
NakedApe
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| Possible OverTime-bug in UTComp? |
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I had someone point out a strange thing that happened in game last evening. They were playing a 1v1 (set to go to sudden death overtime), score is tied and they kill each other just a second into overtime. The server then goes to timed overtime. Normally I have these servers set to 180 sec for timed overtime but this time it showed 3 hours (10800 sec). While the odd length might by a human error I'm pretty sure I set it to 180 when I installed 1.6 final.
I have a serverside demo of the incident, if that will help you just gimme a shout.
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| 03/21/05 08:45 |
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Lotus
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Joined: 05/15/2004
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| Re: Possible OverTime-bug in UTComp? |
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the servertravel paramater (?TimedOverTimeLength) is in minutes, but the actual config variable is in seconds. That might be the source of your issue.
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| 03/21/05 10:55 |
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NakedApe
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| Re: Possible OverTime-bug in UTComp? |
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| QUOTE | | the servertravel paramater (?TimedOverTimeLength) is in minutes, but the actual config variable is in seconds. That might be the source of your issue. |
Aha, that explains the odd timelimit.
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| 03/21/05 11:07 |
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