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Avitus Riazel
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here is some information i found on guild wars 2 from alot of different sites, all added on to one page. i will add more news to this page as time goes on, so make sure you check this page, because it will have all the latest guild wars 2 news! cheers!
guild wars 2.......revealed
"arenanet has revealed details of guild wars 2, as well as a new expansion for the existing game.guild wars 2 will enter beta testing sometime in 2008......the new game will take place hundreds of years after guild wars, will add four fresh races, and introduce large overhauls across the board. campaigns will be done away with (since they ultimately made the original feel bloated), and the level cap will be raised as high as 100 - with suggestions there might not be a limit at all.
a sidekick system similar to city of heroes looks set to be introduced, as do new companion npcs for each player, who won't take up a party spot, but will decrease the power of the player they follow.
the click-to-move mechanic is going to be scrapped in favour of more freedom, to run, swim, or jump, and group pvp will now sit alongside huge world-battles between players, which will have no limit to their size.
whilst instancing is very much in, it sounds as though it will be less prominent, making way to a more persistent approach this time around. you can also expect all the action to take place in one world, linked up on multiple servers so that everyone can play together.
all that and fancy new graphics will make it a serious alternative to other games on the market, as will its continued insistence on no subion fees."
http://www.eurogamer.net/article.php?article_id=74406
guild wars 2: ditching campaign format
"information on guild wars 2 has appeared in the forums of website guild wars guru, gleaned from the may issue of pc gamer (us) which has extensive coverage on arenanet's mmog series.
the lengthy post reveals considerable amounts, including the fact that arenanet is ditching the campaign format of guild wars for the sequel and that, as previously reported, a guild wars 2 beta is expected to begin in 2008.
it's mentioned the sequel will be set "hundreds of years later, in tyria", and that what are termed "radical" changes to be implement in gw2 include an "overhauled environment and character control system, redefined pvp play and retooled npc companion system."
four new playable races are to be introduced - sylvari, asuras, charr and norn - and there'll still be no monthly fee to pay.
according to the post, guild wars players won't be able to transfer characters over to guild wars 2, but arenanet is letting adventurers "carry achievements forward" via a hall of monuments which it's said are "built via quests in eye of the north and is only available in this chapter".
eye of the north will be the final guild wars campaign to be released.....eye of the north's storyline will act as a bridge between guild wars 1 and the full sequel."
http://www.computerandvideogames.com/article.php?id=160417
guild wars 2 at gamespy
"i recently spent some time on the phone with arenanet co-founder jeff strain and a number of the guild wars development crew. after talking to them, i've come to realize that they're crazy. or they might be geniuses. or maybe both. how else do you explain the decision by a developer to just abandon a successful mmo? guild wars launched in april 2005 amidst a flurry of critical praise and pvp fan huzzahs. the unusual mmo experience had no monthly fee to play. players simply bought the game and could play as much as they wanted for as long as they wanted. the company would make its money with a series of stand-alone content additions that would be released every six months or so.
this resulted in the highly successful factions and nightfall campaigns. then arenanet dropped a bombshell. the next campaign in the series was being cancelled in favor of eye of the north, the game's first true expansion pack. even bigger news than that was that eye of the north would be the last product for the original guild wars. instead of new campaigns, there would instead be a full-blown sequel called guild wars 2. i wondered why, when most mmos are designed to run for years and years (if not in perpetuity), arenanet would mess with something that was clearly working? this conversation would be my chance to find out.
"we're not really excited by the idea of changing something that people are attached to." the voice coming through the speaker is that of mike o'brian, one of the co-founders of arenanet. "but we're learning all the time about the ways that people play mmos. we learn from the successes and failures or competitive products, of course, but mostly we've learned a lot about the way people play guild wars. after two years of working and supporting the product, we're all very educated about guild wars and we have a pretty good idea of what the ultimate guild wars experience should be."
according to o'brian, the genesis for guild wars 2 came about during the planning stages for the next guild wars campaign. "guild wars is a really unique game," o'brian said. "in looking at the design, we got a lot of things right. the problem was that after two years we also saw a lot of ways in which the core gameplay could be improved. these weren't things that could be addressed by adding new layers on top of the original game, though. they involved going in and making upgrades and improvements to the fundamental gameplay systems. in the end we made the decision that in order to truly make the ultimate version of guild wars we were going to have to make guild wars 2."
jeff strain jumped in to continue o'brian's thought and give some concrete examples of changes between the original game and guild wars 2. "it's always difficult in an operating mmo to go in and change fundamental gameplay systems because you tend to be carried forward by your own momentum." he mentions that other mmos have tried to do this with disastrous results and while he doesn't mention any single game by name, i'm reminded of the star wars: galaxies and its nightmarish new game experience. "part of it is just that we found that layering complexities on top of existing gameplay systems kept existing players happy at the expense of bringing new players into the game. when the tutorial levels keep getting bigger and more complicated, there needs to be some reassessment of what you're doing."
jeff's first concrete example of the perils of overcomplicating things was the concept of leveling. "the level cap in guild wars is 20," he said. "we set it deliberately low to let players know that the game is not all about leveling but about player skill. by the time players hit the level cap, they'll actually only be about halfway through the story and they need to look for other ways to improve their character. what we found was that while players understood and appreciated that, at the end of the day, they still want to level their character. they want an unambiguous tangible marker that displays their progress in the game. we want to give them that, but every system in the game is built around a level 20 character. raising the cap in the current game breaks every piece of content we have." the new game will have a much higher level cap - and the team is actually playing around with the idea of having no cap at all.
missing out on social opportunities
one of the major new additions to guild wars 2 is persistent world areas. the original game was entirely instanced which, according to the arenanet team, did wonders for their ability to tell a story (there's a major event in the middle of the original game that completely alters the world forever). "what you lose in an entirely instanced game is a lot of social opportunities," mike o'brian said. "there's a lot to be said for running into the same people over and over again. if you run with a pick-up group and you never meet them again, it can make a completely instanced game a very lonely experience." while guild wars 2 will contain a lot of instanced mission content, it will also sport a lot of shared landscape and will also be divided up into different servers filled with smaller groups of people in the manner of traditional mmos.
strain is quick to emphasize that that doesn't mean that players will be ghettoized into their own unique shards. "we're doing this to create more of a neighborhood feeling," strain said. "but we also want people to be able to switch worlds easily and also interact with players from other worlds." in order to do this, the team is introducing a big addition to the game's lauded pvp systems called "world pvp."
"guild wars had two kinds of play -- rpg and pvp," strain said. the much-lauded guild wars pvp system was designed to completely skill-based, not (as in many other mmos) dependent on equipment found in the pve section of the world. in fact, players who only want to participate in the pvp aspects of the game can eschew leveling altogether and jump straight into a level 20 pvp character and do nothing but guild battles for their entire guild wars experience. they've been notably successful at implementing this, as the many positive reviews of the game's pvp aspect have attested. the issue for the team was that as the game evolved, the pvp and rpg aspects of the game have started to diverge.
"we're very proud of our pvp system." strain said. "we've had plenty of tournaments, world championships and other big guild wars events. that's our high-end pvp experience and we certainly don't plan on abandoning that. we want to enhance that aspect of the game in guild wars 2." according to the team, the problem with high-end pvp is the learning curve. with so many skilled players, there's no way in guild wars to gently introduce players to the concept of pvp. newbies can be brutalized by the experience of letting teammates down as they develop the skills to be competitive in pvp.
"world pvp is the solution for that problem." strain said. "it acts as a bridge between the rpg world and the high-end pvp world." world pvp takes place in something called "the mists." this is the nether region that exists between different world shards. in it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points. they key element, according to strain is that nobody can be a detriment in world pvp. "there's no reason not to go out there because anything you do helps." strain said. "everyone reaps the benefits of your efforts while really good players or guilds can be recognized."
"world pvp also teaches players core competencies that allow them to get involved in the high-end pvp if they wish," strain said one of the key goals of the design team is to create a world where players don't have to spec out different pvp and rpg characters. they want players to be able to smoothly transition between one and the other. "there may be different player skills involved in a tournament match, but they should be able to use the same character they just used to capture a castle in the mists."
"eye of the north provides a direct bridge to guild wars 2," o'brian said. "we want everyone to eventually move on to guild wars 2." in order to do this, one of the major element introduced in eye of the north will be the hall of monuments. this museum will allow players to store many of the great armor, weapons and achievements they've accumulated in tfhe first guild wars and transfer them to the new game. the hall of monuments will still exist 250 years after the end of the first game and the player's new character will be considered a descendent of their original. as such they're entitled to some of the older stuff that will be displayed in cases inside the hall. players won't be able to bring everything with them. some of the old skills and weapons won't make the transfer to the new game, but the team wants players who've invested so much time into the original game to not have to lose that when they start the new game.
that, of course opens up the question of what happens to the first guild wars when the new game launches. "nothing," strain said. "if people want to continue playing guild wars 1 they can. we're going to continue to support it and there's no 'cut-off' date when we're going to shut off the lights. in the end, though, we expect everyone will migrate to the new game." and the business model? "the same," strain said. "no monthly fee and we'll be bringing out new content for purchase on a regular basis." he wouldn't elaborate further on exactly how that worked save to say that it probably wouldn't be the same 'campaign' system they used for the original game.
"arenanet is the guild wars company," strain concluded. "we've got about 100 people here focused on nothing but what's best for guild wars. the new campaigns were great, but in the end, that wasn't what our players wanted. they wanted a deeper experience that we just weren't going to be able to provide for them in the original. thus guild wars 2." and what about the future?
"well, we're not saying anything, but assuming everything goes well, there's no reason for the franchise to end with guild wars 2." strain said."
http://pc.gamespy.com/pc/guild-wars-2/784302p1.html
the biggest guild wars news ever.......pc-gamer exclusive....for those who didnt get the mag.
"general intro summary:
they are abandoning the campaign format because it required them to reinvent gw completely for every chapter, and it began to feel 'bloated' to them. it's also increased the tutorials and has created a barrier to new players entering the chapters. the expansion increases the timeframe but allows them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content. this is a new blueprint for a completely new game.
expect a beta for guild wars 2 in 2008.
eye of the north is a holiday 2007 release and is catered to exisiting players. it will required that you own at least one of the previous campaigns and is not considered a standalone. this expansion will connect the guild wars 1 and guild wars 2 storylines. the developers listened to the community that 2 campaigns a year isn't necessarily what people wanted, that many hadn't finished a chapter before the new one was released.
a team will be assigned to support the current games with live contet still expected.
guild wars 2 summary
there will be no option to migrate characters from guild wars 1 to guild wars 2. but you will be able to carry achievements forward through a hall of monuments. these are built via quests in eye of the north and is only available in this chapter.
4 new playable races:
sylvari
asuras
charr
norn
hundreds of years later, in tyria... sounds more of a race-reliant struggle.
radical changes - overhauled environment and character control system, redefined pvp play and retooled npc companion system.
predominately open worlds, with instancing as a secondary feature in some areas (not positive on the interpretation). hundreds of people in the same area, and choices that the population as a whole change the quest structure. pcg gave an example of choosing to rally against a dragon or not. those that help, gain loot and xp. if the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. very cool idea imo.
i'll just take the level cap stuff directly - "events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, arenanet is planning a very high [100-plus], or possibly no level cap"
sidekicks simlar to coh, allowing powers to seep from a high level character to a friendly lower level char.
'click to move' will be abandoned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
redefined pvp summary
no real world limitations to servers. you pick a 'world', but can switch between the realms.
pvp world vs world combat sounds to be a massive scale capture the flag (ab style?) with no minimum or maximum party size. big-ass raids that can supposedly take place for weeks on end. at the end, the 'world' will be reset, and it will start again it seems. more a casual version of pvp where you can pop in and out to perform various smaller tasks. developers will reshuffle the teams into well-balanced match-ups every week or so.
gvg will still be present, as a more balanced form where everyone is on a level playing field.
companions summary
npc like heros can join you (like a pet it sounds), and dont count towards your party. not using this feature lets you be mroe powerful. every player can bring a single companion on his adventure and won't take up a slot.
i think i read somewhere in here that it will be mission-based, but i didn't see it in my quick second-look.
conclusion summary
as of now, there will be no monthly fees, and no 'campaigns' for guild wars 2... mini-expansions, and expansions are hinted at.
originally posted by gaile gray
i just chatted with mike o'brien, jeff strain, and isaiah cartwright on the question of pvp. here is what they said:
there will be two types of pvp in guild wars 2:
world pvp will allow you to play characters of any level, using the skills that you have in your possession at that particular time.
structured pvp (similar to today's gvg) will allow you to enter the game at maximum level with all skills. yes, that's uax.
roleplaying characters will gain the opportunity to acquire higher levels. i believe that the magazine refers to a cap of 100 or more. this is an opportunity that players have been requesting over the last couple of years. i know that personally, i like the idea a lot.
originally posted by gaile grayno monthly fees.
i have to say it.
tell your friends.
inform your neigbors.
put your guild on alert.
no.
monthly.
fees.
originally posted by gaile grayit may be a little confusing with discussing both the expansion pack and the new game. the raising of the level cap will apply to guild wars 2, not to eye of the north.
originally posted by gaile grayi really don't see how having a higher level cap equates to "grinding." seriously -- i've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.
as a gamer, i think i sort of like the ability to get higher numbers, even if it only shows my investment, my time spent in the game. now, surely it's true that someone may have lots of lower-level characters, and that player may have achieved more and know more about the game than a player with a single high-level character. it's not, in my opinion, anything like, "my level 50 is 'better' than your level 20." or, "i'm all that because i was the first to reach level x."
i just sort of like that feeling of having been around for a while, or "veterancy." it sort of ties in with how much i like the divine aura, and the birthday presents, and the first year's halloween items and with the fact they're only owned by those of us who were here, 'way back then. each of those things seem to show a history, and for some, that's a very cool thing
originally posted by gaile gray
directx 10 will be supported. it will not be required.
originally posted by gaile gray
in answer to a couple of questions:
gwen will be accessible for players of any of the previous campaigns. you need not own all three.
hard mode is not connected to guild wars: eye of the north or to guild wars 2. it is a new option for guild wars prophecies, factions, and nightfall. i need to ask about eye of the north, because i'm really not sure about that just yet. (will try to learn more later.)
and yes, there are decided benefits to playing guild wars: eye of the north as you look forward to guild wars 2. read the details about the hall of monuments for more info.
originally posted by gaile gray
a expansion pack differs from a campaign -- in the guild wars sense, that is -- in that the first three campaigns were stand-alone products, and you did not need to own any of the others in order to play. an xp, though, does require that you own at least one of the previous campaigns.
originally posted by gaile gray
i see some questions about transitioning from guild wars: eye of the north to guild wars 2. i haven't been able to read all the excerpts that pc gamer subscribers are kindly sharing with you, but pay careful attention to what they share about the hall of monuments. while character transfers are not in the offing, there is great benefit for veterans of guild wars as they move into guild wars 2. these benefits are available through guild wars: eye of the north, and they will play a very meaningful role in your continuation of the guild wars experience
originally posted by gaile gray
oh, something near and dear to my heart:
we are not removing instances, not at all. there's no way we're going to buy into loot stealing, griefing, boss camping, and all that other stuff. (excuse personal note here: i got my introduction to the downside of non-instanced missions long ago, in an early mmo. my friend and i finally made it into a major destination: a dungeon with a high-level boss. i looked around and then asked my friend, "why are we standing here? why are all these other people standing here?" he responded, "the boss spawns every six minutes. looks like we have about 11 groups in front of us, so we'll be able to kill the boss, get the loot, and move on in just over an hour." i seriously and truly thought he was joking! he wasn't. )
anyway, the design team firmly believes that instancing is a very good mechanic and instancing will be a factor in guild wars 2.
but here's the good bit: while we are including instancing in guild wars 2, we are also including persistence. this will allow you to take advantage of the many positive aspects of that presentation both in a social and gameplay sense.
through persistence, we can offer "event chains," which are area-wide experiences that you can participate in, and which give rewards just like missions or quests. they're dynamic, and result in consequences to the world as a whole. i imagine one of our good pc gamer analysts here will share the event chain example from the preview.
originally posted by gaile gray
you know that famous expression. "if you want to know, read the [blinkin'] manual!" (some liberties taken with the verbiage there. )
i really, really hope that you guys will go out of your way to find this magazine. or try to find whichever one a local media partner is publishing about guild wars: eye of the north or guild wars 2. give it a thorough read. read it from front to back. and then once again from back to front, if you wish. the point is, the article is stuffed with information of all kinds, and it's really difficult for anyone to provide all the details of so much content in forum posts or bullet-point lists. it really is worthwhile for you to find and read this article yourself!
the magazine isn't expensive, and you get an in-game miniature if you buy one. if you don't choose to buy, or if you're located where a pc gamer is not available, do keep in mind that many public libraries and some schools subscribe to major gaming magazines and you may be able to find a copy there. all in all, there will be much more information -- in many places -- over the next couple of months, as you can see on the media partners page. find it. read it. we think you'll like it a lot.
originally posted by gaile gray
i'm going to share my thoughts on this not as any sort of official position, but just as a personal opinion as a gamer. when i played diablo ii, i did not have a portal to magically carry over my diablo characters. when i played half-life 2, i didn't get to carry over my chars or weapons from hl. sim city 3000? nothing moved from the earlier sim cities. civilization 2 didn't have a tie to civ. moo 2 wasn't moo with the same guys. i didn't keep my 10-wheeler from railroad tycoon when i started railroads.
you catch my drift?
yes, some of you have played a long time. dwayna knows i have played guild wars a long while, too, and i put time in all those other games, as well. but as the article says, gw 2 offers a whole new world, it's not even the same century, and goodness, i feel that it's ok to start fresh! yes, i'll miss my characters. but i know that the ones i make in gw2 will be even better.
mostly, i want to point out that these gw->gw2 changes are a long time away! the article mentions a beta in 2008, right? i vote we look to the distant future with positive anticipation, and to the near future with joy.
again, just my two cents.
originally posted by gaile gray
we positively will continue to support guild wars! while we believe that guild wars 2 will be so compelling that players will want to get involved in the new game, we absolutely understand and respect that some will prefer to stay with guild wars. they will find that we continue to support them doing so, absolutely!
originally posted by gaile gray
i'm not sure if it was in this thread that the question was asked, but i did want to share some good news:
we do completely understand that you want to keep your character names. after all, character names are a special part of your guild wars experience. so you'll be happy to know that yes, your character name will be reserved for you. if you link a guild wars 2 character to a guild wars character, the gw2 character will inherit the gw character’s accomplishments, as recorded in your hall of monuments. the hall of monuments, available through guild wars: eye of the north, will provide access to unique companions, equipment, miniatures, titles, etc. that can’t be obtained any other way in gw2.
i like the whole idea of building a "family history" for my characters in the hall of monuments. with the timespan between guild wars: eye of the north and guild wars 2, it's a cool idea to pass things--even names--down "through the family."
clearing up misconceptions
1) the article emphasizes, over and over again (to the point of absurdity!), that there will be no monthly fee, or hidden fees. they even talk about how no one believes them when they say it! there will *not* be a monthly fee for gw2.
2) some people are seriously confusing gw:en with gw2. for example, gwen appears in gw:en, not gw2. gwen, by the way, is dressed in a green outfit with mesmer overtones; i doubt she's become a fire ele.
3) anet states emphatically that they know some people will stay with gw1, and they will support gw1 past the opening of gw2. this includes the release of gw:en *and* additional events and updates. so all the sackcloth-and-ashes stuff about gw1 "dying" is nonsense.
4) the new races will be npcs in gw:en and player characters in gw2. in gw2, they will have racial traits, so a norn will be different from a sylvari. no news about professions; my *guess* is they will revert to the original six classes in general. i'd prefer a classless system, but hey...
5) instances have *not* gone away; however, the world will be persistent in some fashion. the article notes that anet intends to avoid the kill camping/loot stealing problem, though it is unspecific as to how. at this juncture, i suspect anet is still experimenting.
6) richard garriott's recent "clarification" (see the front page of guild wars guru) is, in fact, a reaction to the pcgamer article, wherein they attribute certain statements to him. garriott has disavowed such statements, and i suspect a pcgamer reporter took something out of context. garriott has always been a strong supporter of guild wars in the interviews he's given."
http://www.guildwarsguru.com/forum/showthread.php?p=2648062
so ya...i know this is alot of info lol. i will try as best i can to modify it up to make it as easy on the eyes as possible, but i hope you enjoy! cheers!
av
***THIS POST HAS BEEN EDITED***
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| 09/29/07 10:51 |
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Avitus Riazel
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oh, and if an administrator or mod sees my big post lol...can you add a little color to it, and capatalize it for me and such lol.....im not rlly good with that kind of thing, and my caps seem to be a bit faulty at the moment if i do say so myself.
thx
av
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| 09/29/07 10:58 |
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Aztec2250
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good collection of information there, well done.
i'm hoping in gw2 they keep all 10 professions rather than revert to the original 6, perhaps with restrictions and buffs for certain prof's depending on which species you are. sylvari dervish perhaps not as good as a norn one. just some ideas anyway.
good job + cred
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| 09/29/07 11:09 |
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Truemajeed
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i hope level cap doesn't have a huge effect on gameplay... if they rack it up to 100, then it screws up the game for casual players if you need to be 100 to do certain things...
with a lvl cap of 20, that wasn't a major problem: 20 took a maximum of 20 hours, a min of about 7....
i mean, mesmers would only be playable by those with ridiculous amounts of time...
Total level 190/200
Proud officer of the Heroic Order [ho]
You are a Mesmer: your skills are dedicated to overcoming the enemy through unusual means, mostly by disabling them.
You are a a valuable asset to any team and a dread to enemy monks and other casters.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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| 09/29/07 11:18 |
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xromania
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bla bla lol...
remember need for speed? ea (caps) killed this game launching too fast new crap versions, cuz they care about money, no about customers.
or remember starcraft? never heard about starcraft 2, that why this game is still alive, cuz there wasnt a new game.
but nobody ill remember gw if they make so fast ...a copy, killing our work for years in a verry hard game.
i remember a top pvp guild name - bnet (better than anet)
lol
(bnet is battle.net-the dad of all game servers, the rest, including gw, are just copies with better graphics..)
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| 09/30/07 00:42 |
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Kanna
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| QUOTE | i hope level cap doesn't have a huge effect on gameplay... if they rack it up to 100, then it screws up the game for casual players if you need to be 100 to do certain things...
with a lvl cap of 20, that wasn't a major problem: 20 took a maximum of 20 hours, a min of about 7....
i mean, mesmers would only be playable by those with ridiculous amounts of time... |
if i remember right, they said there will be a certain level cap.. for instance lets use 20. you can level past 20, but you will not gain anything extra, like attribute points etc.... it will be more like prestige.
X-Fire = kannasesshou
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| 09/30/07 01:01 |
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Kanna
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| QUOTE |
(bnet is battle.net-the dad of all game servers, the rest, including gw, are just copies with better graphics..) |
the guys that founded arenanet are the same guys that helped create battle.net :p
X-Fire = kannasesshou
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| 09/30/07 01:02 |
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elbonian warlord
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i think gw is goina be ruined (abit) since if they really dicide to have no lvl cap...that would turn out to be ...horrible, first i thought 'oh gw2 is just goina be better then gw!' but now i dont think that anyomre!i didnt want to flame anything.
ew
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| 09/30/07 01:07 |
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thaskippy
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| QUOTE |
or remember starcraft? never heard about starcraft 2, that why this game is still alive, cuz there wasnt a new game.
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there is a starcraft 2 coming out dude...
plz clickzors, i need t3h viewz !
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| 09/30/07 03:21 |
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Hardstrike
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| QUOTE | | and the level cap will be raised as high as 100 - with suggestions there might not be a limit at |
somehow its fun, to see how high u can get.. on the other side. it sux, cause i aint even gonna try to get 8 chars to lol 100 o.O maby not even 1 with my play time
and how about 1000 attribute points or what? :P
lvl 50 fire magic firestorm with -1000 o.O rofl
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| 09/30/07 05:15 |
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pierced by hate
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actually id like to see an update to GW that allows you to show your "true" level, but as said would only be a prestige thing.. ^^
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| 09/30/07 05:30 |
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Truemajeed
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that would be cool...
nb if lvl is just a prestige thing, then gw2 ftw! i hope it comes out soon in that case...
Total level 190/200
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You are a a valuable asset to any team and a dread to enemy monks and other casters.
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| 09/30/07 05:33 |
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Kickthebaby
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This sounds really good, and if its as good as it claims to be its gonna be one hell of a game.
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| 09/30/07 07:35 |
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Brynden
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about the very high or no level cap, they have said something similar to what kanna said. i think you will still gain things by going up a level, but they have said the power curve will decrease exponentially as you increase in levels. which means going from level 1 to level 20 you become significantly more powerful; going from level 20 to level 50 you become more powerful, but less so than from 1 to 20; going from 50 to 100...i think you get the idea. so a level 50 could square off against a level 100 and they could still have a good fight, because the one is not really that much more powerful than the other.
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| 09/30/07 09:14 |
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Balian
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i gotta be honest... most of what i read sounds pretty horrible to me... i don't want WoW when i buy GW2, i want GW2 :s
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| 09/30/07 10:49 |
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mr47
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i think it sounds pretty much amazing. +cred
***THIS POST HAS BEEN EDITED***
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| 09/30/07 10:55 |
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slye_boy
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| QUOTE | | about the very high or no level cap, they have said something similar to what kanna said. i think you will still gain things by going up a level, but they have said the power curve will decrease exponentially as you increase in levels. which means going from level 1 to level 20 you become significantly more powerful; going from level 20 to level 50 you become more powerful, but less so than from 1 to 20; going from 50 to 100...i think you get the idea. so a level 50 could square off against a level 100 and they could still have a good fight, because the one is not really that much more powerful than the other. |
that is a fair point bry, but it still creates a massive problem. We as humans are VERY picky and selfish. If people have the ability to rank up to a point like 50 or 100 then the casual gamers will still suffer. Even if the extra lvl's are purly prestige (like the titles) or only give a tiny amount of extra power then the lower levels will still be discriminated against. People, on the whole, will not see it as you have just explained, think of it logically, they will see a choice...wait for a lvl 50 monk that has obviously played the game a lot more or take this lowly lvl 20. I can see what they would be saying now ' no way man, i'm a lvl 50 i don't want to waste my time with a lvl 20 noob'. Even if there are people like you and me that would welcome the lower lvl ppl in because it isn't a big deal, the majority of people playing GW2 will care and then casual gamers will be shunned by the majority of society. I really hope A-net are reading this, because they will be just realising that by adding a highercap for lvl that they will be losing the casual gamers as coustomers for GW2, which i would say is quite a fair amount of trade they cannot afford to lose.
prejudice is already a problem in GW, but when GW2 comes up with the higher lvl cap, then it will avertake an entier gamer group and basically exclude them.
just my 2 pennies, but i just worry for ppl that will not be able to put as much time into it.
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| 09/30/07 11:09 |
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smokebam_07
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ya i think its gonna be prestige thing to just for people to show how much xp they have
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| 09/30/07 11:13 |
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Avitus Riazel
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*BUMP*
Srry, I just Had to Bump this b/c I wanted as much People as possible to see it lol. I'm also in the process of adding new GW2 Info, so check this Page for more soon!
-Av
***THIS POST HAS BEEN EDITED***
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| 10/13/07 09:59 |
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llamaboy4ever
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Sounds to me like WoW.
1) High level cap.
2) Different playable races.
3) World PvP (Horde vs. Alliance maybe?).
4) No Instances.
I'm still gonna play it though, and i think itll be better tean WoW.
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| 10/13/07 11:21 |
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llamaboy4ever
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hrmm... i didnt click the button twice....
***THIS POST HAS BEEN EDITED***
Proud Member of ToD,
Toga Rules!!
IGN: Supa Warrior Man
# 1 wish: To have the attention span to complete proph and nightfall on my 9 month old Factions Warr.
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| 10/13/07 11:21 |
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evenhands
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OH PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE A-NET DO NOT RELEASE GW 2 BEFORE 2009 I NEED A FULL YEAR TO MAKE MY 10 CHARACTERS INTO "GODS WALKING AMONG MORTALS"
I had too much invested in the chracters on my second account to ditch it back when extra character slots were made available, so i need to get the account wide titles twice.....
Please give us time to finish GW 1 before GW 2 comes out =(*(
Lol! I have a feeling that will ot be a popular opinion =)
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| 10/13/07 14:11 |
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