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GameAmp: You just got to love MM...or

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Forum >> Archetype Discussion >> Mastermind >> You just got to love MM...or

 
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Dalilean Profile
Dalilean
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Joined: 11/21/2007
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You just got to love MM...or 

After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.

Let me elaborate as to not make one of those "I'm cool, your not" comments.

When playing a CC build, you HAVE to expose yourself to danger. You have to be in the thick of the fray. So you either hang with a healer or die alot. When you have a ranged build, you tend to attract a lot of agro. I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing. Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.

Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie. By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.

Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds.
12/17/07 08:23 Login to rate this user's post!
judgebeo Profile
judgebeo
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Joined: 06/10/2007
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RE: You just got to love MM...or 

QUOTE
After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.

Let me elaborate as to not make one of those "I'm cool, your not" comments.

When playing a CC build, you HAVE to expose yourself to danger.  You have to be in the thick of the fray. So you either hang with a healer or die alot.  When you have a ranged build, you tend to attract a lot of agro.  I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing.  Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends. 

Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie.  By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in. 

Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds.


Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;)




12/17/07 15:34 Login to rate this user's post!
NickTrickz Profile
NickTrickz
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Joined: 08/08/2007
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RE: You just got to love MM...or 

QUOTE
QUOTE
After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.

Let me elaborate as to not make one of those "I'm cool, your not" comments.

When playing a CC build, you HAVE to expose yourself to danger.  You have to be in the thick of the fray. So you either hang with a healer or die alot.  When you have a ranged build, you tend to attract a lot of agro.  I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing.  Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.  

Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie.  By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.  

Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds.


Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;)


Yeah...MMs tend to get a little boring for me, though it's probably just another cause of my uber-altoholism xD

Other archetypes can easily do more burst damage than a MM, although Corrs and MMs are tied for overall-damage over time. The only difference between a MM and a Melee-Fighter, is that MMs have 3x more survivability, however 3x slower in large mobs, unless the pets throw out a lot of AoE and do fantastic damage. And don't forget, those naughty pets are hard to handle when the mobs are close together. >.<





When the sum is 273, the hollow soul I will be.

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@Nick Trickz
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12/17/07 17:35 Login to rate this user's post!
pyro master Profile
pyro master
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Joined: 07/21/2007
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RE: You just got to love MM...or 

QUOTE
QUOTE
QUOTE
After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.

Let me elaborate as to not make one of those "I'm cool, your not" comments.

When playing a CC build, you HAVE to expose yourself to danger.  You have to be in the thick of the fray. So you either hang with a healer or die alot.  When you have a ranged build, you tend to attract a lot of agro.  I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing.  Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.   

Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie.  By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.   

Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds.


Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;)


Yeah...MMs tend to get a little boring for me, though it's probably just another cause of my uber-altoholism xD

Other archetypes can easily do more burst damage than a MM, although Corrs and MMs are tied for overall-damage over time. The only difference between a MM and a Melee-Fighter, is that MMs have 3x more survivability, however 3x slower in large mobs, unless the pets throw out a lot of AoE and do fantastic damage. And don't forget, those naughty pets are hard to handle when the mobs are close together. >.<


every set of pets has enough AoE's in the late game (26-32 ish it starts) to make quick time of above average sized groups



12/19/07 19:15 Login to rate this user's post!

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