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giles202
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Alright, here is my build plan up to 50
(enhances not included)
1.Blazing Aura
1.Scorch
2.Fire Shield
4.Healing Flames
6.Consume
8.Combat Jumping
10.Combustion
12.Plasma Shield
14. Super Jump
16.Swift
18.Health
20.Stamina
22.Taunt
24.Build up
26. Fiery embrace
28.Fire Sword Circle
30.Breath of Fire
32. Rise of the Phoenix
35.Hasten
38. Greater Fire Sword
41.Conserve Power
44. Focused Accuracy
47.Laser Beam Eyes
What do you guys think?
41
35.
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| 07/07/07 13:51 |
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RonJ73
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I think I would go with the Fire Epic pool instead of the body mastery or whatever you chose. You have a lot of AoE damage, and fire mastery includes Fire Ball, which rocks.
Ron is posting from the airport in Philly...it's really gross here.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/07/07 15:47 |
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giles202
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thnx, ill run with it, and if worse comes to worst ill respec.
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| 07/07/07 16:22 |
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Nasali
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You might wanna think about acrobatics too, since you're already in the SJ pool you'll stay up on your feet a whole lot longer if you have some kind of KB protection, that IMHO is the flaw in the Fire/Fire build.
Nas :)
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| 07/07/07 18:25 |
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LordStarwolf
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I'd definitely have to agree with Nas. Acro is a must with a fire tank. No KB protection at all.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 41 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 36
BMG = AR/Dev Blaster Lvl 27
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
T-99 = Ice/Ice Tanker Lvl 20
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 27
And many, many, many more....
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| 07/08/07 02:04 |
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RonJ73
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Steadfast Protection: Knockback Resistance.
One little enhancement that has stopped me from needing to get Acrobatics.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/08/07 05:10 |
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giles202
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Alright, ill swap out build up for acro. Thanks for the input.
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| 07/08/07 10:59 |
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RonJ73
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If you can get either Steadfast Protection: Knockback Resistance or Karma: Knockback Resistance, there's no sense in wasting a power slot on Acrobatics. Slot the Steadfast Protection one in either of your resist toggles, or slot the Karma one in your Combat Jumping.
Build Up is too nice for a damage dealer.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/08/07 14:41 |
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giles202
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| QUOTE | If you can get either Steadfast Protection: Knockback Resistance or Karma: Knockback Resistance, there's no sense in wasting a power slot on Acrobatics. Slot the Steadfast Protection one in either of your resist toggles, or slot the Karma one in your Combat Jumping.
Build Up is too nice for a damage dealer. |
Alright...lets just hope i have enough money for it in WW lol.
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| 07/08/07 15:48 |
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Matcher
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I have some questions: I've done some searching and looking for builds and topics on Fire/fire... and most of what you find is written years ago.. LONG before the changes that were made to enhancement slots. So most of the stuff I have read is really outdated, and don't know what to separate.
Whats the maximum that I should slot and enhance tough? I was thinking (like shields) I would go with either 5-6 slots.. 3 resist and 2-3 endurance. But I read somewhere that adding any more than 1 resist SO to tough is a waste, since you max out on the protection it provides with FS, PS, and CJ? Is that right?
Also, what should I enhance CJ with? I have a karma to add to it for the KB protection, and thats better than before, but I still get knocked on my butt when going against Energy blasters. Should I have it 3 slotted?
Also, I'm getting conflicted messages on what should be done with taunt. Should I have taunt? (really confused me to keep reading about the NEED for provoke), or should I just slot BA with taunt enhancers? Both?
I want to be a stud tank for teams that need a tank..but I want the ability to solo when needed without spending so much time with kills.
Here is My build (right now before respec'ing) at level 33:
1. Scorch [acc]
1. Fire Shield [3-resist][3-end]
2. Blazing Aura [1 acc][2-dmg][1-taunt]
4. Healing Flame [3-heal][3-recharge]
6. Combat Jump [Karma]
8. Consume [2-acc][3-recharge]
10.Boxing [acc]
12.Swift [3-run]
14.SJ
16.Taunt [taunt]
18.Burn [3-dmg]
20.Plasma Shield [3-resist][3-end]
22.Health
24.Stamina [4-End mods] I know I know.. the 4th only adds like 5.7% but it just seems to add a ton to me. Perhaps its in my head
26.Tough [2-resist][2-end]
28.Weave [3-resist][2-end]
30. Hasten [2-recharge]
32.Fierey Embrace [recharge]
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| 07/11/07 20:10 |
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RonJ73
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| QUOTE |
Here is My build (right now before respec'ing) at level 33:
1. Scorch [acc]
1. Fire Shield [3-resist][3-end]
2. Blazing Aura [1 acc][2-dmg][1-taunt]
4. Healing Flame [3-heal][3-recharge]
6. Combat Jump [Karma]
8. Consume [2-acc][3-recharge]
10.Boxing [acc]
12.Swift [3-run]
14.SJ
16.Taunt [taunt]
18.Burn [3-dmg]
20.Plasma Shield [3-resist][3-end]
22.Health
24.Stamina [4-End mods] I know I know.. the 4th only adds like 5.7% but it just seems to add a ton to me. Perhaps its in my head
26.Tough [2-resist][2-end]
28.Weave [3-resist][2-end]
30. Hasten [2-recharge]
32.Fierey Embrace [recharge] |
These are actually important questions:
1) Do you PvP often? If SO, you'll probably want Acrobatics for KB protection. If NOT, the Karma KB protection plus a Steadfast Protection KB protection will probably be fine. You might get knocked about by a group of Tsoo Sorcerers, but you should be fine most of the time.
2) How many months of vet rewards do you have? This matters for the Sands of Mu thing.
If you HAVE Sands of Mu, this is my build suggestion:
1)Scorch (Acc)
Blazing Aura (Dam) (Dam) (Dam) (EndRed) (Taunt) (Taunt)
2)Fire Shield (EndRed) (Resist) (Resist) (Resist) (EndRed)
4)Healing Flames (Rech) (Rech) (Rech) (Heal) (Heal) (Heal)
6)Combat Jumping (EndRed) (Def) (Def) (Def) (EndRed)
8)Consume (Rech) (Rech) (Rech) (Acc) (Acc) (EndMod)
10)Combustion (Acc) (Dam) (Dam) (Dam)
12)Plasma Shield (EndRed) (Resist) (Resist) (Resist)
14)Super Jump (Jump)
16)Hurdle (Jump)
18)Health (Heal) (Heal) (Heal)
20)Stamina (EndMod) (EndMod) (EndMod)
22)Breath of Fire (Acc) (Dam) (Dam) (Dam)
24)Taunt (Taunt)
26)Firey Embrace (Rech) (Rech) (Rech)
28)Fire Sword Circle (Acc) (Dam) (Dam) (Dam)
30)Build Up (Rech) (Rech) (Rech)
32)Rise of the Phoenix (Heal)
35)Incinerate (Acc) (Dam) (Dam) (Dam)
38)Greater Fire Sword (Acc) (Dam) (Dam) (Dam)
This is up to 40. I actually like putting Breath of Fire in there as well. I have it 6 slotted with the Posi IO Set, but it seems that many of the guides out there skip it, so I'll skip it here. It's a nice damage power and even nicer with that set.
***THIS POST HAS BEEN EDITED***
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/11/07 22:05 |
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RonJ73
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Bump because I updated the build.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/12/07 06:13 |
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bigspeer
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| QUOTE | Here is My build (right now before respec'ing) at level 33:
1. Scorch [acc] 1. Fire Shield [3-resist][3-end] 2. Blazing Aura [1 acc][2-dmg][1-taunt] 4. Healing Flame [3-heal][3-recharge] 6. Combat Jump [Karma] 8. Consume [2-acc][3-recharge] 10.Boxing [acc] 12.Swift [3-run] 14.SJ 16.Taunt [taunt] 18.Burn [3-dmg] 20.Plasma Shield [3-resist][3-end] 22.Health
24.Stamina [4-End mods] I know I know.. the 4th only adds like 5.7% but it just seems to add a ton to me. Perhaps its in my head
26.Tough [2-resist][2-end] 28.Weave [3-resist][2-end] 30. Hasten [2-recharge] 32.Fierey Embrace [recharge] |
-- I wouldn't put 3 end reducers in your shields. They use the least end of all your toggles.
-- 6-slot blazing aura and add two of the end redux because it uses the most endurance of all the toggles.
-- I'd keep the minimum slots in swift until later in the game.
-- Drop fiery embrace until you have more than one fire attack. Yeah, it's a second build-up but since you only have scorch that's not doing much damage anyway.
-- You might not need weave, but that's a personel option.
-- Think about replacing Burn with Acrobatics. Burn does the same thing as CJ but with some damage.
-- Although you have the Karma in CJ, that's only a mag-4 protection to KB. That will protect against things like buckshots, slammers, grenades, and other smaller KB attacks. You'll need the steadfast KB res to get to Mag-8, which helps against hurricanes and other more powerful KBs. Plus if KBs stack (when fighting Malta) your gonna be on your butt alot.
The big thing about slotting the KB IOs is the price of them. I plan on building toons as if I'll never get one, and then if I do I can respec accordingly. They are one of the most sought after IOs in the market right now.
**Also here's a little note for toggles. If a toggle affects enemies, it's going to use more endurance than one that only affects your toon. (i.e. Blazing Aura/Icicles/Mud Pots use more end than fire shield/glacial armor/brimstone armor.) But this only applies to tank primary sets. Pool Powers are in an end consumption class of their own.
***THIS POST HAS BEEN EDITED***
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| 07/12/07 06:38 |
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RonJ73
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Oh...also note Weave isn't a resist toggle, it's a defense toggle. Personally...for a resistance based tank, I don't think it's really worth bothering with. I didn't even touch the Fighting Pool with my FF Tank.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/12/07 07:47 |
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bigspeer
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| QUOTE | | Oh...also note Weave isn't a resist toggle, it's a defense toggle. Personally...for a resistance based tank, I don't think it's really worth bothering with. I didn't even touch the Fighting Pool with my FF Tank. |
I agree about Weave on a Fire tank. Yeah, it gives you defense to everything, but meh, I dunno. You already have a ton of toggles running and Weave is an expensive one to boot.
I know Ron solos a lot so he probably doesn't need tough, but if you tend to team lots and have large teams, you will want Tough. Sometimes when I solo I turn off Tough to save endurance and I can notice the difference when fighting certain villains types. Crey Power Tanks kick my butt with no tough. So much so that I had to turn it back on!
And time for a shameless, self plug: This guide will help with some of the holes in fire tanks and all tanks in general.
My New House - Almost Done Moving In...
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| 07/12/07 08:31 |
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Matcher
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Wow... thanks for the help guys.. TONS of great info here! Most of the stuff you read is written back in '04.
But I notice that neither one of you carries or suggests burn??? I know many feel burn was nerfed, but was it nerfed so badly as to not even carry it now? Replace burn with acro, really? that just shocks me.
I have karma, and JUST got steadfast for him. So I'm stoked about that.
I don't do PvP... I personally find it to be a joke in CoH...so I'm purely a team based, PvE player. Also, since I just put this on my second account, I wasn't given the veteran rewards that I have on my first account, thus.. no sands of mu (I really wish I had that).
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| 07/12/07 12:51 |
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Electro
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| QUOTE | | But I notice that neither one of you carries or suggests burn??? I know many feel burn was nerfed, but was it nerfed so badly as to not even carry it now? Replace burn with acro, really? that just shocks me. |
Burn is fairly useless without some method of holding the mobs in place. It has a fear factor that causes them to run out of the patch. I have a Fire/Ice tank and use Ice patch to hold the mobs close while I burn them. If you team with any controllers, then BP is great.
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| 07/12/07 13:01 |
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bigspeer
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| QUOTE | | But I notice that neither one of you carries or suggests burn??? I know many feel burn was nerfed, but was it nerfed so badly as to not even carry it now? Replace burn with acro, really? that just shocks me. |
Acro doesnt replace burn, combat jumping does. CJ is the preferred choice because it opens the leaping pool for the travel power, provides immob protection and CJ+SJ=acro.
Acro provides KB protection, which you have covered with the IOs. So technically, if you keep burn, you can take a different travel pool and not gimp yourself.
There are hardly any attacks you'll face in PvE with a KB of higher than 8 mag so with two you'll be graaavy.
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| 07/12/07 14:02 |
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Electro
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| QUOTE | | There are hardly any attacks you'll face in PvE with a KB of higher than 8 mag so with two you'll be graaavy. |
Singular attacks, yes, but what about jumping into a group of Nemesis? IIRC, their attacks routinely cause KB. And I believe they would stack to overcome 8 mag, yes? Given the prevalence of Nemesis in the mid- to late-game, I would think the 2 KB-protecting IO's would not be enough. Granted, I have not tested this, but just a theory.
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| 07/12/07 15:06 |
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bigspeer
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| QUOTE | | QUOTE | | There are hardly any attacks you'll face in PvE with a KB of higher than 8 mag so with two you'll be graaavy. |
Singular attacks, yes, but what about jumping into a group of Nemesis? IIRC, their attacks routinely cause KB. And I believe they would stack to overcome 8 mag, yes? Given the prevalence of Nemesis in the mid- to late-game, I would think the 2 KB-protecting IO's would not be enough. Granted, I have not tested this, but just a theory. |
True, I didn't think about that. But they might not be attacks with a KB of mag-4. The only enemy group that has been able to successfully stack thru wet ice (ice armor mezz) was the Malta. I've been held, knockbacked and kicked in the teeth by Maltas, but Nems were never able to stack enough to KB me.
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| 07/12/07 17:29 |
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Rhingo
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| QUOTE | | QUOTE | | But I notice that neither one of you carries or suggests burn??? I know many feel burn was nerfed, but was it nerfed so badly as to not even carry it now? Replace burn with acro, really? that just shocks me. |
Burn is fairly useless without some method of holding the mobs in place. It has a fear factor that causes them to run out of the patch. I have a Fire/Ice tank and use Ice patch to hold the mobs close while I burn them. If you team with any controllers, then BP is great. |
you know two months ago i would have agreed with you on that, but due to gauntlet if you have a taunt or two in BA they are feared then just run right back in it. not to mention any type of robot whatever (cept i think clockwork) just stands there and takes it.
I only know this cause i told a friend to skip it and he not only proved me wrong he had me in awe as i watched 13-15 guys on fire go running away like 5ft the come running back into it.
However burn by no means should be used as is supposed to be used cause that way it sucks lol, and it should not replace anything you got going in the way of KB protection.
try it you will be surprised.
Virtue
Fire Bug XI 50 Fire/Fire/Force Blaster
Granite Gargoyle 46 Dark/SR/Body Scrapper aka: Rhingo
Crazy Crustacean 40 Ice/EM Tank
Deja View 34 Mind C/Emp. Controller
Mythology 30 Peacebringer
Bling-Bling 29 MA/Regen Scrapper
Fire Bug XII 26 Fire/Fire Tank
and various alts
Victory
Ape Sexy 33 NRG/NRG Brute
various alts still trying to find my niche in the villian world
Champion
Juan Carlos 39 Thugs/FF Mastermind
Senor Pedro Vasquez 28 EM/Ninjitsu Stalker
By-Polar 25 NRG/Electric Brute
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| 07/13/07 03:40 |
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RonJ73
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Going back to the Tough thing, I'm all for that. Just not Weave. I don't have Tough on Scotch Bonnet yet because I couldn't fit it in her build, it's too tight at the moment. I also don't think it will fit in from this point on. I just don't have the 2 slots available to put it. :) BUT! With Tough, you can "cap" the Smash/Lethal resistance at 90% (as long as you have Fire Shield slotted up, too). Since most of your enemies right on up do a decent amount of Smash/Lethal, that's WELL worth it.
I might add in Tough once I get the Nemesis Staff or Blackwand in a few months.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/13/07 06:47 |
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dougnukem
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Awhile back, they dropped the numbers of Weave down so much, that alone, it's not worth it, whereas ice tanks defense based sets, can get some use out of it.
Burn still has it's uses, but they can be far and few, especially solo.
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| 08/07/07 10:34 |
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pyro master
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| QUOTE | Going back to the Tough thing, I'm all for that. Just not Weave. I don't have Tough on Scotch Bonnet yet because I couldn't fit it in her build, it's too tight at the moment. I also don't think it will fit in from this point on. I just don't have the 2 slots available to put it. :) BUT! With Tough, you can "cap" the Smash/Lethal resistance at 90% (as long as you have Fire Shield slotted up, too). Since most of your enemies right on up do a decent amount of Smash/Lethal, that's WELL worth it.
|
wait aminute. i thought that fire shield gave a 30% res and tough gave 15%. if those are both 3 slotted, that puts the res to smash/lethal around 70%, not 90
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| 08/07/07 19:13 |
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