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Reality Glitch
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I am having trouble deciding to go with a fire or energy blaster. could yall give me the pros and cons of these two primary sets? thanks
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| 07/24/07 14:51 |
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Electro
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Probably the biggest difference is knockback. Virtually all of Energy's attacks have a KB secondary effect. If you like that, then fine, but it does tend to frustrate some teammates, especially controllers with 'soft' AoE controls like ice patch or earthquake. Also, some melee folks like scrappers will hate chasing their target that you keep bouncing around the room.
Energy leans a little more toward single-target damage while Fire leans a little more toward AoE damage. Both sets have their single and AoE attacks, however.
All of Energy's damage is up front while a portion of Fire's damage for many attacks is DoT.
Fire gets its sniper attack much later than does Energy. If you solo a lot, you might want to take that into consideration as a sniper attack is, IMO, very helpful to the soloer.
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| 07/24/07 15:20 |
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Thundarpants
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Electro hit the nail right on the head! + cred for beating me to Blaster advice!
If you solo more, I'd go with Energy. Even if you get teaming opportunities later, you can learn to direct your Knockback to benifit the team, not scatter the mobs.
Fire is a groups dream with a lot of AoE to quickly dispatch the larger mobs encountered in the 6-8 player teams. Fair warning though, you have crap for aggro management! All of those juicy AoE's are going to make you very popular with the wrong crowd. They might all try to come hurt you at once! Your aggro management prowess is basically kill them before they kill you, and very few mobs have any Fire resistance.
The only other thing to consider is the graphics at this point. Both of which are really cool in the Blaster line.
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| 07/24/07 15:32 |
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Reality Glitch
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ok, thanks for the posts, im leaning twords energy, but i keep hearing about how fire is more powerful, is energy far behind in terms of damage?
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| 07/24/07 15:56 |
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Lightfoot27
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Energy is actually slightly higher single target dps, fire is decently higher AoE dps, but absolutely no aggro mngmt. I have both and I tend to enjoy my fire blaster much more while grouping, and my energy much more while soloing.
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| 07/24/07 16:24 |
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Electro
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Damage-wise they are very close. Fire is a little more damaging because they add on a few ticks of DoT after the initial burst damage.
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| 07/24/07 16:54 |
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Sturmwolf
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| QUOTE | | ok, thanks for the posts, im leaning twords energy, but i keep hearing about how fire is more powerful, is energy far behind in terms of damage? |
Fire Blaster just get that much big credit for all the teams they play in.
For every Fire Blaster out there praised by his teammates is a happy go lucky solo player enjoying his Energy Blaster.
=P
It's like the Tank thing with the Stonies.
All praise them for tanking in a full team of 8.
If you go for fire, learn to live with a lot of dept and never blame anybody other than yourself for dying.
;o)
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| 07/24/07 20:12 |
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swissarmy68
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I like my blasters to have energy as the secondary set. The Power Thrust is a great way for the blaster to get the villains out of melee range, and Build Up comes to you pretty early in the set.
I have a Fire/Energy Blaster that I am enjoying currently.
Swiss
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| 08/06/07 07:21 |
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BishopDon
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I'd have to say, depending on your playstyle.....go nrg/nrg!
This way, you get the best of two worlds. The Primaries, make you an offensive juggernaut, as not a lot of folks have a def to Energy attacks. You deal both Smashing and Energy damage, so you'll always be able to do decent damage. You have some AoEs to help with crowd control and the biggest asset to a Blaster that can solo, your attacks keep the mobs away from you.
The Secondaries, well, will make you a viable contender for the Blapper of the year award! You get some melee attacks that deal some serious damage here. This will make someone think twice about running up on you when you can take a nice little chunk out of their health bar.
Nrg/Nrg, the greatest Blapper alive!
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| 08/06/07 07:52 |
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Randy7
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The only problem I have with Energy is every time my scrapper or tank gets going on an attack chain the energy blaster tries to be "helpful." And then I have to go find my target who is now across the room. Fire if you're teaming, energy for solo.
My thoughts.
Randy
Guardian:
- Dark Judge - Lvl 50 Dark/Dark/BM Scrapper
- Sharp Jennie - Lvl 50 DB/WP Scrapper
- Stan XX - Lvl 43 Inv/SS/Fire Tank
- Sonick Boon - Lvl 21 Kin/Son Defender
- Master of Toys - Lvl 21 Rb/FF MM
- Jonnie Volt - Lvl 19 Elec/Dev Blaster
- Green Medic - Lvl 19 Emp/Arch Def
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| 08/06/07 09:08 |
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BishopDon
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| QUOTE | The only problem I have with Energy is every time my scrapper or tank gets going on an attack chain the energy blaster tries to be "helpful." And then I have to go find my target who is now across the room. Fire if you're teaming, energy for solo.
My thoughts.
Randy |
Yeah, I've gotten that from people i've teamed with...well, up until the point when they started occuring debt while we were teaming. Then they realized that I was a damage dealer and they just needed to adjust their playstyle slightly as i had to adjust mine. I've played the Tank/Scrapper who had the Energy blaster on the team...and i've also been the Energy blaster on a team with Tanks and Scrappers.
I never complained about the knockback, and shortly after playing with me, my teammates learned not to complain either. It even got to the point where other teammates assisted me and let the melee folks (that were complaining) that if i stopped the knockback, then i'd just be standing there soaking up xp. With that, they learned to adapt.
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| 08/06/07 10:20 |
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Warron Peace
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Alot of ppl say fire for teaming, energy for solo. I'd like to reverse that. Fire is great solo because with it's AoE capabilities, you kill the mobs much faster, resulting in less incoming damage. Fire isn't as great on a team because it is very easy for you to steal aggro and have too much incoming damage. Energy is very single-target focused, meaning that on a team you'll grab less aggro. It's ST focus also means that you'll have a longer fights solo.
Energy has less endurance issues bc of its ST focus, so thats another thing to account for. It also tends to have longer animations than fire, which should also be accounted for.
W.P.
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| 08/06/07 10:48 |
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Randy7
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Bishop,
Not complaining, just mentioning. A lot of folks don't realize that they're making team members run around a lot when trying to be helpful. As long as they're arresting the bad guys and I'm not getting debt I can deal with a little frustration but situational awareness is always a nice thing to have.
Randy
Guardian:
- Dark Judge - Lvl 50 Dark/Dark/BM Scrapper
- Sharp Jennie - Lvl 50 DB/WP Scrapper
- Stan XX - Lvl 43 Inv/SS/Fire Tank
- Sonick Boon - Lvl 21 Kin/Son Defender
- Master of Toys - Lvl 21 Rb/FF MM
- Jonnie Volt - Lvl 19 Elec/Dev Blaster
- Green Medic - Lvl 19 Emp/Arch Def
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| 08/06/07 10:52 |
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Rhingo
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my first 50 was a fire Blaster and they are good but i wanna know what servers you guys play on cause my team expeiriences on the way up on Virtue were not so great.
I remember getting yelled at for using AoE's and taking aggro from the tank - then in turn getting yelled at for standing back with my 2 non-AoE atks accused of doing nothing or leeching xp (course now that i have several tanks and enjoy playing them more i have come to realize that the tanks i was playing with sucked, or more or less were prolly just learning)
Fire is good mid-30's i was able to solo quite effectively and had the AoE's (aggro mngmnt) to take out mobs of 6-8 at a time (whites yellows and some oranges) I would not reccomend anything higher for a blaster period be it Fire NRG or AR or Arch, just cause you have like 4 hit points - not saying it is not possible just not likely.
NRG is good never got one past 20 though (I blame tanks for that cause i like playing tanks better now lol) One thing i noticed with NRG is that i could never hit the broad side of a barn, and would go through whole lines of endurance before hitting a blue minion (the 4 atks i had were slotted with 3 DO Acc). This is just prolly cause the Game doesn't want me to play another blaster ever, I don't know?
Oh if you choose Fire - Rain of Fire is Awesome for getting aggro off of you SOLO use it on a team where the tank is trying to keep aggro and your liable to be kicked - I learned the hard way :)
Virtue
Fire Bug XI 50 Fire/Fire/Force Blaster
Granite Gargoyle 46 Dark/SR/Body Scrapper aka: Rhingo
Crazy Crustacean 40 Ice/EM Tank
Deja View 34 Mind C/Emp. Controller
Mythology 30 Peacebringer
Bling-Bling 29 MA/Regen Scrapper
Fire Bug XII 26 Fire/Fire Tank
and various alts
Victory
Ape Sexy 33 NRG/NRG Brute
various alts still trying to find my niche in the villian world
Champion
Juan Carlos 39 Thugs/FF Mastermind
Senor Pedro Vasquez 28 EM/Ninjitsu Stalker
By-Polar 25 NRG/Electric Brute
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| 08/06/07 11:06 |
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bytekhan
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| QUOTE |
NRG is good never got one past 20 though (I blame tanks for that cause i like playing tanks better now lol) One thing i noticed with NRG is that i could never hit the broad side of a barn, and would go through whole lines of endurance before hitting a blue minion (the 4 atks i had were slotted with 3 DO Acc). This is just prolly cause the Game doesn't want me to play another blaster ever, I don't know?
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Really? I've got a 41 energy/energy blaster and I rarely miss. Even when I played him at the lower levels, everything was very accurate especially sniping.
With my energy/energy blaster built for long range attacks, I seemed to play quite well on teams. You learn early on not to use those powers that knock back crowds when teaming. And for dealing damage to a single target, I don't think there is a better AT. He's good for teaming but GREAT for soloing.
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| 08/06/07 11:28 |
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bigspeer
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Why not play a fire/energy blaster? You get the best of both worlds.
The way I approach KB from teammates as a tank is if my target gets KBed away from me, I won't lose aggro on that single enemy because of Gauntlet. And because of Gauntlet, I don't have to chase him down either. He'll come right back to me. I might even throw a taunt at the enemy that just got ho-slapped to make sure he comes back to me.
The other aspect I take into consideration is that it's one enemy of the entire mob. If the blaster happens to steal aggro on that one mob, he or she better be able to take it down before they bite the dust.
Chances are that you were playing with inexperienced Tanks who didn't realize the intracacies of Gauntlet, aggro management, Tankerdom and the essence of Tanks.
My name is Jean Claude Van Damme and I dance for you...
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| 08/06/07 11:45 |
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Rhingo
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| QUOTE | | QUOTE |
NRG is good never got one past 20 though (I blame tanks for that cause i like playing tanks better now lol) One thing i noticed with NRG is that i could never hit the broad side of a barn, and would go through whole lines of endurance before hitting a blue minion (the 4 atks i had were slotted with 3 DO Acc). This is just prolly cause the Game doesn't want me to play another blaster ever, I don't know?
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Really? I've got a 41 energy/energy blaster and I rarely miss. Even when I played him at the lower levels, everything was very accurate especially sniping.
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yeah but i never got one past 20 so no SO's think that might have alot to do with it too.
Virtue
Fire Bug XI 50 Fire/Fire/Force Blaster
Granite Gargoyle 46 Dark/SR/Body Scrapper aka: Rhingo
Crazy Crustacean 40 Ice/EM Tank
Deja View 34 Mind C/Emp. Controller
Mythology 30 Peacebringer
Bling-Bling 29 MA/Regen Scrapper
Fire Bug XII 26 Fire/Fire Tank
and various alts
Victory
Ape Sexy 33 NRG/NRG Brute
various alts still trying to find my niche in the villian world
Champion
Juan Carlos 39 Thugs/FF Mastermind
Senor Pedro Vasquez 28 EM/Ninjitsu Stalker
By-Polar 25 NRG/Electric Brute
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| 08/06/07 18:34 |
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jfire90
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OK her it is i got a lvl 38 energy/Ice blaster, i love energy. its very nice to keeep those foes off of you. AND if ANYONE complains to you about ur KB tell them to talk to the devs. its not ur fault AT ALL that while u kick butt u occasionally knock them away. BOO WHOO i love enrgy its very fun to play go for energy! Energy blasters FTW!
and thats why u should be an energy blaster
Oh yeah and......wat does FTW stand for?
is it for the win?fight the war?or maybe free the wombats?
***THIS POST HAS BEEN EDITED***
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| 08/06/07 19:54 |
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Warron Peace
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Let me just further add that I have played with many an energy blast user, as a tanker, scrapper, hell, with all of the above. I have never had an issue with the knockback done by them.
And to Big: Intricate tanking? I just get in there and punch stuff. Works for me. Taunt the team threat (Sappers, Voids, tougher bosses) and let Mudpots/aggro aura and Gauntlet do the rest.
W.P.
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| 08/06/07 21:53 |
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bigspeer
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| QUOTE | | And to Big: Intricate tanking? I just get in there and punch stuff. Works for me. Taunt the team threat (Sappers, Voids, tougher bosses) and let Mudpots/aggro aura and Gauntlet do the rest. |
I'd say a good bit of players don't know that's about all you need to do as a tank to maintain aggro and you don't actually need to chase after something that just got knocked away from you. You've got the intracicies down I'd say.
And I was being somewhat sarcastic.
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| 08/07/07 06:26 |
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dougnukem
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I've got a 50 energy/dev and 38 fire/elec blaster, and can say without a doubt, the fire blaster is much more powerful. ST and AoEs, fire is much better, and quicker animating no less. The only thing energy has over fire is damage mitigation with KB. And that isn't reliable enough to consider a constant life saver.
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| 08/07/07 10:17 |
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realityglich
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| QUOTE | | I've got a 50 energy/dev and 38 fire/elec blaster, and can say without a doubt, the fire blaster is much more powerful. ST and AoEs, fire is much better, and quicker animating no less. The only thing energy has over fire is damage mitigation with KB. And that isn't reliable enough to consider a constant life saver. |
Im not sure about this but from what iv heard, the reason your fire/elec would be more powerful is because you have build up. you may be talking about primaries alone.... in which case I am just typing to see my own words...
***THIS POST HAS BEEN EDITED***
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| 08/07/07 10:29 |
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dougnukem
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| QUOTE | | QUOTE | | I've got a 50 energy/dev and 38 fire/elec blaster, and can say without a doubt, the fire blaster is much more powerful. ST and AoEs, fire is much better, and quicker animating no less. The only thing energy has over fire is damage mitigation with KB. And that isn't reliable enough to consider a constant life saver. |
Im not sure about this but from what iv heard, the reason your fire/elec would be more powerful is because you have build up. you may be talking about primaries alone.... in which case I am just typing to see my own words... |
Buildup is part of it, but fire itself is more powerful than energy. Just don't get flares, whatever you do.
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| 08/07/07 10:38 |
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Bjctriple
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Yep fire is alot more powerful then energy but energy looks cooler imo! Looks or more damage that is the question. A good secondary is always energy,ice,devices,fire,or electric. Wait i named them all oops
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| 08/08/07 00:46 |
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NEONcamo
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| QUOTE |
Buildup is part of it, but fire itself is more powerful than energy. Just don't get flares, whatever you do. |
I agree if you're going for Fire/Dev because flares is kinda weak but for a Fire/Fire blaster, like me, you would be better off taking it instead of a melee secondary. I mean really, who thought it would be a good idea to give blasters melee stuff?
It's like asking them to get killed trying it out. speaking from experience here.
***THIS POST HAS BEEN EDITED***
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| 08/08/07 06:19 |
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E.V.I.L. Lemons
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| QUOTE | | QUOTE |
Buildup is part of it, but fire itself is more powerful than energy. Just don't get flares, whatever you do. |
I agree if you're going for Fire/Dev because flares is kinda weak but for a Fire/Fire blaster, like me, you would be better off taking it instead of a melee secondary. I mean really, who thought it would be a good idea to give blasters melee stuff?
It's like asking them to get killed trying it out. speaking from experience here. |
Ummmm... I dont agree with that. Blasters are supposed to be kings of damage. Without Melee damage I'd say they do about the same damage as a scrapper. With melee anything you want dead is gone. I'm also speaking from experience
God please dont get flares. Your better off with Jump Kick or something. Long activation time oh my and low damage. Sure it has fast recharge but I can't stand that god awful animation.
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| 08/08/07 07:32 |
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NEONcamo
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Yes I have to agree the animation looks stupid. and i'm not saying you can't get melee I just don't like it
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| 08/08/07 09:12 |
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dougnukem
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No melee for a fire/fire? One of your best powers, FSC, is a PBAoE. There's that and Fire Sword is a fast activating, decent damaging power. And let's face it, mobs will get in your face, whether you want to melee or not, because they will. :)
But I understand how some folks just hate taking melee powers with blasters. Me, I'm of the mindset that a blaster should put out as much damage as humanly possible, and their melee attacks can/will put out tons of damage. Besides, there a certain thrill and challenge of jumping into the thick of things to get that melee attack off, wondering if you will die first. Gotta keep the game exciting and challenging, otherwise, what's the point?
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| 08/08/07 10:00 |
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NEONcamo
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This is gonna sound really dumb but what's a PBAoE?
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| 08/08/07 10:08 |
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bytekhan
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| QUOTE | | This is gonna sound really dumb but what's a PBAoE? |
Point Blank Area of Effect. Something that centers around you and is not directed at something away from you.
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| 08/08/07 10:12 |
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