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King_Of_Vulpes
Posts: 8
Joined: 04/02/2007
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aparently we can be lvl 255 now
haha its amazing the glitches that happen in eotn ad1
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| 09/25/07 21:35 |
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Chrisworld
Posts: 7
Joined: 07/12/2006
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lol brings back memmories of lvl 255 farah cappo
Gameamp Guides [AMP]
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| 09/25/07 21:37 |
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mr47
Posts: 7
Joined: 01/17/2007
Credibility: 0 pts
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| QUOTE | | lol brings back memmories of lvl 255 farah cappo |
that would be frikin intense. guess i wasnt playin durin that time.
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| 09/25/07 21:54 |
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Survivingsin
Posts: 14
Joined: 09/07/2006
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lol and the chest is lvl 24, and the agent is lvl 15.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 09/25/07 22:38 |
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Icarush
Posts: 7
Joined: 01/19/2006
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it was a bug and thought anet had already fixed it.
but still lol.
***THIS POST HAS BEEN EDITED***
My BF2-stats
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| 09/26/07 02:18 |
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zero4eva
Posts: 33
Joined: 10/17/2006
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hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned.
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| 09/26/07 03:24 |
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Icarush
Posts: 7
Joined: 01/19/2006
Credibility: 0 pts
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| QUOTE | hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned. |
OMG you can (almost) kill every foe with 1 attack.
Cool
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| 09/26/07 03:30 |
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zero4eva
Posts: 33
Joined: 10/17/2006
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| QUOTE | | QUOTE | hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned. |
omg you can (almost) kill every foe with 1 attack.
cool |
ahah almost.. not yet glint =p
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| 09/26/07 03:31 |
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killerforce
Posts: 4
Joined: 12/29/2006
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you can just think....if you was that level....think about what level the bosses would be and others as they would go up also
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| 09/26/07 04:58 |
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kingoffly
Posts: 1
Joined: 06/05/2006
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lvl255 isnīt that admin lvl?
i thing so
so maybe there are admins ??? xd
i want lvl 20 and nothing more
(__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
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| 09/26/07 05:02 |
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Icarush
Posts: 7
Joined: 01/19/2006
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| QUOTE | | you can just think....if you was that level....think about what level the bosses would be and others as they would go up also |
but what if they dont go level up ^^.
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| 09/26/07 05:04 |
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killerforce
Posts: 4
Joined: 12/29/2006
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true,,,,but then the game would be kind of pointless...all you would be doing is running around and kill kill kill....would get quiet boring
hells gaurd
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| 09/26/07 05:40 |
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Icarush
Posts: 7
Joined: 01/19/2006
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| QUOTE | true,,,,but then the game would be kind of pointless...all you would be doing is running around and kill kill kill....would get quiet boring
hells gaurd |
True and lots of peeps would stop playing :(
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| 09/26/07 05:55 |
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Keo
Posts: 10
Joined: 06/12/2006
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I was going to explain but Wiki does it so well...
| QUOTE | 255 is a special number in some tasks having to do with computing. This is the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit byte (the most common size of byte, also called octet), the smallest common variable size used in high level programming languages (bit being smaller, but rarely used for value storage). The range is 0 to 255, which is 256 total values.
255 = 28 − 1 = FF16 = 111111112.
For example, 255 is the maximum value
* that can be assigned to elements in the 24-bit RGB color model, since each color channel is allotted eight bits.
* of any dotted quad in an IP address.
* of the Alpha blending scale in Delphi (255 being 100% visible and 0 being fully transparent)
This number occurs especially frequently in video games when a small number is needed, such as in the original The Legend of Zelda for the Nintendo Entertainment System where the maximum number of Rupees (the currency of the game) is 255.
The usage of 8 bits for storage in older videogames has had the consequence of it appearing as a hard limit in many videogames. It was often used for numbers where casual gameplay would not cause anyone to exceed the number. However in most situations it is reachable given enough time. This can cause many other peculiarities similar to the above listed to appear when the number wraps back to 0.
This number could be interpreted by a computer as -1 if a programmer is not careful about which 8-bit values are signed and unsigned, and the two's complement representation of -1 in a signed byte is equal to that of 255 in an unsigned byte. |
- Wikipedia
So our default value when something screws up is 255 (256 if you start at 1).
^_-
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| 09/26/07 06:32 |
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stanzhao1
GameAmp Staff
Posts: 19
Joined: 03/15/2007
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all of a sudden i have become... self aware?
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| 09/26/07 09:09 |
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