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Altarius_Kal
Posts: 3
Joined: 07/04/2006
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Ok, I heard that a MM is best with a N/Mo, but I used a N/Me, is that all that bad? Plus, does anyone have a template for their MM for PvE? Cuz So far I have two MM's, cuz I just made a N/Mo. Anyone help please.
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| 07/25/07 11:58 |
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clegane816
Posts: 1
Joined: 12/17/2007
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n/me isn't that bad at all....I saw one during a mission a long time ago and it was pretty much flesh golem and a rack of interrupts/energy denial and energy drain skills. nerco would send the golly after enemy casters and then shut them down when they tried to kill it or protect themselves
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| 01/11/08 00:57 |
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Hardstrike
Posts: 9
Joined: 06/22/2007
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N/Mo is used for skills as heal area, additional minion healing. and selfheal too.
I don't know why you should take a mesmer, since I only got 1 non necro slot on the bar ;)
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| 01/11/08 01:28 |
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Knautilus
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Joined: 01/13/2008
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Of all the builds I've tried for minions, this is the one that has worked the best for me. There are probably better minion skills out there, but the tactics of this build should be solid.
Necromancer / Elementalist Minion Master
Armor:
Radiant Foot Scar pattern of Major Vigor
Radiant Leg Scar Pattern (your choice of rune here)
Radiant Arm Scar Pattern (your choice of rune here)
Radiant Chest Scar Pattern of Minor Soul Reaping
Radiant Ragged Scar Pattern of Superior Death Magic
Weapon:
Collector Bone Staff with your choice of mods
You can get this in exchange for 5 minotaur horns from the collector just outside of Elona Reach.
http://gw.gamewikis.org/wiki/Luven_Underwood
Point Distribution:
12 Death Magic
12 Soul Reaping
6 points left over
Stats with armor on:[b]
16 Death magic
13 Soul Reaping
[b]Required skills:
Glyph of Energy
Animate Bone Fiend
Animate Bone Horror
Blood of the Master
Verata's Sacrifice
Optional skills:
Rotting Flesh
Resurrection Signet
Tactics:
The strong point of this build is the extremely effective energy management. Use Glyph of Energy as much as you can, and keep raising minions. I've found when I do this, typically I don't need to heal my minions; I have plenty of energy to just raise new ones. The game will not allow you to control more than 10 minions at a time, and I frequently will reach this limit, and stay there.
Although I listed "Rotting Flesh" as optional, I strongly recommend bringing it. If you are just starting in a zone or if you run out of minions, this skill can do massive amounts of damage to very large mobs.
****************************************************
Let me know if you try this, and how it works for you.
***THIS POST HAS BEEN EDITED***
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| 01/19/08 16:47 |
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Mari Wolfe
Posts: 0
Joined: 03/17/2006
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Here's the build I use.
N/x Usualy go N/M so I can use rbirth in the res slot
Armor radiant insignia
Head Sup Death Magic
Chest Minor Soul Reaping
Legs Sup Vig
Hands and Feet Vite or Atunment
Staff 20/20 +1(20%) DM
Atrributes
Death Magic 12+3
Soul Reaping 12+1
Prot Prayers 3 For N/M
Skills
Animate Flesh Golem
Animate Vampiric Horror
Animate Bone Fiend
Blood of the Master
Verata's Sacrafice
Signet of Sorrow
Signet of Lost Souls
Rez Skill
The self healing comes from the Vampiric Horror's and Signet of Lost Souls (which also doubles as energy managment.)
Hugs,
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| 01/19/08 17:46 |
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Lord_of_Darkness
Posts: 26
Joined: 07/27/2007
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OK well the one i like to use is this
N/D
16 death
11 soul reaping
8 earth prayers
Animate bone feind
Anamaite vam horror
Anamaite shambling horror
Order of Undeath( elite)
blood of the master\
Malign Intervention
blood bond
Mystic regen
N/R
16 Death
11 Soul reaping
3 in restoration
animate bone feind
anamaite shambling horror
jagged bones
putrid explsion
sigente of lost souls
recovery
deathly swarm
Optionanl
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| 01/19/08 20:05 |
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Jamnog
Posts: 82
Joined: 10/09/2005
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well some I have been using in the past
OANDQTxGPTB8ASlKUVLZKidC
another rapid might want to swap the vamp horor for restfull breeze.
OABDQTxGPJ1laVoqiHwEKC0A
go jagged bones death nova putrid explosion combo for two conditions and a spike...
OANCUsxESVLkC4NYawaZVAaE
low leval so long as the corpses are flowing
ursan roar and asuran scan do nothing for minions unfortunately however barbs, fallback and a whole bunch of ther unused skills work wonders on boosting the pain inflicted
order of undeath + barbs is gonna be one of the armer ignoring kickass combo type things i would recomend if only for the novelty value.
Alot of people dont think mm is worth doing and for the efort involved in allot of builds I would have to agree try chasing 50 minions to put jagged bones on them and you start to go cross eyed. Oh and don't bother trying to explain to your wamo friend why your not as quick as him because your producing minions and he is using sprint... You might as well save your breath.
The monk who keeps calling for battery like thats all a necro does... yeah and then complains he spends all the time healing you, I don't mind using self heal and putting them on ignore.
ok I will put you on ignore its more often i have to take self heal because monks cant cope with self sac. and to all those jerks who take mm as a hero so im left with no corpse.... ok koss, ogden and vek get your backpacks we goin farmin.
no good for hardmode? sometimes but they don't see the numbers and they haven't tried it for themselves.
hench monks try and heal the minions and get the whole lot of you killed take 3 monks? no keep the monks further away from the minions than the party they tend to go for the cosest first. boon or lod perhaps let players take the agro and then introduce the minions by raising one in the middle. agro will only go badly wrong sometimes but imo thats why mm is good in situations where something runs into the backline . Thats when agro for the minions should pick up, or when you want the minions to tank if your a minion tanker then your going to be using allot of minions healsand producing more hardy minions like shambling, golem and the standard minion. the minions that tank head towards the agro and contain.
The other types are mainly for defending so stay well back if you want to protect. Its like half an agro bubble behind the backline and then when the line is breached you turn the backline into 2-3 times as many targets and for a breacher they will have 8 hits per second this is where barbs and order of undeath show up nicely. both ignore armor so minimum 20 dmg 8 hits pre second aprox. Short life span for desroyer of sinew.
of course everyone plays mm differently as having seen allot of players do it I still like my way. I have to say that simply putting it in the hands of a hero has shown me a few tricks I wouldnt have thaught of. I had a minion healer for a while a necro whos main purpose was to heal himself and my minions as I could keep him out of range he needs a minion of his own or he wont heal and if you go above 30 minions its practically suicide to click blood of the master its never fun to click it anyway.. I ramble sometimes for the ammount of stupid half ideas I have tried on mm I would suggest anet have not put as much effort into mm as I would have liked them to its the beast master of the casters not appreciated and misunderstood. nerfed and buffed about to try and make it work without people complaining too much.
Just one thing please don't try to be too good at it (I kind of like it, when no ones watching).
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| 01/19/08 21:15 |
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