
words can heal 110
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I dont suppose anyone who is quite experiences wants to post good guide on how to do this mission, ive never completed it, and not seen a guide on it yet, i know tribina did a guide on urgoz. please someone link me if there is a guide, Thanks
~Words
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| 12/13/07 14:13 |
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words can heal 110
Posts: 3
Joined: 10/01/2006
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bump
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| 12/15/07 05:26 |
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Hardstrike
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Joined: 06/22/2007
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as far as i know the wiki page shows what to do in any situation. just not a build. so for the mish info look there, and for the build.. well :p keep looking
        
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| 12/15/07 05:31 |
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mriswith
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Well; i havent got screenshots and such at the moment so cant make a guide at this moment ;)
As for builds:
3x warrior steel tanks W/A
- Shield stance
- Defensive stance
- Shove (must!)
- Dolyak Signet
- Endure pain
- Signet of Stamina
- Recall (must!)
- Rez sig (only in times of everyone else being dead)
strength: 14 or 16
tactics 13 or 14
weapon: pref a cold damage weapon in order to trigger spinal shivers (only for fighting kanaxai)
3x SF nuker E/Me
- Searing Flames
- Glowing gaze
- Arcane Echo
- Meteor shower
- mark of Rodgort
- Glyph of lesser energy
- Fire Attunement
- Rez Sig
1x SS Necro N/Me
- Spiteful Spirit
- Spinal Shivers
- Arcane Echo
- Enfeebling blood
- Blood Ritual
- Reckless Haste
- Insipred Enchantment (or shatter enchantment; but extra energy never hurt anyone)
- Rez Sig
1x BiP N/P
- Blood is Power
- Blood Renewal
- Masochism
- Veratas Gaze (to steal the flesh golems)
- Song of Power
- Arias Zeal
- Well of Blood
- Rebirth
3x HP monks Mo/E
- Heal Party
- Glyph of lesser energy
- Healers boon
- Protective spirit/Aegis
- Healing Seed
- Ethereal Light
- Jamei's Gaze; Heal other
- Rebirth/Ressurect Chant
and then a few open spots for other proffs or extra nukers.
There's a few pointers i can give in advance:
- room 1; chambers
per room:
- 1 steel warrior
- 1 nuker / 1 ss necro
- 1 monk
be carefull to tank (if you are the warrior) all the foes; but NOT the aspect af kannaxai. Let aggro settle before nuking, casting spells. The monk should always be in the far corner as far away as possible from possible aggro.
the 4th room will hold the (for that moment) useless proffs like the Bip and the leftover teammates. Be sure to have patience or minesweep on your comp; since for them its boring like hell.
If a room dies; there is no problem. In fact; if 1 room survives; that one can clear the chamber and kill the aspect and set the other doors open.
Second room; just kill everything. But here comes the Assasin proff in play. The warriors and BiP stand on the buttons in order to open the door. Warriors should cast Recall on one teammate that goes through the door. Make sure to Sync the recall. Warriors are inside the 3rd room now; the BiP will have to sac himself and be rebirthed into the room. 3rd room is a piece of cake. Warriors take aggro; nukers kill.
4th room can be entirely skipped; let warriors take the damage; team runs past. no need to kill here.
Leviathan room: just before the stairs is a safe spot on the left side. All casters stand there; the warriors lure the oni pops to the stairs (just out of aggro). never hit onis with weapons; they will teleport behind the tanks and start hitting the casters.
At one point there will be a spawn that wont follow all the way to the stairs. Time to move out; but mind: the room does not allow enchantments to be cast and maintained. If you need them; cast them on the safe spot. Do not kill the urunkai's If you do kill one accidentally; dont worry; but stay away from the levaithan unless you are familiair with killing it ;)
Kill the aspect and move to the stairs on the end of the room. Always beware of the oni spawns.
4th room; scorpion room. This is where teams tend to die. Let warrior lure all the oni spawns (recall can be used for lures as well btw) until they wont follow that far to the stairs. time to run through the room. Go down the stairs, 1st to the right, run around the chasm to the east, then head south up the stairs. There is a safe spot there where scorpion is gone. On the way up there you will notice being teleported to foes; dont be a hero and continue your way to the stairs. From the top of the stairs; let the warriors aggro the patrols there. When the patrols are gone; head up north, around the wall until you see the aspect. Again; if you are teleported, continue to the safe spot. If a group comes all the way u there; kill them. From this spot you can lure and kill the aspect.
The next rooms are the easiest ones. Just continue up ahead until you get to the area with the bridges. Stand in the corner on the end just before the bridges and let the warriors lure. Easy room that requieres plain and simple nuking. Move up ahead and let warriors soak up the onis.
Next room is simply killing the aspect. HP is a skill that must be used constantly
next room is one with heavy fog and lots of sapping nightmares. A trick to safe spellcasters from getting ganked is to let them wield melee weapons. For some reason it works O.o Holding a casting weapon is asking to be raped.
Next room is the flower room. You actually dont even have to kill the aspect in here. Let the warriors lure onis and deal with the flowers. When the path is clear move in.
Last room. Kanaxai. The shove warriors move in and lure kanaxai a little bit to the farthest corner. They will have to knock him down twice with shove to trigger the pop-ups. be sure to do this in the farthest possible corner; otherwise killing kanaxai will be a pain. Let the warriors return and let everyone regen. Then move to kanaxai. Spinal Shivers is a must here in order to stop kanaxai from healing himself. For the rest its straight forward: nuke him, shove him, shiver him, SS him. Since theres pretty much -8 HP degen all the time; monks will have to use HP quiet often. BiP will have to spam his energy skills a lot and keep masochism up.
Well; thats pretty much the deep. Guildie of ours completed it in HM in 45 mins once ;)
***THIS POST HAS BEEN EDITED***
| QUOTE | | There is more than a verbal tie between the words common, community, and communication.... Try the experiment of communicating, with fullness and accuracy, some experience to another, especially if it be somewhat complicated, and you will find your own attitude toward your experience changing |
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| 04/25/08 04:43 |
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AlkIsAMole
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Joined: 02/28/2008
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A link to a Deep guide from an old guildy of mine
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| 04/25/08 07:03 |
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