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Retse
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First time in the forum for me, so let me start by saying hey to you all! ;)
I'd appreciate if someone could post a good build to Katana/regeneration. I've been searching around in the forum, but haven't found anything that seems to be that good. And many of the builds is way outdated...
I've only played this game for about a month now, and I do have a lvl 26 Katana/regeneration scrapper. But I'm about to do a respec, and I don't really now how to make a decent build.
/Retse
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| 07/27/07 16:49 |
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Lightfoot27
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I know this isn't a full build like you were looking for, but its a basic set I'd follow if this were my powerset.
Regen is one of those "use all these power" sets. Personally I'd take everything except moment of glory... why you ask? It basically unregens you. Your health drops to a very low level and you are unable to heal, making every regen power you have useless. Some people like it, and the defense/resist is very good... but any psi dmg will cut you down as if helpless. Resilience is an underrated power, its basically a never get disoriented or if you do, only for a sec power. This is VERY handy against stuns (energy melee especially). Revive is a personal choice, no one's goal is to die but with this you will never need to carry an awaken, so I took it on my 50 ma/regen just for its handiness.
As far as katana goes, build yourself a good attack chain. I like gamblers cut, sting of the wasp, golden dragonfly and soaring dragon. My experience is more on the ninja blade stalker area, which is slightly different... but those four core attacks are the same. No need to take any scrapper taunts, your dmg will speak for itself. I personally don't care for flashing steel, the end cost is too high and the cone seems awfully narrow, but if you like it, trade it for either sting of the wasp or gamblers cut.
Edit: Build up is always a must for dmg dealers, forgot to add that earlier.
Power Pools: I like hasten for anything regen... especially with fitness (stamina). Quick recovery plus stamina equals good dps with hasten so by default, I tend to have superspeed on my regens. Fly and air superiority are also good except that with katana, you have to redraw your weopon after you use air superiority. Fly is a great tp though. Superjump is not necessary for acrobatics in this build (as integration has you covered) so thats a personal choice. As for the fitness pool, you may prefer to take swift, hurdle and stamina as health in the end only gives about a 1-2% increase even when slotted as your regen rates are already so high.
Epic pools when you get there: As far as my scrappers go, the body mastery set is the only one I've found too be useful. Weapon mastery just seems lackluster, i like the AoE of the exploding shuriken, but that is not good for a regen scrap (bursts and alphas)as one on one is their specialty and that thing is an aggro magnet. Focused accuracy is a good power and if i remember correctly is +perception so great for pvp. The rest are concept and preferences. The dark mastery set has a good hold (petrifying gaze) as there is little fear resist in this game. Dark blast could be good for a SR scrap but for regens this effect would be negligible. Ten. Tentacles is a good cone immobilizer, but you don't have much need for it as you will kill one target after another with little down time so little need for immobilizing.
Most of this is just personal opinion but in the end I'd go with superspeed, body master for focused accuracy and the main powers i commented on above, hope this helps. Oh yeah, and welcome to GA.
***THIS POST HAS BEEN EDITED***
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| 07/27/07 18:24 |
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RonJ73
GameAmp Staff
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I have a L50 Katana/Super Reflexes.
My opinion on Katana:
Get these powers:
Sting of the Wasp
Flashing Steel
Build Up
The Lotus Drops
Soaring Dragon
Golden Dragonfly
4-5 slots in each one (maybe even 6 if you're using sets), a couple accuracies and 3 damages. Build Up should have 3 slots for recharges.
Don't bother with these ones:
Gamblers Cut
Divine Avalanche
Calling the Wolf
Regeneration:
I'll go along with the "everything but moment of glory".
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/27/07 19:02 |
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Aurrius
Posts: 31
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Having a 50 Ninja Blade/Regeneration Stalker and two level 50 /Regeneration Scrappers will allow me to post here, right? :P
Oh yeah, a little side note: Taking Gambler's Cut instead of Divine Avalanche is total rubbish. Honestly. They both have exactly the same recharge, accuracy, endurance cost and damage, but Divine Avalanche increases your defence. So taking Gambler's Cut over Divine Avalanche is not very smart if you ask me.
Anyway, a build for you:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(37)
Level 1: Fast Healing -- Heal(A), Heal(46), Heal(48)
Level 2: Flashing Steel -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(37)
Level 4: Quick Recovery -- EndMod(A), EndMod(11), EndMod(17)
Level 6: Build Up -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 8: Reconstruction -- Heal(A), Heal(11), Heal(13), RechRdx(15), RechRdx(23), RechRdx(31)
Level 10: Dull Pain -- Heal(A), Heal(13), Heal(15), RechRdx(17), RechRdx(25), RechRdx(31)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A), Jump(46)
Level 16: Integration -- Heal(A), Heal(37), Heal(39), EndRdx(46), EndRdx(50)
Level 18: The Lotus Drops -- Dmg(A), Dmg(19), Dmg(19), Acc(21), Acc(21), RechRdx(23)
Level 20: Swift -- Run(A)
Level 22: Health -- Heal(A)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(39)
Level 26: Soaring Dragon -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), RechRdx(31)
Level 28: Instant Healing -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 30: Divine Avalanche -- Acc(A), Acc(39), DefBuff(40), DefBuff(40), DefBuff(40)
Level 32: Golden Dragonfly -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Hasten -- RechRdx(A), RechRdx(43), RechRdx(45)
Level 38: Revive -- RechRdx(A), RechRdx(50), RechRdx(50)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Assault -- EndRdx(A), EndRdx(48), EndRdx(48)
Level 49: Resilience -- ResDam(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
------------
Set Bonus Totals:[list][/list]
| CODE | | Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;2672;594;792;|
>-K=EDMKVT`0Q^\&?X=^@`:T#ZTD ?>6_:>J=[_<.T75E7C^R]V&[L09_+W#[GK6X:TVXW7\&BTO9HSJ8RK>[!TGZN+J8U56^_&=V4U=E^*O
O*=)U];HPID!;@\U(V]JDN7MX==->;]F6[B:S_B>VPNYX'-HA!#M'``\"T`7P)IAP]Y#B\":@%J\"U`Y'D
U^.Q2^`+)FH4.\"AT!
^N-DP)A.8Q6/'A.+32`ZEX2($4UG=#),DIC3UL*O6&:Q*T0V&1TY8'18Z!^9C5S/!B?'F!L>KKDY/=U
.)[\"2WB7SBR7<1&\"1OMRN#?IY-1$AD['W'5O<+4G40)0/RQ2RU&W*F'PRTT`(,Y\KJD$1*D@\"DE+D[=
[SB\"+TU*>B,R@8$QF.MPHM,N\\\Q+%IG!*W9QY$P$F@A04IQ2%4PZEETXMX;$30=`2'A)%D44#4HK WB.`E0KDH:'Y(?%?4US[*8,+Q?P!<$=\"G=;9']%QZ`\"9Y.&C13!B16<(HO$0B+6>C'%ES9VEY:THI4N
:6LIO4\<3K+FDQX.B&T%C^LKQYM+ZC2B(%N!W^M]V0/C\B[D-!P+E,(FX_N52EFL=6>U::Y`!?O,)GT
NTE843&@X>4M=L]QAZ7;ZBB%3;Y3.7NWN3K]=F?F;GQ-7QS_'9(6E;]?\2XBR#_[?A]GO_TNVF]^\"Q:
,C
|-----------------------------------------------------------------------------|
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@Aurrius | Paragon Knights | Ultimate Darkness | Union
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| 07/28/07 02:25 |
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Retse
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Thanks for the answers. I really appreciate it...
Well I like your build Aurrius, but I'll make a few changes. I'll trade combat jumping for hasten, and superjump for superspeed. Then, hasten in your build for stealth or something like that. Otherwise I like it, and I'll respec mostly like it.
Thanks for good advice, and helpful posts. And I think this topic will allow more people to get a insight in what's good for a katana/regen, since many of the other topics is outdated!
/Retse
/Retse
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| 07/28/07 03:11 |
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RonJ73
GameAmp Staff
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RE: Gamblers Cut/Divine Avalanche.
I said in my post to not get EITHER of them. They both do lousy damage and that's what a scrapper DOES. A regen scrapper isn't going to benifit much/at all from the little bit of defense Divine Avalanche offers.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/28/07 04:45 |
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Hobsnob
Posts: 3
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| QUOTE | RE: Gamblers Cut/Divine Avalanche.
I said in my post to not get EITHER of them. They both do lousy damage and that's what a scrapper DOES. A regen scrapper isn't going to benifit much/at all from the little bit of defense Divine Avalanche offers. |
Each hit gives you 15% defence to melee and lethal damage. That really isn't a little bit at all when you consider that that is a higher percentage than the Super Reflexes toggles give and that it can stack to give that same buff twice.
Hobsnob
Thanks to Invasion Designs
City of Heroes/Villains
Brigadier - lvl 50 INV/SS/Pyre Tanker
Keishi - lvl 31 Kat/Dark Scrapper
Project IcyFreeze - lvl 27 Ice/Storm Controller
Twilight Blade - lvl 36 Claw/Nin Stalker
Keishi Kurai- lvl 32 Nin/DM Mastermind
Galvanic - lvl 30 Elec/Elec Brute
Astral Twilight - lvl 36 Warshade
All on defiant
Global - @Brigadier
World of Warcraft - Vashj
Eidelar - lvl 40 Night Elf Rogue
Doralia - lvl 30 Human Priest
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| 07/28/07 07:02 |
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RonJ73
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I'm going by my personal experience. I'd rather have the bad guy dead than to have the bad guy missing me sometimes. I ran Katana for 50 levels, I do have some experience here. I used to have Divine Avalanche, I didn't care for it.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 07/28/07 10:07 |
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Hobsnob
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I'm also speaking from experience. My use of numbers was simply to give objective information on the matter. Besides, whether speaking from experience or not, the facts had to be set straight.
A well slotted Divine Avalanche allows my scrapper to take on hazard zone sized spawns of +1s solo: something I wouldn't be able to do without it. But as I'd perviously mentioned my attack chain doesn't suffer from its presence so things wouldn't don't die any quicker without it. Perhaps one on one a Divine Avalanche-free attack chain might kill a tad quicker, admittedly only when resorting to using end-inefficient AoE attacks, but a second or so on the front of the chain to add to survivability will hardly keep the enemy alive long enough to do more damage than the buff would reduce.
I know my humble 27 levels of play couldn't possibly match up to 50 but I think another opinion is necessary if help is being asked for no matter how misinformed it might be.
***THIS POST HAS BEEN EDITED***
Hobsnob
Thanks to Invasion Designs
City of Heroes/Villains
Brigadier - lvl 50 INV/SS/Pyre Tanker
Keishi - lvl 31 Kat/Dark Scrapper
Project IcyFreeze - lvl 27 Ice/Storm Controller
Twilight Blade - lvl 36 Claw/Nin Stalker
Keishi Kurai- lvl 32 Nin/DM Mastermind
Galvanic - lvl 30 Elec/Elec Brute
Astral Twilight - lvl 36 Warshade
All on defiant
Global - @Brigadier
World of Warcraft - Vashj
Eidelar - lvl 40 Night Elf Rogue
Doralia - lvl 30 Human Priest
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| 07/28/07 13:11 |
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VivAX
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Before I add to this, I love the little slogan you have Hobsnob: "Screw God, I'll save the Queen". Awesome.
But yes, this is something quite interesting, the differences between divine avalance and gambler's cut.
I can tell you, before I explain my reasoning, that I chose gambler's cut. With reason.
I am a scrapper who uses Hasten to pull of a combo, in my combo that I use currently use these powers are activated(in the order they are mentioned). Soaring Dragon, Golden Dragonfly, Gambler's Cut, Sting of the Wasp, Soaring Dragon.
The main reason that I use such a combo is that it allows me to use my T8 move TWICE in one build up. Surmounting to AT LEAST 500 in this chain (note: I am IO'd)
Now, here comes the reason.
If, I were to have kept with my previous build with Divine Avalanche, the combo would look like this.
Soaring Dragon, Golden Dragonfly, Divine Avalanche, Sting of the Wasp.
And the reason for this is that DA's recharge time is THAT bit longer.
Now, this is probably going to be different for the other members of this group, but the lack of damage output (or atleast, the amount I stood to loose) was to great for me. Therefore my decision came quickly.
Hopefully this is of SOME use to you :)
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| 08/04/07 20:36 |
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Aurrius
Posts: 31
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| QUOTE | | And the reason for this is that DA's recharge time is THAT bit longer. |
Divine Avalanche's recharge isn't longer at all. It's exactly the same - three seconds.
As I said, the only differences are that Divine Avalanche gives you a nice defence bonus, and that Divine Avalanche's animation time is a little longer. That's it.
@Aurrius | Paragon Knights | Ultimate Darkness | Union
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| 08/05/07 01:04 |
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