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Forum >> General Discussion >> General Discussion >> hmm pvp

 
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SBD Profile
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hmm pvp 

Alright Guildwars is considered a "great pvp game" due to the fact that its lvl 20(easy to get it and participate in top lvl pvp starting off in rpg) and u can make a pvp char from the start. Sure this sounds good, keep listing. Guildwars offers the SAME armor for everyone to elimate favor to the hardcore pve'rs and pvp'ers (to get exclusive and high rating armor like in most games)..once again GJ A.net. Anet gives us Balt faction. Able to use these points to buy ne skills, runes, ect. Once again a great idea..

-So far guildwars pvp sounds great ...huh? right?

and im not here to flame it but i got a few problems with it, and i think everyone will agree with me.

-Guildwars PRoph(when it first came out ) was a balnced game, offered pvp(areans, gvg, and hoh) along with a good stroyline...typical of a first game.
(so gj )
-FActions came out..(Gave a great introduction to the fact GW really cares for pvp. Gave 2 new classes (sin which si fun for pvp along with rits), and have NEW PVP..AB's(which is still a major factor in the game(12v12..not that big..but its getting somewhere)
(so GJ, for the pvp)

NOW, guildwars nightfall came out... a PvE based game(yay hero battles....sure a neat idea, but please...they could have thought of that in a second...but w/e ) it offered hero battles for pvp, and that was it.. Now most ppl hate HB(i think its okay, but most ppl say its fustraiting(and by most ppl i mean i ask random players, friends, guilds, teammates, ect)). Now if NF wasnt the last campaign going to be released inh the GW1 series, i wouldnt have a problem with the pve bias here....but then....

GWEN COMES OUT......Now i love gwen, i love the idea of Duengons, and fun mini games..but...for Anet saying from the start they'd like to make guidlwars a good pvp game they are lacking..

Think about it, they gave us 1 pvp game out of (4 totel expensives). NF=pve, Gwen=pve, Factions=pvp, Proph=balance.

sure im thankful for the skills and hardwork, and all the pve fun i have, but this game looks to be heading in a pve direction since NF.

Other additions are Hard mode, titles... Sure now we can grind out titles(pve) and hardmode for a better, harder pve expenerence....

Now i like all the work into the PvE department, but the pvp seems to be lacking(ppl disagree, but dont flame keep listing)

-A lot of famous MMORPGS have instances (or dunegons in GW terms). So it would make sence for gw to have them too right???. WoW and other games also have a hardmode/heroic mode, once again make sence for gw to have one right??
-Is it me or do u see a trend. Gw is trying to attract pve players(smart move by them, ill admit. But pvp is lacking, its the same old same old.

PVP PROBLEMS:::
-only 1 "large scale" battle, a totel of 24 ppl..thats large scale? (once again ive played other games that arent pvp oriented at all and they hav ecrazy battles such as 40v40=80. 50v50=100...and then super scale which offers over 100 on each side..

Not to mention this Kurz/lux BS is a joke..its barley a rivily(but its still something so i wont complain to much).

-Dervish/paragons dont have PVP armor(now this really annoys me)

-Next, i hate HoH..back in the day this used to be fun, randomass teams with dumbass builds...its was like dumb builds vs dumb build vs dumbbuild..THIS WAS Fun, it was random and fair..Now whenever i HoH a Guild will just compeltely own us using a crazy stratagy..

now i wont flame the guilds and there succsess, but dont u think HoH discourages many ppl...?

My IDeas:

-Add new PvP armor.
-add new arena maps
-Add a new arena(Hero battle maps for random arena, and CHANGE BACK RA to normal maps plz)
-ADd a new large scale AB....maybe 20v20at least.
-MAybe add new gvgs..like capture the flag, king of hill, elimates, ect.
-Make a new HA(heros ascent, HoH) for Random teams only(i really think this idea will bring alot of ppl in).
-PErminate custoom brawls(it was pretty fun)

ami missing nething?

------------------------------------------------------

now just for the record im not flaming...im simply giving a idea.

I love the guildwars pve, it actually offers alot of gameplay and fun...buti do think the pvp needs enchancement
11/07/07 23:03 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
-Next, i hate HoH..back in the day this used to be fun, randomass teams with dumbass builds...its was like dumb builds vs dumb build vs dumbbuild..THIS WAS Fun, it was random and fair..Now whenever i HoH a Guild will just compeltely own us using a crazy stratagy..


Wanted to point this out for sure. I find that HoH, is a high end pvp(along wiht gvg). If u want to play with sum random builds, with random teams, and against random builds theres a place called RANDOM arena. HoH r for people that seek a pvp challenge, and thats y they plan!

I do agree tho wit ur idea of larger scale pvp, unfortunatly it wont be happening until gw2(if it ever does)



11/07/07 23:20 Login to rate this user's post!
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RE: hmm pvp 

I think a huge 100v100 WAR type pvp would be pretty cool but hey i love gw for what it is ...only mmo im playing and ever gonna play besides gw2 and maybe some everquest2 here and there.




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11/07/07 23:27 Login to rate this user's post!
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RE: hmm pvp 

imo the pvp in guild wars is great, great pvp high end competition with HA and GvG, if you want to throw 8 random skills together with people and run around willy nilly theres ra/ta, even hero battles requires a decent amount of strategy and as for the capture the flag and king of the hill and whatknot, get a decent build get in a balanced grp and ha there are alot of different gametypes rather than just kill count....the way i see it a net could have made the best game on the marketplace and have everything perfect but there would still be people asking for more because in america all these new toys like the iphone and ipod and xbox 360 are great but all they do is tide people over untill the next big fad comes out, i really dont see why people cant take something for what it is and truly enjoy it



11/08/07 00:25 Login to rate this user's post!
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RE: hmm pvp 

Chris this is offtopic but, your sig is hilarious LMAO







11/08/07 00:48 Login to rate this user's post!
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RE: hmm pvp 

yes off topic that is pretty funny....



11/08/07 01:04 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
-Dervish/paragons dont have PVP armor(now this really annoys me)


Explain.



11/08/07 02:12 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
for Anet saying from the start they'd like to make guidlwars a good pvp game they are lacking..

Anet has never put it in these words; they want to make the pvp aspect of the game balanced and accessable for everyone (its the so called 'harcore' players that deny new pvp'ers to get in HA teams, but that is another story); they never said that they wanted guildwars to be a pvp game; since guildwars relies for the most part on an RPG basis. Yes; you can do pvp only; sure enough; but then why choose for GW while other games provide more pvp possibilities? In GW2; it is already announced that global pvp matches will take place:
QUOTE
World PvP

World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going.

Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists.

Victory in World PvP will confer benefits to your world. This may include improved drop rates, better energy regen or other bonuses.


The chapters are also made through input from the players. During prophesies a large amount of people needed new a challenge and went more and more for PvP since they already played through the PvE part several times. It was a logical step to implement more PvP in factions to give (in time of prophesies) a seemingly more diverse playing world. But with the 'forced' PvP (a lot of people saw aspenwood and AB a forced way to gain faction; now we can start about if this can be considered true PvP; but in principle it is. Player vs Player); so in Nightfall they made more emphasis on PvE again. There was no need for more PvP since actually ever since prophesies there were enough possibilities. They have added more maps throughout the releases (RA and TA) to give new environments to play in.

Eye of the North has always been announced as a expansionpack where a new feature would be introduced. Not regular PvE or PvP; but in this case dungeons. High-end PvE was the emphasis here; since after DoA, Urgoz and the Deep; new High-End places were asked for. FoW and UW are places that high-end PvE'ers have done so many times (and for some urgoz and the deep as well) that there was asked for more high-end places. Violá; dungeons were born.

GuildWars has, in mu opinion, always been made for its players. Suggestions and such have always been listened to and been implemented into the game; but as always there are 2 sides: the ones that cheer for the made change; the others that either think its bad it was implementen or are not happy that something else was not implementen first.

2 million players; hard to satisfy them all.

edit: BBcode O.o



***THIS POST HAS BEEN EDITED***




necromancer all the way
11/08/07 02:51 Login to rate this user's post!
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RE: hmm pvp 

IMO the reason we will never have abything thats like 20v 20 or 100 v 100 is because it takes no skill to have 80 people just nuke the crap out of the other team. it takes skill to design a team build with enough defense and offense to beat any team that comes. Then you have split, think for a bit, know your build. Not just 3 2 1 Ok nuke who ever.

QUOTE
NOW, guildwars nightfall came out... a PvE based game(yay hero battles....sure a neat idea, but please...they could have thought of that in a second...but w/e ) it offered hero battles for pvp, and that was it.. Now most ppl hate HB(i think its okay, but most ppl say its fustraiting(and by most ppl i mean i ask random players, friends, guilds, teammates, ect)). Now if NF wasnt the last campaign going to be released inh the GW1 series, i wouldnt have a problem with the pve bias here....but then....   


Searing Flames, Shadow Prison, Avatar of Melandru, Mind Blast.

QUOTE
now i wont flame the guilds and there succsess, but dont u think HoH discourages many ppl...?


It's the second highest level of PvP. It should. It should make people want to work towards being good enough to do it. Not everyone can be HoH winners, There are only 100 guilds that can be top 100 srry.

QUOTE
..AB's(which is still a major factor in the game(12v12..not that big..but its getting somewhere) 
(so GJ, for the pvp) 


Ab is barely PvP. It's disorganized PvP. So they didn't do THAT well. It's more because of the professions they gave us, just like the next 2 chapters they gave us. PvP gets the skills, new meta, and ever so often a new arena which most people won't go to if they are high level PvPers.



***THIS POST HAS BEEN EDITED***




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11/08/07 06:06 Login to rate this user's post!
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RE: hmm pvp 

pls call it hall HA not HoH, kinda very annoyin for some reason...

anyways. why would u want a HA with random teams and random builds? what's the point of that? there are enough unranked people who just tab invite everyone and then go in when 7 people have accepted, then drop and fail 20 seconds into the game and rage... HA is there for people who want a bigger challenge and are organised enough to make sure everybody has the correct bars etc, if u don't like it then hard luck.

i personally don't go HA anymore since i got my r8 because it's just too much work and is very boring and depressing, only when we got a full guild/friends team, but i'm NEVER going to pug again, neither going to RA anymore, just because i got tired of it, coz im a very lazy person that gets too angry at noobs and idiots ~~

"HoH" was more fun before because there were only dumb people u say? well... times have changed, gw became more popular, more campaigns, more skills, more players. what do you expect? people move on with the game...when everything was new ofcourse everybody was a newbie to HA(which was tombs) because it's something new. but people got used to it and played alot, made up builds.

QUOTE
THIS WAS Fun, it was random and fair..Now whenever i HoH a Guild will just compeltely own us using a crazy stratagy..


HA isn't suposed to be random. it's there for the more serious players that would like to experience a higher level of pvp and gain hero emote. how do u mean with it was random and fair? RANDOM arenas is random, go there if you have want to have fun (which u won't get unless you've got a good team or find losing funny).
ofcourse guilds are going to own you with their builds & tactics, those are the more dedicated people, they get what they deserve. for spending so much time aswell as having experienced people they do deserve some recognition unless they're extremely lame which is getting their guild name/team leader's name shown as a notice even tho winning halls has nothing to do with getting favor anymore.

QUOTE
-Add new PvP armor.
-add new arena maps
-Add a new arena(Hero battle maps for random arena, and CHANGE BACK RA to normal maps plz)
-ADd a new large scale AB....maybe 20v20at least.
-MAybe add new gvgs..like capture the flag, king of hill, elimates, ect.
-Make a new HA(heros ascent, HoH) for Random teams only(i really think this idea will bring alot of ppl in).
-PErminate custoom brawls(it was pretty fun)


-u can get every single armor in pvp which is avaible in pve. u just got to work hard for it, like u're supposed to do in pve.
-i guess taking away the HB maps from RA sounds good but not sure about adding another arena.. random hero battle arena? that WOULD be fun *IF* it does NOT involve capping because i hate capping and think it's very lame,boring and just extremely boring and lame. that's why i don't do HB ~~
-i'd love to see a large scale pvp, for example 50vs50 DEATMATCH, everybody against everybody!a huge map and lots of different environents for more entertaining backgrounds when fighting.
-no. HA should NOT be random, if it should ever be(extremely unlikely) then atleast make it taht people can't get fame from it because that would just be depressing seeing total idiots with bambys which they go in a few weeks time by just getting 7 random people pressing enter and hope to get 1 fame runs.
-costume brawl forever? it made people use those builds in other places aswell, which is good. i think they should change costume brawl to an arena and give us perhaps a few templates to choose from^^





11/08/07 08:19 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
Chris this is offtopic but, your sig is hilarious LMAO

Also off topic, but I 2nd that lmao.



11/08/07 09:27 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
QUOTE
Chris this is offtopic but, your sig is hilarious LMAO

Also off topic, but I 2nd that lmao.


lmfao right on the chin ^_^

I dunno I find PvP to be fine the way it is. It could use some tweaks but it's good. Really I've never played an rpg or an mmorpg with a competitive player verses player aspect. There's not really much more you can do with it.

The gametypes are fine the way they are. Capture the flag, king of the hill and other gametypes like those found in FPS's wouldn't work too well in this type of setting. AoE damage and invincible running builds would make the game less fun and poeple complain when they got gametypes that are no fun.

I personally believe they should make Random arenas a little less random. Spread out monks more, having a team with 3 monks and a W/Mo there's no damage and they just quit or take years to finish. I don't find it that entertaining.

They did remedy that a little though by having a countdown timer so at the end of a battle if everyone isn't dead you can have a winner and move on instead of having people with invincible builds making you play for half hours on end. So they're not PvP ignorant.

You can't say that Prophecies and Nightfall are entirely PvE based because it's not true at all. The skillsets of the Dervish class and to a lesser extent (after the gigantic nerfing) paragons brought a lot to PvP. Add to that the new skills for the core classes and even to that of the assassin and ritualist you have a much broader selection when looking at your PvP character.

All three games have PvP in mind when you look at them. The majority of the skills are balanced for PvP. I always felt that I was playing the campaign in Porphecies to unlock skills for PvP. I always hit the local arena when I found a new one and actually ended up leveling there.

When you look at it as a whole there are a lot of options for PvP depending on what you're looking for and that's more than enough for me right now. I think Alliance battles show us that with the dynamics of guildwars, the way it works and the skilset that a large scale war wouldn't really be plausable.

If you look at the wait times for alliance battles and how unorganised and shitty it seems xD it makes you think if a large scale 100 on 100 battle would be worth it in the Guild wars relm. Think of how long it would take to amass a group of that size, then to find another group of that size to battle with. Even if you met those two requirements you would have to deal with peopel leaving, connections and their failiures and the actual length of the game. It could be ove rin seconds an dyou'd have to redo the process all over again.

It takes long enough to set up skills for Hall of Heros imagine anything on a larger scale. Besides that if you have ever tried to heal team mates that aren't in your party in alliance battles (which I have) you'll find it's impressively hard. On that note you can't have people in groups of more than 8 in your party window, it would get cluttered.

The paragon seemed perfect for that job though, shouts and chants allowed you to heal allies not in your party with ease giving hope for alliance battles.... alas... in the worst move in Guild Wars history, chants and shouts were limited to party members only (making Kormir even more useless in PvE), Paragons skills were reduced to ashes and the bard class became useless once again. (I know paragons aren't completely useless you just barely ever see one... and it's even less you see a good one.)

The sheer size of a battle larger than the scale of Alliance battles just doesn't seem plausable at all.

this is too long... stop reading.. I have mroe point sbut who cares xD





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11/08/07 11:15 Login to rate this user's post!
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RE: hmm pvp 

QUOTE


My IDeas:

-Add new PvP armor.
-add new arena maps
-Add a new arena(Hero battle maps for random arena, and CHANGE BACK RA to normal maps plz)
-ADd a new large scale AB....maybe 20v20at least.
-MAybe add new gvgs..like capture the flag, king of hill, elimates, ect.
-Make a new HA(heros ascent, HoH) for Random teams only(i really think this idea will bring alot of ppl in).
-PErminate custoom brawls(it was pretty fun)


20v20 Ab?? so the same as it is now with more people...pointless
New PvP armor??? all Pve armour is available in pvp so i do not see the problem
New HA with random teams....inst that what RA is for?

And i dont see how you can say whether a campaign is pve or pvp based...Personally i think pvp is rather limited and pve has more avenues to branch out too




11/08/07 12:06 Login to rate this user's post!
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RE: hmm pvp 

anet clarified that GvG shall remain untouched, 8v8 64 skills, GL, vod, flags. full stop

- what else you want for pvp? when there were unique pvp rewards (e.g. sephis sword) pve'rs complained about blablabla favorising pvp'rs. And here you go - all those goodies are for you to get! joy! now you want again to favor pvp'rs? i still belive that most hardcore pvp'rs don't rely much on how they look like... really... they don't go GvG and stand in line facing other team and say 'zomfg wut 4 1337 dye combo yo!111 we'r resigning yo, we hav nu chancez vs so uberst dyez!11'. you can really belive me here...

- amassed pvp's, been stated in other topic they'll think of world vs world in gw2. enough. now think clearly, what's the purpose of e.g. 40v40? c'mon.... sf spike me tender... as much friggin aoe as possible, hex overload, spikes have never been so easy since now! it's all there! who cares about monks! prots? c'mon 40 players will do overkill, ench stripping, hex/condition, pressure, spike and all other kinds of nasty stuff... nothing will save you and chances you'll find a guy that has a skillbar almost perfect to kill you rise... self heal? it's for noobs! frenzy rage is fo sure! c'mon, be serious... it might be good but errm...

- AB 12v12 in teams of 4, well might be a good idea if you all of the sudden get all 12 guildies you are on TS with to the same battle, then it's coordinated, builds are set and it looks more like 'fireteams', you know what to do, just follow the rules and we'll pwn their sorry random a***.

- Where people complain about HB? c'mon, they complain about shadowstepping, about it being more of cap me a shrine than hero tactics deathmatch. it's recall, it's assa imba shadowstepping. it's the reason here...

- HA/HoH/Rgrind/Fameservice whatever name fits you, it's more like you got alot of cash? we give you build and tell you when to push buttons and you pay us cash for each fame gained. it's idiot proof! i still bet there are as many unranked better than many r3,r6 or even r9. you'll never know if the dude you just took to exclusive r9 team bought his fame, swayed it or played good HoH with knowing tactics, builds etc.

- GvG - king of the hill? shrine cap? what else.... a flagship fight on the sea with ye keg of ale and yarr sharkz aboard? and when ye sank ye olde shippe ye prisoners walk the plank yarr? ... shall leave no comment on that...

- HB maps on RA/TA - also kinda hot stuff, they simply blow, making fights long and yet boring. Gimme 'flag player (x)' option and i'll be at home, yet skillbar setting and forcing certain skill usage or forbidding others and meh... HB with people yay!'
TA's been most neglected as in no tournies, only glad points actually, yet need of maps, but these should stick to annihilation/priest type. really...

*offtopic!*
maya got typ0 day
hillarious siggy up there with that interview
*/offtopic*

i don't think the game didn't evolve with adding new chapters...
1. prophecies - e/mo flag runners, cripshot flag runners, diversion/e-surgers, gale wars, iway, and many, MANY more
2. factions - sins enter the fun, first spiritways, shadowstepping, cookie cutters, meta change
3. nightfall - lazer sins, hexers, more cookie cutters, nerfs, making some builds less effective others more, back to shockwars, grenth/melandru avvies as melee pressure, blockagons, MANY changes
4. eotn - seems least changed, but cracked armor works very nicely as spike assistance, it's been concentrated on Dungeons anyways.

what else you want? it's been here all the time... just grab it and use... skills balance, perhaps adding new maps



Kielus [MU] and all is clear

QUOTE
nvm -_-
11/08/07 12:48 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
anet clarified that GvG shall remain untouched, 8v8 64 skills, GL, vod, flags. full stop

- what else you want for pvp? when there were unique pvp rewards (e.g. sephis sword) pve'rs complained about blablabla favorising pvp'rs. And here you go - all those goodies are for you to get! joy! now you want again to favor pvp'rs? i still belive that most hardcore pvp'rs don't rely much on how they look like... really...  they don't go GvG and stand in line facing other team and say 'zomfg wut 4 1337 dye combo yo!111 we'r resigning yo, we hav nu chancez vs so uberst dyez!11'. you can really belive me here...

- amassed pvp's, been stated in other topic they'll think of world vs world in gw2. enough. now think clearly, what's the purpose of e.g. 40v40? c'mon.... sf spike me tender... as much friggin aoe as possible, hex overload, spikes have never been so easy since now! it's all there! who cares about monks! prots? c'mon 40 players will do overkill, ench stripping, hex/condition, pressure, spike and all other kinds of nasty stuff... nothing will save you and chances you'll find a guy that has a skillbar almost perfect to kill you rise... self heal? it's for noobs! frenzy rage is fo sure! c'mon, be serious... it might be good but errm...

- AB 12v12 in teams of 4, well might be a good idea if you all of the sudden get all 12 guildies you are on TS with to the same battle, then it's coordinated, builds are set and it looks more like 'fireteams', you know what to do, just follow the rules and we'll pwn their sorry random a***.

- Where people complain about HB? c'mon, they complain about shadowstepping, about it being more of cap me a shrine than hero tactics deathmatch. it's recall, it's assa imba shadowstepping. it's the reason here...

- HA/HoH/Rgrind/Fameservice whatever name fits you, it's more like you got alot of cash? we give you build and tell you when to push buttons and you pay us cash for each fame gained. it's idiot proof! i still bet there are as many unranked better than many r3,r6 or even r9. you'll never know if the dude you just took to exclusive r9 team bought his fame, swayed it or played good HoH with knowing tactics, builds etc.

- GvG - king of the hill? shrine cap? what else.... a flagship fight on the sea with ye keg of ale and yarr sharkz aboard? and when ye sank ye olde shippe ye prisoners walk the plank yarr? ... shall leave no comment on that...

- HB maps on RA/TA - also kinda hot stuff, they simply blow, making fights long and yet boring. Gimme 'flag player (x)' option and i'll be at home, yet skillbar setting and forcing certain skill usage or forbidding others and meh... HB with people yay!'
TA's been most neglected as in no tournies, only glad points actually, yet need of maps, but these should stick to annihilation/priest type. really...

*offtopic!*
maya got typ0 day
hillarious siggy up there with that interview
*/offtopic*

i don't think the game didn't evolve with adding new chapters... 
1. prophecies - e/mo flag runners, cripshot flag runners, diversion/e-surgers, gale wars, iway, and many, MANY more
2. factions - sins enter the fun, first spiritways, shadowstepping, cookie cutters, meta change
3. nightfall - lazer sins, hexers, more cookie cutters, nerfs, making some builds less effective others more, back to shockwars, grenth/melandru avvies as melee pressure, blockagons, MANY changes
4. eotn - seems least changed, but cracked armor works very nicely as spike assistance, it's been concentrated on Dungeons anyways.

what else you want? it's been here all the time... just grab it and use... skills balance, perhaps adding new maps



Exactly right. No one even has to post any more.





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11/08/07 13:22 Login to rate this user's post!
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RE: hmm pvp 

what id like is a special random arenas where eveything is random. the arena the teams the builds the weapons the armor and even the proffession. it would just be amazing to see how people can suddenly change tactics to a suit a new build evrytime. and as the the HoH i reckon they shuld make a less 1337 version for newer players to mess in and test builds and all this.
i personally cant stand all the very high end PvP because i always get shouted at because i one skill that i shouldnt have or havent done something perfectly right.
and im better in a solo style builds and stuff so AB is my speciallty.
but some valid points.




11/08/07 13:44 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
Chris this is offtopic but, your sig is hilarious LMAO


yeah i get that alot lol




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11/08/07 13:51 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
QUOTE
-Dervish/paragons dont have PVP armor(now this really annoys me)


Explain.


Yeah, please do explain...




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11/08/07 13:52 Login to rate this user's post!
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RE: hmm pvp 

imo it's just because gw en's an expansion



11/08/07 14:26 Login to rate this user's post!
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RE: hmm pvp 

Random HoH was back in the good 'ol days(flashback ^_^)
But now everyone has the same builds, just 2 days ago I went HoH with guildies 6 teams in a row, blood spike >.< i mean come on, thats supposed to be a challange???

Also hence the name GUILDWARS, does anyone see any guild wars?? GvG is not a war its a battle, in the proph booklet thing it said that, there were HUGE battles between rival guilds, where are these battle I don't see them...There should be like an alliance vs alliance(not AB, run around and cap some retarded posts), I mean like take half your alliance, wat 200ppl? and vs another 200ppl, now that would be a war...

Edit: I think what he means by random HoH, is all the goodness of HoH(8vs8, relic, KotH, yada yada) but with random ppl. Lol when you w8 in dis1 in HA there are barley 15ppl, not even...



***THIS POST HAS BEEN EDITED***



11/08/07 14:43 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
Random HoH was back in the good 'ol days(flashback ^_^)
But now everyone has the same builds, just 2 days ago I went HoH with guildies 6 teams in a row, blood spike >.< i mean come on, thats supposed to be a challange???

Also hence the name GUILDWARS, does anyone see any guild wars?? GvG is not a war its a battle, in the proph booklet thing it said that, there were HUGE battles between rival guilds, where are these battle I don't see them...There should be like an alliance vs alliance(not AB, run around and cap some retarded posts), I mean like take half your alliance, wat 200ppl? and vs another 200ppl, now that would be a war...

Edit: I think what he means by random HoH, is all the goodness of HoH(8vs8, relic, KotH, yada yada) but with random ppl. Lol when you w8 in dis1 in HA there are barley 15ppl, not even...


this is exactly what im trying to get thru to ppl....
+cred



11/08/07 14:56 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
wat 200ppl? and vs another 200ppl, now that would be a war...

too much sparta i guess...

go chaos, go carnage, go 1 skill on your bar - frenzy, self heal? WHO CARES!!! we'll dine in HELL TONIGHT!!!! DAMAGEEEEE OVER ALLL!!! mwahahahahh!!!!! TAKE NO PRISONERS!!!!111111

monk's point of view: - sure i'll go and scroll that 200 people in my party window, to mark the one that's somewhere in that mass of people raging on consta frenzy, just to put prot spirit on him, oh wait it wont matter with dmg reduction to 10% of his hp, with 200 people hitting eachother he'll die as fast as he would without that PS on him.... like i cared... LoD? for sure dude! HP ? hell yeah! mind they'll have ~150x higher dmg output.... no way you can overheal 200 pure dmg people

what's the point of that? lags? c'mon... these maps would have to be HELL huge, but even that wont stop people rushing at eachother to go wild.... c'mon who wouldn't like Hundred Blades + mark of pain over that huge crowd? who wouldn't go death blossom, who wouldn't go palladin with mending! 200 people? hell to them, i have +3hp regen for mere -1energy regen! wars dont use energy so like i cared!

I Might get used to thought that there shall be huge pvp in gw2. there won't be in gw1 and i'm happy as it is. GvG - tactics, not mindless carnage, that's the way it should be (not like it's 100% like that, but meh).


edit:
yeah i've been wondering - guild wars, but not as 200 v 200... more likely gaining areas like ab, but with guilds. problem is it's like that in l2, that's no good to copycat that thing. i'd love it to see how it's in tyrian history, of guilds being powerful lobbies in world of tyria, some might be concentrated on elona, some in tyria some in cantha, fighting for their rights etc. that would be awesome, with people of controlling guild walking and being marked with something kinky, extra and glowy, something that makes you go wild when you se a dudette in such thing. hell yeah, thing is, grind would kill it unless it's pvp based. but even though i belive time+member amount > skills, would force people to use gimmicks instead playing good. without balance it's not worth even trying and i strongly belive anet wont introduce anything totally fresh to gw. that's one sure thing.



***THIS POST HAS BEEN EDITED***



Kielus [MU] and all is clear

QUOTE
nvm -_-
11/08/07 15:12 Login to rate this user's post!
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RE: hmm pvp 

okay well maybe not 200v200.. maybe 50v50 ??? thats easly plausible



11/08/07 16:40 Login to rate this user's post!
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RE: hmm pvp 

still can't see the point, what you actually want? another 'two armies stood up on both sides of the valley, chilling winds blew; we could smell the swept and thrist of blood, many shall never see their wives and homesteads, but we all know it was our time! destiny awaits in the valley that soon shall be full of dead bodies! IT WILL RAIN BLOOD TODAY!!!!!1111'

i barely can imagine what'd happen if you put 50 people on ts, even guildies. without ts? like errm...... 6,5 GvG at the same time? huh? what about coordination between teams? what about target calling? you want it to be completely random? i still can't see that vision, me sorry, might be just me being brainwashed by some kind of self-made hero that wiped us recently, but meh....

so someone gave idea of a friggin HUGE ab with totally random classes, skills, equipment, armor, insignias and runes.... now let's consider funfacts:

male warrior in female ele armor with mesmer signetter insignias, wielding scythe, having 16 wilderness survival, 55hp, and some random class mix skills.... joy.... that'd be awesome, so many different combinations to choose from!!

costiume brawl - you got to be kidding me... make HB with people, or make some sort of a friggin Random Cup-based arenas (for those that don't know Random Cup is a Tournament ran somewhere over here, there were randomly chosen classes and guilds had to make their builds to use those classes only, izzy makes something alike - he chooses randomly 200 skills, and only those skills might be used during cup) flex your brains...

i dont want people running around with costume brawl skillbars - go go -1 rez! where the frag is my flag teammates button?



Kielus [MU] and all is clear

QUOTE
nvm -_-
11/08/07 16:50 Login to rate this user's post!
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RE: hmm pvp 

How about I say.
We have raids on opposing forces (like norn vs. w/e in GW2)
and theres 30 ppl a team
INSANE
O_O

anyways to reality
20-25vs.20-25 seems sufficient though..... hmmm

Buff teh paras! debuff the dervs!! and OP the eles again!!(and monks with AoE!!!)







11/08/07 16:59 Login to rate this user's post!
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RE: hmm pvp 

too... much.... wow....

edit: rrright buff the paras.... rrright....

just found on maya's post
QUOTE
; you can do pvp only; sure enough; but then why choose for GW while other games provide more pvp possibilities?

- no, until FURY comes out (that's blablabla called pure pvp extravaganza blablalba and such), GW was and will be focused on PvP, that's old fact.

edit2:
200v200 - unreal, so 50v50? nah insane, 25v25? hmmm? 20v20 - euhm maybee.... how about 8v8?? strike! score! woot! but hey you mr! wait! we already have 8v8, that means it's the solution? how could i be so blind...



***THIS POST HAS BEEN EDITED***



Kielus [MU] and all is clear

QUOTE
nvm -_-
11/08/07 17:07 Login to rate this user's post!
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RE: hmm pvp 

Yeah I dyed my PvP sin's 15k Imperial armor black. U just gotta get tourney reward points. If you wanna be good at PvP u gotta work for it. HA is not for some dumbass builds. It's for people who actually wanna win, by either running sway now or chubbyway/balanced. B-spike gets rolled by about any team( I beat a r8+ b spike with a pug chubbyway). So yeah, don't complain unless you know what you're talking about. Like everyone said, RA is for random gay crap. Go have fun losing with crappy builds there. If u want a taste of serious PvP, learn to play PvP first. You can't go barging into HA and find a randomway and win. Serious PvPer's are there all day to get fame which then lead to fame, and then good guilds. That's what they like and serious PvPer's like it which is why I hate it when casual players complain about stuff like HA/GvG. It's not meant to be casual. FFS they offer real hard cash for GvG's so that's not laid-back at all.



quit gw for good. end of story.
11/08/07 17:23 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
Random HoH was back in the good 'ol days(flashback ^_^)
But now everyone has the same builds, just 2 days ago I went HoH with guildies 6 teams in a row, blood spike >.< i mean come on, thats supposed to be a challange???

Also hence the name GUILDWARS, does anyone see any guild wars?? GvG is not a war its a battle, in the proph booklet thing it said that, there were HUGE battles between rival guilds, where are these battle I don't see them...There should be like an alliance vs alliance(not AB, run around and cap some retarded posts), I mean like take half your alliance, wat 200ppl? and vs another 200ppl, now that would be a war...

Edit: I think what he means by random HoH, is all the goodness of HoH(8vs8, relic, KotH, yada yada) but with random ppl. Lol when you w8 in dis1 in HA there are barley 15ppl, not even...


Lolz Guild Wars the game takes place after the Actual guild wars. Devona says it's been years since her father fought in the Guild wars... They directly resulted in Kryta, Orr and Ascalon being crippled and then curbstomped by Charr. xD





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11/08/07 21:51 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
curbstomped by Charr. xD 


LOL XD.



11/09/07 00:19 Login to rate this user's post!
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RE: hmm pvp 

QUOTE
okay well maybe not 200v200.. maybe 50v50 ??? thats easly plausible


No, rodgorts invocation used 40 times in a second is not plausable. It's hard enough to get a good team of 8, let alone a team of 50.


Guild wars is a game that takes skill, time and a good build that works well together. 50 v 50 promotes the exact opposite of what Guild Wars is. 50 v 50 Promotes SPAM DIE DIE DIE!!!111!!!!! Rodgorts in 3..2 SCREW IT JUST SPAM IT WHEN IT RECHARGES!!!! Thats boring IMO, and not why I play GW right now. The challenge is 8 v 8, make a build that can hold against almost everything, while still being able to kill anything. That's PvP.



***THIS POST HAS BEEN EDITED***




Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
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