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GameAmp: Fire/Dark Corruptors

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Forum >> Archetype Discussion >> Corruptor >> Fire/Dark Corruptors

 
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Cr3ss3nt Profile
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Fire/Dark Corruptors 

Ok, messin around with Mid's hero designer, and I made a build for my new main. I whipped it up pretty quickly, so any help would be greatly appreciated.

Cr3


Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Ins0mnia: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Fire Blast Acc(A), Acc(5), Dmg(13), Dmg(37)
Level 1: Twilight Grasp Heal(A), Heal(3), Acc(3), RechRdx(9)
Level 2: Fire Ball Acc(A), Acc(5), Acc(11), Dmg(34), Dmg(37)
Level 4: Tar Patch Slow(A), Slow(7), Slow(13), RechRdx(34)
Level 6: Rain of Fire Dmg(A), Dmg(7), Acc(11), EndRdx(37)
Level 8: Fire Breath Acc(A), Acc(9), Dmg(31), Dmg(40)
Level 10: Air Superiority Acc(A)
Level 12: Swift Flight(A)
Level 14: Fly EndRdx(A), EndRdx(15), Flight(15)
Level 16: Howling Twilight Dsrnt(A), EndRdx(17), Dmg(17)
Level 18: Health Heal(A), Heal(19), Heal(19)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Blaze Acc(A), Acc(23), Dmg(23), RechRdx(43)
Level 24: Fearsome Stare Fear(A), Acc(25), Acc(25)
Level 26: Blazing Bolt Acc(A), Acc(27), IntRdx(27), RechRdx(43)
Level 28: Assault EndRdx(A), EndRdx(29), EndRdx(29), RechRdx(43)
Level 30: Tactics EndRdx(A), EndRdx(31), ToHit(31)
Level 32: Inferno Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(36)
Level 35: Vengeance DefBuff(A), DefBuff(36), ToHit(36)
Level 38: Dark Servant Acc(A), Acc(39), Acc(39), Heal(39), Heal(40), Hold(40)
Level 41: Power Sink EndMod(A), EndMod(42), EndMod(42), EndRdx(42), RechRdx(46)
Level 44: Electric Shackles Hold(A), Hold(45), Hold(45), Acc(45), Acc(46), EndRdx(46)
Level 47: Summon Adept Acc(A), Acc(48), Dmg(48), Slow(48)
Level 49: Petrifying Gaze Acc(A), Acc(50), Hold(50), RechRdx(50)
------------
Level 1: Brawl EndRdx(A)
Level 1: Sprint EndRdx(A)
Level 2: Rest RechRdx(A)
Level 1: Scourge



| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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("%]^D03%P28'T9&GIYOIY-)O)43)(VHJ*8J$\6&J#QOT,$3IA3QIXADD.]=?=&SP1AQ1@EW^N$9$M1
@"?8QG!=50ZI/)@D0(1CG.@&^BR(DF*"9=Y%A0IUH,S=B,W9H\`2Z243B=Y*HE&94#N\%'*YW<\F@$(.Y$'\DI+]-Z.N6LLCFNJ"+UQ.TGOS^;]!\O;+_I7"WLT0?Z2RP#[$#S#UP]
Q"Z!^$>(O?@=MT-6)MLN&ZCH5YFY78-[2KL&MDU=O)N8^J`TY#9-;'K|-----------------------------------------------------------------------------|




***THIS POST HAS BEEN EDITED***
09/11/07 02:11 Login to rate this user's post!
Sapir Profile
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RE: Fire/Dark Corruptors 

QUOTE
Ok, messin around with Mid's hero designer, and I made a build for my new main. I whipped it up pretty quickly, so any help would be greatly appreciated. 

Cr3


Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Ins0mnia: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Fire Blast  Acc(A), Acc(5), Dmg(13), Dmg(37)
Level 1: Twilight Grasp  Heal(A), Heal(3), Acc(3), RechRdx(9)
Level 2: Fire Ball  Acc(A), Acc(5), Acc(11), Dmg(34), Dmg(37)
Level 4: Tar Patch  Slow(A), Slow(7), Slow(13), RechRdx(34)
Level 6: Rain of Fire  Dmg(A), Dmg(7), Acc(11), EndRdx(37)
Level 8: Fire Breath  Acc(A), Acc(9), Dmg(31), Dmg(40)
Level 10: Air Superiority  Acc(A)
Level 12: Swift    Flight(A)
Level 14: Fly    EndRdx(A), EndRdx(15), Flight(15)
Level 16: Howling Twilight  Dsrnt(A), EndRdx(17), Dmg(17)
Level 18: Health    Heal(A), Heal(19), Heal(19)
Level 20: Stamina    EndMod(A), EndMod(21), EndMod(21)
Level 22: Blaze    Acc(A), Acc(23), Dmg(23), RechRdx(43)
Level 24: Fearsome Stare  Fear(A), Acc(25), Acc(25)
Level 26: Blazing Bolt  Acc(A), Acc(27), IntRdx(27), RechRdx(43)
Level 28: Assault    EndRdx(A), EndRdx(29), EndRdx(29), RechRdx(43)
Level 30: Tactics    EndRdx(A), EndRdx(31), ToHit(31)
Level 32: Inferno    Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(36)
Level 35: Vengeance  DefBuff(A), DefBuff(36), ToHit(36)
Level 38: Dark Servant  Acc(A), Acc(39), Acc(39), Heal(39), Heal(40), Hold(40)
Level 41: Power Sink  EndMod(A), EndMod(42), EndMod(42), EndRdx(42), RechRdx(46)
Level 44: Electric Shackles  Hold(A), Hold(45), Hold(45), Acc(45), Acc(46), EndRdx(46)
Level 47: Summon Adept  Acc(A), Acc(48), Dmg(48), Slow(48)
Level 49: Petrifying Gaze  Acc(A), Acc(50), Hold(50), RechRdx(50)
------------
Level 1: Brawl    EndRdx(A)
Level 1: Sprint    EndRdx(A)
Level 2: Rest    RechRdx(A)
Level 1: Scourge 



|  Copy & Paste this data chunk into Mids' Hero Designer to view the build  |
|-----------------------------------------------------------------------------|
|MHDz;2926;700;936;|
>-KEEMUNVC`4@.^1>`=>@"EVG#_U:AU#((V;=MI]%$R)!DF5!&V3K#S[CAV;)#ZGXP&FMCC].-O4F[_(?LFG+NGIBG1RL:_:X%J5N7HM2ED54GVIF^;VWM7-:-K#JUO91O9UC*KI)MJ[[)_`^6[.LAC69255(?;Z@#[9?-GN0C4,-4J/K/1=&S/NA%'_8,H`>$Z
C?7-P"A!8S[)(QAVYK=E09:[4[F%Y!A$4^XKXM`"^R.+H6)#=EXO]2^0XH-TPG7HOV0S^"5.:<9I,BZK"Y+C8*`UX14%`*Q41A9&JE^[)M*BW%N1.+*(4QZNEX$D4"41CW_'Z%-Y
BE)!NU9:860["'^@ARL1/+",@#&MZ#Y7J)<7DY&@*.!I73;2GX1+TN;PK0@3*L:ZZ]0$/G(U44/A<87A%0'3#^`C.YE)"-6O/*-F$4KXO=Z5IA'%",?#12I'G7@/N$4F:>/
("%]^D03%P28'T9&GIYOIY-)O)43)(VHJ*8J$6&J#QOT,$3IA3QIXADD.]=?=&SP1AQ1@EW^N$9$M1
@"?8QG!=50ZI/)@D0(1CG.@&^BR(DF*"9=Y%A0IUH,S=B,W9H`2Z243B=Y*HE&94#N%'*YWQ"Z!^$>(O?@=MT-6)MLN&ZCH5YFY78-[2KL&MDU=O)N8^J`TY#9-;'K|-----------------------------------------------------------------------------|



Well, being a novice to the Fire Set (havent played them much to high levels), I'll suggest to those powers I know:

I personally go with Hover vice Air Superiority, but to each his own. It's a good Knock Up hit, but I usually have other powers in the rotation even at low levels. If you're going for a PvP build I guess it would be nice, but I dont know if that's your aim.

You are a little too End Redux heavy on Assault and Tactics. I usually just go with one in each with no noticeable drain on End. If you feel the drain though I can see adding a second, but the third is overkill IMHO. Maybe switch your last slot in Assault for an extra slot in Vengeance at 43.

Also from my use of Dark Servant, you may be better served by dropping one of the Accuracy's for another Hold. He has pretty decent Accuracy in my experience.

If you can afford it, I'd add another Accuracy to Twilight Grasp. It's not an easy hit even with two Accuracy's in my experience. Personally, I like to max my Heals so I usually go with 3 Heal, 1-2 Acc, 1 End Redux or Recharge (or spread the last 3 slots to 1-1-1). My MM is popping 420hp Heals at Lvl50 at a quick rate which keeps the missions flowing pretty well.

I have used Rain of Fire, and I slotted another Accuracy at low level and got better AoE coverage from what I saw. Might be worth a check.



City of Villains
GUARDIAN
Ninus - Level 50 Bots/DM/SM MM - [S.H.E.O.L.]
TRIUMPH
Sapir - Level 24 Rad/Rad Corr - [Inmates of Gameamp Asylum]

City of Heroes
GUARDIAN
Sapir - Level 50 En/En/El Blaster - [Paragon Freedom Brigade]

Dont hate me because I'm COLORFUL.
Remember Kids: There is NO defense against WEIRD! Flames may come, and flames may go, but WEIRD is Eternal!
Check MySpace and become a part of the Great LEGO Conspiracy
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09/11/07 04:23 Login to rate this user's post!
Cr3ss3nt Profile
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RE: Fire/Dark Corruptors 

allright ty sapir. I reslotted those taht u said. I like air superiority cause it gives me a melee power that I can use. Also nice for knockin them back and running out of melee range.

I thought that leadership was really end heavy?

And how is dark miasma on end?



***THIS POST HAS BEEN EDITED***



Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V

Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
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09/11/07 18:35 Login to rate this user's post!
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RE: Fire/Dark Corruptors 

DM is fairly easy on end. comparatively. If you can I would try to work Shadow Fall into your build, if for no other reason you can slot defensive IO sets into it. This means you coould slot the +ACC(all powers) IO from the Kismet set and the +Recharge(all powers) IO from the Luck of the Gambler set.
On its own it gives decent stealth and, correct me if I'm wrong, the only AoE "shield" that gives +Psi resist.



Global @chunkaliscious


thanks Anachron

Triumph
COH ~ Triumph
Belluriel Swiftbow ~ 50 Kin/Arch/Power Mastery Defender
Gravity Killz ~ 44 Grav/Strom Controller
Belle Z'Errego ~ 36 Warshade
Whaka Zhashi ~ 33 Kat/DA Scrapper
Cerulian Ray ~ 30 Nrg/Nrg Blaster
Cpl. Punishment ~ 22 AR/Device Blaster
Nit Bipply ~ 20 Ice/Ice Blaster
Mesa Stone ~ 19 TA/Archery Defender
Cement.Mixer ~ 18 Stone/Storm Controller
Sable Stryke ~ 16 DM/Will Scrapper

COV ~ Triumph
Dread Pyrite Roberta ~ 42 Merc/Dark/Ghost Widow MM
Borzha Daragahi ~ 26 DB/WP Stalker
09/11/07 19:58 Login to rate this user's post!
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RE: Fire/Dark Corruptors 

As Chunk said, DM is fairly mellow on End except for the matter of all the powers are pretty sweet, and you will go to them regularly. So much use will cause Endurance to dip fairly regularly, but it is manageable. The problem is the combination of sets. Fire is the End hog to end all End hogs. You will be hurting for End, but you already know that I expect.

No, Leadership is not an Endurance draining pool. Vengeance can cause a quick sharp dip, but it isnt normally used often enough to be worrisome. You WILL need at least one EndRedux in any Leadership power, but that pretty much covers their Endurance drain.

Shadow Fall is a nice power (again I believe Chunk is right about it being one of the few if not only power of it's kind with a Psi Defense), and I am a firm believer in Defensive powers for Squishies. If you can work it in; I would. Looking at your build I might also suggest dropping your Health slotting to 2 Heals. I dont have the numbers, but some months ago the Stats Hounds on the OB's showed empirically that 2 Heals is the most you can effectively use in Health (and strangely I think they showed that a single Heal was all that was needed for a Tanker, or maybe it was 3 for them, I forget). The extra Heal would basically be a waste. Wish I could point it out to you, but I have lost the link. All I can say is that I started slotting my characters accordingly and found there was no difference in recovery rate. Try it out. An extra slot for another power will be welcome I'm sure.

All in all for Power Choices and Slotting; the builders are fine, but hands on experience has always worked best for me. I like to find a good attack chain early for my character, a set of toggles also if available, then have a number of backup Support attacks for special situations (Bosses, EB's Heroes, etc). Then I slot myself to keep Endurance manageable and Damage decent; then I'm off to the races.



City of Villains
GUARDIAN
Ninus - Level 50 Bots/DM/SM MM - [S.H.E.O.L.]
TRIUMPH
Sapir - Level 24 Rad/Rad Corr - [Inmates of Gameamp Asylum]

City of Heroes
GUARDIAN
Sapir - Level 50 En/En/El Blaster - [Paragon Freedom Brigade]

Dont hate me because I'm COLORFUL.
Remember Kids: There is NO defense against WEIRD! Flames may come, and flames may go, but WEIRD is Eternal!
Check MySpace and become a part of the Great LEGO Conspiracy
HERE!
09/12/07 01:37 Login to rate this user's post!
Cr3ss3nt Profile
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RE: Fire/Dark Corruptors 

Awesome, I can't wait to start leveling him up!

Gonna be the same as Ins0mia (Refer to sig) Hellz, I might even steal his name.

Same-ish costume too. I reallllly like his style.

Allthough I have some coo' ideas for other names:

Bloody Rose
Darkflame
Asylum
Ins0mnia X
Megadeth
Metallica
Soad

Any other suggestions?



Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V

Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
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09/13/07 18:41 Login to rate this user's post!
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RE: Fire/Dark Corruptors 

Made an experiment one, got him to 4. Awesomly awesome. Now I just need to get my real account activated again.

Cr3



Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V

Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
09/15/07 12:52 Login to rate this user's post!
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RE: Fire/Dark Corruptors 

I looked over your build and it looks pretty good, but there are a few things i'd change, i've played a fire/cold to 50 so i know what powers are good and bad for both pve and pvp when it comes to fire blast, i also have a lvl 33 bots/dm, so i know some stuff about it, and the one power other than flares that is pretty horrible is fire breath, i found it to be very bad and would draw some aggro, so i suggest not taking it, but up to you, as well as inferno, i dont think you'll need it as much as you think, or even use it that much, but again up to you, here's a build i cooked up for ya, i slotted it with regular IO's rather than SO's, since theyre better, and it may seem kind of end heavy especially with the fire blast powers, but once you start slotting with IO sets you'll be better, less end, more recharge, acc, dam, etc. Also i suggest getting charged armor over electric shackles, whether your going to pvp or not, cause you'll need a shield, more then a hold, i also took fearsome stare over petrifying gaze, as its better for aggro control. Oh, and one more thing, i;d recommend trying to fit hasten into your build if you can, you could switch it for blazing bolt, as you wont need it, as brutes will do the pulling, but if not you'll be fine, and once you slot with sets, the recharge set bonuses will help a little.

Villain Plan by Mids' Villain Designer 1.20
http://www.honourableunited.org.uk/mhd.php

Ins0mnia: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Dmg-I:50(A), Dmg-I:50(3), Dmg-I:50(7), Acc-I:50(34), Acc-I:50(34), EndRdx-I:50(43)
Level 1: Twilight Grasp -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(11), Acc-I:50(39), Acc-I:50(40), RechRdx-I:50(43)
Level 2: Fire Ball -- Dmg-I:50(A), Dmg-I:50(3), Dmg-I:50(7), Acc-I:50(19), Acc-I:50(34), EndRdx-I:50(46)
Level 4: Tar Patch -- Slow-I:50(A), RechRdx-I:50(5), RechRdx-I:50(11)
Level 6: Air Superiority -- Acc-I:50(A)
Level 8: Darkest Night -- ToHitDeb-I:50(A), ToHitDeb-I:50(9), ToHitDeb-I:50(9), EndRdx-I:50(40), EndRdx-I:50(40), EndRdx-I:50(43)
Level 10: Swift -- Flight-I:50(A)
Level 12: Aim -- ToHit-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Fly -- EndRdx-I:50(A), EndRdx-I:50(15), Flight-I:50(15)
Level 16: Shadow Fall -- ResDam-I:50(A), ResDam-I:50(17), EndRdx-I:50(17), EndRdx-I:50(19)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(23), Dsrnt-I:50(23)
Level 24: Blaze -- Dmg-I:50(A), Dmg-I:50(25), Dmg-I:50(25), Acc-I:50(27), Acc-I:50(39), EndRdx-I:50(46)
Level 26: Assault -- EndRdx-I:50(A), EndRdx-I:50(27)
Level 28: Fearsome Stare -- Acc-I:50(A), Acc-I:50(29), ToHitDeb-I:50(29), Fear-I:50(37)
Level 30: Tactics -- ToHit-I:50(A), ToHit-I:50(31), EndRdx-I:50(31), EndRdx-I:50(31)
Level 32: Blazing Bolt -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), Acc-I:50(37), EndRdx-I:50(48)
Level 35: Rain of Fire -- Dmg-I:50(A), Dmg-I:50(36), Acc-I:50(36), Acc-I:50(36), RechRdx-I:50(37), RechRdx-I:50(48)
Level 38: Dark Servant -- Hold-I:50(A), ToHitDeb-I:50(39), RechRdx-I:50(50)
Level 41: Power Sink -- EndMod-I:50(A), EndMod-I:50(42), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Charged Armor -- ResDam-I:50(A), ResDam-I:50(45), ResDam-I:50(45), EndRdx-I:50(45), EndRdx-I:50(46)
Level 47: Vengeance -- ToHit-I:50(A), DefBuff-I:50(48)
Level 49: Summon Adept -- Acc-I:50(A), Dmg-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:[list][/list]



***THIS POST HAS BEEN EDITED***



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09/15/07 14:01 Login to rate this user's post!
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RE: Fire/Dark Corruptors 

In an effort to help you with your build, I have decided to post the build I am currently using for my fire/dark corruptor. He is currently level 29, and I probably enjoy playing him more than any other toon I have right now.

Villain Plan by Mids' Villain Designer 1.21

http://www.honourableunited.org.uk/mhd.php



Giggles McGee: Level 50 Magic Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Dark Miasma

Power Pool: Speed

Power Pool: Fitness

Power Pool: Teleportation

Ancillary Pool: Mu Mastery



Villain Profile:

Level 1: Fire Blast -- Acc-I:50(A), Acc-I:50(9), Dmg-I:50(43), Dmg-I:50(46), Dmg-I:50(48)

Level 1: Twilight Grasp -- Acc-I:50(A), Acc-I:50(3), Heal-I:50(3), Heal-I:50(5), Acc-I:50(5), Heal-I:50(7)

Level 2: Fire Ball -- Acc-I:50(A), Acc-I:50(9), EndRdx-I:50(13), Dmg-I:50(15), Dmg-I:50(29), Dmg-I:50(31)

Level 4: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(13), Slow-I:50(36), Slow-I:50(37)

Level 6: Rain of Fire -- Acc-I:50(A), Acc-I:50(15), EndRdx-I:50(17), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)

Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)

Level 10: Howling Twilight -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)

Level 12: Hurdle -- Jump-I:50(A)

Level 14: Super Speed -- EndRdx-I:50(A)

Level 16: Fire Breath -- Acc-I:50(A), Acc-I:50(17), EndRdx-I:50(19), Dmg-I:50(19), Dmg-I:50(27), Dmg-I:50(27)

Level 18: Health -- Heal-I:50(A), Heal-I:50(50)

Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)

Level 22: Shadow Fall -- EndRdx-I:50(A), EndRdx-I:50(23), EndRdx-I:50(23)

Level 24: Fearsome Stare -- Acc-I:50(A), Acc-I:50(25), ToHitDeb-I:50(25), ToHitDeb-I:50(29)

Level 26: Recall Friend -- IntRdx-I:50(A)

Level 28: Darkest Night -- EndRdx-I:50(A), ToHitDeb-I:50(34), ToHitDeb-I:50(36)

Level 30: Aim -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)

Level 32: Inferno -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), RechRdx-I:50(48), RechRdx-I:50(50), RechRdx-I:50(50)

Level 35: Blaze -- Acc-I:50(A), Acc-I:50(36), Dmg-I:50(40), Dmg-I:50(43), Dmg-I:50(43)

Level 38: Dark Servant -- Acc-I:50(A), Acc-I:50(39), Heal-I:50(39), Heal-I:50(39), ToHitDeb-I:50(40), ToHitDeb-I:50(40)

Level 41: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(42), ResDam-I:50(42), ResDam-I:50(42)

Level 44: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(45), EndMod-I:50(45), EndMod-I:50(45), RechRdx-I:50(46), EndMod-I:50(46)

Level 47: Petrifying Gaze -- Acc-I:50(A), Acc-I:50(48)

Level 49: Teleport -- EndRdx-I:50(A)

------------

Level 1: Brawl -- Acc-I:50(A)

Level 1: Sprint -- Run-I:50(A)

Level 2: Rest -- RechRdx-I:50(A)

Level 1: Scourge

------------

Set Bonus Totals:






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    As you can see, I went with the speed pool for my movement rather than flight. I have a couple of reasons for this choice: first, hasten is very useful for fire corruptors, the recharge on fire abilities is fairly long, and it is much easier to use a universal recharge boost rather than having to put recharge reductions into each attack. Second, super speed melds with shadowfall to make you completely invisible to enemies (other than those that have tactics). This allows you to stealth through missions fairly easily. I realize that taking superspeed does hinder your vertical movement. I have the GvE edition, so I use the temporary jump pack provided with that to compensate for that problem. Also, I have taken teleport at 49 to help with the vertical movement at higher levels.

    The teleport pool melds well with the dark secondary too. Recall friend allows you to line up the corpses of your allies so that you can resurrect them all at once using howling twilight.

    Because there is so much aoe goodness with fire/dark corruptors, there is no point in putting fear enhancements into fearsome stare. Fear stare provides a good accuracy debuff in addition to causing fear, so your slots are much better placed to enhance that. Fear stare or howling twilight provide a great start to your attack chains by allowing for an alpha that will lock down the mob so they can't retaliate. Following that, you can drop tar patch, and then rain of fire to further lock them down. Then fire off your aoe attacks and watch them drown in your liquid fire.

    There are some great guides that can be found on the official forums for fire/dark corruptors:


    Suichiro's Guide to BURN!

    Fire/Dark Corruptor: Do you Debuff?




    This is just what I have decided to do with my own build, don't feel you have to change any of your own plans. You will love your fire/dark. Best of luck!



    Villains on Triumph:

    Zarkon D'Morte, lvl 50 Energy/Dark Corruptor
    Oompa Lou, lvl 50 Sonic/Kinetic Corruptor
    Giggles McGee, lvl 50 Fire/Dark Corruptor
    Darko D'Morte, lvl 24 Ice/Kinetic Corruptor
    Breakneck Red, lvl 39 SS/Fire Brute

    Heroes on Freedom:
    Aldirah Bemerot, lvl 50 Empathy/Electricity Defender
    Goodbye Blue Moon, lvl 42 Ice/EM Blaster
    09/16/07 15:52 Login to rate this user's post!
    Cr3ss3nt Profile
    Cr3ss3nt
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    RE: Fire/Dark Corruptors 

    Sweet thanks guys, ill experiment a little and see how it goes. Mucho appreciata for all the info.



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    09/16/07 17:03 Login to rate this user's post!

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