
MetalDragon42
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Having just got Factions this last week I let my W/Mes have a brake and started work on a Rt, I have been looking around for what would be a good 2nd and also have tried all the 2nds for my Rt in game (got to level 10 doing that and that I liked :) ) so far I'm really down to making a Rt/N or a Rt/E as I had the most fun so far trying out them two.
I found this for a Rt/N and really liked the look of it http://www.guildwarsguru.com/forum/showthread.php?t=3039479
But do any one have a good PvE Rt/E build that would work well in general? also what one would you pick?
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| 10/26/07 05:36 |
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The Sister
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One of the great things about rits is that you have healing, damage and support all contained within one single profession. This makes your need for a secondary profession much less, as you don't need to spec out of your primary atts to be able to heal yourself, or do dmg etc. So, I would tend to say that it really makes very little difference until you're later in the game which profession you choose, at which point you'll be able to change it anyway. I don't like speccing out of Primary atts if it can be helped before level 20 much anyway, you have so few to play with as it is.
But if you can use skills from the secondary you don't have to spec into then you might find some uses. A few skills which come to mind are: Glyph of Lesser energy, Arcane Echo, general mesmer energy management skills which don't need many points, running skills etc.
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| 10/26/07 05:57 |
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Andemius
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If you choose Rt/N and go for minion master skills and spawning power your minions will have more health than a primary necro of the same level minion. although ppl dont tend d to like non necro mms
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| 10/26/07 06:31 |
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MetalDragon42
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Yeah thats one of the things that I liked about the Rt was the healing skills they come with and they seem to be a good all rounder by them selfs with out a need for a 2nd as such.
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| 10/26/07 06:37 |
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