
glycerine0160
Posts: 1
Joined: 08/31/2007
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Signet of Suffering (Nightfall)
Elite Signet: For each Hex on target foe, that foe takes 5 to 35 damage. (maximum 140 damage)
-The Core Piece Skill
Soul Barbs
Hex Spell: For 30 seconds, target foe takes 15-27 damage when an enchantment or hex is cast on that target
-Initial damage accumulator
Parasitic Bond
Hex Spell: For 20 seconds, target foe suffers health degeneration of 1. You are healed for 30-102 health when Parasitic Bond ends.
-An extra hex to add fuel to the fire, and some healing power
Conjure Phantasm
For 2-12 seconds, target foe experiences health degeneration of 5.
-inexpensive degernation
Conjure Nightmare (Factions)
Hex Spell. For 2-12 seconds, target foe suffers -8 Health degeneration.
-strong/expensive degen use sparingly
Kitah's Burden
Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10-20 Energy.
-A hex to slow but mainly used to conserve energy
Ethereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends you gain 10-22 Energy.
-See above
Arcane Conundrum
For 5-13 seconds, Spells cast by target foe take twice as long to cast.
-Against casters and I guess anyone trying to break my hexes
This is just a rough idea but I wanted to try to make a necro curse build that wasn't SS. Some of you might be thinking, "wouldnt' this be a better Me/N build, but as you can see, signet of suffering and soul barbs are the main damage rackers so it seems best the way it is. Is this build too weak or stoppable? Do you think energy management will be an issue even with kitah's burden and ethereal burden? If so, should some inspiration magic be added like Channeling?
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| 08/31/07 11:51 |
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XMegidoX
Posts: 11
Joined: 12/28/2005
Credibility: 0 pts
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| RE: Alternate Curse Necro |
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Welcome to gameamp.
Firstly, you should have a ressurection signet.
also, the build does seem to be VERY energy intensive: consider adding Auspicious Incantation to use before nightmare.
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
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| 08/31/07 12:14 |
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maddog199
Posts: 27
Joined: 10/02/2005
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| RE: Alternate Curse Necro |
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...and perhaps Signet of Lost Souls?
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| 08/31/07 13:13 |
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glycerine0160
Posts: 1
Joined: 08/31/2007
Credibility: 0 pts
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| RE: Alternate Curse Necro |
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Alright, well I took some of the above into account and came up with this:
Signet of Suffering
Soul Barbs
Signet of Ressurection
Parasitic Bond
Conjure Nightmare
Auspicious Incantation (to pair with conj. nightmare)
Conjure phantasm
Accumulated Pain or Arcane Conundrum??
Accumulated pain would be a less effective signet of suffering, but I might need 2? However, arcane would amount do more damage with the signet of suffering and soul barbs spike...that is, if all went perfectly to plan, and someone didn't de-hex soul barbs. Any thoughts on whether I should use accumulated pain or arcane conundrum.
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| 09/01/07 12:33 |
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