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GameAmp: New Sonic Effects

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Forum >> Archetype Discussions >> Defender >> New Sonic Effects

 
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Frayed One Profile
Frayed One
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Joined: 07/13/2007
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New Sonic Effects 

Hi all -

New to Amper community - old war horse from CoH/CoV heard this was the place to get input and advice so I figured I would give it a shot. :)

Just had my first run post I10 on a team with a Sonic Defender last night so I got my first look at the new Orange Julius graphic effects. I found the large Sonic Dispersion bubble to be super distracting. Too many pretty sparkles packed close together making it incredibly hard to focus on what I was supposed to be doing. Is anyone else finding the new change to be much more distracting than the old effects? I know they changed it for multiple reasons including the vertigo factor - but this one (at least in the case of the large bubble - the small bubbles not so much) is much more difficult to play through to me. I barely even noticed the old effects.



***THIS POST HAS BEEN EDITED***
07/31/07 13:11 Login to rate this user's post!
Mech beta Profile
Mech beta
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RE: New Sonic Effects 

Yes!! I totally agree with you! Finally someone posts this! I can't fight with a giant orange disco ball floating around me!! I grouped with someone before the patch who was sonic and it worked fine! I had see through lines around me. What does orange have to do with loud sonic stuff!

P.S: Oh and welcome to the site :)





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07/31/07 14:04 Login to rate this user's post!
Frayed One Profile
Frayed One
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RE: New Sonic Effects 

Oh good! Glad it's not just me. No one else in the small group I was with seemed to be bothered by it (or if they were it didn't come up) so I was beginning to think I was the only one!



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07/31/07 14:37 Login to rate this user's post!

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