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GameAmp: The GuildWars Updates

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Forum >> General Discussion >> General Discussion >> The GuildWars Updates

 
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HilltopRanger Profile
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The GuildWars Updates 

I think that the GuildWars people want everyone to stop trapping UW for whatever reason, because with all the current skill nerfs going on, EW, an essential spirit to any trapping party, has had its death time nerfed down to 30 secs, which is hardly enough time to what you need..

If GW2 has all the same nerfs, i can say with truth that i will NOT buy it.
11/17/07 04:43 Login to rate this user's post!
BobDown Profile
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RE: The GuildWars Updates 

let me be the first to say

WELCOME TO GAMEAMP!!



11/17/07 05:12 Login to rate this user's post!
Elder ex Profile
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RE: The GuildWars Updates 

The EW nerf was for Heroes' Ascent... It has nothing to do with UW, and even, trapping UW is like really slow...

Welcome though





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11/17/07 05:27 Login to rate this user's post!
puffydog Profile
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RE: The GuildWars Updates 

This is why we need a pvp - pve separation.



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11/17/07 05:56 Login to rate this user's post!
Al Profile
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RE: The GuildWars Updates 

QUOTE
This is why we need a pvp - pve separation.


And you would do that how?

Welcome to Gameamp




11/17/07 06:06 Login to rate this user's post!
XMegidoX Profile
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RE: The GuildWars Updates 

Its meant to be an 8-man area. If they nerf something that can solo/duo an 8-man area, whether by accident or not, you cannot complain and expect to be taken seriously...



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11/17/07 06:57 Login to rate this user's post!
aznese guy Profile
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RE: The GuildWars Updates 

QUOTE
Its meant to be an 8-man area. If they nerf something that can solo/duo an 8-man area, whether by accident or not, you cannot complain and expect to be taken seriously...

yeah, if you really wanna be picky you could say it's a sort of exploit since it's a high lvl area and you're doing it with 2 people.

But the EW update was to nerf sway in HA since the N/Rt needed EW to be able to constantly heal. Thank god for that update.




quit gw for good. end of story.
11/17/07 08:14 Login to rate this user's post!
MasterSaji Profile
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RE: The GuildWars Updates 

Yes, first off, Welcome to GameAMP!

Secondly, a PvP and PvE skill separation would be nice. It wouldn't be easy, but in my opinion it would be well worth it, so that way Anet can nerf super-farming builds without killing PvP, and then nerf a cheap HA build, without worrying about PvE. Again, would be very nice, but I understand why this would seem way too much.

~Saji



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11/17/07 08:34 Login to rate this user's post!
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RE: The GuildWars Updates 

I think nerfs are fun (see post about nerfs PvP vs PvE)
But also it is an 8 man area nor 1-2-3-4, and there are plenty of ways to farm the UW, I never really liked trapping, and you can still do it just slower



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11/17/07 09:03 Login to rate this user's post!
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RE: The GuildWars Updates 

QZ was taken down and its still effective. EW will still be effective with its current set. =/





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11/17/07 09:34 Login to rate this user's post!
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RE: The GuildWars Updates 

QUOTE
QUOTE
This is why we need a pvp - pve separation.


And you would do that how?

Welcome to Gameamp


Easy, have all PvP area's set a pvp (or something) flag. And if it has that flag, the skills do different things. Yes it would require lots of work to add in, but its the only true way to semi-balance PvP and PvE.

Something like this:

if (pvpFlag)
{
---minDmg = 5;
---maxDmg = 15;
}
else
{
---minDmg = 15;
---maxDmg = 25;
}

This would allow skills to have different damages and durations and such for PvP and PvE, making the game much more balanced in both than it currently is.



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11/17/07 10:17 Login to rate this user's post!
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RE: The GuildWars Updates 

Welcome to Gameamp!

Most people will tell you its because of PvP..thats true thats why the skills were balanced, not for any PvE activities.







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11/17/07 11:06 Login to rate this user's post!
Belshazaarswrath Profile
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RE: The GuildWars Updates 

QUOTE
Yes, first off, Welcome to GameAMP!

Secondly, a PvP and PvE skill separation would be nice.  It wouldn't be easy, but in my opinion it would be well worth it, so that way Anet can nerf super-farming builds without killing PvP, and then nerf a cheap HA build, without worrying about PvE.  Again, would be very nice, but I understand why this would seem way too much.

~Saji


Yes indeed it would be nice...would probably add new life to the game. But I cannot even begin to think of a way that that's possible(besides making two entirely separate games).



11/17/07 13:12 Login to rate this user's post!
mwpeck Profile
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RE: The GuildWars Updates 

QUOTE
Yes indeed it would be nice...would probably add new life to the game. But I cannot even begin to think of a way that that's possible(besides making two entirely separate games).


If you know anything about programming, just look at my post above. Granted its much more simple than it would need to be to work in GW, its a good example of how it would be possible.



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11/17/07 13:16 Login to rate this user's post!
Belshazaarswrath Profile
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RE: The GuildWars Updates 

QUOTE
QUOTE
Yes indeed it would be nice...would probably add new life to the game. But I cannot even begin to think of a way that that's possible(besides making two entirely separate games).


If you know anything about programming, just look at my post above. Granted its much more simple than it would need to be to work in GW, its a good example of how it would be possible.


I missed your post sorry. It's a good idea you should pitch it to a net.



11/17/07 13:25 Login to rate this user's post!
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RE: The GuildWars Updates 

The nerfs also have a much more far reaching effect that not many people mention. There is a great number of people who don't do PvP and probably never will. ie, my parents play GW and they don't like PvP because they like taking their time.
How fair is it to players like that to nerf the heck out of their PvE characters because some spoogemonger found out how to pull off some cheap crap in GvG?
I'm glad they play more balanced professions like warrior and ranger, because they would have been pissed if they had been playing paragons or sins and watched themselves get nerfed into a wasteheap.
My wife had started a para a few months ago and after watching how badly they nerfed it I told her to forget it and start a necro.
I agree with what most people are saying, there needs to be a difference between PvP and PvE nerfs.

One idea that could be interesting (GW2 maybe?) is that if you learn a skill in the PvE game, it's effects can't be changed from that point on. However don't make it transferrable to their PvP only characters. If the skill gets better, you could pay for the updated version/recapture it.
This would reward people who go through the campaigns and give them an incentive to explore the PvP side more.
Is this idea on crack or has merit?



11/17/07 14:26 Login to rate this user's post!
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RE: The GuildWars Updates 

The nerfs also have a much more far reaching effect that not many people mention. There is a great number of people who don't do PvP and probably never will. ie, my parents play GW and they don't like PvP because they like taking their time.
How fair is it to players like that to nerf the heck out of their PvE characters because some spoogemonger found out how to pull off some cheap crap in GvG?
I'm glad they play more balanced professions like warrior and ranger, because they would have been pissed if they had been playing paragons or sins and watched themselves get nerfed into a wasteheap.
My wife had started a para a few months ago and after watching how badly they nerfed it I told her to forget it and start a necro.
I agree with what most people are saying, there needs to be a difference between PvP and PvE nerfs.

One idea that could be interesting (GW2 maybe?) is that if you learn a skill in the PvE game, it's effects can't be changed from that point on. However don't make it transferrable to their PvP only characters. If the skill gets better, you could pay for the updated version/recapture it.
This would reward people who go through the campaigns and give them an incentive to explore the PvP side more.
Is this idea on crack or has merit?



11/17/07 14:26 Login to rate this user's post!
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RE: The GuildWars Updates 

QUOTE
One idea that could be interesting (GW2 maybe?) is that if you learn a skill in the PvE game, it's effects can't be changed from that point on. However don't make it transferrable to their PvP only characters. If the skill gets better, you could pay for the updated version/recapture it. 
This would reward people who go through the campaigns and give them an incentive to explore the PvP side more. 
Is this idea on crack or has merit?


Wouldn't work. The only way you can fix what we have now is to have all skills have 2 different functionalities that are similar for PvP and PvE. Then you can weaken in it PvP and the PvE ppl won't start crying.






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11/18/07 15:47 Login to rate this user's post!
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RE: The GuildWars Updates 

is worrying about pve balance that important? With over powered pve skills like save yourselves ursan blessing and great dwarf weapon you can make nearly any area easy. If you dont want it to be that easy bring a worse skill set.



11/18/07 17:04 Login to rate this user's post!
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RE: The GuildWars Updates 

QUOTE
QUOTE
This is why we need a pvp - pve separation.


And you would do that how?

Welcome to Gameamp


How could you not do that?
XD







11/18/07 17:11 Login to rate this user's post!
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RE: The GuildWars Updates 

I chuckle every time I read another complaint about nerfs to whatever was that persons favorite method of doing something. It makes me think back to the first "big" nerf I can think of: The first "death" of the 55 monk - when the way protective bond was changed. You should have seen the complaints and the number of people deleting their monks. Of course, over two ears later, we know the 55 monk is alive and well.

So other famous nerfs that "killed" that build - the minion master change to a max of ten. (OOPS they still are in demand)

The AOE nerf - is there a lack of fire ele nukers?

Again, instead of complaining about it, I guess you actually have to think about your playing style and make something work for you again.



11/18/07 17:31 Login to rate this user's post!
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RE: The GuildWars Updates 

QUOTE
I chuckle every time I read another complaint about nerfs to whatever was that persons favorite method of doing something.  It makes me think back to the first "big" nerf I can think of:  The first "death" of the 55 monk - when the way protective bond was changed. You should have seen the complaints and the number of people deleting their monks.  Of course, over two ears later, we know the 55 monk is alive and well.

So other famous nerfs that "killed" that build - the minion master change  to a max of ten.  (OOPS they still are in demand)

The AOE nerf - is there a lack of fire ele nukers?

Again, instead of complaining about it, I guess you actually have to think about your playing style and make something work for you again.


Actually, you can still 55 with protective bond, as long as your smart with your skills.

Also, the AoE nerf was reverted for normal mode, so, why would ther ebe a lack of nukers if there is no AoE nerf in normal play?



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11/18/07 17:58 Login to rate this user's post!

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