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GameAmp: DM-Fractionary_21 (its over johnny)

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Forum >> Main >> Community >> DM-Fractionary_21 (its over johnny)

 
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MeatBAG_LOB Profile
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Joined: 12/31/1969
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DM-Fractionary_21 

Soma:

The ride continues, a21 is on. :)

Some minor layout changes (50a area), and fixes overall. Somehow i found a way to implement dodge sliding stuff again.. be surprised..

http://urlich.swissworld.com/dm-fractionary_a21.zip

most likely the last version before the finishing beta. ;)

gl hf



***THIS POST HAS BEEN EDITED***



03/28/05 00:10 Login to rate this user's post!
NE_ra Profile
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Re: DM-Fractionary_21 (its over johnny) 

I'm going to surprise myself here and say that I'm actually starting to like it. The 50a area is a lot better now. The middle still feels really busy, as someone said, you can literally get shot from like 10 different areas. Also the highest "ramp" in the center room serves very little purpose and only leads to a dead end. Perhaps a small pathway into the "vents" from on top of the boxes?

The jumppad by 100a always has been and always will be stupid / gay.

With that said, I think the map is finally starting to take decent shape if these glaring issues could be sorted out before it goes final.

Unfortunately don't expect it to get played very much at all since GGL is coming up and it isn't involved. Although I'm sure people on your servers will enjoy it no doubt.



03/28/05 00:45 Login to rate this user's post!
chachu Profile
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Re: DM-Fractionary_21 (its over johnny) 

ra - thanks for the feedback

right now, the deadend ramp can be trick jumped to the vent corridor - you are looking for a simple way there as well?

the 100 bouncer will stay. it's supposed to be the high risk path that will get you killed, unless your team has control of that room :)





03/28/05 12:59 Login to rate this user's post!
MeatBAG_LOB Profile
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Re: DM-Fractionary_21 

QUOTE
Also the highest \"ramp\" in the center room serves very little purpose and only leads to a dead end. Perhaps a small pathway into the \"vents\" from on top of the boxes? 



Yea, that's a good call ra. That ramp was originally there to provide a second way to the DD. Now that the DD has been moved to a new location and and there are so many other, more usefull & less vulnerable ways to get to that vent area it probably could just be removed. Or at the very least provide another way into the vent system.

As for the comment about the ground floor being "too busy" what would you suggest?



***THIS POST HAS BEEN EDITED***



03/28/05 19:56 Login to rate this user's post!
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Re: DM-Fractionary_21 (its over johnny) 

the last couple of times i've played this - i've been able to hustle through mid (low) without much abuse. occasionally, there are some "natural terrain fights" that occur - usually near the health packs :)

this is 5v5 WS on - so it's not like there would be more rox/flak/lg/shock/goo filling it in a normal game...

i think right above ground level, there is a bit more traffic.

:x



03/28/05 23:50 Login to rate this user's post!

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