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blazen
Posts: 0
Joined: 01/16/2006
Credibility: 0 pts
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| My Sin build (Good or bad?) |
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Yeah, IDK if it's good, but I think it is. Well, it works well.
Unsuspecting strike
Fox Fangs
Golden Lotus strike
Twisting fangs
Aura of displacement(elite)
Mending
Healing breeze
Rebirth
Attribute points:
Dagger mastery: 12
Crit strikes: 12
Healing: 8
You gotta use a superier rune on one of your armor for dag or crit though to get those points.
Good, bad? Any help would be awesome.
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| 07/17/07 15:33 |
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Tha Golden Warrior
Posts: 0
Joined: 11/19/2006
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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hmmm well, i'd take out mending and healing breeze and rebirth and put in some shadow art heals such as feigned neutrality and put in a rez sig and some defense skill maybe...
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| 07/17/07 15:45 |
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AnvilChorus
Posts: 19
Joined: 03/30/2006
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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| QUOTE | Yeah, IDK if it's good, but I think it is. Well, it works well.
Unsuspecting strike
Fox Fangs
Golden Lotus strike
Twisting fangs
Aura of displacement(elite)
Mending
Healing breeze
Rebirth
Attribute points:
Dagger mastery: 12
Crit strikes: 12
Healing: 8
You gotta use a superier rune on one of your armor for dag or crit though to get those points.
Good, bad? Any help would be awesome. |
It seems that keeping 2 pips of energy tied up in Aura of Displacement & Mending seems like it would really limit your energy - even if you're using zealous daggers. I know you get energy back with Golden Lotus Strike, but the attack on that is really low compared to Death Blossom or other Dual Attacks. You're missing a prime opportunity to do some major damage, only to support your energy addiction.
Plus, looking at the recharge of your offhand and dual attacks, it seems like you'll be sitting around for awhile waiting for your attacks to recharge.
Unsuspecting strike is good if you are consistantly the first guy to hit, which I suppose is the reason you're using AoD, but honestly, there's less energy intensive options for you under Shadow Arts.
I'd suggest ditching Mending & Healing Breeze for an enchantment that will make you more effective in combat and Mystic Regeneration. Itll give you 6 pips of health, and no energy tied up in mending.
Hi.
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| 07/17/07 15:53 |
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Mesmer Master
Posts: 62
Joined: 02/16/2007
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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Healing Breeze and Mending on a Sin?
Hmmmm...
Well atleast the Robot Dance is cool. Do the Robot!
-M.M.
***THIS POST HAS BEEN EDITED***
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| 07/17/07 21:55 |
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Survivingsin
Posts: 14
Joined: 09/07/2006
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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| QUOTE | Yeah, IDK if it's good, but I think it is. Well, it works well.
Unsuspecting strike
Fox Fangs
Golden Lotus strike
Twisting fangs
Aura of displacement(elite)
Mending
Healing breeze
Rebirth
Attribute points:
Dagger mastery: 12
Crit strikes: 12
Healing: 8
You gotta use a superier rune on one of your armor for dag or crit though to get those points.
Good, bad? Any help would be awesome. |
Drop mending healing breeze fox fangs and golden lotus strike and twisting fangs
Take Shadow refuge in for mending, Wild Strike in for fox fangs, possibly impale for golden lotus strike, horns or death blossum for twisting fangs, Expose or some snare for healing breeze and you have a decent build.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 07/18/07 16:20 |
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johny bravo
Posts: 21
Joined: 07/14/2006
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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Well basically mending is just not very effective for most builds. The health you gain by maintaining this enchantment isn't efficient compared to the energy you lose (by not having the extra pip). As said above ditching the monk skills for Sin heals is a better idea. Not only are the more effective, it allow you to distribute your points somewhere that could benifit another skill.
There are a lot of good dagger combos out there so play around a bit, watch other people in RA, and find something you like. Good luck and as always have fun
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| 07/18/07 16:27 |
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Lord Denerynn
Posts: 0
Joined: 06/21/2007
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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Generally, I find it useless to use monk skills like those with non-monk characters, because it spreads your points around, making all of your skills weaker. Let the monks do their thing. Instead, you could use feigned neutrality and/or shadow refuge for healing, they both have good hp regen.
A friend of mine gave me a build (I think he came up with it on his own, but I'm not sure). I had to switch out twisting fangs, because of it's lack of spammability, due to high energy cost:
Black Mantis Thrust (lead)
Golden Lotus Strike (lead)
Wild Strike (Off-Hand)
Death Blossom (Dual-Attack)
Critical Eye
Flashing Blades (elite)
Critical Defenses
Death's Charge
Dagger Mastery 12
Critical Strikes 12
Shadow Arts 3
It uses 2 skills that each give a 75% chance of blocking attacks (although flashing blades requires you to be attacking),critical eye to increase the chances of a strike, thus giving you energy, as well as renewing critical defenses. The attack combo is semi-spammable, you just need to alternate between black mantis thrust and golden lotus strike.
I picked black mantis thrust, because of it's recharge time, energy cost, and because unlike jagged strike, it deal extra damage.
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| 07/26/07 11:28 |
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Survivingsin
Posts: 14
Joined: 09/07/2006
Credibility: 0 pts
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| RE: My Sin build (Good or bad?) |
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| QUOTE | Generally, I find it useless to use monk skills like those with non-monk characters, because it spreads your points around, making all of your skills weaker. Let the monks do their thing. Instead, you could use feigned neutrality and/or shadow refuge for healing, they both have good hp regen.
A friend of mine gave me a build (I think he came up with it on his own, but I'm not sure). I had to switch out twisting fangs, because of it's lack of spammability, due to high energy cost:
Black Mantis Thrust (lead)
Golden Lotus Strike (lead)
Wild Strike (Off-Hand)
Death Blossom (Dual-Attack)
Critical Eye
Flashing Blades (elite)
Critical Defenses
Death's Charge
Dagger Mastery 12
Critical Strikes 12
Shadow Arts 3
It uses 2 skills that each give a 75% chance of blocking attacks (although flashing blades requires you to be attacking),critical eye to increase the chances of a strike, thus giving you energy, as well as renewing critical defenses. The attack combo is semi-spammable, you just need to alternate between black mantis thrust and golden lotus strike.
I picked black mantis thrust, because of it's recharge time, energy cost, and because unlike jagged strike, it deal extra damage. |
Why do you have 2 skills that block the same amount. I would drop one and take a better skill, if crit def take healing, if the elite take moebius.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 07/27/07 01:51 |
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