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Survivingsin
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What do you personally think is better in MOST situations (Pve General and pvp), NOT farming or speficic builds like 130 derv or 55 monk).
Health or Energy
Personally I like to have more health because then If I dont spam, I have plenty of energy. But then I go to ab and a sin has 220 health and 45 energy wtf?
More importantly why
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| 09/30/07 14:40 |
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Kanna
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depends on the builds that are being used. there really isn't a best.
X-Fire = kannasesshou
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| 09/30/07 14:47 |
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Hijaru Ta
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if you are a Elementalist/Dervish using mystic regen. and all those defending enchantments, Energy>health. because energy here is what keeps you alive. A warrior needs more health imo, because (some of) his skills use adrenaline instead of energy.
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| 09/30/07 14:50 |
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Survivingsin
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| QUOTE | | depends on the builds that are being used. there really isn't a best. |
it doesn't depend on the build that much because i said not builds that specifically say you need 330 health or 105 health or 117 energy to be able to get it out. those builds are based on the fact that you won't die or be targeted. i'm taking about your doing a mission with a group, nothing special, what do you think is better.
the reason im saying all this is because i'll see people with 660 health and 20 energy or people with 189 health and 143 energy! it's like some people go one way or the other especially in monk builds (oh god i need like 100 energy to keep u guys up)
***THIS POST HAS BEEN EDITED***
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| 09/30/07 14:50 |
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Kanna
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again, even in normal pve, it depends on you rbuilds, with what you want more. what your preference is. do you trust you monk or not?
X-Fire = kannasesshou
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| 09/30/07 14:53 |
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Survivingsin
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I got in an ta group, I was a sin he was a sin. I pinged my bar and he did too. Both were spiking builds with low defense.
Me:
I have 600 of 600 health!
Him:
I have 470 of 470 Health!
me: I have 30 of 30 Energy!
him: I have 39 of 39 energy!
Is it really a preference or is one just better? i know some builds have high energy costs and allow for more spamming with more energy BUT if you don't spam so much you dont need energy, and then can take more health.
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| 09/30/07 14:57 |
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eiirish
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If I pvp, I ALWAYS have a minimum of 600 health, whatever character I am playing. And I think in pvp you would want health> energy in most cases.
Edit; Cant use energy if you got no health ^^.
***THIS POST HAS BEEN EDITED***
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| 09/30/07 15:08 |
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thaskippy
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hmz i like health more than energy, except when i need the energy ofcoure, but when i don't run a specific build that needs that much energy i will always use health insig's...
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| 09/30/07 15:12 |
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robc1211
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When I am in pve with my monk i always go for energy over health but thats just my preferance..i was in FoW the other day with my guild completing my set and we were having this discussion over energy or health:
My energy:64
His: around 32
My health: around 490
His: over 600
we were both monks..he was prot i was heal and everything went fine so i dont see there is a right or wrong..just personal preferance
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| 09/30/07 16:07 |
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thaskippy
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| QUOTE | When I am in pve with my monk i always go for energy over health but thats just my preferance..i was in FoW the other day with my guild completing my set and we were having this discussion over energy or health:
My energy:64
His: around 32
My health: around 490
His: over 600
we were both monks..he was prot i was heal and everything went fine so i dont see there is a right or wrong..just personal preferance |
without radiant you still go over 40 energy easily... so what the hell was the dude wearing ?
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| 09/30/07 16:39 |
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ElementaMaster
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personally i am a person of health ( if you are dead why does it matter how much energy you have, and having 5 more energy is gonna let you get in that one skill, but, if you properly manage, you could have 20 energy and still be fine)
i am a pvp player really but this is what i run:
head: radiant, sup vig
chest: surivor, minor w.e.
leg: surivor, minor w.e.
feet: radiant, minor w.e.
hands: radiant, vitae
i end up near 600 health which can save your ass from a spike or just help you in general
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| 09/30/07 16:55 |
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Xellois55
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health above energy, it's better to handle one extra strike then to have a massive energy storage which won't be depleted cause you die too fast.
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| 09/30/07 17:01 |
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Balian
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energy... energy can get u health.. other way around not so much.. unless maybe if you are a necro
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| 09/30/07 18:12 |
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Pickletron
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seriously it depends on your build, e.g. how many adrenaline attacks you have, how high is your expertise etc.
i normally have around 490hp when playing as an assassin, as i don't plan to tank and as soon as i start to take a hit or two i use feigned neutrality and run away.
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| 09/30/07 19:03 |
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Albino Monktress
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personally being a monk i lik eto have more enrgy so i can heal my party better, but i like the other peps to have more health (makes my job ezer ;)
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| 09/30/07 20:08 |
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Slayman
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lets say your a sin.
you first hex with expose defenses, then shadowstep with dark prison, and then start the chain with unsuspection strike, already there your chain cost 30 energy, you cant maintain your chain from there iwth only 30 energy.
but, if you wouldent have the two first skills, and you start of with jagged strike, wild strike and then death blossom, the chain will only cost 15 energy.
see, its al depends on the build.
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| 10/01/07 03:13 |
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shawnus1
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well i have to say energy as i dont fear death :p
i mean you got legs....if you get scared run like hell xd
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| 10/01/07 03:52 |
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Keo
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I try and make my energy cover the cost of my bar, if I need more then I look at energy management. It always makes me snigger to see an Ele ping close to 100 energy, just tells me that they have zero E-management and don't understand their class.
Health vs. Energy....Hmmm.
Played a quick AB with Stan & Kanna using Stans Ele build, 2 of us together could put out well over 600 damage in about 3 secs. The only opponents that gave me trouble were Monks because they could heal and Rangers because Rangers are just damned tough!
Extra health wasn't gonna help them there but an extra 10 energy for PS could have saved an ass or two from being fried.
^_-
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| 10/01/07 05:03 |
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johny bravo
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again as stated above i will say it depends soley on what build you are playing. if you are playing as a tank to absorb damage then health > energy. if you are playing as a healer energy > health to an extent (running around with 300 health and 60 energy as a monk is not a good idea as youare easy to put down). if you are somewhere in between you have to balence out survivability and abilty to run your build. the arguement you can't use your energy stores if you are dead also works the other way. being alive and not being able to cast makes you almost just as useless.
now this holds to to a point.
this is much like the arguement of armor vs health mods. personally i prefer the armor mods becuase they are always helping where the extra health only help you once.
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| 10/01/07 07:39 |
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Tha Golden Warrior
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energy.
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| 10/01/07 07:48 |
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wowsux
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it all depends on your play style and trying to find the right balance. however, for me doing pve i make sure to have at least 2 healers, hench or npc. i am playing the nightfall campaign at the moment. i always need more energy. i as currently playing a necromancer and soul reaping help a lot to get back energy but i like as much as i can to summon my minions. i currently have 437 hp, 45 energy and still playing around with my build.
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| 10/01/07 10:37 |
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Survivingsin
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kinda surprised to who said energy and who said health. it seems like people either think:
1. if you don't have the health to cast, your energy is useless. if you get spiked, u need health to survive it. if you manage your energy who cares about attunment runes. health > energy
2. if you don't have the energy to cast something to stay alive or to get that last skill out ur screwed. energy > health
3. it always depends, some builds need more some less. if one doesn't split it half way. energy = health.
i still think #1 is the correct one, a sin shouldn't run a build like someone said that costs 30 energy to run without something to counter it or else the build should be trashed. a monk should manage their energy and not use heal other on someone at 97% health in a battle. an ele really shouldn't spam too much and use ms on recharge and with attunement it really shouldn't matter if they only have 70-80 energy (what i run) or 90-119 (more energy than they deal dmg xd). only time i've wished i had less health is with prot spirit, cuz taking 63 dmg while under it really doesn't help that much.
edit: =o i can use the shift button again! who fixed caps?
edit again: how did u guys do it and i can't.....
edit once more: ok what how did it work this time. that last edit was all capped.
EDIT AGAIN AGAIN AGAIN: Its not capped again....im confused.
***THIS POST HAS BEEN EDITED***
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| 10/01/07 13:41 |
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