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Houston
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I'm honestly not sure what Forms I want to take. I plan on Being a Damage Dealer (Scrapper) other then a Blaster.
How well would a Human & Dwarf Peacebringer be?
How well would a Human & Nova Peacebringer be?
Suggestions would be nice. And/or if you have a build to supply please feel free to.
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| 08/16/07 14:11 |
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BlackVoltage
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Hey Houston,
First off, how are you feeling?
I hope well.
I had all Human PB then respec'd to Human/Dwarf...I like the dwarf only because I am set to invincible so he can take damage if I get overwhelmed....and can handle Voids with some knockback.
One suggestion is not to take Quantum Flight....it sux endurance like no other power I have seen and unless you plan on running away from the conflict it is not woth it imo.
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| 08/16/07 14:17 |
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Chuck Bronco
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| QUOTE | I'm honestly not sure what Forms I want to take. I plan on Being a Damage Dealer (Scrapper) other then a Blaster.
How well would a Human & Dwarf Peacebringer be?
How well would a Human & Nova Peacebringer be?
Suggestions would be nice. And/or if you have a build to supply please feel free to. |
Heya there cowboy. I am having fun with my Human/Nova, hit 23 last night. Great damage, but i think im going to skip dwarf on this build. Only because I team alot, and the added bonus of a large team is too much fun with the human side. I have the Dwarf on my WS. Both are fun.
Try this guide by Jordan. I reference it a lot. Jordan's PB guide.
Tank'ns my Bidness and Bidness is GOOD!
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| 08/16/07 14:45 |
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Randy7
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I just started my PB and I found some really good guides on the COH site forums. One I found that looks intriguing is a tri-build that focuses on the forms for the offense/defense and uses the human form for support. Looks pretty versatile.
Randy
Guardian:
- Dark Judge - Lvl 50 Dark/Dark/BM Scrapper
- Sharp Jennie - Lvl 50 DB/WP Scrapper
- Stan XX - Lvl 47 Inv/SS/Fire Tank
- Load-Stone - Lvl 28 Elec/Stone Brute
- Sonick Boom - Lvl 27 Kin/Son Defender
- Zezo - Lvl 20 Ill/Rad Controller
- Issalla - Lvl 17 Ice/Ice Blaster
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| 08/16/07 14:52 |
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BNC-5S
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Joined: 07/21/2007
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I strongly encourage you to go for a human/dwarf build because it allows you to wail away on the baddies in human form and when things gets tough, you can switch to dwarf form for survivability. And with a human/dwarf form, you get 3 self heals (Essence Boost, Reform Essence, and White Dwarf Sublimation).
While in human form, you have access to one of the most powerful melee attacks in the game, Incandescent Strike. With Build Up, you can one shot same level minions. The other nice melee attack power is Radiant Strike. It's a nice feeling to watch baddies fly off as you punched them in the gut :) Solar Flare can be a little annoying, since it's a PBAoE knockback power, but still nice to have. The ranged attacks are nothing special, but compliments the melee attacks when used between recharge time. The only shield you'll really need is Shining Shield, since lethal and smashing damages are the most common in the game. Pulsar is a nice mob control power and Glowing Touch help keeps your teammates alive. Photon Seekers are dumb but powerful exploding pets. Light Form is similar to the Invulnerable Tanker's Unstoppable.
While in dwarf form, you gain 67% more health and with 3 slotted SOs, you get 58% damage resistance as well. One of the main reasons why I play my PB in dwarf form now is not for damage resistance, but for the mez resistance. As a dwarf, you cannot be held, sleep, immobilize, knockback, or stunned! Really helpful when fighting Rikti mentalists in RWZ. Just be careful about switching back to human form though, as those mezzes do effect you in that form, a mistake I make every now and then :P When fully slotted, the White Dwarf Sublimation heals you at 85% of your health and recharges every 30 seconds! And the White Dwarf Step is useful in teleporting out of caltrops and quicksand. All of the dwarf's attacks power have a chance for knockdown, with the Flare attack being the coolest one :)
The one big downside to a PB is the amount of endurance it takes. Even with stamina, I find myself with no end at certain points of a mish. Then there are the Voids, Quantums, and Shadow Cyst :( But the up side is that for every scrapper and blaster on your team, you get 10% bonus to your defense, tankers and defenders give you 20% bonus to damage, and Controllers give bonus to mez resistance. So yes, it's good to team with your PB :)
***THIS POST HAS BEEN EDITED***
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| 08/16/07 15:22 |
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jfire90
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Joined: 06/30/2007
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HEy guys, although i hate to ask a question on someone else's thread, i havent unlocked the epics yet. I planon getting them within the next month (my highest is 42) and i was wondering if anyone could reference me to a begginer's guide to Kheldians or maybe send me a Pm? thanks for the help.
Rawr
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| 08/16/07 19:48 |
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LordStarwolf
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Well you got Jordan's guide above. Mine is here. I personally chose all human. In my opinion it really is the best build for the PB. All the powers plus cosmic balance can't be beat. He's a blaster/scrapper/mild healer, and rocks in all those roles.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 29
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Triumph
Lord Yu = MA/Regen Scrapper Lvl 25
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 24
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 50
Avant Shade = Warshade Lvl 41
Avant Fire = Fire/Mental Lvl 34
And many, many, many, many, many more....
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| 08/16/07 20:00 |
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Lightfoot27
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Well, the way I went about my PB was to take squiddy early on and respeced later. PB's are rough to lvl early on without squid form, but at 22, with SO's and a few more useful powers your dmg steps up a notch in human form and the teaming bonus makes you a powerful force so i respeced out my squid and took my lobster. I wouldn't advise going for a well rounded human form AND slotting your other forms, either specialize in one aspect of the human build and slot your squid/lobster or go the all human (or human with dwarf only 3 slotted resist) route. Right around 30 you will really grow into human form and find yourself hesitant to switch to any other form (reducing yourself to 5 powers) except when overwhelmed in which case you have dwarf. Long story short, plan one respec for when human form reaches maturity, and plan to team for best results.
Edit: Also, if you are looking for scrap action, take your shields and melee attacks and bypass squid form (this form epitomizes the glass cannon that is the blaster). You can get by without squid form as a PB but its much harder with a WS as PB's are just scrappers with their defenses turned down a bit and their offenses highly diversified.
***THIS POST HAS BEEN EDITED***
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"I'm unable to divulge that information as it may compromise our agents in the field."
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-Calvin and Hobbes
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| 08/16/07 20:01 |
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RonJ73
GameAmp Staff
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My only issue with the khelds is that missions are stacked against you from day one. Every mission contains at least one void or quantum. It kinda sucks and makes you feel much less "epic". I had a level 14 PB that I gave up on because I decided that at least once per mission, I was almost guaranteed a death. It was extremely annoying.
At any rate, I'm a fan of the Human/Nova (mostly Nova) build from 1-24ish. Then respec into an all human "Scrapper-like" build after that. You can treat it almost like a scrapper who's attacks are mostly ranged.
PBs are designed to work best in big teams. You get lots of buffs for being in big teams, so stick with that, if you can. It sounds weird, but you might want to build your Peacebringer on Freedom or Virtue since they're the most populated servers.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 08/16/07 21:42 |
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Chuck Bronco
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Good point Ron. Solo'ing is very tough to pull off. 1 void or quant in even a small size mob have ruined many solo experiences I have tried. Casual soloing will be easier if you grab the dwarf though.
I have stuck with my Nova so far. When teaming with good mix of ATs, I still start in Nova, AoE the mob, then switch to human. I then head for the LT or Boss, Buildup, and start the Chain. Incandescent Strike is so so fun.
Dwarf has great damage resistance. I just find it a bit mundane and repetitive with the so few number of attacks that form has. Dwarf has worked very well with my WS though. Using the double mire trick really boosts your damage output.
Tank'ns my Bidness and Bidness is GOOD!
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| 08/17/07 06:03 |
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pyro master
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| QUOTE | My only issue with the khelds is that missions are stacked against you from day one. Every mission contains at least one void or quantum. It kinda sucks and makes you feel much less "epic". I had a level 14 PB that I gave up on because I decided that at least once per mission, I was almost guaranteed a death. It was extremely annoying.
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quants and voids are very easy to take down even soloing as long as it isnt a void slayer(boss). the quantum bosses i kill them and keep knocking them down before they can get off and attack. the voids i use incandescent strike to hold them then wail on them with my sands of mu and boxing, which dontget their dmg reduced(all pb/ws powers do LOTS less on voids) if the knockback keeps up, i only get hit once per void/quant. just get some practice and they r fine.
on another pb topic...the endurance issue can be solved very easily, especially past lvl 39. all i do with mine is alternate between light form and conserve energy. now i know your all thinking im a moron for using light form that much, but i never really need it as a "panic button," i have quantum flight for that, and with tough, and my 3 shields, i rarely even use that :P. with light forms +100% recovery, i have nearly unlimmeted endurance, and with less than half endurance on all powers from conserve energy, i NEVER run out of endurance. and with hasten and IO +rech one of them is just about always up as long as hasten, conserve energy, and light form have 3 SO or IO recharge enhancements on them.
just some advice for ppl on this thread who mentioned these things
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| 08/17/07 14:51 |
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Veloce
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| QUOTE | I just started my PB and I found some really good guides on the COH site forums. One I found that looks intriguing is a tri-build that focuses on the forms for the offense/defense and uses the human form for support. Looks pretty versatile.
Randy |
That's the one I always do. And it works perfectly well.
That way I always fit efficiently in any group without putting anyone in the shadows and can solo in any kind of mission.
No other archetype can give you as much versatility, or allow you to switch roles as a defender, controler, blaster, scrapper and tanker all rolled with the same character... so why not play it to the upmost?
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| 08/17/07 16:50 |
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Veloce
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| QUOTE | | My only issue with the khelds is that missions are stacked against you from day one. Every mission contains at least one void or quantum. It kinda sucks and makes you feel much less "epic". I had a level 14 PB that I gave up on because I decided that at least once per mission, I was almost guaranteed a death. It was extremely annoying.. |
Exactly what I went through when i tried a Human only Kheldian. at level 15, I died no less than 13 times on the same mission before I could finally finish it... leveling to 16. Then I respected to ad nova form and graduated from 10% survivability to 90% in a flash. Now with Dwarf form added, I waltz through quantums and voids even if they surprise me.
Thing is, Kheldians are upgraded archetypes and consequently, like the uber hero Superman, they have their ''kryptonite'' too (voids and quantums).
They are given to players having achieved level 50 at least once, meaning players who SHOULD know some basic strategies and tactics to deal with difficult enemies (you learned from those Malta sappers a lot). Consequently the challenge is greater. I am in no way refering to you, but power-leveled 50 level noobs and trained-bought accounts of course have no idea how to deal with the problem and thus are rebuked by the challenging play of Kheldians. With all their enormous possibilities and special limitations, they are not for novices and unsophisticated players (the blast-blast-blast-give-me-points-next kind of crazy agro player for example).
Me, I started feeling truly epic when I finally found effective ways of dealing with those personal highly challenging enemies!
***THIS POST HAS BEEN EDITED***
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| 08/17/07 17:06 |
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Falcon15
GameAmp Staff
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Actually, I play an all human PB build, I am almost level 40 and there is barely anything that gets in my way. Like any AT it's about what powers you select, how you slot them, the inspirations you carry and the tactics you use. I solo just fine on rugged. Those of you who have been on the GameAmp chat channel have (quite humorously) "heard" me gripe about quants and voids. That is only when I do not pay attention or try and rush through a mission.
(Soloing tip: Pace yourself, take one group at a time, only after you have check for voids/quants/crystals. {Use Jordan Yen's for void/quant/crystal detection} If you spot a void/quant/crystal pop a yellow and a red, use build up, activate your run, haul in and Incandescent Strike his butt into oblivion. I one-shot quants and voids 2-3 levels higher than me.)
Obviously, as with any archetype, it is all in how you play, slot ands select powers. I am writing a guide about all-human Kheldians (specifically Peacebringers) soon.
Edit:
Click for guide on Soloing a Peacebringer by Falcon15
***THIS POST HAS BEEN EDITED***
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert A. Heinlein
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| 08/17/07 18:20 |
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