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GameAmp: Fire/Kin Pools

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Forum >> Archetype Discussions >> Controller >> Fire/Kin Pools

 
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Holloday Profile
Holloday
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Fire/Kin Pools 

So far, I've gotten by Fire/Kin up to 21, and it's been a lotta fun. My heals are fully slotted (Acc/Heal/Recharge).
I slot Fire Cages and the PBAoE slow with great damage.
The only problem I have is what pool powers should I get?

I've gotten Hasten, Super Speed, Hurdle, Health, and Stamina.

Any ideas on what else is good for a PvE Fire/Kin Controller?
07/20/07 13:47 Login to rate this user's post!
Thundarpants Profile
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RE: Fire/Kin Pools 

The Leadership pool is really helpful for the Fire/Kin build. All of your heals and endurance recovery powers like Transfusion and Transference require a "to hit" roll on the mob that you are using as a generator. So a miss could be fatal.

Even with Tactics I still put accuracy enhancements into them. Transference particularly. It seems to have a lower base accuracy rate than Transfusion. Also with the Leadership pool you can beef up your DPS output a little, and will not have to waste any slots on the Imps for accuracy enhancements if you don't want to(I still put one in, but that will probably change as I start swapping out for IO's).

Check out this guide for more detail on the Fire/Kinetics Troller build: Fire/Kin Guide



World of Warcraft

Don't hate Raza because she's beautiful......
Because she's not......


07/20/07 14:06 Login to rate this user's post!
Shadower Profile
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RE: Fire/Kin Pools 

Well on my level 50 fire/kin I got the fighting set, for that extra bit of protection so: boxing, tough and weave. However I don't really need tough as I have fire shield in my mastery pool, but I think take it at lower levels then when you reach level 44 (fire shield) respec out of the fighting pool and get leadership. Here is my build at level 50:

Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(37), RechRdx(40)
Level 1: Transfusion -- Heal(A), Heal(5), Heal(7), Acc(7), RechRdx(40), RechRdx(40)
Level 2: Siphon Power -- Acc(A)
Level 4: Fire Cages -- Dmg(A), Dmg(9), Dmg(46), Acc(46), Acc(46), RechRdx(50)
Level 6: Swift -- Run(A)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(11)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(13), RechRdx(13), RechRdx(15), Slow(15)
Level 12: Flashfire -- Dmg(A), Dmg(17), Dmg(17), Acc(19), Acc(31), RechRdx(31)
Level 14: Super Speed -- Run(A)
Level 16: Health -- Heal(A), Heal(19), Heal(21)
Level 18: Hot Feet -- Dmg(A), Dmg(21), Dmg(23), Acc(23), Acc(31), RechRdx(34)
Level 20: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 22: Speed Boost -- EndMod(A), EndMod(43)
Level 24: Boxing -- Dmg(A)
Level 26: Tough -- ResDam(A), ResDam(27), ResDam(27)
Level 28: Weave -- DefBuff(A), DefBuff(29), DefBuff(29)
Level 30: Increase Density -- ResDam(A)
Level 32: Fire Imps -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Transference -- EndMod(A), EndMod(36), Acc(36), Acc(36), RechRdx(37), RechRdx(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39)
Level 41: Fire Ball -- Dmg(A), Dmg(42), Dmg(42), Acc(42), Acc(43), RechRdx(43)
Level 44: Fire Shield -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
Level 47: Fire Blast -- Dmg(A), Dmg(48), Dmg(48), Acc(48), Acc(50), RechRdx(50)
Level 49: Assault -- EndRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment


Hope this helps you out and answers your question!





Toonage!
Hero of Paragon - Level 50 Defender - Empathy/Electricity
Blazer of Paragon - Level 50 Controller - Fire/Kinetics
Rogue Viking - Brute - Dark/Stone
Rogue Paragon - Brute - Dark/Stone
07/20/07 14:20 Login to rate this user's post!
Aurrius Profile
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RE: Fire/Kin Pools 

I would personally go for Leaping, Fitness and Leadership. And of course your Ancillary pool. If you still have some space in your build, go for the Speed pool. Hasten is nice.



***THIS POST HAS BEEN EDITED***



@Aurrius | Paragon/Rogue Knights | Union
07/20/07 14:37 Login to rate this user's post!
Shadower Profile
Shadower
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RE: Fire/Kin Pools 

Perhaps this?

Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Dmg(A), Dmg(3), Dmg(3), Acc(5), Acc(5), RechRdx(37)
Level 1: Transfusion -- Heal(A), Heal(7), Heal(7), Acc(9), RechRdx(9), RechRdx(40)
Level 2: Siphon Power -- Acc(A)
Level 4: Fire Cages -- Dmg(A), Dmg(27), Dmg(29), Acc(31), Acc(31), RechRdx(40)
Level 6: Swift -- Run(A)
Level 8: Combat Jumping -- DefBuff(A), DefBuff(46), DefBuff(46)
Level 10: Siphon Speed -- Acc(A), Acc(11), Acc(11), RechRdx(13), RechRdx(13), Slow(46)
Level 12: Flashfire -- Dmg(A), Dmg(15), Dmg(15), Acc(25), Acc(25), RechRdx(40)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Hot Feet -- Dmg(A), Dmg(19), Dmg(19), Acc(23), Acc(23), Slow(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Speed Boost -- EndMod(A), EndMod(27)
Level 24: Acrobatics -- EndRdx(A)
Level 26: Assault -- EndRdx(A)
Level 28: Tactics -- ToHit(A), ToHit(29), ToHit(45)
Level 30: Increase Density -- ResDam(A), ResDam(31), ResDam(43)
Level 32: Fire Imps -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Transference -- EndMod(A), EndMod(36), Acc(36), Acc(36), RechRdx(37), RechRdx(37)
Level 38: Fulcrum Shift -- Acc(A), Acc(39), RechRdx(39), RechRdx(39)
Level 41: Fire Ball -- Dmg(A), Dmg(42), Dmg(42), Acc(42), Acc(43), RechRdx(43)
Level 44: Fire Shield -- ResDam(A), ResDam(45), ResDam(45)
Level 47: Fire Blast -- Dmg(A), Dmg(48), Dmg(48), Acc(48), RechRdx(50)
Level 49: Hasten -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment



***THIS POST HAS BEEN EDITED***





Toonage!
Hero of Paragon - Level 50 Defender - Empathy/Electricity
Blazer of Paragon - Level 50 Controller - Fire/Kinetics
Rogue Viking - Brute - Dark/Stone
Rogue Paragon - Brute - Dark/Stone
07/21/07 02:13 Login to rate this user's post!
Warron Peace Profile
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RE: Fire/Kin Pools 

On my fire/kin I have Hasten, Combat Jumping, Super Jump, Acrobatics, Hurdle, Health, Stamina, Recall Friend, and Fire Shield, Fire Ball, and Fire Blast from Fire Mastery. For Primary/Secondary I have Char, Fire Cages, Smoke, Hot Feet, Flash Fires and Fire Imps, Transfusion, Siphon Power, Siphon Speed, Speed Boost, Transference, Fulcrum Shift, and Increase Density. With this build, I can easily farm Invincable mishes set to 6 ppl, with or without an emp to back me up (much easier with the emp, of course). It works for me.

W.P.



07/21/07 09:35 Login to rate this user's post!
giles202 Profile
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RE: Fire/Kin Pools 

QUOTE
On my fire/kin I have Hasten, Combat Jumping, Super Jump, Acrobatics, Hurdle, Health, Stamina, Recall Friend, and Fire Shield, Fire Ball, and Fire Blast from Fire Mastery.  For Primary/Secondary I have Char, Fire Cages, Smoke, Hot Feet, Flash Fires and Fire Imps, Transfusion, Siphon Power, Siphon Speed, Speed Boost, Transference, Fulcrum Shift, and Increase Density.  With this build, I can easily farm Invincable mishes set to 6 ppl, with or without an emp to back me up (much easier with the emp, of course).  It works for me.

W.P.


So, how fast do fire/kins lvl anyways? is it like "ZOMG he's 50 alrdy?!?!??11?" or "cool lvl 30 in 5 days, nice!"



This is Paramore:

If you don't know them, why are you reading this?
07/21/07 11:01 Login to rate this user's post!
Aurrius Profile
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RE: Fire/Kin Pools 

QUOTE
QUOTE
On my fire/kin I have Hasten, Combat Jumping, Super Jump, Acrobatics, Hurdle, Health, Stamina, Recall Friend, and Fire Shield, Fire Ball, and Fire Blast from Fire Mastery.  For Primary/Secondary I have Char, Fire Cages, Smoke, Hot Feet, Flash Fires and Fire Imps, Transfusion, Siphon Power, Siphon Speed, Speed Boost, Transference, Fulcrum Shift, and Increase Density.  With this build, I can easily farm Invincable mishes set to 6 ppl, with or without an emp to back me up (much easier with the emp, of course).  It works for me.

W.P.


So, how fast do fire/kins lvl anyways? is it like "ZOMG he's 50 alrdy?!?!??11?" or "cool lvl 30 in 5 days, nice!"


Depends. If you play it well, you'll be 50 in two weeks.



@Aurrius | Paragon/Rogue Knights | Union
07/21/07 13:12 Login to rate this user's post!
giles202 Profile
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RE: Fire/Kin Pools 

QUOTE
QUOTE
QUOTE
On my fire/kin I have Hasten, Combat Jumping, Super Jump, Acrobatics, Hurdle, Health, Stamina, Recall Friend, and Fire Shield, Fire Ball, and Fire Blast from Fire Mastery.  For Primary/Secondary I have Char, Fire Cages, Smoke, Hot Feet, Flash Fires and Fire Imps, Transfusion, Siphon Power, Siphon Speed, Speed Boost, Transference, Fulcrum Shift, and Increase Density.  With this build, I can easily farm Invincable mishes set to 6 ppl, with or without an emp to back me up (much easier with the emp, of course).  It works for me.

W.P.


So, how fast do fire/kins lvl anyways? is it like "ZOMG he's 50 alrdy?!?!??11?" or "cool lvl 30 in 5 days, nice!"


Depends. If you play it well, you'll be 50 in two weeks.


Wow so its pretty much the zomg thing, lol



This is Paramore:

If you don't know them, why are you reading this?
07/21/07 13:38 Login to rate this user's post!
Warron Peace Profile
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RE: Fire/Kin Pools 

Actually, my experience is that it wasn't that fast leveling until the 40s, when I had both imps and fulcrum slotted to taste. Then I became a killing machine. Up until then, I was basically a buffer with some mezz capabilities. All of the primary powers I chose, I chose for a reason. Namely, damage output. Fire Cages is great at setting up containment, and its a rapid source of damage for a moderate end cost. Char is in there to lock down any bosses I may come across. Flashfires is for when I really need to stop an alpha strike before it happens. Smoke acts like a defense buff for me, while allowing me to get in the middle of the mob and fire Fulcrum Shift before they attack back. And Imps are.... well, Imps. Stupid, often too slow (so annoying keepin em SBd that I don't even bother anymore) and die too quickly. I can kill the mob myself before they get there, half the time. They are useful when bosses show up, though.

W.P.



07/21/07 19:05 Login to rate this user's post!

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