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Grifter0408
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We have had this topic before and its been discussed in the past but what about now after a release of a new patch. Currently in the world of MMOs there are just a few strong, surviving games (GW, WoW, and CoH/V). These games have held a nearly constant core of players (and some have drawn players back after absence). With the future of MMOs always changing what would you like to see CoH do to keep you around and wanting more. Sadly, in my opinion, CoH has done some of fewest expansion to its game. GW and WoW have either expanded game for more varied gaming or will be in the near future. But CoH has remained steady with quality of life patches and few additions (powersets and new zones).
Through the recent acquisition of CoH by NCsoft this could herald in some dramatic and great changes for the game. So what changes or additions would you like to see for our beloved game. Lets see maybe a top 5 or fewer list and maybe a small explanation of why you would like this/that.
My 5
5) ATs/Powersets: Of course this would be on the list. In the world of comic book superheroes/villains there are a plethora of different and varying powers. CoH has done great over the past very years of providing a wide variety but its time to kick it up a notch. Some new ATs could bring in new powersets . Or maybe more expansion ATs like flying squid people.
4) MOD....mods, mods, MOOOOOODS! If you have no idea what I am talking about then basically Mods can range from UI customization, to data info, or to whatever the creator can think up. When I play WoW I have a ton of Mods...mods that track my location, track mission/quest, track damage, or whatever my heart desires. And the UI customization is great and can revitalize a game UI that becomes stale/repetitive.
3) Auction House/Mailing System: Recently returning to the game and I am loving the AH. In the past it was a pain to earn influence/infamy for your alts. I understand the reasoning behind it but what you have played the game once it would be nice to have that influence for use of alts to help the long process of leveling go a little smoother. Well the AH does that, I am level 10 and already have 150k. In the past at level 10 I would have maybe 5k or such without having another Amper help me transfer money which is slow and grueling. The AH is a great addition to the game, I am looking forward to more features/more items to sell/buy there. I was an AH hunter on WoW and I can see that sort of carrying over here. Along the same lines how about a mail system that allows items to be sent? Or a single character banking system?
2) Frickin End Game: Beating a dead horse but lets beat it more (thats what she said). I love my main and I want to play him more, more, more, and some more. When I first made 50 a hundred years ago I was so excited but then I did a few Hami raids, then was bored. One the Hami raid was long, laggy, and horrible if you had people that were doing nothing but trying to make it awful for others. The lack of endgame content a disappointment since I am not an alt person like many others. I spent nearly 700 hours leveling up that guy doing everything possible and I want more time with him at his uber level. I know they are trying with the time missions but what about higher content zones, more levels, and maybe some raids.
1) CoH 2, Yes I said it and I know it seems like it will never happen but lets get the ball rolling. How about a revamped, revitalized world of Paragon City/ Rogue Isle. How about where heroes/villains can go to any zone (no matter if its hero/villain exclusive in the past)? How about voluntary PvP outside of PvP zones between heroes/villains? Why do we have to be confined to PvP zones. Can the War Walls finally come down for one continuous smooth landscape with no zoning except for missions? Expanded levels, environments, enemies.....basically a Bigger, Badder CoH....I could blather on more about this idea but I will stop.
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| 12/10/07 08:52 |
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Krav Maga
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Some of the things that I would like to see and that would keep me around longer are:
1.) More missin maps or create a system that generates a random map. At this point even with the new maps I have them all memorized. I like when the new mission maps come out for they add a little more excitment to the game. You run around a familiar map corner then whoops something different.
2.) Give me a more interactive enviorment even if it is just in the mishes for now. Let my tanker have the option of knocking a Outcast through a wall or let me scrapper fall through the floor into a group of Hellions, chairs and tables that are moveable, rooms with no light on, and above all let it rain, snow, etc.
3.) More end game stuff that is way different like going to the moon, undersea, etc. Have new foes for us to fight where max power is needed.
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| 12/10/07 09:39 |
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RonJ73
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I'm still thinking about how cool City of Vigilantes (Mercenaries?) would be...ATs that could cross into either the Rogue Islands or Paragon City without getting zortched by Drones.
New contact, new missions, new flavor without a whole lot of work by the developers.
Adding in the Deadpool-esque element would be outstanding. Character that aren't really good OR bad.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
Aurora Australis - L41 - Willpower/Energy Melee Tanker
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| 12/10/07 10:39 |
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Rhingo
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| QUOTE | | 2.) Give me a more interactive enviorment even if it is just in the mishes for now. Let my tanker have the option of knocking a Outcast through a wall or let me scrapper fall through the floor into a group of Hellions, chairs and tables that are moveable, rooms with no light on, and above all let it rain, snow, etc. |
That would be awesome!!!!!!
New AT's would be cool maybe a villain epic.
The whole mercinaries thing would be cool too and hey design one AT and you can offer it for both Heroes/Villains so it is like making two AT's in one.
A mail system would be cool too.
MOD's not a huge fan but i know alot of people who are and just haveing the abilty to toggle them on and off i feel would be good. allowing the players to mix and match their UI is a good way to incorporate diversity and personal customization.
I however am a bit up in arms about the whole 'Endgame' aspect of MMO's primarily due to my own exp. You see i like that fact that if i recruit a new player i usually have alt's but if i didn't i can exemplar/malefactor down to help them out.
I had a bunch of my TCG friends who play WoW (the MMO) talk me into trying out WoW and I have to say the whole 'Gotta do the Endgame' 'Must do the Endgame' maddness is redundant. I went into this game under false pretenses that i would be taken under someone else's wing and shown the ropes and where to do the quests at what ever lvl i was. But when i got on i got 'Hey welcome to the Guild type /g for guild chat and /l to get back into local, ok now who's up for a Kara 10 man, ohhh sorry you are too low talk to me in about 69 lvl's.' And i am surprised to say that i had quit and joined about a dozen different guilds and it was all the same 'get to lvl 70 then we can team up together'
you know what even though i found alot of the different aspects of the game to be intriguing, I won't play it again. Not because of Blizzard or because i found the game inferior, but because ALL the players had this 'Endgame' attitude and that i couldn't seem to hang out with my friends and what not till I had acquired max lvl. I personally just don't want to see a game like City which (with the focus on Sidekicking and exemping) is centered around helping out others turn into that type of Chaotic Maddness. And I began to think 'man by the time i get a guy to 70 (being as it is my first toon in this game and no one is helping me by showing me or telling me where to go) the new expansion will be out and everyone will be 80's so i am still screwed.'
anywho that is why i am up in arms about the whole 'Endgame' thing. Maybe it will be diff on this game because we have the whole Sidekick/Exemplar thing but then again maybe not.
I do however enjoy the fact that i have been a member of at least 20 different SG's in this game and only ran into the whole 'lvl 50, get there then we can talk' attitude once. so maybe it will be different, i hope if it is added it will be diferent for the sake of other players and newer players.
***THIS POST HAS BEEN EDITED***
Virtue
Fire Bug XI 50 Fire/Fire/Force Blaster
Granite Gargoyle 46 Dark/SR/Body Scrapper aka: Rhingo
Crazy Crustacean 40 Ice/EM Tank
Deja View 34 Mind C/Emp. Controller
Mythology 30 Peacebringer
Bling-Bling 29 MA/Regen Scrapper
Fire Bug XII 26 Fire/Fire Tank
and various alts
Victory
Ape Sexy 33 NRG/NRG Brute
various alts still trying to find my niche in the villian world
Champion
Juan Carlos 39 Thugs/FF Mastermind
Senor Pedro Vasquez 28 EM/Ninjitsu Stalker
By-Polar 25 NRG/Electric Brute
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| 12/10/07 12:05 |
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Phedre_D
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I am not missing endgame content at all. For me reaching level 50 means 'End of Game'. I think both my lvl 50 hero and villain got maybe two hours of play after I reached the end. The journey was great, but now I am done playing them. In my eyes there is really nothing I want to do with them anymore. Even some great story arc that I missed with them are not enticing enough for me to bring them out. They will never learn anything new anymore, so why play them?
Some of the other points brought up in this thread are really great, though. But I will respond to that later. I just had to get this off my chest before I start up the game and play my new main.
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| 12/10/07 12:17 |
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Chuck Bronco
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Heck yeah on dropping the War Walls. One big beautiful landscape would be "Picturesque".
Reduction of number of servers & higher number of players on each one.
Some sort of Voice support.
End game: having just hit 50 with Chuck, I am already starting to get that sad feeling. I know that soon I am not going to want to play him much any more. Having spent about 18 months getting him to this level and having one helluva a time in the process, I dont want the fun to stop. But other than badges, and the odd higher end TF (that I cant talk anyone into doing), what more can I do with him. The Ouroboros, has been fun. I just did the one where I went back to "Outbreak" last night. Whew, Chuck was such a woosie back then.
Another thing that irks me is SG mode on higher lvl toons. The fact that if I want to earn Prestige for my SG I must give up all Influence and seriously reduced XP benifit. I guess I could stay in SG mode all the time (I'm not interested in the race to 50 anymore). But I dont want it to be an extended grind fest either. If your in a SG, SG mode should be automatic and not as detrimental to your XP gain, and your wallet as it is now.
Of course with today's implementation of 20K per toon in an SG, my above point becomes more of a rant.
***THIS POST HAS BEEN EDITED***
Tank'ns my Bidness and Bidness is GOOD!
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| 12/10/07 13:11 |
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Hellmeister
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You guys are overlooking something i think would be a SUPERB addition to the game (minus the lag that will come with it)
Supergroup missions, and when i say supergroup i mean EVERYONE APPLICABLE. So instead of just 8 heroes how about like 40 doing a huge mission or task force with some stupidly overpowered boss like the hamidon bud at the end?
Cathedral of pain was one, but that should be fixed, add more like that, possibly one against the rikti where you get to strike their home planet to stop the old war, or one where you get to put down a 5th column rising.
Have different levels, such as a 20-25 group mish and a 35-40 group mish then a couple of 50's only sg super taskforces, that would hopefully encourage more end game content.
Who else can see that new obourous system working really well with a supergroup task force?
That circle of thorns mission where you have to stop them summoning that uber demon, do a flux where the demon is summoned and a whole supergroup has to fight him/her and sink it back to hell.
Thats what i want to see more of!
I also agree with the others, more end game content even if i never reach it (¬_¬) but i think raising the level cap would be silly to be honest, i know some are for but im against!
I also dissaprove of the idea of mods, i dont use them i WoW i especially dont need them in CoX but thats just me i guess.
***THIS POST HAS BEEN EDITED***
DANCE WITH DARKNESS!
CoV
Hellmeister - lvl 32 Fire/Dark Cor
Stonestrike - Lvl 24 Super strenght/Stone Brute
Global @Hellmeister
WoW
Valras - Level 33 Orc Shaman - Argent Dawn
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| 12/10/07 13:59 |
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RonJ73
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I like the idea of having the OPTION for Mods.
One WoW mod I actually pretty much considered a requirement was the one that gave you a bunch of different power slot location thingies (the word isn't coming to my head). Trays, I guess you could say.
It took a REALLY long time to get to the point where we could even have 3 trays available in CoH. Back in the day, we had to make due with the ONE row of 10 slots for powers...it was not easy.
Things like that to make the interface better would be nice. You don't HAVE to use them, but the option would be great.
An Epic AT for Villains SHOULD be in the pipeline...but God knows when it will happen.
City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
Aurora Australis - L41 - Willpower/Energy Melee Tanker
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| 12/10/07 14:18 |
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Hellmeister
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| QUOTE | | An Epic AT for Villains SHOULD be in the pipeline...but God knows when it will happen. |
Amen to that, dispite the fact ill probably never use one if i ever get that far
DANCE WITH DARKNESS!
CoV
Hellmeister - lvl 32 Fire/Dark Cor
Stonestrike - Lvl 24 Super strenght/Stone Brute
Global @Hellmeister
WoW
Valras - Level 33 Orc Shaman - Argent Dawn
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| 12/10/07 14:23 |
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Grifter0408
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When I mentioned endgame I did really mean in the sense of WoW, sure it has tons, tons, and I mean tons of endgame content but its content is just tons of Dungeons/Raids. Its fun at 1st but it takes a lot of people to do it. Instead I rather see something on a group size, something like 5 to 8 people. I also would like to keep the SK/Exemp system intact and not make this just an exclusive 50 thing. I remember when I had an alt in Global Heroics....I wasn't even level 15 but they insisted I come along and they drug my slow rear all around to the higher level missions.
One concept I had totally forgot but would be the greatest thing would be a true sidekick. With the fact that we now have Masterminds on villain side this concept would be very possible. Im sure by now someone has suggested this but basically this would be an option for maxed hero. Doing a trial of missions/task you could earn a special reward of a NPC Sidekick. The way I imagine it that you can design their costume at a local ICON shop. Then you could start the ardous task of leveling them up (new endgame). Through some special whatever you would be de-leveled down and then run missions to raise their level. Each level they get you would progress up steadily....also choosing their next power and enhancement slots. Oh and you could pick them a cool name.....sweetness. Someone get on the ball about this idea.....I want my mini-me.
And Ron I recall the days of one power tray, two power trays....and the triumphant day of three. But even now that is getting bad at higher levels, with all the special temp powers and such. One other take from WoW/GW and probably a few other MMOs I would like to see would be a queued up PvP battleground type place. I never enjoyed PvP alone but when there is a goal/time limit and such added then I for some reason enjoy it more. This would run on the same line as Base Battles...maybe the villains side have a kidnapped NPC and the heroes must fight their way in to get them or vice versa. Maybe defend a city or section of town, and this could be easily explained since War Walls can be dropped over small areas to quarantine.
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| 12/10/07 15:29 |
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Veloce
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| QUOTE |
One concept I had totally forgot but would be the greatest thing would be a true sidekick. With the fact that we now have Masterminds on villain side this concept would be very possible. Im sure by now someone has suggested this but basically this would be an option for maxed hero. Doing a trial of missions/task you could earn a special reward of a NPC Sidekick. The way I imagine it that you can design their costume at a local ICON shop. Then you could start the ardous task of leveling them up (new endgame). Through some special whatever you would be de-leveled down and then run missions to raise their level. Each level they get you would progress up steadily....also choosing their next power and enhancement slots. Oh and you could pick them a cool name.....sweetness. Someone get on the ball about this idea.....I want my mini-me.
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This is a most wonderful idea!
Instead of having a useless decorative pet as per the veteran reward, it would be an active mastermind-like pet helping you out as you teach him the ropes...
That would be something fantastic to go beyond the fun of reaching top level.
I enthusiastically second that idea!
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| 12/10/07 16:48 |
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Solarix
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things i would really like to see:
*NOTE*: not in order of preference, just in order i thought of them.
1) more team slots!! 8 per team is too small! i want to team with at least eleven other heroes. that would be totally bitchin.
2) add more epic pools, they dont have to necessarily fit in with the AT's primaries! i have an elementalist defender, if i got an epic pool, i would have to fake it somehow with lightning or just get power build up. i want things like earth mastery for defenders, maybe some storm summoning mastery for scrappers, munitions for trollers, things like that. not everything has to match up.
3) SOME sort of water set. maybe water melee, with short-distance slashes and strikes, and some ice stuff, or water control (that would be sooo easy to make!), and i know i made a water blast set idea thread a while back, i had a whole blast set written up, and someone did a water aura set for tankers...maybe a buff/debuff/crowd control type thing for defenders...it would be easy to come up with a full set of 9 for each AT.
4) more AT-to-AT crossover. ice and fire blasts for defenders! psy blasters! now that we have willpower's great psy resistance and defense, it wouldnt be *that* overpowered in pvp, which was always an argument against psychic offensive sets.
5) one thing that wouldnt change that much, but they should rethink telekinesis (mind control). again. it should be you click the icon, then a little target comes up on your pointer, like for pets or teleport. then, you lift your target in the air and throw him/her onto wherever you placed the target, automatically knocked down and taking moderate damage. that would be much better for representing telekinesis than a repel power. or maybe it could be like propel (grav control), even with the same effect, just with your target lifting up and getting hurled, instead of a random object.
PS - i hope you understood all that, it was kind of a furry of typing out my frustration that none of these things are in effect currently.
PPS - i know its just cosmetic, but i would like to see some power customization as far as colors and maybe effects as well. instead of blue bolts (energy blast), maybe some bright-red beams? dunno. just a thought.
My DeviantART (the comic is going up, page-by-page about once a day!)
City of Heroes
Global Name: @Lethal Dose
Virtue
Lady Arya - lvl 50!! D3 defender(main)
Luna Moonlink - lvl 27 Peacebringer
Mr Galactic - lvl 20 Fire/Fire Blaster
Ethereal Phoenix - lvling Fire/Kin Controller
Aurelei - lvl 26 Warshade
Zhaan - lvl 18 Storm/Sonic Defender
Amazing Alice - lvl 21 Dark/WP Scrapper
Clara Wink - lvl 28 claws/regen scrapper
Imamu - lvl 24 sonic/ice blaster
and various others...
Freedom
La Psypathe - lvl 34 FF/Psy Defender
True Psight - lvl 28 illusions/empathy controller
Plus, I play Guild Wars.
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| 12/10/07 17:54 |
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Randy7
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I want one server to rule them all. That way we don't have to sit there and say "Oh, you're on that server...I don't have any toons there." Plus it would make life much easier when trying to find teams. I'm also liking the no war walls idea.
Randy
Virtue:
- Dark Judge - Lvl 50 Dark/Dark/DM Scrapper
- Stan XX - Lvl 43 Inv/SS Tank
- Sharp Jennie - Lvl 35 DB/WP Scrapper
- Master of Toys - Lvl 21 Rb/FF MM
- Jonnie Volt - Lvl 19 Elec/Dev Blaster
- Green Medic - Lvl 19 Emp/Arch Def
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| 12/10/07 18:15 |
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philbertz
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| QUOTE |
One concept I had totally forgot but would be the greatest thing would be a true sidekick. With the fact that we now have Masterminds on villain side this concept would be very possible. Im sure by now someone has suggested this but basically this would be an option for maxed hero. Doing a trial of missions/task you could earn a special reward of a NPC Sidekick. The way I imagine it that you can design their costume at a local ICON shop. Then you could start the ardous task of leveling them up (new endgame). Through some special whatever you would be de-leveled down and then run missions to raise their level. Each level they get you would progress up steadily....also choosing their next power and enhancement slots. Oh and you could pick them a cool name.....sweetness. Someone get on the ball about this idea.....I want my mini-me.
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Yay! I was thinking about this as well.
It would definately give potential for more interesting missions and story arcs based around your sidekick.
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| 12/10/07 18:50 |
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Solarix
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| QUOTE | | One concept I had totally forgot but would be the greatest thing would be a true sidekick. With the fact that we now have Masterminds on villain side this concept would be very possible. Im sure by now someone has suggested this but basically this would be an option for maxed hero. Doing a trial of missions/task you could earn a special reward of a NPC Sidekick. The way I imagine it that you can design their costume at a local ICON shop. Then you could start the ardous task of leveling them up (new endgame). Through some special whatever you would be de-leveled down and then run missions to raise their level. Each level they get you would progress up steadily....also choosing their next power and enhancement slots. Oh and you could pick them a cool name.....sweetness. Someone get on the ball about this idea.....I want my mini-me. |
definitely. this would be soooo cool, like at 50 you could do a mish then choose the AT for your SK. maybe they would have similar powers to yours. for instance, my 50 is a dark defender, so maybe i could have a dark scrapper for a sk, or a warshade or something. or, they could have very complementary powers (actually, a dark/dark scrapper would be a very good complement to a dark/dark defender. new example.). if the lvl 50 were a blaster, the sk would be some sort of support. a controller would have some direct damage, a tanker would have some ranged power like an offender (offensive defender) or a blaster. etc.
also, i thought of another thing. maybe for however many 50s you have, you could have your new toons start off at a higher lvl automatically. 1 lvl 50 = starts at lvl 2. 2 lvl 50s = starts at lvl 3, etc. this would have to have a cap, like 14 or something, but i think that would be a really good thing to implement. or maybe, it could be a vet reward, so people couldnt PL their way to getting free low-levels.
My DeviantART (the comic is going up, page-by-page about once a day!)
City of Heroes
Global Name: @Lethal Dose
Virtue
Lady Arya - lvl 50!! D3 defender(main)
Luna Moonlink - lvl 27 Peacebringer
Mr Galactic - lvl 20 Fire/Fire Blaster
Ethereal Phoenix - lvling Fire/Kin Controller
Aurelei - lvl 26 Warshade
Zhaan - lvl 18 Storm/Sonic Defender
Amazing Alice - lvl 21 Dark/WP Scrapper
Clara Wink - lvl 28 claws/regen scrapper
Imamu - lvl 24 sonic/ice blaster
and various others...
Freedom
La Psypathe - lvl 34 FF/Psy Defender
True Psight - lvl 28 illusions/empathy controller
Plus, I play Guild Wars.
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| 12/10/07 19:05 |
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Grifter0408
GameAmp Staff
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I should of linked my original post but instead I retyped it out because I thought it sounded poorly. I should of mentioned that this character would never get over level 30 but they still would be able to contribute to the fight just not at the level you are. For instance if you hit for an average of 200 damage per stroke they would do maybe 30 to 50% of that. Im not sure how they could figure that out but they are smart.
This lil concept could definitely add tremendous replay to the game and thus give everyone a reason to level up to 50.
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| 12/10/07 19:47 |
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smithsguild
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I could go for the maxed lvl Sidekick but give him a unique perk (rez-able as well as buffable) all MM pets are buffable but not rez-able. Bump their max lvl to 40.
Hard code sidekicks to do 75% of the damage/status effect time/etc... as their AT/PowerPool Player equivalents.
Allow the sidekick to be effected by all player type rez powers including awakens. The Tailor made sidekick costuming and naming of our sidekicks sold me...
Limit the players choice of sidekick to AT and Primary/secondary power pools, costume and name - Sidekick mirrors players choice of travel power but the selection of powers the sidekick chooses are out of players hands and all sidekick powers are assumed slotted with equivalent lvl enhancements.
" /emotes: Begins standing in the line to pickup his Brute sidekick"
***THIS POST HAS BEEN EDITED***
"What more could a soul ask than each night to die a little death in their true loves arms..."
Global @Mr.Paul Bunyon
La'Petite Mort *50* necro/dark MM -Liberty server
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| 12/10/07 20:44 |
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Hellmeister
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That sidekick/lackey idea is amazing you know.
Think of the trollers, they get an inherit pet and a sidekick NPC, then they would just be rockin if they made a scrapper type alt.
Mind you though, that would be diffecult to impliment and it would probably get kind of annoying having a sidekick 24/7
How about making it a summonable side kick, like mastermind pets you summon and dismiss, meaning they dont always have to be there, although generally they would be.
Would certainly help with GM/EB/AV's...
DANCE WITH DARKNESS!
CoV
Hellmeister - lvl 32 Fire/Dark Cor
Stonestrike - Lvl 24 Super strenght/Stone Brute
Global @Hellmeister
WoW
Valras - Level 33 Orc Shaman - Argent Dawn
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| 12/11/07 15:30 |
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BlackVoltage
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1. War Walls down
2. Banking system for own account
3. Ron's idea of a certain/new AT being able to cross to
CoH and CoV would be awesome.
4. New baddies
5. Interactive environment-agreed
6. Up the level cap to 55...maybe even to 60?
7. I am not wanting an end game...but if there a need for it, maybe have the story arc consist of someone from Statesman's and Recluse's past that scares the holy bejesus out of them both where they have to fight him at the end along with the help of the rest of us of course, but after his defeat they turn on each other and if it is co-op arc,
last man standing type mish. Then if you were defeated, then
you would be retired(forcefully) and that toon would go into Hero or Villian HoF....then free up another spot on that server.
Just a thought..or thoughts...
blah, blah, blah...could go on forever.
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| 12/11/07 23:46 |
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Phedre_D
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Did a bit of more thinking after my quick rant about not wanting an Endgame. This are some of the things I would like to see.
1) New enemies. Maybe a medieval group, or celtic warriors. Or through some portal mythological creatures and Greek Gods (as AVs). A bit more political dangerous would be some sort of terrorist group. And pirates. We definitely need pirates. And a bit more modern maybe some computer hacker group. They mostly have gadget attacks. Maybe they will join in with other groups to boost their attacks.
2) The permanent sidekick idea is great idea! Especially if we can completely customize it. Only draw back is that it would promote teaming much.
3) New powersets are always welcome. An Epic set for villains should be number one. And maybe some sort of wizard/sorceress set. Although, COH should not become another fantasy sword&sorcerer game. So maybe not.
4) New zones. The moon and undersea sounds indeed very cool. Nice way to bring in new enemies too.
5) Vehicles. I don't think they have much use, but it would just be cool to have one and to pimp them out.
6) More use of the base somehow. Maybe even PVE enemies can attack them (optional flag). They raid the place and break stuff (including generators and teleporters). But if you react on time you can stop the attack and get nice awards. This should probably only work if we are allowed to make bigger more maze like bases.
Some of the things brought I would rather not see, but no need to go into that. No game can be perfect for all. As long as they do my wishlist first I am oke if they do some other stuff too :)
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| 12/12/07 04:37 |
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Sturmwolf
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There are mentioned a lot of ideas i do NOT want to see!
More medieval foes?
Hell no...go play WoW if you want to go medieval.
I want to play comicsuperheroes...more spandex!
And I certainly don't want to be jumped by villains while I'm PvEing.
CoX wasn't build as a Pvp-Game and it should stay optional to participate in Pvp or not.
More slots per team, obviously NOT.
Take a look at real comics and see the teams there.
They are never more than 8 at a time.
Like the X-Men splitting into more teams if they expand.
Full teams of 8 are mostly mindless buttonmashing anyway.
I'm not missing any endgame.
An endgame will cause even more ppl to race to it.
CoX is about the journey, not the destination.
That's what I like.
A lot of people would otherwise never make more than one toon.
And developer would "waste their time" to satisfy those few powergamers instead of the low level altoholics and casual gamer.
And permanent NPC sidekicks...?
Plz no...that would ruin teaming.
And how would you balanjce that in any way?
Having a pet that powerful would be a serious advantage.
If it is optional the player who don't take a sidekick are screwed.
A sidekick needs a disadvantage to be optional.
I know...some people will start complaining about me to only say my critic without any suggestions.
I'm listening to real music.
Real Rock, real Gothic, real Rap, real Soul, real Funk...etc
(If you feel insulted by any of my posts.
Remember first, that I'm not writing in my native language.
You might missjudge me.)
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| 12/12/07 06:40 |
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Phedre_D
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Sturmwolf, I actually agree with most of the points you brought up. I sort of wanted to post what you posted but decided to leave the negativity to you ;)
The way I see how the NPC sidekick could work is that he/she counts as a regular extra team member. A team of two players does not automatically have it easier than a solo player. And since an NPC sidekick will never be as good as a real player (just think Fusionette), the sidekick might actually make your missions only harder, not easier.
(edited for some very blatant spelling errors.)
***THIS POST HAS BEEN EDITED***
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| 12/12/07 07:41 |
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dougnukem
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Honestly, I feel the devs are really heading in the right direction, and have provided us with a plethara of new "toys" in the past year.
End Game content--Flashback system pretty much was the cherry on top for this. Alot of folks have 50s that missed out on alot of content, and now you can go back and do it all basically. Then you have the RWZ arcs. Not just the scanner type missions, but the actual story arcs. I really like where they went with all this. It has some nice surprises along the way, and ends with a bang.
Powersets--they have asked the masses what we want, and did their best to answer our wants. They've made adjusts to powers that have been proven to be lacking (Defiance), and also given us the ability to alter our weapons based powers. The problem with new powersets is easily shown just by this thread alone. Look at some of the requests. You cannot fathom trying to please everyone in this area. I think they have done a phenominal job here.
New enemies--I think we have quite an extensive list of villain-types in this game. I think there will eventually be more crossovers of certain ones, along with new story lines in the future. The revamp of Rikti has been amazing, as has the introduction of the Vanguard who also bring a good/bad guy story to the table.
AH--this has been a game breaking tool for everyone. It has literally changed the economy of this game. For good and bad. With each addition of new recipes, this can be a double edged sword. You get to a point where you have to start making choices, and alot of choices at that. I really like that, because it can help you learn your character's abilities alot more, which leads to better gameplay, and eventually better PuGs.
Mods--there are several things you can do in game, and with third party companies, you can do even more. Vidiot Maps, HeroStats, Mids Builders, just to name a few.
SG missions--a grand idea, but has come with a laundry list of bugs and problems. The time needed to invest in this, has just not been worth it atm, in the devs eyes. The only thing people have really asked for in this area, is to bring back the CoP Trial. And the big reason for that is just to get back the IoPs.
NPC sidekicks--really bad. How many people complain about the poor AI with freed NPCs in missions? Fusionette, Wretch, just to name a few, can really screw you over. Until they are able to adjust the AI with NPCs, this could really bit you in the arse. That, and with NPC sks, you would really alter the teaming aspect of this game, which is a key element to the game, in the dev's eyes.
Power customization--is something they want to do, but don't feel the need to set aside time right now, to make this happen.
New zones--something they are always working on, and also look at updating current ones. I think this is what folks forget, as updating current ones, is something that is quicker, and nearly the same thing as a new one, for the devs to make happen.
I only share some of these, not because I'm some sort of pessemist, but mainly because I'm a main board freak, and have seen alot of this brought up, and seen alot of the dev response from it. Does it mean none of it will never happen? Hell no, you never know until the latest patch is downloaded on your computer.
My personal feelings, is that they are moving in the direction that makes me comfortable in paying the monthly fee I do (times two :p), and knowing my interest in the game will continue, and not sour. If it wasn't for what they've offered up on the table this past year, I can honestly say, I'd have written this game off.
But yea anyways, that's enough vomit of the fingers. :p
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| 12/12/07 07:51 |
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smithsguild
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I agree with Phedre_D. Make them count as team member one that will pad a missions difficulty and opponent count but with a 75% combat effeciency they'll never be as effecient as a real player.
I think Hell's idea of making them summonable/dismissable would work as long as you flag them alive or dead when dismissed. No chain summoning your sidekick as cannonfodder as I see that as the job of a MM minions or hero/villians summonable combat pet powers.
Or if they die just have the summon button GRAY-OUT for 5-10 minutes simulating some sidekick hospital/run back to mish time.
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| 12/12/07 08:00 |
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lani
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I'll have to second Sturmwolf, 0r third as Phe beat me to it :-)
I'd also like to add one old adage, be careful what you wish for, or you just might get it.
Coming from 8 months of adventuring in "seamless No-instances world" of Vanguard, Saga of CHUNKS! I can tell you there's worse things than those war walls for instance.
A) It would require a reworking of all maps. You may not have glanced at a city map recently, but they don't exactly match up like a jig-saw puzzle.
B) The seamless world concept sounds nice, until you start realizing that those 30 seconds of loading your PC does to get the new map up in memory, will not go away but be done on the fly. Literally if you're using flight, or worse Teleport. In other words, hitching, stalls and crashes.
C) Any, any little memory leak will become a major issue.
It could be done, but is it worth it, and would it bring enough new players to make it worth NCSoft's while?
The same with the SideKick NPC's.
Again, careful what you ask for. Go over to the Guild Wars site of things. You're effectively suggesting Heroes. The thing that turned the game from a grouping game to a few million individuals ignoring each other unless it's time to brag or pawn off the Ultra-Rare Weapon flavor of the month.
Merging servers.
BAD IDEA!
Hello? Name conflicts anyone?
More toons than would fit on the remaining servers?
Bad publicity.
Now, things I'd like to see:
* I'd love something along the lines of a "toggle" that would make those Archetype's typically unsuited for solo-play be able to switch between solo/group mode. Something we had in Vanguard for most Healer classes, called stances. Worked splendidly there. Something that would switch Heal:Damage from 60:40 to 40:60 or something along those lines.
* Upgrade of CC: to include a new texture layer for below clothes. I.e. skin markings such as tattoo's or fur or scales, so that you can put on clothes over it. As it stands now, females toons can't have chest tattoo's for instance without getting very creative.
* Also a pet peeve of mine. All monstrous skins are available for normal legs, except monstrous fur. Fix that!
I find the "More medieval foes" funny. Lots of people play CoX when they've had their fill for a while of the sleuth of medieval fantasy MMOG's out there. Maybe NCSoft should consider a CoX engine based Fantasy MMOG though. Or maybe a slightly upgraded version. The style would be different enough from what's currently out there.
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| 12/12/07 08:26 |
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Lightfoot27
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Lets see, where to begin. I typed up a whole response yesterday only to have it time out, so I'll try to keep this one shorter ;)
-Customization:
*I'd love to see more variability in powers. Seeing how they handled weapons, I know this is becoming more feasible with time. Start with the pool powers, such as hasten, as the yellow and orange doesn't really mesh with my heal other or such. Also it prevents the use of auras.
*I'd love to see an energy option for most bladed weapons, that would negate some of the fantasy-esk features we see nowadays. We wouldn't need energy blade power sets or psycic weapons if we could just make our weapons look like them. Imagine plasma blades instead of claws or a lightsaber instead of a sword. This would open up a huge amount of option for characters and not every scrapper would have to be a martial artist, hehe. Also, scabbards for those weapons as a back option would be nice.
*Another travel power? My transportation has become a bit stale, what about a gravity power set where you could run up walls? This is just a shot in the dark and I don't expect anything, just might be nice to have some more power pool options.
*More costumes. With the new enforcer set (awesome by the way) I finally have some level of robotic design for the head, and padding for armored chests. Now it would be nice to have monstrous arms to match those legs. Picture the warwolves.
*STANCES!! Give us a set of stances to choose from, a brutish combat stance, a graceful martial artist stance... basically a level of customizing how our heroes hold themselves... it would only have to be 4 or 5 options, but would definitely provide new levels of differentiation between my hero and the other 500 that have the same powers.
-Gamewise
*I'd love to see an arch enemy feature, as opposed to the sidekick idea, have an enemy you can customize and then an arch for that enemy, or repeated contact as your specific nemesis.
*Large scale, PvP event missions. Such as a group of villians trying to destroy a bridge and a group of heroes trying to stop them or save it. Goal based PvP, would fit more with the comics. Have it function like the arena, with choosable goals or a random option. This would greatly elevate my PvPing. (this could even reward a small xp bonus to the winners).
*Personal bases would be nice, something the size of a starting base square that requires no prestige and is really just a small home. This could have a place to keep my spare recipes, access to the salvage bank, just a place every hero could customize on their own. Keep it small, but with options.
Wow, it was almost hard to think of new things, the devs have been doing a great job on everything thus far. The new Ourobous system is fantastic, and they have said more options will come with time as well. New powersets are great, better than I'd thought they'd be.
***THIS POST HAS BEEN EDITED***
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"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."
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| 12/12/07 09:38 |
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lani
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That reminds me of something Phe and I discussed a while ago.
It would be nice if you could somehow choose to have your Flight Power be portrayed as (for example) a jet-pack if you're Technology/Nature Origin. There's been some inroads into this kind of thing with Wings, but I really wouldn't mind if my Natural MM would be using a Skyraider-like Porter device or a jetpack to hover with.
There's more than travel powers too. Weapon customization is a step in the right direction to making things more Origin related/themed.
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MMORPG (itemization): Misers May Obfuscate Recently Purchased Gold
MMORPG (Social): Virtual Worlds with Virtual Wealth and achievements, but with Real People with Real Feelings.
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| 12/12/07 09:52 |
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Lightfoot27
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Yeah, I had the same thought with the jet packs. I know that rocket boots helped that as well, but it wouldn't be hard to add jet packs to the costume options for back pieces. In fact, they already have the geometries made, it would be actually pretty simple.
BEST TEST ANSWERS EVER!
"Who was responsible for inventing the cotton gin?"
"I'm unable to divulge that information as it may compromise our agents in the field."
"What was the date of Columbus' journey to the americas?"
"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."
-Calvin and Hobbes
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| 12/12/07 09:56 |
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Rockshock
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I agree with no end game. Its not needed. Once to get to 50 and unlock the Warshade and Peacebringer, then get them up, thats it. End of game.
I like new additions, like the O-zone, offering a few new places to go for lvl 50's, or new threats that require a bit of experiance (invasions etc) but my first character is now retired and now teaching horticulture at Steel Canyon University, allowing me time to train new superheroes.
I would rather have no pvp in city areas. Knowing how cunning and opportunistic PvPers usually are they'd excel in picking you off when you least want it and expect it. I like the safety!
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| 12/12/07 12:00 |
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Hellmeister
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| QUOTE | | 6) More use of the base somehow. Maybe even PVE enemies can attack them (optional flag). They raid the place and break stuff (including generators and teleporters). But if you react on time you can stop the attack and get nice awards. This should probably only work if we are allowed to make bigger more maze like bases. |
I've been saying this for ages, i really really second this point, Also i think you should be able to choose a zone for your base, little point to it i suppose but at least that way you know which part of paragon your secret base is in!
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| 12/12/07 13:51 |
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