| User |
Message |

infernalstorm
Posts: 0
Joined: 08/05/2005
Credibility: 0 pts
|
| IO Recovery Bonus vs. Stamina |
|
|
|
Can anyone shed light on the formulation when comparing an IO Recovery bonus of say 2.5% vs the base recovery bonus that an unslotted Stamina offers?
The same question applies when comparing an IO Regeneration bonus of say 10% vs the base regeneration bonus of an unslotted Health...
Thanks,
|
| 11/16/07 12:21 |
Login to rate this user's post! |

bigspeer
Posts: 3
Joined: 02/22/2006
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
Go with Health and Stamina, then augment those recovery/regen values with the IO bonuses.
I'm not sure of the hard numbers, but ~30% is jumping into my head right now for unslotted health/stamina.
You probably could get close via the set bonuses, but it will probably be expensive. Especially if the +regen/+recovery is a higher bonus (10% or so).
My name is Jean Claude Van Damme and I dance for you...
|
| 11/16/07 13:17 |
Login to rate this user's post! |

BigChill
Posts: 55
Joined: 10/26/2007
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
| QUOTE | Can anyone shed light on the formulation when comparing an IO Recovery bonus of say 2.5% vs the base recovery bonus that an unslotted Stamina offers?
The same question applies when comparing an IO Regeneration bonus of say 10% vs the base regeneration bonus of an unslotted Health...
Thanks, |
Good question. I don't have an exact answer, but I don't think it exactly adds up. I think the IO set bonust might match stamina/health unslotted with only one enhancement in it, but you'd have to invest a ton of influence into an extensive list to get enough IO set bonuses to make that add up (obviously you'll need more than one IO set bnus to add up to the benifit of health/stamina, but I'm sure you knew that already). My opinion (only because I don't have exact numbers) is that ic might add up, if you are willing to invest enough into IO sets to cover it.
The reason I say it won't exactly add up, is if you keep health/stamina, unslotted or not, the IO set bonus will affect those as well. I know its not exactly your question, but its kinda relavant.
Say for example, my tank has 3 Luck of the Gambler sets with +10% recvery each, totaling 30%. That 30% will increace my natural revery and the revoery of stamina, granting me a relative double effect. Its all kinda relative since the stamina bonus isn't equal to the natural revery, so its probably closer to a ~45% increace.
But the point is there, you could drop fitness, use IO sets to increase your recovery stats and use the powerspace for something else, but it won't quite equal having it. The main reason for this, is by not having stamina and taking another power will leave you with relatively less endurance to use and adding another power will increase your consumption.
Not the best idea IMO, but I suppose since its all relative and it could work. It'll be alot like running just health/stamina before the IO set bonuses came out, just a
bit less.
Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.
Dive in, have fun, and think about it later.
Do not pray for challenges to equal your strength, but for strength to equal your challenges.
|
| 11/16/07 13:17 |
Login to rate this user's post! |

Electro
Posts: 7
Joined: 04/07/2005
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
Stamina gives a base +25% recovery, enhanceable up to about 50%. Health gives a base +40% regeneration, enhanceable up to about 80%.
The IO bonuses to recovery tend to be fairly small. You might be able to get up to the base level of stamina, but I don't think you could get anywhere near the level of a fully enhanced stamina.
IO bonuses to regeneration are a bit more generous and I think you could hit the levels of a fully-slotted health. However, a lot of people tend to forget that an added bonus to Health is a good resistence to sleep effects. If you are a scrapper or tanker with a mez-resistence power anyway, then that won't matter to you, but I almost always will get Health on my squishies.
|
| 11/16/07 13:57 |
Login to rate this user's post! |

BigChill
Posts: 55
Joined: 10/26/2007
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
| QUOTE | | Stamina gives a base +25% recovery, enhanceable up to about 50%. Health gives a base +40% regeneration, enhanceable up to about 80%. |
Okay, yeah you can get almost there, but probably not all the way. max stamina is ~50%, Luck of the Gambler gives 10%, then there are various 5%-2.5% IO set options. Given any variety of sets you could get around 30%-to maybe-50% depending on your power selections. Since certain IO sets like Luck of the Gambler are def oriented or other specific power sets and can only be placed in those powers. Its entirely possible to match health/stamina with only IO set bonuses, but its gonna cost you. Last I knew some pieces of Luck of the Gambler were going for 8+ mil each, and you'll need several, it'll also be aound that ballpark estimate for higher valued sets.
Do note that the IO sets bonuses will also up the efficency of health/stamina as well as the natural regen/recovery, granting a better return if you have those powers to go with the bonus. That is why I say not all the way. My tank runs with 3 Luck of the gamblers and stamina, that just about grants a 30% set + ~65% stamina bonus. Its a heckuva lot more than just the IO bonus alone.
Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.
Dive in, have fun, and think about it later.
Do not pray for challenges to equal your strength, but for strength to equal your challenges.
|
| 11/16/07 14:11 |
Login to rate this user's post! |

BGH122
Posts: 0
Joined: 04/24/2007
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
| QUOTE | | Last I knew some pieces of Luck of the Gambler were going for 8+ mil each, and you'll need several, it'll also be aound that ballpark estimate for higher valued sets. |
Sadly that's very generous for a Luck of the Gambler piece. Some go as high as 40 million, the 'Unique' +7.5% recharge being the main culprit.
|
| 11/16/07 16:20 |
Login to rate this user's post! |

BigChill
Posts: 55
Joined: 10/26/2007
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
| QUOTE | | QUOTE | | Last I knew some pieces of Luck of the Gambler were going for 8+ mil each, and you'll need several, it'll also be aound that ballpark estimate for higher valued sets. |
Sadly that's very generous for a Luck of the Gambler piece. Some go as high as 40 million, the 'Unique' +7.5% recharge being the main culprit. |
Ouch. Only being online once a week for this game is really sounding like its gonna hurt my already empty bank. I seem to have been lucky by earning some of the recipies and grabbing the stuff cheap a few weeks back.
Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.
Dive in, have fun, and think about it later.
Do not pray for challenges to equal your strength, but for strength to equal your challenges.
|
| 11/16/07 16:26 |
Login to rate this user's post! |

Warron Peace
Posts: 0
Joined: 06/06/2006
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
One quick thing, to Big Chill. Luck of the Gambler doesn't give a 10% recovery bonus, its a 10% regen bonus.
With a large variety of set options, you can get near unslotted Stamina, but that'd often be at the price of effectiveness of your powers. Slotting with end redux as a focus will help as well. But frankly, you are better off with Stamina.
As for regeneration, yes, you can get up to Health's base values, and beyond, possibly up to slotted Health values. This makes Health skippable, especially if you already have a self heal power, like most defenders, controllers, scrappers and tanks have. Blasters can usually pick up Aid Self fairly easily. And khelds have their own heals, as well. As for the mezz resistance for Health, its a 48.44% reduction in the duration of all sleep effects. Sleeps have what is probably the longest average duration, simply because they are interuptable. In my wide experience of playing, you don't normally die from being slept to death. Usually you'll be slept and you toggles will drop, if you have any, and then someone will attack you and you'll no longer be slept. Its very rare that you are slept for the full duration of the sleep. Considering that being healed also breaks sleeps, on a team you are even less likely to be slept for the entire duration of the mezz. Taking Health just for the mezz resistance is not a good option, IMO. The odds of it coming in handy for that purpose alone are just too high for it.
All in all, don't skip stamina if you really need endurance help, but health is very skippable once IO sets are factored in.
W.P.
|
| 11/16/07 17:00 |
Login to rate this user's post! |

BigChill
Posts: 55
Joined: 10/26/2007
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
| QUOTE | | One quick thing, to Big Chill. Luck of the Gambler doesn't give a 10% recovery bonus, its a 10% regen bonus. |
Funny, I recall it specifically being recovery since That's why I planned on investing in it with 6 or 7 toggles running in a fight. But I could be mistaken, I haven't been on in two weeks.
If it is regen, it could help explain why my Ice/Ice tank regenerates ~100 hit points a click. Doesn't sound like much compared to regens, but it's all I really need with my def.
Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.
Dive in, have fun, and think about it later.
Do not pray for challenges to equal your strength, but for strength to equal your challenges.
|
| 11/16/07 17:32 |
Login to rate this user's post! |

bigspeer
Posts: 3
Joined: 02/22/2006
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
Luck of the Gambler IO Set Breakdown
Luck of the Gambler
From ParagonWiki
Luck of the Gambler is a Defense enhancement set in the Invention System. It is available in the 25-53 level range.
There are six enhancements in this set:
Luck of the Gambler: Defense/Endurance,
Luck of the Gambler: Defense/Recharge,
Luck of the Gambler: Endurance/Recharge,
Luck of the Gambler: Defense/Endurance/Recharge,
Luck of the Gambler: Defense, and
Luck of the Gambler: Defense/Increased Recharge Speed .
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
Two enhancements improves your Regeneration by 10%.
Three enhancements increases maximum Health by 1.13%.
Four enhancements improves the Accuracy of all your powers by 6.25%.
Five enhancements reduces the duration of Hold effects on you by 2.75%.
Six enhancements increases Psionic Resistance by 3.13%.
Retrieved from "http://paragonwiki.com/wiki/index.php/Luck_of_the_Gambler"
My name is Jean Claude Van Damme and I dance for you...
|
| 11/16/07 18:32 |
Login to rate this user's post! |

LordStarwolf
Posts: 3
Joined: 08/28/2005
Credibility: 0 pts
|
| RE: IO Recovery Bonus vs. Stamina |
|
|
|
That's a funny sig Big.
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 42 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 39
BMG = AR/Dev Blaster Lvl 29
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
T-99 = Ice/Ice Tanker Lvl 20
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 1/2 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 22
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 50
Avant Char = Fire/Kinetics Controller Lvl 50
Avant Shade = Warshade Lvl 36
And many, many, many more....
|
| 11/16/07 21:36 |
Login to rate this user's post! |
|
|