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GameAmp: a-net raised lvl cap

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Forum >> General Discussion >> General Discussion >> a-net raised lvl cap

 
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King_Of_Vulpes Profile
King_Of_Vulpes
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a-net raised lvl cap 

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aparently we can be lvl 255 now

haha its amazing the glitches that happen in eotn ad1
09/25/07 21:35 Login to rate this user's post!
Chrisworld Profile
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RE: a-net raised lvl cap 

lol brings back memmories of lvl 255 farah cappo



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09/25/07 21:37 Login to rate this user's post!
mr47 Profile
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RE: a-net raised lvl cap 

QUOTE
lol brings back memmories of lvl 255 farah cappo


that would be frikin intense. guess i wasnt playin durin that time.



09/25/07 21:54 Login to rate this user's post!
Survivingsin Profile
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RE: a-net raised lvl cap 

lol and the chest is lvl 24, and the agent is lvl 15.




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09/25/07 22:38 Login to rate this user's post!
Icarush Profile
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re: a-net raised lvl cap 

it was a bug and thought anet had already fixed it.

but still lol.



***THIS POST HAS BEEN EDITED***





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09/26/07 02:18 Login to rate this user's post!
zero4eva Profile
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RE: a-net raised lvl cap 

hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned.



09/26/07 03:24 Login to rate this user's post!
Icarush Profile
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RE: a-net raised lvl cap 

QUOTE
hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned.


OMG you can (almost) kill every foe with 1 attack.
Cool





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09/26/07 03:30 Login to rate this user's post!
zero4eva Profile
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RE: a-net raised lvl cap 

QUOTE
QUOTE
hmmm, rit + lvl 255 + channeling spike = 23781927389476 damage
owned.


omg you can (almost) kill every foe with 1 attack.
cool


ahah almost.. not yet glint =p



09/26/07 03:31 Login to rate this user's post!
killerforce Profile
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RE: a-net raised lvl cap 

you can just think....if you was that level....think about what level the bosses would be and others as they would go up also






09/26/07 04:58 Login to rate this user's post!
kingoffly Profile
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RE: a-net raised lvl cap 

lvl255 isnīt that admin lvl?
i thing so
so maybe there are admins ??? xd
i want lvl 20 and nothing more







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09/26/07 05:02 Login to rate this user's post!
Icarush Profile
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RE: a-net raised lvl cap 

QUOTE
you can just think....if you was that level....think about what level the bosses would be and others as they would go up also


but what if they dont go level up ^^.





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09/26/07 05:04 Login to rate this user's post!
killerforce Profile
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RE: a-net raised lvl cap 

true,,,,but then the game would be kind of pointless...all you would be doing is running around and kill kill kill....would get quiet boring


hells gaurd



09/26/07 05:40 Login to rate this user's post!
Icarush Profile
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RE: a-net raised lvl cap 

QUOTE
true,,,,but then the game would be kind of pointless...all you would be doing is running around and kill kill kill....would get quiet boring


hells gaurd


True and lots of peeps would stop playing :(






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09/26/07 05:55 Login to rate this user's post!
Keo Profile
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RE: a-net raised lvl cap 

I was going to explain but Wiki does it so well...

QUOTE
255 is a special number in some tasks having to do with computing. This is the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit byte (the most common size of byte, also called octet), the smallest common variable size used in high level programming languages (bit being smaller, but rarely used for value storage). The range is 0 to 255, which is 256 total values.

    255 = 28 − 1 = FF16 = 111111112.

For example, 255 is the maximum value

    * that can be assigned to elements in the 24-bit RGB color model, since each color channel is allotted eight bits.
    * of any dotted quad in an IP address.
    * of the Alpha blending scale in Delphi (255 being 100% visible and 0 being fully transparent)

This number occurs especially frequently in video games when a small number is needed, such as in the original The Legend of Zelda for the Nintendo Entertainment System where the maximum number of Rupees (the currency of the game) is 255.

The usage of 8 bits for storage in older videogames has had the consequence of it appearing as a hard limit in many videogames. It was often used for numbers where casual gameplay would not cause anyone to exceed the number. However in most situations it is reachable given enough time. This can cause many other peculiarities similar to the above listed to appear when the number wraps back to 0.

This number could be interpreted by a computer as -1 if a programmer is not careful about which 8-bit values are signed and unsigned, and the two's complement representation of -1 in a signed byte is equal to that of 255 in an unsigned byte.

- Wikipedia

So our default value when something screws up is 255 (256 if you start at 1).

^_-



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09/26/07 06:32 Login to rate this user's post!
stanzhao1 Profile
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RE: a-net raised lvl cap 

all of a sudden i have become... self aware?




09/26/07 09:09 Login to rate this user's post!

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