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GameAmp: Two ideas

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Forum >> Archetype Discussion >> Mastermind >> Two ideas

 
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natecraftman Profile
natecraftman
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Posts: 6
Joined: 01/07/2007
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Two ideas 

These are two MM ideas I had, wanted to knwo if they are any good. First is robo/TA, second merc/FF.

Villain Plan by Mids' Villain Designer 1.21

http://www.honourableunited.org.uk/mhd.php



Threshold: Level 34 Magic Mastermind

Primary Power Set: Robotics

Secondary Power Set: Trick Arrow

Power Pool: Speed

Power Pool: Medicine



Villain Profile:

Level 1:  Battle Drones  --  Dmg(A), Dmg(3), Acc(3), Dmg(5), Acc(5)

Level 1:  Entangling Arrow  --  Immob(A)

Level 2:  Pulse Rifle Blast  --  Dmg(A), Dmg(7), Acc(9), Dmg(11), Acc(19)

Level 4:  Pulse Rifle Burst  --  Dmg(A), Dmg(7), Acc(11), Dmg(17), RechRdx(31)

Level 6:  Equip Robot  --  RechRdx(A)

Level 8:  Glue Arrow  --  Slow(A), Slow(9), RechRdx(25)

Level 10:  Hasten  --  RechRdx(A)

Level 12:  Protector Bots  --  Dmg(A), Dmg(13), Acc(13), Dmg(15), DefBuff(15), Heal(19)

Level 14:  Super Speed  --  Run(A)

Level 16:  Aid Other  --  IntRdx(A), Heal(17), RechRdx(34), Heal(34)

Level 18:  Stimulant  --  IntRdx(A), RechRdx(21)

Level 20:  Aid Self  --  IntRdx(A), Heal(21), RechRdx(34)

Level 22:  Acid Arrow  --  DefDeb(A), Acc(23), DefDeb(23)

Level 24:  Repair  --  RechRdx(A), RechRdx(25)

Level 26:  Assault Bot  --  Dmg(A), Dmg(27), Acc(27), Dmg(29), Acc(31)

Level 28:  Disruption Arrow  --  RechRdx(A), RechRdx(29), RechRdx(33)

Level 30:  Flash Arrow  --  RechRdx(A), ToHitDeb(31), ToHitDeb(33), RechRdx(33)

Level 32:  Upgrade Robot  --  RechRdx(A)

Level 35:  [Empty]  

Level 38:  [Empty]  

Level 41:  [Empty]  

Level 44:  [Empty]  

Level 47:  [Empty]  

Level 49:  [Empty]  

------------

Level 1:  Brawl  --  Empty(A)

Level 1:  Sprint  --  Empty(A)

Level 2:  Rest  --  Empty(A)

Level 1:  Supremacy  





|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |

|-----------------------------------------------------------------------------|

|MHDz;2300;586;784;|

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*!T0[#JTVP)KL3(]&XP7<WO.OC@WFXM/SSO]T-UO@QFNK,#CQW\"VG^?[I?$-1=A5TIF5V$<#&(4$0H
D,A(YB2&)@L1>PV"T\P/,<HUQQ"1OB9+$9!!E0"*0R$CD))(R*4@DO3(B,>S$Y>(O1C0!(```

|-----------------------------------------------------------------------------|




Villain Plan by Mids' Villain Designer 1.21

http://www.honourableunited.org.uk/mhd.php



Threshold: Level 31 Magic Mastermind

Primary Power Set: Mercenaries

Secondary Power Set: Force Field

Power Pool: Teleportation

Power Pool: Medicine

Power Pool: Speed

Power Pool: Concealment



Villain Profile:

Level 1:  Soldiers  --  Dmg(A), Dmg(3), Acc(3), Dmg(5), DefDeb(5), Heal(9)

Level 1:  Force Bolt  --  RechRdx(A), RechRdx(21)

Level 2:  Burst  --  Dmg(A), Acc(7), Dmg(11), DefDeb(19)

Level 4:  Slug  --  Dmg(A), Acc(7), Dmg(11), RechRdx(19)

Level 6:  Equip Mercenary  --  RechRdx(A)

Level 8:  Deflection Shield  --  DefBuff(A), DefBuff(9), DefBuff(23)

Level 10:  Teleport Foe  --  Acc(A)

Level 12:  Spec Ops  --  Dmg(A), Dmg(13), Acc(13), Dmg(15), DefDeb(15)

Level 14:  Teleport  --  Range(A)

Level 16:  Insulation Shield  --  DefBuff(A), DefBuff(17), DefBuff(17)

Level 18:  Aid Other  --  Heal(A), Heal(25)

Level 20:  Dispersion Bubble  --  DefBuff(A), EndRdx(21), DefBuff(23), DefBuff(25)

Level 22:  Stimulant  --  EndRdx(A)

Level 24:  Hasten  --  RechRdx(A)

Level 26:  Commando  --  Dmg(A), Dmg(27), Acc(27), Dmg(29), DefDeb(31), Dmg(31)

Level 28:  Serum  --  RechRdx(A), RechRdx(29)

Level 30:  Grant Invisibility  --  DefBuff(A), DefBuff(31)

Level 32:  Tactical Upgrade  --  RechRdx(A)

Level 35:  [Empty]  

Level 38:  [Empty]  

Level 41:  [Empty]  

Level 44:  [Empty]  

Level 47:  [Empty]  

Level 49:  [Empty]  

------------

Level 1:  Brawl  --  Empty(A)

Level 1:  Sprint  --  Empty(A)

Level 2:  Rest  --  Empty(A)

Level 1:  Supremacy  





|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |

|-----------------------------------------------------------------------------|

|MHDz;2315;605;808;|

>-KE5<%NVS`,O0?(/_0',HB2+,G8:6U6=(=<VF)WSU82`XE=."FP`8*_?9)LBZZE%+L/29R71XJBGDC
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P0U_;>RM`1!XJ,'MX3>;_4ORV7(/=F]+0/3.N4V!`-,Y49P]X/E)"`(B`;$`N(!90')@$1`RDCF$"=D
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03@X^_E)VZ@C;W8KZV21)@$(@"P@I0H:0(\P03A'"IF,>_O]7VEFOAC]'J1#F`2J"$!!2A`PA!E,90H
RK!$(^PO7J+_);_S\`

|-----------------------------------------------------------------------------|

11/16/07 22:48 Login to rate this user's post!
Mech beta Profile
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RE: Two ideas 

For your bots build, I would reccomend only taking one Pulse Rifle power, if any. Also, you might want to use /FF over TA, makes you untouchable in PvE if played right. Here is the bot/FF build I am using (Thank you Bold-Lightning):

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Mastermind
Primary: Robotics
Secondary: Force Field
---------------------------------------------
01) --> Battle Drones==> Acc(1) Dmg(3) Acc(5) Dmg(7) Dmg(7) Acc(33)
01) --> Force Bolt==> Acc(1)
02) --> Deflection Shield==> DefBuf(2) DefBuf(3) DefBuf(9) EndRdx(11)
04) --> Insulation Shield==> DefBuf(4) DefBuf(5) DefBuf(9) EndRdx(11)
06) --> Swift==> Run(6)
08) --> Equip Robot==> EndRdx(8)
10) --> Hover==> Fly(10)
12) --> Protector Bots==> Acc(12) Dmg(13) Dmg(13) Dmg(15) Heal(17) Acc(33)
14) --> Fly==> Fly(14) Fly(15) Fly(34)
16) --> Health==> Heal(16) Heal(17)
18) --> Repair==> Rechg(18) Rechg(19) Rechg(19) EndRdx(33)
20) --> Dispersion Bubble==> EndRdx(20) DefBuf(21) DefBuf(21) EndRdx(34) DefBuf(43)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Personal Force Field==> DefBuf(24) DefBuf(25) DefBuf(25) Rechg(40) Rechg(40) Rechg(40)
26) --> Assault Bot==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Acc(29) Acc(34)
28) --> Assault==> EndRdx(28) EndRdx(37)
30) --> Tactics==> EndRdx(30) TH_Buf(31) TH_Buf(31) TH_Buf(31) EndRdx(39)
32) --> Upgrade Robot==> EndRdx(32) EndRdx(46)
35) --> Repulsion Bomb==> Acc(35) Acc(36) DisDur(36) DisDur(36) EndRdx(37) Rechg(37)
38) --> Force Bubble==> EndRdx(38) EndRdx(39) EndRdx(39)
41) --> Web Envelope==> Acc(41) Acc(42) Immob(42) Immob(42) EndRdx(43) Rechg(43)
44) --> Mace Beam Volley==> Acc(44) Dmg(45) Dmg(45) Dmg(45) EndRdx(46) EndRdx(46)
47) --> Web Cocoon==> Acc(47) Rechg(48) Hold(48) Hold(48) Rechg(50)
49) --> Scorpion Shield==> EndRdx(49) DefBuf(50) DefBuf(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------








**Post ends here**
11/17/07 09:47 Login to rate this user's post!
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RE: Two ideas 

Yea, I tried a bots/ff with no attacks and it was about as much fun as a bag of dead cats. I basicully played while watching movies, not paying any attion really. Oh, it worked, but god... IT WAS SO SLOW. My first build was all attack thugs/dark, who plowed though purples then and still now with ease, so that may have really been why I did not enjoy. I took TA for the extra stuff, but mostly the res- (and the oil arrow being set ablaze by assult bots flamer). I figure the protectors can take care of the sheilds and heals (if anymore health needed then bam, aid other or repair), and really, the mercs need the def more (plus they have more range which is helped by the force bubble and repulse sheild).

By the way, is serum really that bad, I've heard nothing but bad news about it.

And no attacks? I hate no attack MMs, there usless most of the time, and the few I've played with are like me, watching movies and letting us die when they could be helping somewhat (leaving there minions in the last room, not doing anything, just standing there and what not). I mean, the attacks may not be top notch but they make you an extra Lt. or minion later at least, and hey, that means faster kills and thrills. Thats my two cents.



***THIS POST HAS BEEN EDITED***



11/17/07 13:05 Login to rate this user's post!
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RE: Two ideas 

Wel, the thing is with your attacking bot/TA it will result in a lot of drawing weapons. First you draw your bow do a couple moves, pull out your gun shoot, pull out bow again, do more debuffs, pull out gun shoot some more, etc





**Post ends here**
11/17/07 16:43 Login to rate this user's post!
natecraftman Profile
natecraftman
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RE: Two ideas 

I have this form GMs and have tested it myself. Drawing wepions doesn't increase attack (or cast if you want to be technicle) time. If it says it takes 1.3secs to cast, then even if you have to pull bow/gun, it still takes 1.3secs. It simpley increses animation speed slightly (rarly noticable since it only takes 1/2 a second or so to draw a object), so, no issue. Even if drawing was an issue, the pluses (or foe negitives really) greatly outweight the other option, taking another power set that I don't want.

Having a group moving almost 200% slower, with -25% def and -30% res (and keep in mind both the acid and disruption come back 30secs or so (there effect lenght, so with hasten, you can have two of each (thats -50% def, -60% res for those counting))) while possably having there acc reduced 5% every 9secs (by the way, that 5% last 60 whole seconds (it adds up fast, belive me I've fought MMs using flash arrow)) can be just plain nasty. Add that to the awsomness that is bots and damn. The assult bot alone could own bosses, saying nothing of the others. Drawing may be a small price to pay. And hey, who needs to attack all the time, I'm only helping out. As the great MM lord on high might say, better to wait till the fly is wriggling in my threads to make the kill... Right?

Oh, and since yours looks so much nicer and compact then mine, what export form are you using. My HTML export is long and ugly. Thank you.



***THIS POST HAS BEEN EDITED***



11/17/07 20:03 Login to rate this user's post!
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RE: Two ideas 

There is so much I want to say to you right now. Unfortunately my late entry into this discussion will impede my abilities to tell you just how wrong you really are. I apologize in advance.

Since the process of picking out bits and pieces that I can quote, and then respond to, from your consistently long-winded posts will simply be too time consuming, I will, instead, just point things out in a brief statement I will compose with my own words (a.k.a paraphrasing, but not really) and then explain to you my opinions on the topic. My opinions, I can assure you, are never wrong in any way shape or form and are as factual as any Uncyclopedia entry out there as of the writing of this post.

Annoying ain't it? (The fact that Mozilla Firefox recognizes "ain't" as a word depresses me more that you can possibly imagine.)

QUOTE
"MMs with no attacks are useless most of the time and every single one is boring to play. Also, I've checked the powers of every single MM I've ever teamed with and concluded only a small number have no attacks. I have decided to trust the majority."


1. Wow. . . Just give me a minute. . . No. An MM with any attack from their primary pool can never be maxed. They are more useless all of the time than a player who decides they want to have a better power that does ten times as much. You seem to have a good grasp on the fact that doing more is good. Therefore, I propose to you the following hypothetical: You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of your henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would, at most, draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.

2. Going with the majority is bad. Most people don't know what's good for them. That's why people made governments.

3. If you found it boring that's because when properly built (with no attacks) a Bots/FF is so freaking unbelievable at PvE you don't have to do anything more than point and click a few times to win. Bots/FF is a great PvP build for this very reason. However, in PvP you won't be bored because there's so much more upkeep involved. Let that be a warning to you kids. Don't play a Bots/FF is you don't plan to PvP with it. Unless being a god amongst artificial intelligences helps you compensate for something I'm not going to judge you on.

*thumbs up*

I would write more, but my family is playing GH III again. I must go join them and assert my dominance.

Edit: Also: Because I know a lot and am really a nice guy as much as I try to hide it: He's using Hero Builder. Not Mid's Hero Designer. The export is "short text" and Hero Builder isn't supported by sherksilver anymore so all of us who still use it are kinda screwed.

Serum is bad. Never take it. Ever.

Weapon draw and redraw is annoying. It feels like it takes longer and since experience is half the fun of playing I hate it with a fiery passion.

Trick arrow can be useful if built right, but making a decent build, let alone an amazing build with it can be damned near impossible.



***THIS POST HAS BEEN EDITED***



Silence is golden. Duct tape is silver.


Click Below for an Explosion!

11/17/07 22:25 Login to rate this user's post!
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RE: Two ideas 

QUOTE
There is so much I want to say to you right now. Unfortunately my late entry into this discussion will impede my abilities to tell you just how wrong you really are. I apologize in advance.

Since the process of picking out bits and pieces that I can quote, and then respond to, from your consistently long-winded posts will simply be too time consuming, I will, instead, just point things out in a brief statement I will compose with my own words (a.k.a paraphrasing, but not really) and then explain to you my opinions on the topic. My opinions, I can assure you, are never wrong in any way shape or form and are as factual as any Uncyclopedia entry out there as of the writing of this post.

Annoying ain't it? (The fact that Mozilla Firefox recognizes "ain't" as a word depresses me more that you can possibly imagine.)

QUOTE
"MMs with no attacks are useless most of the time and every single one is boring to play. Also, I've checked the powers of every single MM I've ever teamed with and concluded only a small number have no attacks. I have decided to trust the majority."


1. Wow. . . Just give me a minute. . . No. An MM with any attack from their primary pool can never be maxed. They are more useless all of the time than a player who decides they want to have a good power that does ten times as much. You seem to have a good grasp on the fact that doing more is good. Therefore I propose to you the following hypothetical: You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of you henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would at most draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.

2. Going with the majority is bad. Most people don't know what's good for them. That's why people made governments.

3. If you found it boring that's because when properly built with no attacks a Bots/FF is so freaking unbelievable at PvE you don't have to do more than point and click a few times to win. Bots/FF is a great PvP build for this very reason. However, in PvP you won't be bored because there's so much more upkeep involved. Let that be a warning to you kids. Don't play a Bots/FF is you don't plan to PvP with it. Unless being a god amongst artificial intelligences helps you compensate for something I'm not going to judge you on.

*thumbs up*

I would write more, but my family is playing GH III again. I must go join them and assert my dominance.

Edit: Also: Because I know a lot and am really a nice guy as much as I try to hide it: He's using Hero Builder. Not Mid's Hero Designer. The export is "short text" and Hero Builder isn't supported by sherksilver anymore so all of us who still use it are kinda screwed.

Serum is bad. Never take it. Ever.

Weapon draw and redraw is annoying. It feels like it takes longer and since experience is half the fun of playing I hate it with a fiery passion.

Trick arrow can be useful if built right, but making a decent build, let alone an amazing build with it can be damned near impossible.


*nods silently*



@Aurrius | Paragon/Rogue Knights | Union
11/18/07 00:35 Login to rate this user's post!
Mech beta Profile
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Joined: 02/17/2007
Credibility: 0 pts
RE: Two ideas 

QUOTE
There is so much I want to say to you right now. Unfortunately my late entry into this discussion will impede my abilities to tell you just how wrong you really are. I apologize in advance.  

Since the process of picking out bits and pieces that I can quote, and then respond to, from your consistently long-winded posts will simply be too time consuming, I will, instead, just point things out in a brief statement I will compose with my own words (a.k.a paraphrasing, but not really) and then explain to you my opinions on the topic. My opinions, I can assure you, are never wrong in any way shape or form and are as factual as any Uncyclopedia entry out there as of the writing of this post.  

Annoying ain't it? (The fact that Mozilla Firefox recognizes "ain't" as a word depresses me more that you can possibly imagine.)  


QUOTE  
"MMs with no attacks are useless most of the time and every single one is boring to play. Also, I've checked the powers of every single MM I've ever teamed with and concluded only a small number have no attacks. I have decided to trust the majority."  



1. Wow. . . Just give me a minute. . . No. An MM with any attack from their primary pool can never be maxed. They are more useless all of the time than a player who decides they want to have a good power that does ten times as much. You seem to have a good grasp on the fact that doing more is good. Therefore I propose to you the following hypothetical: You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of you henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would at most draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.  

2. Going with the majority is bad. Most people don't know what's good for them. That's why people made governments.  

3. If you found it boring that's because when properly built with no attacks a Bots/FF is so freaking unbelievable at PvE you don't have to do more than point and click a few times to win. Bots/FF is a great PvP build for this very reason. However, in PvP you won't be bored because there's so much more upkeep involved. Let that be a warning to you kids. Don't play a Bots/FF is you don't plan to PvP with it. Unless being a god amongst artificial intelligences helps you compensate for something I'm not going to judge you on.  

*thumbs up*  

I would write more, but my family is playing GH III again. I must go join them and assert my dominance.  

Edit: Also: Because I know a lot and am really a nice guy as much as I try to hide it: He's using Hero Builder. Not Mid's Hero Designer. The export is "short text" and Hero Builder isn't supported by sherksilver anymore so all of us who still use it are kinda screwed.  

Serum is bad. Never take it. Ever.  

Weapon draw and redraw is annoying. It feels like it takes longer and since experience is half the fun of playing I hate it with a fiery passion.  

Trick arrow can be useful if built right, but making a decent build, let alone an amazing build with it can be damned near impossible.  


*nods as well, still silent and cool*

Edit:

QUOTE
And no attacks? I hate no attack MMs, there usless most of the time, and the few I've played with are like me, watching movies and letting us die when they could be helping somewhat (leaving there minions in the last room, not doing anything, just standing there and what not). I mean, the attacks may not be top notch but they make you an extra Lt. or minion later at least, and hey, that means faster kills and thrills. Thats my two cents.


And hey! Just noticed this, and my MM has no attacks or plans to get some other than PPPs. I take offense to that! A lot of teams are a majority of MMs, I did an SF with 5, and were we useless? Are you saying since none of us had attacks our 30+ pets useless? What about our FF buffs that kept the team alive more than often? or debuffs that made AVs easier? Is this how you define useless?



***THIS POST HAS BEEN EDITED***





**Post ends here**
11/18/07 09:50 Login to rate this user's post!
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RE: Two ideas 

QUOTE

1. Wow. . . Just give me a minute. . . No. An MM with any attack from their primary pool can never be maxed. They are more useless all of the time than a player who decides they want to have a better power that does ten times as much. You seem to have a good grasp on the fact that doing more is good. Therefore, I propose to you the following hypothetical: You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of your henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would, at most, draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.


Yes, your right, and a unslotted attack is crap. So, why whould you do it? You don't. And I don't mean don't take it, I MEAN WHY LEAVE IT UNSLOTTED? Why the hell whould you leave it unslotted, man? Now, this is from my experancie as a lv 35 thugs/dark MM who took all 3 attacks... I was kicking ass = to my Lt.s before there 2nd upgrade (and they were slotted with 4damage, 1 acc, 1 def). The reson why I liked the attacks besides the cool duel blow-you-away-mags, was the powerful knockdown, which combined with the punks KD could keep bosses from ever attacking. I've fought though the game on the hardest diff almost the whole time, red and purple foes (some boss purple +1 or +2) and found if I'm not attacking, it can take 25%-40% longer to kill groups/boss. So, don't tell be there crap, ok? Play a thug with all the moves and you'll see the awsomness that is near constent knockdown (hell, do it FF if you wanna be really mean) with good damage .

Number 2 I'll agree with.

QUOTE
3. If you found it boring that's because when properly built (with no attacks) a Bots/FF is so freaking unbelievable at PvE you don't have to do anything more than point and click a few times to win. Bots/FF is a great PvP build for this very reason. However, in PvP you won't be bored because there's so much more upkeep involved. Let that be a warning to you kids. Don't play a Bots/FF is you don't plan to PvP with it. Unless being a god amongst artificial intelligences helps you compensate for something I'm not going to judge you on.


I don't like PVP. You gain little from it in my opion, but yes, I owned so much with the robos that I had to do nothing. The problem? SLOW. It took me 2 months to get my thug MM to 35. It took my robo/ff 2x as long, and it was a very boring time. Thugs was very fun, still is.

QUOTE
Edit: Also: Because I know a lot and am really a nice guy as much as I try to hide it: He's using Hero Builder. Not Mid's Hero Designer. The export is "short text" and Hero Builder isn't supported by sherksilver anymore so all of us who still use it are kinda screwed.

Serum is bad. Never take it. Ever.


Thanks, I'll remeber both of those.

QUOTE
Weapon draw and redraw is annoying. It feels like it takes longer and since experience is half the fun of playing I hate it with a fiery passion.

Trick arrow can be useful if built right, but making a decent build, let alone an amazing build with it can be damned near impossible.


Never felt that way for me, but whatever. Besides, I like the challange, like a good game of chess, setting things up, the WHAM! Death by rook you never saw.

QUOTE
And hey! Just noticed this, and my MM has no attacks or plans to get some other than PPPs. I take offense to that! A lot of teams are a majority of MMs, I did an SF with 5, and were we useless? Are you saying since none of us had attacks our 30+ pets useless? What about our FF buffs that kept the team alive more than often? or debuffs that made AVs easier? Is this how you define useless?


Certaintly no disrespece intended, this is my experance from those attackless MMs I've teamed with as and not as a MM. 70% of the time, they are not paying attaion or do stupid things because many are newbies who read everyone saying the attacks are worthless or are vets, who are zoning from the grind. I'm sure you are better then them, but I prefere to kill things or at least help. You want to stand back and laugh evily, very well. I'll be up here covered in blood cracking skulls, ok?

Now, you've all had your two cents about the attacks I'm taking and what not. But what about the actule builds (besides the attacks), are they any good? Do I need to take something earlir or later? Are they just crap and and I should find a nice hole to go die in? And is reapair really nessary with the heals I have?



11/18/07 17:36 Login to rate this user's post!
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RE: Two ideas 

QUOTE
Now, you've all had your two cents about the attacks I'm taking and what not. But what about the actule builds (besides the attacks), are they any good? Do I need to take something earlir or later? Are they just crap and and I should find a nice hole to go die in? And is reapair really nessary with the heals I have?


They are bad builds because they have attacks where the leadership pool should be. This is the point I was trying to make earlier. Putting slots into an attack is a waste of perfectly good slots. The reason you're doing things so slowly is because you haven't invested in the leadership pool. My Ninja/DM can rip apart the highest difficulty setting solo (or with a team) and he doesn't have any attacks. Leadership makes MMs ten times as powerful as they would be without it.

You've got your debuffs down it seems, but you need buffs to help tip the balance of battle in your favor even more. My suggestion is dropping the attacks and grabbing some of your secondary powers there and then you'll have room for Leadership. An MM without Leadership is pretty much gimped. I explained the 42% damage increase earlier, but I don't think you got it. You were more worried about wasting slots on bad attack powers instead of thinking that you could use those slots in a much better way. I.E. Put them in Assault and Tactics for Pete's sake. (Pete gets very sad when you do silly things. Don't make Pete cry. It's really disturbing to watch.)

Dying in a hole is never a good idea so I'll have to say no to that one.

Repair is personal decision. It really depends on how you build it. If you wind up going against everything everyone here has said to you and take those god-awful attacks then do yourself a favor and don't take it. Instead take a better power that you should have gotten 18 levels earlier.

Bleh.



***THIS POST HAS BEEN EDITED***



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11/18/07 20:55 Login to rate this user's post!
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RE: Two ideas 

Boy you were right.





















You are annoying.

And not in the helpful "I know stuff" way but in the "I know stuff, but must continue a point he asked not to discuss anymore". Mabye I wasn't being clear, so I'll try harder.



QUOTE
You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of your henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would, at most, draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.


Ok, this was your point right? My point: Assult does jack. 7%. +7% damage, thats it. Thats about what, +2, mabye +3 damage per shot for robos? Hmm, that or an attack that does there lv damage AGAIN? HMMMMM?! If your trying to convince me, not only are you doing a piss poor job, esspcially since not only does the 1 attack do more then the assult for all bots, but there is 3 of them. While I'm only taking 2, still WAY better then leadership. However, it was my goal to take them (assult and tactics, mabye manuvuers too) later, so alow me to placate your ego when I say I hear you, and it is my plan to include them. NOW LISTEN UP. Stop trying to convince me attacks suck. They don't. If you think so, don't take them, but lets not waste anymore time discussing them since until you actully convince me (good luck, since my thugs is still kicking +4 lv bosses asses with and only with the help of my attacks), your just wasting time typing. My time, and your time. Now thats what games are all about, but still, there a tad more fun then this (if you were here or vice versa and it was face to face, I'd argue this till I was blue in the face and have a good time, but oh well).

QUOTE
I explained the 42% damage increase earlier, but I don't think you got it.


I got it, so don't try to explain it again. The 42 doesn't affect them all, the 7% does, so don't try to convince me with a tin cup saying its just old gold, ok? Wow, 7%,
O...
MY...
GOD... that sucks. Lets see, robo shoots beam for 3 hits or 12. Ohhhh, no wait, with assult it's 3 hits of 13... Oooooo. The rapture. Hmmm, or I can take an attack that recharges at his speed (about 4secs) that does 36, just like him... Hmmmm, extra 3 damage a shot, or get my own and do 33 more... Hmm toughy... And take another that does his second attack damage same way... Hmmm, still not sure, oh wait I am. I'll take the attack now and wait on the leadershit.. err, ship.


Besides that, very helpful so far.

Bleh back.



***THIS POST HAS BEEN EDITED***



11/18/07 23:05 Login to rate this user's post!
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RE: Two ideas 

QUOTE
You are annoying. 

And not in the helpful "I know stuff" way but in the "I know stuff, but must continue a point he asked not to discuss anymore". Mabye I wasn't being clear, so I'll try harder.


Wow...that has to be one of the most rude things I have ever seen posted on this site...ever.

I think we may have found us a new geemann...





**Post ends here**
11/19/07 06:04 Login to rate this user's post!
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RE: Two ideas 

QUOTE
QUOTE
You are annoying. 

And not in the helpful "I know stuff" way but in the "I know stuff, but must continue a point he asked not to discuss anymore". Mabye I wasn't being clear, so I'll try harder.


Wow...that has to be one of the most rude things I have ever seen posted on this site...ever.

I think we may have found us a new geemann...


He's right though. I am an crazy, annoying, egotistical maniac, but everyone here already knows that. It's old news. The truly funny thing about all this was that I was attempting to exagerate his writing style for ironic effect when I wrote that "Annoying ain't it." bit. I guess it worked. ^.^ (And before you respond to that by saying you were reffering to everything I said I want you to note the following. The context in which you wrote that could coincide only with the time I stated the previous block of text I wrote was annoying. I understand your meaning, but you failed to properly put it into context. A fault we all must deal with almost everyday.)

QUOTE
good luck, since my thugs is still kicking +4 lv bosses asses with and only with the help of my attacks


This is why you fail. Relying only on my Buffs and Debuffs my Ninjas are able to rip through +2 and +3 Bosses solo (+3 are uncommon, but still easily dealt with). The only time you can face off against a level 4+ Boss is with a team who are running mishes higher than your level. I honestly don't care if you take attacks or not. If you do that's fine, but in my opinion (I wrote a piece about how little my opinions mean a while back. It was funny because it was true ^.^ ) you will never be able to Max your build. The only possible reason I would take an Attack is to have a weapon to pull out casually amongst friends. And with I11 around the corner and weapon customization in the mix I might actually take an attack (if I were a thug MM) just so I could point multi colored laserz at people. Yay laserz!



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11/19/07 08:54 Login to rate this user's post!
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RE: Two ideas 

QUOTE
Boy you were right.

You are annoying.  

And not in the helpful "I know stuff" way but in the "I know stuff, but must continue a point he asked not to discuss anymore". Mabye I wasn't being clear, so I'll try harder.



QUOTE
You have a choice of picking a power that deals a tiny, insignificant amount of damage that unslotted has almost zero effect on the outcome of a battle or a power that allows all six of your henchmen and all of your teammates to deal over 7% more damage with every single attack they make and even more than that in a PvP zone. Hypothetically, with the latter, you'd be dealing over 42% more damage than normal as the 7% would be passed along to each pet. With the former it would, at most, draw a small amount of aggro toward you. Now, which power would you choose? You aren't an idiot so I think I'll leave it at that.


Ok, this was your point right? My point: Assult does jack. 7%. +7% damage, thats it. Thats about what, +2, mabye +3 damage per shot for robos? Hmm, that or an attack that does there lv damage AGAIN? HMMMMM?! If your trying to convince me, not only are you doing a piss poor job, esspcially since not only does the 1 attack do more then the assult for all bots, but there is 3 of them. While I'm only taking 2, still WAY better then leadership. However, it was my goal to take them (assult and tactics, mabye manuvuers too) later, so alow me to placate your ego when I say I hear you, and it is my plan to include them. NOW LISTEN UP. Stop trying to convince me attacks suck. They don't. If you think so, don't take them, but lets not waste anymore time discussing them since until you actully convince me (good luck, since my thugs is still kicking +4 lv bosses asses with and only with the help of my attacks), your just wasting time typing. My time, and your time. Now thats what games are all about, but still, there a tad more fun then this (if you were here or vice versa and it was face to face, I'd argue this till I was blue in the face and have a good time, but oh well).

QUOTE
I explained the 42% damage increase earlier, but I don't think you got it.


I got it, so don't try to explain it again. The 42 doesn't affect them all, the 7% does, so don't try to convince me with a tin cup saying its just old gold, ok? Wow, 7%,
O...
MY...
GOD... that sucks. Lets see, robo shoots beam for 3 hits or 12. Ohhhh, no wait, with assult it's 3 hits of 13... Oooooo. The rapture. Hmmm, or I can take an attack that recharges at his speed (about 4secs) that does 36, just like him... Hmmmm, extra 3 damage a shot, or get my own and do 33 more... Hmm toughy... And take another that does his second attack damage same way... Hmmm, still not sure, oh wait I am. I'll take the attack now and wait on the leadershit.. err, ship.


Besides that, very helpful so far.

Bleh back.


Wow...I'm so filled with anger I Lol'd O_o

Adding attacks to your build is okay, but you will NEVER get the full effectiveness out of the build. NEVER. Compare Pistols, Dual Weild, and the cone-attack (forgot name :p) to Darkest Night, Assault, and Tactics. Which set would you think is more useful? Ofcourse, the second set. All having a personal attack will do is drain your endurance, do some insignificant damage, and aggro baddies to your very likely "squishy" self. Look at the Mastermind primaries/secondaries - Summon, Buff. It isn't Attack...it's summon. Try asking a couple level 50 MMs if having an attack helps. They'll most likely say NO.

Also...insulting peeps isnt a great way to make friends...

QUOTE
You are annoying.  

And not in the helpful "I know stuff" way but in the "I know stuff, but must continue a point he asked not to discuss anymore". Mabye I wasn't being clear, so I'll try harder.


*nods*



***THIS POST HAS BEEN EDITED***
11/19/07 15:17 Login to rate this user's post!

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