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GameAmp: IO set bonus's (what are the *MUST* haves?)

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Forum >> Main >> General Discussion >> IO set bonus's (what are the *MUST* haves?)

 
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smithsguild Profile
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IO set bonus's (what are the *MUST* haves?) 

I know as a MM my "Must Haves" included Commanding Presence's radius placate/taunt resistance for pets, Edict of the Master's Damage resistance aura for all pets, & Soveriegn Right's resist all but psi aura for all pets.

What other sets are considered must haves across the AT's? Numina's (regen/recharge), Miracle (recharge), but what else?



***THIS POST HAS BEEN EDITED***
11/21/07 06:03 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
I know as a MM my "Must Haves" included Commanding Presence's radius placate/taunt resistance for pets, Edict of the Master's Damage resistance aura for all pets, & Soveriegn Right's resist all but psi aura for all pets.

What other sets are considered must haves across the AT's? Numina's (regen/recharge), Miracle (recharge), but what else?


Initially I was afrid the invention system was going to spoil the whole dynamics of COH/COV. One of the most wonderful things about this game is that you can log in an hour a week to blow off steam on some Freakshow or Council. Or spent nights with friends fighting the good (or evil) fight. And I thought IO's were going to make it WOW-ish where fanatic players would become uber, and casual players gimped out, and soon even unable to fight orange or yellow opponents anymore.

But to my joy and relieve it did not turn out like that at all. IO's are "Nice To Haves", but even if you don't have a single IO you can still fight side by side with the most weathered players.

So now to answer your question. There are no "Must Haves". But I would like to hear what people think are "Nice To Haves" :)




11/21/07 07:06 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
But I would like to hear what people think are "Nice To Haves" :)


That depends on the toon you're playing. If the toon lacks decent accuracy or tohit bonuses, go for +Accuracy/+ToHit. If he has long recharges, go for +Recharge. You want some extra damage? +Damage. Got endurance problems? Go for +Max endurance/+Recovery. Plenty of choices. For example, my Energy Melee/Electric Armour Brute had plenty of damage, but he lacked recharge and accuracy. So I went for +Accuracy/+Recharge. My Scrapper on the other hand (Claws/Regeneration) lacked damage. So he got some +Damage.

+Recharge: Sting of the Manticore, Luck of the Gambler (special), Mocking Beratement, Entropic Chaos, Decimation, Positron's Blast, Stupefy, Call of the Sandman, Glimpse of the Abyss, Malaise's Illusions, Crushing Impact, Red Fortune, Impervious Skin, Regenerative Tissue, Doctored Wounds, Unspeakable Terror, Adjusted Targeting, Perfect Zinger, Efficiency Adapter, Dampened Spirits, Dark Watcher's Despair.
+Accuracy: Touch of Lady Grey, Scirocco's Dervish, Positron's Blast, Luck of the Gambler, Trap of the Hunter, Pacing of the Turtle, Glimpse of the Abyss, Adjusted Targeting, Crushing Impact, Thunderstrike, Neuronic Shutdown, Undermined Defenses.
+Damage: Mako's Bite, Devastation, Sting of the Manticore, Touch of Death, Malaise's Illusions, Perfect Zinger, Efficiency Adapter, Performance Shifter.
+Health: Devastation, Miracle, Numina's Convalescence, Ghost Widow's Embrace, Stupefy, Trap of the Hunter, Call of the Sandman, Glimpse of the Abyss, Performance Shifter.
+Recovery: Positron's Blast, Impervium Armour, Miracle, Stupefy, Malaise's Illusions, Performance Shifter, Dark Watcher's Despair, Touch of Lady Grey, Thunderstrike, Executioner's Contract, Gift of the Ancients, Razzle Dazzle.
+ToHit: Kismet (special, +6% ToHit).

Those are the sets that give good bonuses, for the most sought-after effects.



@Aurrius | Paragon/Rogue Knights | Union
11/21/07 07:45 Login to rate this user's post!
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RE: IO set bonus\'s (what are the *MUST* haves?) 

Point taken Phedre_D, I tend to be overtly obsessive...

I see the bright shiny thing *I* personally from my lopsided view of the universe "must have" it. Wasn't meaning to imply that they were nessecary to play well just that Morty wants the sparkly doodad with the siren and flashing lights :-)

Aurrius, I understand that the versatility in IO's exists to supplement a characters short comings as well. My question was more if your content with the balance of characters powers which IO's in particular add the the sirens and flashy lights for you?

LOL mort seems to be 0 for 2 so far in conveying my intent clearly. Not anyones shortcoming but my own...



"What more could a soul ask than each night to die a little death in their true loves arms..."

Global @Mr.Paul Bunyon

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11/21/07 20:36 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
Point taken Phedre_D, I tend to be overtly obsessive...

I see the bright shiny thing *I* personally from my lopsided view of the universe "must have" it. Wasn't meaning to imply that they were nessecary to play well just that Morty wants the  sparkly doodad with the siren and flashing lights :-)

Aurrius, I understand that the versatility in IO's exists to supplement a characters short comings as well. My question was more if your content with the balance of characters powers which IO's in particular add the the sirens and flashy lights for you?

LOL mort seems to be 0 for 2 so far in conveying my intent clearly. Not anyones shortcoming but my own...


Hehe, no worries, smithsguild! I thought your idea to ask what people thought is a great idea. That's why I ended also with the question which ones are extra nice to have. I, for one, am very glad you posted it. I just tend to give my personal view on all posts. But be sure I really appreciate your questions.

And on that note, let me ask something I wondered about. On my brute I have a two IO's from Mako's Bite. I got a third recipe now, but it requires a salvage item that is selling for 3mil+ on the black market. I am certain I didn't pay that kind of infamy to make the other two. Do all sets have crazy expensive requirements? Or better, will I still get full benefit from the set if I stick to the 'cheap' salvage requirement IOs of the sets?





11/22/07 04:57 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
My question was more if your content with the balance of characters powers which IO's in particular add the the sirens and flashy lights for you?

I have to admit I don't really get what you mean, but let's see:

For my Brute? That would be Crushing Impact and Titanium Coating. Crushing Impact gives some nice +Accuracy (Thundercharge doesn't have Focused Accuracy, which both my 50 Scrappers do have, and I missed it) and +Recharge (Energy Melee's most powerful attacks are slow), and both of those sets also have +HP (which is always nice for extra survivability).

QUOTE
And on that note, let me ask something I wondered about. On my brute I have a two IO's from Mako's Bite. I got a third recipe now, but it requires a salvage item that is selling for 3mil+ on the black market. I am certain I didn't pay that kind of infamy to make the other two. Do all sets have crazy expensive requirements? Or better, will I still get full benefit from the set if I stick to the 'cheap' salvage requirement IOs of the sets?

That all depends on the players, really. The economy of the game.

In case of your Mako's Bite: those are all rare (orange) recipes, which mean they need at least one rare piece of salvage. Some rare pieces of salvage (namely the arcane ones, like Hamidon Goo and Soul Trapped Gem) are really expensive, and others (mostly the tech ones, like Rikti Alloy) are really cheap.
A little tip (in case you didn't know already): sometimes it's a lot cheaper to buy a (for example) Mako's Bite: Accuracy/Damage for five million influence than buying the recipe for two million, buying the salvages for three million and then creating it for half a million.



***THIS POST HAS BEEN EDITED***



@Aurrius | Paragon/Rogue Knights | Union
11/22/07 09:12 Login to rate this user's post!
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RE: IO set bonus\'s (what are the *MUST* haves?) 

QUOTE
And on that note, let me ask something I wondered about. On my brute I have a two IO's from Mako's Bite. I got a third recipe now, but it requires a salvage item that is selling for 3mil+ on the black market. I am certain I didn't pay that kind of infamy to make the other two. Do all sets have crazy expensive requirements? Or better, will I still get full benefit from the set if I stick to the 'cheap' salvage requirement IOs of the sets?


They way I get around that Phedre_D is I'll drop the recipe into black market sales slot as stored and enter a more tolerable minimum bid. Then I venture on either I luck into the needed salvage, or I add a small amount of infamy to my minimum bid as my finances allow. Either way it seems like only a day or 2 of playing either before I have earned the needed nestegg or trip over that missing piece of mega-salvage, just try and pick missions likely to have the needed piece in the droppool.

If using a cheaper odd-man out IO lets you use the %'s until you fill out your sets it usually not any worse than buying SO's for the lvls their viable.



"What more could a soul ask than each night to die a little death in their true loves arms..."

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11/23/07 08:15 Login to rate this user's post!
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RE: IO set bonus\'s (what are the *MUST* haves?) 

QUOTE
I have to admit I don't really get what you mean


Aurrius, my point was........ was there a particular IO purchase that the bonus given made you go: "OMG Sweeet..."

Such as the first time you spotted Kismet's 6% to ALL attacks accuracy? Or are you more the Big Picture kind a guy? As stated before my ADD-afflicted brain homes in on the shininess of an item, Min/Maxing for overall effect is substantially lower on my list. Sad but true...



"What more could a soul ask than each night to die a little death in their true loves arms..."

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11/23/07 08:23 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
QUOTE
I have to admit I don't really get what you mean


Aurrius, my point was........ was there a particular IO purchase that the bonus given made you go: "OMG Sweeet..."

Such as the first time you spotted Kismet's 6% to ALL attacks accuracy? Or are you more the Big Picture kind a guy? As stated before my ADD-afflicted brain homes in on the shininess of an item, Min/Maxing for overall effect is substantially lower on my list. Sad but true...


Yes I'm more of a big picture kind of guy.
But, if you want to know, the only enhancement I have at the moment which made me drool was that Kismet: +6% ToHit (which is NOT the same as Accuracy. 6% ToHit is about 20% Accuracy).



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11/23/07 09:15 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

Recently, I've become a fan of 'Entropic Chaos'. It's a ranged DMG set, and the 2nd set bonus adds 10% to your Regeneration. Additionally, the 'Chance to Heal' enhancement has saved my arse a few times.

Since both my toons are Dominators, both 'Trap of the Hunter' and 'Ghost Widow's Embrace' make my holds and immobs much more efficient. 'Trap of the Hunter' also includes an accuracy bonus with at least 3 slotted, I believe.

'Positron's Blast' is a fantastic set if you have a Targeted AoE power. There's an accuracy bonus of either 6% or 9% after 2 or 3 slotted (I can't precisely remember, though), and most of the other bonuses reduce or inhibit effects against you (i.e. cold, fire, etc.)

'Sting of the Manticore' also gets my endorsement if any of your powers includes a sniper. On enemies of equal lvl, I can at times eliminate half their HP with a single attack.

Bear in mind that all my suggestions are also incredibly expensive - both as completed enhancements and in many cases as single recipes (not to mention the coin you'll have to shell out for purchasing the Salvage to craft them). But if you have the wealth, might as well spend it on something that makes you intimidating.





11/23/07 18:14 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

QUOTE
Recently, I've become a fan of 'Entropic Chaos'.  It's a ranged DMG set, and the 2nd set bonus adds 10% to your Regeneration.  Additionally, the 'Chance to Heal' enhancement has saved my arse a few times.

10% Regeneration isn't very special, and I personally find extra Regeneration only useful if you already have tons (if you're using a Regeneration or Willpower toon).

QUOTE
Since both my toons are Dominators, both 'Trap of the Hunter' and 'Ghost Widow's Embrace' make my holds and immobs much more efficient.  'Trap of the Hunter' also includes an accuracy bonus with at least 3 slotted, I believe.

Actually, that's the bonus for four pieces. Accuracy is (at least for all the current sets) ALWAYS the four piece bonus, and Recharge is ALWAYS the five piece bonus.

QUOTE
'Positron's Blast' is a fantastic set if you have a Targeted AoE power.  There's an accuracy bonus of either 6% or 9% after 2 or 3 slotted (I can't precisely remember, though), and most of the other bonuses reduce or inhibit effects against you (i.e. cold, fire, etc.)

The resistance this set gives is useless. The damage types (especially Fire and Cold) are very rare and the percentages are too low to matter, unless you already have some resistance. Also, the bonuses are 9% Accuracy after four pieces, and 6,25% Recharge after five pieces. The extra Recharge (and a lot of it!) is what makes Positron's Blast so good.

QUOTE
'Sting of the Manticore' also gets my endorsement if any of your powers includes a sniper.  On enemies of equal lvl, I can at times eliminate half their HP with a single attack.

Add to that, if you have five pieces of Sting of the Manticore you get 12% Regeneration, 3% Damage and 7,5% (!!!) Recharge.

QUOTE
Bear in mind that all my suggestions are also incredibly expensive - both as completed enhancements and in many cases as single recipes (not to mention the coin you'll have to shell out for purchasing the Salvage to craft them).  But if you have the wealth, might as well spend it on something that makes you intimidating.

Trap of the Hunter, Ghost Widow's Embrace and most other mez-sets are relatively or extremely cheap, because nine out of ten people need Damage, Accuracy and the likes. But yes, it's worth the money, especially if the sets help relieve your weaknesses and add to your strength.



@Aurrius | Paragon/Rogue Knights | Union
11/24/07 01:45 Login to rate this user's post!
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RE: IO set bonus's (what are the *MUST* haves?) 

Wow, Aurr, I don't know whether to feel flattered or threatened that my comment got picked apart so methodically (that's a compliment, btw). I do tend to play fast and loose with details - it's not something I'm proud of. Kudos for the clarification, tho!

-Omb
11/24/07 02:41 Login to rate this user's post!

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