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MikesterBrau
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This does not just apply to EQ2 but I am sure we have all noticed that at one time or another either to make up for downtime, to make up for a technical flaw or as a promotional tool MMORPG have use the old give them a bonus XP weekend or day to excite people or at least appease them. So when are crafters going to get a well deserved bonus XP time and anyone else feel like crafting achievement is often look upon as much less significant than adventuring progress? What so you all?
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| 07/04/07 08:59 |
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Tyrlien
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| RE: Crafters Need Luv too... |
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Ok I couldn't resist replying to this as I have always loved crafting in online games. UO, Shadowbane, EQ2, and Vanguard... they all have their own version of crafting but my favorite system is EQ2's. I think sometimes the crafting side of games is overlooked by the developers, but overall EQ2's crafting has gotten a lot of attention this last year and I fully applaud the changes they have made. It's less of a grind than when I started the game and at the end of a session I have crafted something that I can actually use, not just a piece of something.
As far as bonus xp weekends... I have never liked bonus adventure xp weekends. I enjoy bringing my toons along slowly through their levels and I doubt I would like a bonus crafting weekend for the same reasons.
The pace at which I play gives me a chance to really get to know my toon and what I can (and can't) do with it. It makes me confident that I know what I am doing and that I am not just button-mashing. I know what effect my combat skills will have on a mob. I'm sure we've all seen people who skyrocket through the levels yet never really seem to know how to handle their toon, how to control aggro, or how best to contribute to a group. I think bonus xp weekends contribute to that in some ways. Maybe not for everyone but for some.
If they gave me an option to turn off bonus xp I'd use it.
Tyrlien Darkwynd
Skara Brae Guild - Co-Leader
Everquest 2 - Half Elf Swashbuckler
Vanguard - Half Elf Rogue
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| 07/04/07 20:21 |
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Phedre_D
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| RE: Crafters Need Luv too... |
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I have typed and deleted my response to your question several times now. This is because I am not sure what crafters really think. Initially my thought are all crafters are like me (or Tyrlien). We don't craft to get to the top, we do it because it is fun and it gives a great sense of accomplishment.
But while thinking this a bit over I think there are actually a whole lot of crafters that are just as competitive and obsessed as some powerplay adventurers. Their goal is to get to high levels asap and then try to make as much money out of fellow players, and/or showing off (and boring) other players at chat and forums.
And then there is the third group of crafters that actually don't like it, but do it anyway since they heard somewhere it is a good way to get rich or something.
Only for the third group double xp crafting would be appreciated. But the other two groups don't really want it.
Wow, this post has a negative tone. Our office coffee machine is broke, so I apparently a bit cranky today. Let me suggest something cool then.
I do think it would be very cool if the crafters get some love from the devs. Maybe they could do some special recipe weekends. During that period they can craft some special items. Or maybe make all crafters happy by just introducing new craftable items every two three months. New designs, colors, what not. Those are the things we live for.
And Tyr, you are getting me very curious about EQ2. I think the crafting system in Vanguard is amazingly cool. And as I level up it is only getting better and better. If you think EQ2 is even better it must be really good. Hmm, so much to do and so little time...
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| 07/05/07 07:37 |
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Tyrlien
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| RE: Crafters Need Luv too... |
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| QUOTE | I do think it would be very cool if the crafters get some love from the devs. Maybe they could do some special recipe weekends. During that period they can craft some special items. Or maybe make all crafters happy by just introducing new craftable items every two three months. New designs, colors, what not. Those are the things we live for.
And Tyr, you are getting me very curious about EQ2. I think the crafting system in Vanguard is amazingly cool. And as I level up it is only getting better and better. If you think EQ2 is even better it must be really good. Hmm, so much to do and so little time... |
Maybe I can add to your curiosity a little. ;-)
EQ2 did sort of a special recipe thing when they did Frostfell (Christmas holiday in Norrath) this last winter. They had an entire zone dedicated to the holiday with a themed quest (in addition to the themed quests in the cities of Qeynos and Freeport). In the zone we could harvest materials needed for the recipes for fireplaces, candles, bows, gift-wrapped boxes, stockings, outfits to wear, candy-cane staffs, and Frostfell foods with crafting stations in the zone to create our new items. I thought it was awesome and spent a lot of my time there over the holidays. :-) And I stocked up on snowballs! It's tons of fun having snowball fights. *giggles*
Vanguard's crafting I find is ok, but very much a grind. I find that for me, doing the work orders to level is boring. The system is similar to EQ2 (maybe the wording is just different) in that you harvest what you need, buy the "fuel", use a crafting station to set up your task, and then counter "complications". That is true in both games.
In Vanguard you buy one recipe at a time, maybe several new ones open up for gaining a level and you "might" get the occasional rare drop off a mob. In EQ2, you get recipe book drops off of mobs, some are rarer than others (thinking of Jeweler 28 and Tailor 30 specifically for example).
In EQ2 though everything you craft gives you xp and an item you can use. EQ2 also has "work orders" both timed and regular that you can do to earn status for yourself and for your guild. This lets crafters contribute to the guild's advancement just as adventuring city tasks do. :-) The only difference I see is that Vanguard has the crafting attributes and clothing requirements. Your crafting skill in EQ2 goes up automatically as you craft items.
I think it's a fun system that EQ2 has going. Hopefully I have been able to explain it well enough and some of the similarities and differences between EQ2 and Vanguard. One of the Links here in the EQ2 section is a must see for all EQ2 crafters (in my opinion)... EQ2Traders is the best site I've seen for crafting info.
Tyrlien Darkwynd
Skara Brae Guild - Co-Leader
Everquest 2 - Half Elf Swashbuckler
Vanguard - Half Elf Rogue
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| 07/05/07 21:36 |
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Giara
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| RE: Crafters Need Luv too... |
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Tyr.. I must say.. you make crafting sound so much fun! This is odd as I don't really like it. :) I think my crafting issue is that I picked the wrong craft. I regret not being a provisioner! Instead I am a jeweler, and a) its hard! and b) its not as useful. I should have chosen a provisioner so I was more self sufficient.
I'm toying with creating another toon that will only craft. I'm thinking Giara can harvest for her and then she can be a provisioner. I'm not sure yet.
Anyways,... seeing crafting through your eyes though.. makes it sound very exciting! And I think it can be... if you pick the right craft! :)
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| 07/06/07 07:55 |
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Tyrlien
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| RE: Crafters Need Luv too... |
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Thanks Giara. You may be happy to hear that with the last Game Update they put in the option of being able to change your crafting class!
| QUOTE | Not happy with your tradeskill profession? Consult a tradeskill career counselor in Neriak, Kelethin, Qeynos Ironforge Exchange, Freeport Coalition of Tradesfolke or Haven about the possibility of starting over!
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It will reset your crafting back to level 9, which is the level you choose your tradeskill path! Might be something you would like to do if you'd rather be a provisioner.
| QUOTE | Locations should be:
Ironforge Exchange (North Qeynos crafting instance) - Fidelia is at the top of the stairs inside.
Coalition of Tradeskfolke (West Freeport crafting instance) - Jonak is near the chemistry tables.
Neriak - Vier is beside the ramp that leads down to the crafting area, outside the Blind Fish.
Kelethin - Amy is standing outside Tunare's Pages looking optimistic.
Haven - Kyri is in the crafting area against a wall to the right when you enter and pass the gnome crafting trainer.
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Tyrlien Darkwynd
Skara Brae Guild - Co-Leader
Everquest 2 - Half Elf Swashbuckler
Vanguard - Half Elf Rogue
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| 07/06/07 08:16 |
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MikesterBrau
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| RE: Crafters Need Luv too... |
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I switched my alt toon on Blackburrow server from Weaponsmith to Provisioner and posted a screenshot of how that looks. As for Giara I would say stick with being a Jeweler as it is an excellent pairing with a dirge. For most new players though I think generally suggest provisioning as the best starting craft path because it is the easiest to obtain materials for and later in game offers the easiest craft writs and seems to be the one that offers the most variety and goodies during special events. As you play more though you and what a more challenging or specialized crafting trade I would personally rank them in this order easiest first and toughest last: Provisioner, Carpenter, Sage, Tailor, Alchemis, Woodworker, Jeweler, Weaponsmith, and Armorer.
This is based on my own crafting experience only.
Well now as for Vanguard crafting versus Everquest 2 crafting, I like them both for different reasons. In all fairness I see huge positive potential for crafting in VG and like many parts of the game it looks like something that was rushed ot market. Also when EQ2 launched you could actually die while crafting as Colewin found out so many times when his forge fired him up. I love that both systems have counters and require some thought and interaction from the crafter.
Founder of Skara Brae (Meta) Guild
http://everquest2.gameamp.com
Skara Brae Main Page: http://www.bardstavern.net
Sig by Tyrlien
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| 07/12/07 09:44 |
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Drunkenmonkey01
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| RE: Crafters Need Luv too... |
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A provisioner is a very useful crafter to have. Mine has proven his weight (and he is a chubby one) time and time again. However, a provisioner can become a grind too. The key is to have a little stockpile because there will come a time when you just don't want to do it, but you need to. The extra regen and stat boosts become a necessity. I think the best things they did with that profession was to eliminate the 4 different levels of food or drink and having to make your own ingredients for upper lvl items. That sure freed up some bank slots.
I am glad to see that you stuck with Jeweler. I had a Wizard / Jeweler that I recycled. I do not regret losing the Wizzy, but I regret losing the Jeweler. I still have some of those items.
Some of the crafting professions can be a grind in the beginning, but as seen with my Weaponsmith, the payoff is sweet and he is only in his 30's. If you get your hand on some rare resources the stats are phenomenal.
As far as dieing...lol....I still remember Tyrlien describing the crafting icons and I said "What icons"....In the beginning I would let it ride like a roulette table. Not a good idea.
***THIS POST HAS BEEN EDITED***
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| 10/19/07 14:40 |
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MikesterBrau
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| RE: Crafters Need Luv too... |
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and on a side note I highly reccomend the Journeyman Service craft quest as it gives you a shot at a rare crafting book and will even pay craft XP on grey items when it is completed. I have only done that one on the Qeynos side where you can pick it up in North Qeynos at the Ironforge exchange and I assume that the Freeport version is available in West Freeport.
Founder of Skara Brae (Meta) Guild
http://everquest2.gameamp.com
Skara Brae Main Page: http://www.bardstavern.net
Sig by Tyrlien
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| 10/25/07 08:15 |
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Tyrlien
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| RE: Crafters Need Luv too... |
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Hehehe... yup those counter spells can really save you! :-)
Ooooooo... and I read that they are changing a few things with the crafting process with release of RoK! Level cap is going up, introductory newbie quest is changing, and reaction arts are being streamlined. Much to get excited about! :-)
Tyrlien Darkwynd
Skara Brae Guild - Co-Leader
Everquest 2 - Half Elf Swashbuckler
Vanguard - Half Elf Rogue
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| 11/03/07 16:50 |
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MikesterBrau
GameAmp Staff
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| RE: Crafters Need Luv too... |
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and speaking of crafting and ROK I will reveal that our next contest here at EQ2 GameAmp is related to ROK and crafting so to get a leg up enjoy the crafting bonus xp offered next Sunday!
Founder of Skara Brae (Meta) Guild
http://everquest2.gameamp.com
Skara Brae Main Page: http://www.bardstavern.net
Sig by Tyrlien
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| 11/05/07 17:44 |
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