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GameAmp: the best fire/kin build for farming

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Forum >> Archetype Discussions >> Controller >> the best fire/kin build for farming

 
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Concrete Killer Profile
Concrete Killer
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Joined: 02/19/2007
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the best fire/kin build for farming 

ive started a fire/kin, can anyone give me a idea of what is a real good build?
07/31/07 09:28 Login to rate this user's post!
Concrete Killer Profile
Concrete Killer
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RE: the best fire/kin build for farming 

???



08/03/07 00:14 Login to rate this user's post!
Aurrius Profile
Aurrius
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Joined: 06/11/2006
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RE: the best fire/kin build for farming 

Here you go. And a 'please' would be nice next time.

Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Acc(A), Acc(3), RechRdx(5), RechRdx(7)
Level 1: Transfusion -- Heal(A), Heal(17), Heal(23), Acc(25), Acc(43)
Level 2: Fire Cages -- EndRdx(A), Acc(3), Acc(5), RechRdx(7), RechRdx(46)
Level 4: Siphon Power -- Acc(A), Acc(27), RechRdx(46), RechRdx(46)
Level 6: Swift -- Run(A)
Level 8: Hot Feet -- EndRdx(A), EndRdx(9), EndRdx(9), Dmg(23), Dmg(25), Dmg(27)
Level 10: Siphon Speed -- Acc(A), Acc(11), RechRdx(11), RechRdx(50)
Level 12: Flashfire -- Acc(A), Acc(13), Acc(13), RechRdx(15), RechRdx(15), RechRdx(17)
Level 14: Health -- Heal(A)
Level 16: Assault -- EndRdx(A), EndRdx(19)
Level 18: Tactics -- EndRdx(A), EndRdx(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Hasten -- RechRdx(A), RechRdx(37), RechRdx(40)
Level 24: Boxing -- Acc(A)
Level 26: Speed Boost -- EndMod(A)
Level 28: Inertial Reduction -- Jump(A), Jump(29), RechRdx(29)
Level 30: Tough -- EndRdx(A), EndRdx(31), ResDam(31), ResDam(31), ResDam(34)
Level 32: Fire Imps -- Dmg(A), Dmg(33), Dmg(33), Acc(33), RechRdx(34), RechRdx(34)
Level 35: Transference -- EndMod(A), EndMod(36), Acc(36), Acc(36), RechRdx(37), RechRdx(37)
Level 38: Fulcrum Shift -- EndRdx(A), Acc(39), Acc(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Fire Ball -- Dmg(A), Dmg(42), Dmg(42), Acc(42), EndRdx(43), RechRdx(43)
Level 44: Fire Shield -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Weave -- EndRdx(A), EndRdx(48), DefBuff(48), DefBuff(48), DefBuff(50)
Level 49: Maneuvers -- EndRdx(A), EndRdx(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
------------
Set Bonus Totals:[list][/list]



CODE
|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |

|-----------------------------------------------------------------------------|

|MHDz;2678;579;772;|

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|-----------------------------------------------------------------------------|





@Aurrius | Paragon/Rogue Knights | Union
08/03/07 00:44 Login to rate this user's post!
Concrete Killer Profile
Concrete Killer
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Joined: 02/19/2007
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RE: the best fire/kin build for farming 

thank you



08/04/07 08:17 Login to rate this user's post!
LuminousEnergy Profile
LuminousEnergy
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RE: the best fire/kin build for farming 

i cant help to notice no cinders in that build



07/21/08 13:08 Login to rate this user's post!
Lightfoot27 Profile
Lightfoot27
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Joined: 01/16/2007
Credibility: 0 pts
RE: the best fire/kin build for farming 

Depending on what you are farming, I would say you can do without the fighting pool (especially if its demons), and the leadership pool has its advantages, but I don't find it particularily useful myself (except for tactics when baddies throw up invincibility). Also, assault may be a waste as you are already damage capped in most circumstances between siphon power and fulcrum shift. I added the leaping pool (combat jumping, superjump, acrobatics) for the defense and -knockback (very useful). Thats my opinion on it, but it all depends on your style and goal, aurrius build works well too.



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07/21/08 16:39 Login to rate this user's post!
RonJ73 Profile
RonJ73
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Joined: 01/10/2005
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RE: the best fire/kin build for farming 

Got this build from a friend. It's EXTREMELY expensive, but will function without the set IOs very very well. As you are farming, you'll make a lot of money. You can fill in the blanks.

Aside from a few of the purples, I have most of the build completed on my Fire/Kin. It's amazingly fast.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Baked Alaska: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Acc-I:50(A)
Level 1: Transfusion -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3), Efficacy-EndMod/Acc:50(9), Efficacy-Acc/Rchg:50(19), Efficacy-EndMod/Acc/Rchg:50(27)
Level 2: Fire Cages -- TotHntr-Dam%:30(A), Posi-Dam%:50(5), TotHntr-EndRdx/Immob:50(5), TotHntr-Acc/Immob/Rchg:50(7), TotHntr-Acc/EndRdx:50(7)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9)
Level 8: Hot Feet -- ImpSwft-Dam%:30(A), Sciroc-Dam%:50(11), Armgdn-Dam%:50(11), Sciroc-Acc/Dmg/EndRdx:50(13), M'Strk-Acc/Dmg/EndRdx:50(13), Armgdn-Dmg/EndRdx:50(15)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Flashfire -- Amaze-Acc/Rchg:50(A), Amaze-Stun/Rchg:50(15), Stpfy-Acc/Stun/Rchg:50(17), Stpfy-EndRdx/Stun:50(17), Rope-Acc/Stun/Rchg:50(19), Rope-EndRdx/Stun:50(42)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(21), Mrcl-Rcvry+:40(21), Mrcl-Heal:40(23), RgnTis-Regen+:30(23)
Level 16: Super Speed -- Clrty-Stlth:50(A), Clrty-EndRdx:50(25)
Level 18: Cinders -- G'Wdw-Acc/Hold/Rchg:50(A), UbrkCons-EndRdx/Hold:50(25), UbrkCons-Hold/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Acc/Rchg:50(29)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(33)
Level 24: Tough -- TtmC'tng-EndRdx:50(A), TtmC'tng-ResDam:50(33), TtmC'tng-ResDam/EndRdx:50(34), TtmC'tng-ResDam/EndRdx/Rchg:30(34), S'fstPrt-ResKB:30(37), Aegis-Psi/Status:50(50)
Level 26: Speed Boost -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(36), Efficacy-EndMod/Rchg:50(50)
Level 28: Weave -- RedFtn-EndRdx:50(A), RedFtn-EndRdx/Rchg:50(31), RedFtn-Def:50(34), RedFtn-Def/EndRdx:50(36), RedFtn-Def/EndRdx/Rchg:30(36)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(37)
Level 32: Fire Imps -- SvgnRt-PetResDam:50(A), SvgnRt-Acc/Dmg:50(37), S'bndAl-Dmg/Rchg:50(39), S'bndAl-Acc/Dmg/Rchg:50(39), S'bndAl-Dmg:50(39), S'bndAl-Dmg/EndRdx:50(40)
Level 35: Transference -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod/Acc/Rchg:50(40), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod/Acc:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43), EndRdx-I:50(43)
Level 41: Fire Ball -- Posi-Dmg/Rchg:50(A), Ragnrk-Dmg:50(45), Ragnrk-Dmg/EndRdx:50(45), Posi-Acc/Dmg/EndRdx:50(45), Ragnrk-Dmg/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(46)
Level 44: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(46), TtmC'tng-EndRdx:30(48), TtmC'tng-ResDam/EndRdx/Rchg:50(48), S'fstPrt-ResDam/Def+:30(48), ImpSkn-Status:30(50)
Level 47: Super Jump -- SprngFt-EndRdx/Jump:50(A)
Level 49: Acrobatics -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 5% Enhancement(Immobilize)
  • 39% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 160.2 HP (15.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 11.9%
  • MezResist(Terrorized) 7.5%
  • 31.5% (0.53 End/sec) Recovery
  • 66% (2.8 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.3% Resistance(Fire)
  • 16.3% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 10% RunSpeed

------------
Set Bonuses:
Numina's Convalescence
(Transfusion)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
Efficacy Adaptor
(Transfusion)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Trap of the Hunter
(Fire Cages)
  • 5% Enhancement(Immobilize)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Scirocco's Dervish
(Hot Feet)
  • 10% (0.42 HP/sec) Regeneration
Armageddon
(Hot Feet)
  • 4% (0.07 End/sec) Recovery
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
Rope A Dope
(Flashfire)
  • 6% (0.25 HP/sec) Regeneration
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Steadfast Protection
(Tough)
  • Knockback Protection (Mag -4)
Aegis
(Tough)
  • 3% Resistance(Psionic)
Efficacy Adaptor
(Speed Boost)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
Sovereign Right
(Fire Imps)
  • MezResist(Sleep) 2.75%
  • 10% Resistance(All)
Soulbound Allegiance
(Fire Imps)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
Performance Shifter
(Transference)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 15.3 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
Steadfast Protection
(Fire Shield)
  • 3% Defense(All)
Impervious Skin
(Fire Shield)
  • Status Resistance 7.5%




CODE
| Copy & Paste this data into Mids' Hero Designer to view the build |

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|-------------------------------------------------------------------|




***THIS POST HAS BEEN EDITED***



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Aurora Australis - L50 - Willpower/Energy Melee Tanker
08/31/08 10:20 Login to rate this user's post!

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