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Wyat_hawke
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if nikki sixx can write "the heroin diaries", i can write the ra diary. this daily (or every second day) blog is and will be dedicated to those of us who love playing in the random arena. not for gladiator points, not for saying "pwned" at the end of the match, but for those of us who think it is fun. each day (or every second) i'll post the "fotd" (flavour of the day) for me, one build i find either fun or effective. you could say it is builds that are good, but that i don't care to write into the guides section.
i'm also going to post some minor guides on what you should expect from certain professions, the meta (if such exists in ra..), different strategies, and so on. basically, whatever i feel like writing on the subject.
builds posted so far:
assasin/ritualist; life stealing knockdown
assassin/ritualist; life stealing spike
elementalist/assassin; savannah shackles
elementalist/assassin;shattering spike
warrior/assassin; conditional knockdowner
warrior/necromancer; enadiz headbutt
today, i'm going to start off slowly, by adding a new build i have been experimenting with. it's a good startoff, so enjoy reading.
use whatever dagger sets and insignias you prefer. i personally like +5 energy and +30 health on the daggers, with a full radiant set on the armor for extra energy.
the usage requires some timing in the start, but it will come rather naturally. this is a chain that makes you as an assassin harder to counter, and also slightly harder to kill.
picking your target is rather important, but i will come back to that later. first i'll introduce you to the usage.
you should start off by casting nightmare weapon on yourself, and then jump in with shadow prison. once you are in, hit your foe with iron palm, knocking him down. at the same time, swing your daggers once at the target, before casting entangling asp. your target will be knocked down again, and poisoned. now, due to the aftercast of iron palm (0,75 s) and the attack speed of the daggers (1,33 s) plus the casting speed of entangling asp, any spells they might activate that is a half a second or less gets through, so beware of that. if you want an absolute bulletproof chain, skip the attack and hit entangling.
depending on your target, you can do 2 things:
a) if you are facing a rather squishy foe with relatively low chances of using a strong selfheal, just quickly hit the exhausting assault and finish off your chain. this combo kills anything (assuming they get no healing, and you are not disrupted) between 400 to 500 health.
b) if you however are facing a foe you think most likely will have a good selfhealer (monks being the most obvious ones, but a healing signet is also a fairly strong selfhealer), then you ought to try and wait for them to use their selfheal in panic, and interrupt them instead. follow up with the rest of the chain.
now, why is this chain any better than the usual sp sin? if we look at it, it is much slower as an example.
the beauty of this build doesn't lie in it's damage (which is around 400-500, depending on the opponents total health), its the versatility it gives you:
- you get life stealing (good against armor and skills such as protective spirit), and armor ignoring damage (which is good against highly armored foes, like warriors)
- it also prevents the target from dealing/healing damage. you are giving them 2 knockdowns and one snare to fight against
- if you get blinded, it isn't anymore a complete shutdown like most other builds, you are still able to apply 2 knockdowns, and the damage from iron palm + toxic shock
- sp is an excellent snare when you have maxed out deadly arts, 10 seconds mean you can keep it up 50% of the time
- the selfheal is also good, and consistent. compared to feigned, you get the same amount of health while you are attacking. the recharge is shorter aswell.
now, i know there are a lot of people who hate using sp in their builds just because it is shadow prison. luckily enough, sp isn't anything near as essential here in this build. you can successfully use any other hex you want (although a snaring hex is recommended)
i have been playing around with this build today, and i am happy to say that i just gained my 4th glad point with it. i hope someone else will find as much enjoyment in it as i did ^_^
following up in my next post, i will give a short guide on how to make your own assassin builds. if you have your own builds, thoughts, suggestions or just want to say something, then yes, i would love it! i will try to answer any question, suggestion or idea that gets posted here. so stay tuned, the ra diaries will continue :)
***THIS POST HAS BEEN EDITED***
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| 09/12/07 14:44 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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Today I will be focusing on the Assassin. In this (and the coming articles) I will discuss the current meta of the professions, what the profession is designed for, and so on. The last part will give an introduction in how to make a good assassin build. Read and enjoy.
| QUOTE | | Assassination is the murder of an individual |
www.wikipedia.org
With their quick teleports and heavy dagger chains, assassins can unleash chaos and havoc on a single target in a matter of seconds. Assassins spell the word "D-E-A-T-H" to the frightened target. At the same time, they are fragile, resting on a swords edge. A small mistake can end up in the your own death. Therefore, when you play an assassin, you should thread lightly...
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At the current meta, assassins are wanted for one thing, spiking. I will use an example build throughout my whole article. This build should be thought of in general, and is just a way for me to show how an assassin functions. A standard spike setup build looks like this:
This is the most common and overabused skill chain for the assassin, for a various of reasons. First of all, it's cheap to use, with BLS as a energy management and high critical strikes, you won't run out of energy. Secondly, and perhaps most important, it is an almost guaranteed kill. The combo alone equals around 370 dmg, not counting the -7 degen you get aswell. The only real downside is the requirement of a hex. Luckily, the 'sin have got quite an array of hexes to use, the most popular one being Shadow Prison
those 5 skills is the standard setup of the SP build. Very easy to use for almost anyone. The target just simply have to sit and wait for you to finish. On the other hand, it is very easy to counter also. With no interruption or KD, it is very easy to use your selfheal or for the monk to heal.
An assassin therefore also must either A) rely that the spike is fast enough , B) Bring a interrupt or KD, or C) hinder the target from casting defensive spells.
A):
the easiest way to do this is to add an IAS (IAS=increased attack speed). For a recommendation, use this:
Now, the -25% might seem like a big deal, but it isn't since it only applies on the base damage. The base damage of a dagger is 7-17, and if we say that we do 17 dmg every time before flurry, we only lose 4,25 dmg, rounded down to 4. If we use the combo again, that's only 16 damage lost. In reality, it is even less, since not every dagger attack deals 17 dmg all the time. Most people fail to realize this, and use IAS'es that aren't equally as good, such as Frenzy and Bestial Fury. If you ever need an IAS, use Flurry.
B) this is by far the best way for an assassin to counter enemies. By doing small modifications on your build, you can hinder your foe and release pressure off your teammates. Let's look at the SP build again for an example. It requires an hex, so we use SP. If we remove SP and add Mark of Instability instead, we accomplish 2 things; 1) we free up a slot for a better elite, 2) we get a KD wich works as a short snare AND a interrupt. Additionally it gives us more damage since we now can switch out Black Spider Strike for Falling Spider instead, which is a much safer skill to use.
C) By far the trickiest one. Most good skills that utilize this (like Shroud of Silence) makes you more vulnerable. Always stack up on good defense when doing this, and try to pair it with alternative B). There are however some skills that work for the use.
Beguiling Haze is higly recommended, even with the 15 energy cost, since it provides a teleport, an interrupt, and Daze. In reality it is one of the best spellcaster shutdown skills in the game. You do however need a snare, or a knockdown.
For a suggestion:
SKILL TEMPLATES:
OwBj0xf4oOSvFGCThx/+YpZBAA
SKILLS
One extra slot free, for a res of your own choice.
How to create a valid assassin build:
First you need to sit down and think; "What do I want to accomplish with this build?" Try to focus on one thing when making assassin builds, they are only strong if you specialize in something. Spreading the attributes over more than 3 spots is not advised. If you are going for the dagger mastery attribute, try to fit in 13 in critical strikes aswell, allowing you to use the more energy consuming (and better) skills. Assassins might be one of the few professions where low health won't matter too much, if you have a good way to get out of the battlezone. Still, use them wisely.
Unless you need it specifically, try to avoid lead attacks. Going straight to the off-hand attacks are faster, more reliable and is a quicker way to unleash the dual attacks (where the really big damage and effect lies). Most off-hands that you can fire right away either needs a hex or an enchantment. Specialize in one of them, not both. Currently, the best is to go with hexes, such as parasitic bond. They are usually cheaper than the enchantments, and more reliable.
If you have an long dagger chain, consider using an IAS.
Look at your chain. Do the skills complement each other? do they synenergise? Make sure you use the skill deions to the fullest extent. a good example is the Black Mantis Thrust + Jungle Strike combo.
You want a self heal or a tele out skill. Dying from degen is a real sucker. Assassins are fragile, all the extra boost you can get post-battle is welcome.
An essential spike bar should consist of something like this then:
1hex
1tele/snare
4attack skills
1selfheal
1optional slot/res sig
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That marks the end of my first walkthrough, I will most likely return with another one for a new profession later (or even another one presenting the odd builds of the assassin, which didn't make it here). I want to specify that there are pressure builds out there, and other stuff. However, they are in general weaker off comparing to a warrior or a ranger (which should be #1 pressuring prof). The original intention of the assassin was the quick solo spike, which I've focused on in this walkthrough. I might write a new one later for those build setups that doesn't do that.
***THIS POST HAS BEEN EDITED***
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| 09/12/07 14:53 |
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Nookies
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| RE: The Random Arena Diary |
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1st build
Fun build to play.
However, for in a RA or TA, the cd's are very annoying.
I mean, both the knockdowns are 20s wich is alot offcourse.
Nice fund though.
2nd build
Thanks for the Flurry explanation. I always used Tiger Stance
for some reason.. cause everyone did. ^^
This one I'm gonna try.
***THIS POST HAS BEEN EDITED***
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| 09/12/07 15:09 |
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mriswith
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| RE: The Random Arena Diary |
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Nice one Wyatt; i hope you will keep this thread up. It has lots of potential in it ^^
necromancer all the way
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| 09/12/07 15:49 |
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Rogue
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| RE: The Random Arena Diary |
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TBH I've always liked the "overused meta" type build. But horns as the second attack and with Impale on the end. Also have a spear swap to get back out and trigger deep wound.
I typically run Sight Beyond Sight rather than an IAS, it's helpful. Also that way in RA I can swap in Death Pact Signet and be a hard res.
IGN: Rogue Mysst. Guest me for GvG.
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| 09/12/07 15:54 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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DAY 2
Got a bit off homework to do aswell today, so I'll just quickly post another build I've used today with mild success. It's an R/Me interrupter build (I only got mild success since I mostly faced melee foes, making it a bit pointless interrupting). Anyhow, skill setup is as follows:
Use the bow with the equipment of your choice. I prefer to at least use a shortbow with a +30 health, but apart from that, experiment a bit back and forth.
You've got one free slot which can be used for anything, since the essentials of the build is kept within the seven other skills. I tend to use either Apply Poison for a more offensive boost, or just Whirling Defense if I want to run it somewhat safer. Use what you think suits you best, and have fun.
Usage of the build is a simple way to learn the basics of interrupting. You want to hit all sorts off spellcasters, and you can distracting shot the occasional assassin aswell (if you interrupt them while they are in the middle of their chain, you also interrupt the rest of their attack chain. Assassins are just as weak to interrupts as spellcasters, if you time it right). Don't try to waste interrupts at melee, unless you're aiming at that wammos Healing Signet... Leave his Mending, he will die anyways then >_>
Frustration is a great skill for us to use, it makes it fairly easy to interrupt almost every skill from 3/4 seconds and over.
Sligthly short post today, I'm gonna post a bit more today later, if I manage to finish off that pesky homework first...
Good luck with the build, and have fun ^_^
***THIS POST HAS BEEN EDITED***
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| 09/13/07 12:46 |
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King_Of_Vulpes
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| RE: The Random Arena Diary |
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hey wyat i love RA so i was wondering if i could contribute some builds too :D
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| 09/13/07 13:23 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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| QUOTE | | hey wyat i love RA so i was wondering if i could contribute some builds too :D |
By all means, just do it!
The more the merrier ^_^
Having a fresh build discussion is really what I want aswell, there's always new tricks to learn. As long as all the critism is [I]serious[I] and no-one gets hurt from it, feel free to upload your own builds, or discuss others. This diary is dedicated to RA, not to me after all.
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| 09/13/07 13:27 |
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Wyat_hawke
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While I am at it, I'd like to add in that I'm open for theme suggestions made by others. If you want a special object or scenario analyzed, I will happily give it a shot some time ^_^
(And this can be considered a minor bump, just before I go to bed)
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| 09/13/07 14:50 |
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Hardstrike
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| RE: The Random Arena Diary |
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Ok this is my build i would like to share :)
Its very uncommon, in fact. i have never seen it from someone else YET in Random arena.
its a simple but strong build
Make sure u get 500hp and 50+ energy (i use 53)
The use of the build:
1) cast bloodsong
2) cast Cruel Was Doashen (CWD)
From now, wait till ur oponements get close. keep in range of your spirit!
To kill casters:
3) hit spirit burn
4) hit channeled strike,
5) now use essence strike to gain energy back.
6) hit caretakers for health dmg and energy
Keep hiting any attack skills that suit the sitation.
ancestors rage is used if you or any other team mate gets mobbed by melee.
To kill Melee foe's:
those are easy targets aswell! :)
how to kill em? simple!
Hit spirit burn / essence strike / caretakers charge. to start lowering his hp. (hit 2 if possible)
his HP should be around 350-400 then. or lower. (dont lower it too much because he will start to heal or flee. if u dont drop it lower than 350/400 he will stay and the spike would take em down)
Now cast ancestors rage on yourself and drop CWD.
quickly recast CWD en drop again. this will do an huge amount of damage.. and its from a not suspected angle ;)
IF he still lives.. hit channeled strike, and he will be dead.
If u get to know the build. and got used to it, its awsome.
ive got 7 glad points with it so far :)
good luck
and feel free to give cred to builds u like, or use. people help u so a small reward is deserved (IMO)
feedback or comments about the build, please post or PM them. im curious :)
- Hardstrike
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| 09/13/07 15:37 |
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King_Of_Vulpes
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| RE: The Random Arena Diary |
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Well this is a fun build i like to run in RA. Basically the expertise makes it possible to spam Death Blossom and Moebius Strike continuously with Lightning Reflexes for Ias.
For equipment I use all radiant with the basic Sunder/15^50/fort Daggers. Superior Expertise and expertise mask. First you either rush in (dash) or teleport in (deaths charge). I usually take out deaths charge for Res Sig because dash is just as good for getting in there. The chain goes just as is with Jagged Strike (any lead really, I chose jagged because of the 1 second recharge and bleed) followed by wild strike, which is just pure ownage. Then comes the fun, u spam Death Blossom and Moebius and thats it, they should go down fairly easy. A bonus is the AoE effect of death blossom to add pressure.
Pros: Good damage, fast kills. Unlike shadow prison sins there is little to no downtime between fights and one time i killed a whole team before my team even got in there :D (not exxageration either)
Cons: Sub-par healing because you dondt really have attribute points to spare.
enjoy :P
***THIS POST HAS BEEN EDITED***
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| 09/13/07 15:38 |
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King Of Dark Dragon
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| RE: The Random Arena Diary |
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Nice!!!
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| 09/13/07 15:49 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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Uhm, what? xD
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| 09/13/07 15:58 |
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Shock Trooper 0083
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this is the best post ever.
wyatt, i love you haha
Hand of Blood Lvl X Spines/Regen Stalker...Triumph
Mystic Entity lvl 24 Katana/Regen Scrapper...Champion
Panzer Faust Lvl 23 SS/Energy Brute (retired)...Protector
Arbiter Darkwind Lvl 33 Thugs/Dark MM (retired)...Protector
Thanks to Mimori for the great sig
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| 09/13/07 21:15 |
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Paramounts_of_Odin
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| RE: The Random Arena Diary |
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WOW! Great topic Wyatt. I really want to play on my sin now. I have had absolutely no idea on how much fun I was missing out, and I learned a bunch of new stuff from this thread. Keep it up Wyatt and other build posters.
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| 09/13/07 22:43 |
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kielus_
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| RE: The Random Arena Diary |
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really nice topic ;] RA is meant to be fun and test area, it's affected by meta of other pvp aspects of gw though. making new, creative and fun builds is really enjoyable and sometimes profits in glad point ;]
one thing though - bss -> twisting -> bls -> bos that's 10->10->10 (+x)->5 energy cost, assuming you use sp at the very beginning and an ias, that's 10+5 for total cost. most assassins have 25 energy (the most casual ones), that's 45 energy cost just to get to black lotus strike and get a bit energy back. well zealous and high crit ranks would help alot, but you can't be sure to get these crit strikes when needed :P anyways that's just my free thoughts.
i can't wait for more of these builds to come ;]
edit: @v i meant the most common spike combo author posted in his (first? or second) post, out of date a bit. anyways :P more builds!
***THIS POST HAS BEEN EDITED***
Kielus [MU] and all is clear
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| 09/14/07 04:43 |
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Survivingsin
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| RE: The Random Arena Diary |
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| QUOTE |
one thing though - bss -> twisting -> bls -> bos that's 10->10->10 (+x)->5 energy cost, assuming you use sp at the very beginning and an ias, that's 10+5 for total cost. most assassins have 25 energy (the most casual ones), that's 45 energy cost just to get to black lotus strike and get a bit energy back. well zealous and high crit ranks would help alot, but you can't be sure to get these crit strikes when needed :P anyways that's just my free thoughts.
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Starting with BLS is usually better, you get the energy and you get a cover for your deep wound if you are using twisting fangs. This is especially true with the recent nerfs.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 09/14/07 05:18 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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DAY 3
Today I've got some more time, so I'm gonna post 2 builds off a profession I once sweared I would never use. Yes, I have been experimenting with the meat shield...
The first build off is fairly simple. I do think I have seen it somewhere else though? I can't remember where, but I did modify it a bit.
Rush in with Enraging Charge to get a quick adrenaline boost. Don't fire off your combo right away, try to wait until Axe Rake is ready (off course, if you are fighting someone who obviously won't move, then fire off Dismember as fast as you can). When Axe Rake is ready, fire off your chain from left to right.
What I like about this particular build, is the rather nice conditions you can apply, the knockdown, and it's ability to still do some damage just with the axe.
Oh, and let us not forget the health gain from ViS... It makes your RA-ing without a monk so much easier. My biggest concern with this build (and most other Warrior builds, for that matter), is it's obvious weakness versus blind and the normal anti-melee skills. Which is why I fancy the next version so much more (even if it is a much older one)
I usually play as a spellcaster in RA, and I just don't get why so few people use Headbutt + Plague Touch nowadays. Can't they find Plague Touch anymore since A-net moved it to the curses attribute?
Ranting aside, using this build requires you to practice a bit. For the optimal effect, you should also make sure to have an extra weaponset:
HB=Headbutt
Nobody knows if it is a bug or not, but the +33% is applied when you get the daze, and when you transfer it to someone else. the sixteen seconds from the original deion all of a sudden becomes 28 seconds when we have that dagger tang, so be wise and switch your weapon when you apply the daze.
This build isn't as much for damage, it is much more for harrassing spellcasters and shutting them down, making it a 3 vs 4 battle (a spellcaster unable to activate spells are just a 400-500 hp dummy instead).
Approach your target, and hit a couple of swings before you use Dismember, followed by Headbutt and Plague Touch. Sometimes it might be wiser to rearrange and use the Headbutt first (when you are facing a monk), it's what suits you best that matters. Now any atleast decent player will understand that casting spells while being dazed isn't a really smart thing to do, so they will most likely begin to kite. Knock them down with Bull's Strike then, and just follow up with the rest of skills you have left.
If you feel more comfortable with using Lions Comfort instead off Healing Signet, it is a valid option off course. These are just the basics, you can twist around with the skills and such as much you want ^_^
I have to admit the Warrior was much stronger than what I thought (it was my third time using a Warrior in RA), I actually even got a gladiator point today just from it. Of course, I also got a Shadow Prison 'sin, a BA Ranger and a Protection monk aswell, so it wasn't all my fault >_>
Have fun playing around with the builds for today, tomorrow I think I will do some writing about how to optimize your playing in RA. Or are there any other suggestions?
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| 09/14/07 13:06 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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Hmm, I guess I have some time to review the 2 other builds posted here now also. Let's start with Hardstrike
The first very obvious thing that strike me (not as literally as all those lightning spells though), is that you haven't managed to incorporate even a single selfhealer. You are at the moment only using skills from Channeling, why can't you incorporate, say Soothing Images from Restoration magic? or Spirit Light? Dying from degen is a real sucker, and when you have that many spare attribute points as you have here, might I suggest that you sacrifice one damaging skill for one defensive one? ;-)
@ Vulpes
You are using extremely cheap spells from the start, with a fairly low recharge, for spammability. Do you really need that high expertise with skills that only cost 5 energy anyways? I think you can take out some points from Expertise and add them into the Shadow Arts attribute instead.
Also, I'm having problems with the use of Dash here. You get 3 seconds with running. You have already got a teleport? Put in a Resurrection Signet, you will have much more use for it.
Lastly, you have no snare. If you are facing a really experienced player, they will just kite. I'm thinking that you should swap Death Blossom for Horns of the Ox here, keeping them on their bums is a much easier way to hold them down, and it prevents them from healing themselves aswell ;-)
The idea isn't that bad, I just try to highlight every part of it. Good luck in RA
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| 09/14/07 18:29 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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(bump)
Unable to access GW today, so I can't do any writing. Do however feel free to post your own builds and ideas, as well as suggestions towards this thread.
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| 09/15/07 15:22 |
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mr47
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| RE: The Random Arena Diary |
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i may try using that first build...the use of iron palm is a good idea.
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| 09/15/07 16:17 |
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King_Of_Vulpes
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| RE: The Random Arena Diary |
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im gonna post some good warr builds later, just gotta get the screenshots and stuff
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| 09/15/07 18:52 |
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thaskippy
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| RE: The Random Arena Diary |
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well i got no build at the moment but i do got this ''tip'': always take a rez with you when going to RA, living party members are worth more than that extra slot...
and wyat, you are only 4 posts away from the devil.
***THIS POST HAS BEEN EDITED***
plz clickzors, i need t3h viewz !
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| 09/16/07 13:27 |
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Hardstrike
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| RE: The Random Arena Diary |
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| QUOTE | Hmm, I guess I have some time to review the 2 other builds posted here now also. Let's start with Hardstrike
The first very obvious thing that strike me (not as literally as all those lightning spells though), is that you haven't managed to incorporate even a single selfhealer. You are at the moment only using skills from Channeling, why can't you incorporate, say Soothing Images from Restoration magic? or Spirit Light? Dying from degen is a real sucker, and when you have that many spare attribute points as you have here, might I suggest that you sacrifice one damaging skill for one defensive one? ;-) |
its possible, but the skills all hang together really good as they are now. if u want more healing power use spirit light ;) (recommend instead of spirit burn) because the other spells give u energy and do lots of dmg
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| 09/16/07 13:45 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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DAY 4 (okay, it isn't day four, its day six but I am lazy.)
I decided to play around with some skills from GW:EN today. Since I've been skipping a day, I'm gonna post 2 of my now new born favourites (the second one will come a bit later today). Both are immensively powerful, for various reasons. And dangerous as hell...
Let's start off, shall we? ;-)
If you like to play a bit safer you can easily (and I really mean it when I say easily) to glyph of concentration for avoiding pescy interrupts (they will be your main weakness).
The usage of the build should remain rather straight forward:
- Make sure to keep your enchantments on
- approach your target and cast Mark of Rodgort
- Now, use Earthen Shackles.
- Follow up with Savanna Heat and [I]quickly[I] chain up with Augury of Death
- When SH is done after five seconds, it should have inflicted approximately 315 damage
- Assuming your target doesn't have health over 630, Augury will therefore trigger and teleport you to your target
- Now you can finish him off with the Inferno
Savanna Heat triggers Mark of Rodgort, which again triggers Earthen Shackles. If you are casting this on a melee target, you are essentially making the battle a 4 vs 3 one. A warrior that can't reach is target (a 90% movement reduction is slow), is just another dummy to hit. You should try to focus on melee solely because of this.
Good targets are Assassins, Dervishes, R/W Thumpers and Warriors.
Total damage inflicted should be around 530-560 (plus the burning, I haven't counted that in here), and that is really usually enough.
CONS
- You are a soft target to interruption. Counter this by swapping Fire Attunement for Glyph of Concentration
- Self-healing is decent, but nothing more
PROS- Good and consistent damage, enough to kill almost all enemies (exept monks)
- You efffectively snare a target, making him more vulnerable
It is highly effective. Trust me, just go and try it out.
Build #2 will come out later today, it is a A/Rt I think will be a revolution in assassin builds so far. I can just so far secretly say that 100% of the damage it dishes out is armor ignoring damage, and that half of it comes from life stealing... So keep an eye out on this thread.
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| 09/17/07 12:46 |
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Hardstrike
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| RE: The Random Arena Diary |
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i'd say for the A/Rt use nightmare weapon + ancestors rage + Vengefull was doashen (5 sec recharge makes u able to drop, cast, drop. and recast very soon. +AR = deadly :) )
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| 09/17/07 12:59 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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There! It is time for my newest revelation, the birth of a totally new Assassin build. 100% armor ignoring damage (now you can spike warriors aswell), and almost 50% of it is life stealing damage (which counters annoying skills as Protective Spirit)
(A/RT): The ART of Assassinating
SKILLS:
EQUIPMENT
This combo is energy heavy, so you need at least 35 energy, but 40 is advised to be perfectly safe. just add Radiant Insignias on all your armor parts, a rune with Attunement and daggers with + energy.
A Headgear with Deadly Arts +1 and a either a major or a superior rune of Deadly arts is also a must.
USAGE:
The usage is as simple as it can be. Just follow the chain from the top, all the way down to the bottom. You will execute a powerful combination of Life Stealing, Deep Wounding, and pure raw armor ignoring damage.
Follow the chain, and your target is dead. Voila!
Shadow Fang ends, and you teleport back into safety. Wait for some energy regen, pick your next target, and bring on the next spike ;-;
Why is this so much stronger than your average spike?
- The damage is...Armor...Ignoring... Spiking down warriors and paragons anyone?
- Enormous healing capabilites (for an assassin)
- Life Stealing damage means that it bypasses skills like reversal of fortune and protective spirit
- you get a teleport in for surprise, and you get a teleport out making surviving soo much easier..
So, I am begging you all. Don't use it, it's too powerful ^_^
Cheers; Wyat Hawke
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| 09/17/07 14:00 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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(bump)
Did some minor editing, and took away some quick grammatical errors. The diary will continue tomorrow.
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| 09/17/07 14:40 |
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thaskippy
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| RE: The Random Arena Diary |
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hmz isn't it better to use 3 cs instead of dm ??
and i don't really like the recharge on shadow fang and why inflict deep wound twice ??...
and if nightmare weapon stacks with vampiric assault then yes i think this will becom a revolution... 160 life-stealing in one attack 0.o
but i think you are better off using more condition inflicting skills and letting the dmg come from nightmare weapon..
i have been thinking of something like this: dark prison->assassins's promise-> black mantis thrust-> black spider->twisting fangs->signet of toxic shock->signet of deadly corruption- death pact signet
anybody liking this ?
hmz virulence works pretty cool with signet of deadly corruption to btw...
plz clickzors, i need t3h viewz !
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| 09/30/07 14:59 |
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Wyat_hawke
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| RE: The Random Arena Diary |
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| QUOTE | hmz isn't it better to use 3 cs instead of dm ??
and i don't really like the recharge on shadow fang and why inflict deep wound twice ??...
and if nightmare weapon stacks with vampiric assault then yes i think this will becom a revolution... 160 life-stealing in one attack 0.o
but i think you are better off using more condition inflicting skills and letting the dmg come from nightmare weapon..
i have been thinking of something like this: dark prison->assassins's promise-> black mantis thrust-> black spider->twisting fangs->signet of toxic shock->signet of deadly corruption- death pact signet
anybody liking this ?
hmz virulence works pretty cool with signet of deadly corruption to btw... |
well, i'm using shadow fang not for the deep wound, but for the ability to teleport in, and then out once i have killed him/her. assassins promise instantly recharges every single skill once you kill your target, so you can jump onto a new one once you've regained some of your energy.
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| 09/30/07 15:33 |
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