Monk}
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| 06/25/07 10:15 |
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Barbarian210
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| QUOTE | | Spoil victor os SS =D |
spoil victor is only when they attack or cast spells, touch skills are exempt b/c they are skills, and SS would only deal half of what touch rangers get healed every time they use a touch with SS at 16 curses, as someone has alrdy said before, they need to make the necro skills spells alrdy
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| 06/25/07 10:24 |
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thrakos
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I usually run sin in AB and I've found that expose defenses works pretty well on touchers. Just a thought.
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| 06/25/07 10:37 |
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benjef
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Easy way to nerf is change it from a skill to a spell so rangers no longer get the mana decrease, easy as that
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| 06/25/07 10:44 |
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shawnus1
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all they should do is change the skills deions, making them 'spells' not 'skills' problem solved and death of the toucher :)
WTB: mallyx's perpetrtuity or snapjaws powerstone! plz whisper me ingame/1 thanks ^^ name in sigclicky>W/A KD CONDITION
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| 06/25/07 10:45 |
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hat-of-doom
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the ability to kite > toucher
snares > toucher
***THIS POST HAS BEEN EDITED***
"Quis custodiet Ipsos custodes. - Who watches the watchmen?"
Studies show that 92% of forum users have one of these in their signatures. If you are part of the 8% that will never have one, add this to your signature.
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| 06/25/07 10:51 |
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hat-of-doom
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edit: double post
***THIS POST HAS BEEN EDITED***
"Quis custodiet Ipsos custodes. - Who watches the watchmen?"
Studies show that 92% of forum users have one of these in their signatures. If you are part of the 8% that will never have one, add this to your signature.
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| 06/25/07 10:51 |
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Solas Alainn
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hey,havent really tried it but blackout would give you enough time to kill a single toucher very fast:
| QUOTE | | For 2...5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |
it does stop you fo a bit but in a group it might be worth it.
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| 06/25/07 11:12 |
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GW_Ranger
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| QUOTE | all they should do is change the skills deions, making them 'spells' not 'skills' problem solved and death of the toucher :)
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Actually, that wouldn't change a thing. Expertise affects all ranger skills and all touch-range skills, including touch-range spells.
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| 06/25/07 11:38 |
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darkon The Ghost
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Try using a water ele in your team they can slow large groups and touchers dont have anyway to remove a hex. The ele can slow and pick them off before there even close.
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| 06/25/07 11:45 |
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chiellus
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Toucher? Take an anti-caster / migraine or energy burning mesmer... Then the toucher is quick work.
Load of touchers with a coordinated efford? Well... Coordinate back. A "bad" team build with good coordination and a good strategy (which they all understand AND execute) will win from a team of individuals with perfect builds that all go their own way.
Read the piece about the middlemen on guildwars.com... this goes for ab to. With a few good middleman who know tactics and can handle several things (like individual casters or cripple a toucher...) you have a good chance of winning if the rest of the team focusses on capping.
Regards,
Michiel
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| 06/25/07 11:59 |
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An Experienced Noob
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Personally I find a good assassin can take any touch ranger but I agree that they can be very annoying when in groups. While changing the touch skills to spells wouldn't affect the expertise bonus it would mean that other things like backfire and other skills that activate when spells are cast would be able to fatally cripple any touch ranger anywhere. Thought I should mention that. :)
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| 06/25/07 12:34 |
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Mr_Necrophi___wait_ugh
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I feel like if they nerf the vampiric touch skills they'll nerf others too. But personally as a necro its easy to kill touchers. SS or SV work great since they use like five skills in a row and I agree with everyone about changing the condition except make expertise change not the necro skills.
EDIT: Mriswith said most of my points except i didn't see it.
***THIS POST HAS BEEN EDITED***
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| 06/25/07 12:38 |
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Chrisworld
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| QUOTE | | I've been AB'ing a lot lately, and noticed that touchers are a HUGE problem. They last the whole game without dieing, or just kill everything. Pretty much the only thing that kills me, is touchers! They need a nerf! |
I shut down touchers with diversion. Works like a charm. Ive seen them cast Vamp Touch after the first diversion, i cast Diversion again and then they cast Bite...the they have no other option but run. Then i cast imagined burden on them and if theres a tank nearby, he takes care of that condemned touch ranger nice and quick.
Edit: But it would still be cool if anet nerfed a skill or 2 and completely ended the touch ranger revolution.
***THIS POST HAS BEEN EDITED***
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| 06/25/07 12:38 |
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Rogue
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You'll find that if you play the game as it was intended - a team game, not a solo game - you'll have no problem with touchers.
It's really easy to beat a team of 4 touchers with a generic balanced team.
IGN: Rogue Mysst. Guest me for GvG.
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| 06/25/07 12:45 |
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