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Dalilean
Posts: 2
Joined: 11/21/2007
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| You just got to love MM...or |
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After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.
Let me elaborate as to not make one of those "I'm cool, your not" comments.
When playing a CC build, you HAVE to expose yourself to danger. You have to be in the thick of the fray. So you either hang with a healer or die alot. When you have a ranged build, you tend to attract a lot of agro. I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing. Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.
Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie. By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.
Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds.
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| 12/17/07 08:23 |
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judgebeo
Posts: 0
Joined: 06/10/2007
Credibility: 0 pts
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| RE: You just got to love MM...or |
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| QUOTE | After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.
Let me elaborate as to not make one of those "I'm cool, your not" comments.
When playing a CC build, you HAVE to expose yourself to danger. You have to be in the thick of the fray. So you either hang with a healer or die alot. When you have a ranged build, you tend to attract a lot of agro. I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing. Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.
Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie. By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.
Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds. |
Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;)
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| 12/17/07 15:34 |
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NickTrickz
Posts: 0
Joined: 08/08/2007
Credibility: 0 pts
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| RE: You just got to love MM...or |
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| QUOTE | | QUOTE | After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.
Let me elaborate as to not make one of those "I'm cool, your not" comments.
When playing a CC build, you HAVE to expose yourself to danger. You have to be in the thick of the fray. So you either hang with a healer or die alot. When you have a ranged build, you tend to attract a lot of agro. I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing. Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.
Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie. By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.
Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds. |
Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;) |
Yeah...MMs tend to get a little boring for me, though it's probably just another cause of my uber-altoholism xD
Other archetypes can easily do more burst damage than a MM, although Corrs and MMs are tied for overall-damage over time. The only difference between a MM and a Melee-Fighter, is that MMs have 3x more survivability, however 3x slower in large mobs, unless the pets throw out a lot of AoE and do fantastic damage. And don't forget, those naughty pets are hard to handle when the mobs are close together. >.<
When the sum is 273, the hollow soul I will be.
Victory Server FTW!
@Nick Trickz
Keyboard fighting ftl.
Holiday Trickz- Level 50 Fire/Kin Controller
Hollow Trickz- Level 30 Energy/Regen Stalk
Nick Trickz- Level 39 Spines/Regen Scrapper
Trickz-- Level 50 Illusion/Emp
A Non-Energy Stalker- Level 26 MA/Ninjitsu Stalker
Nova Trickz- Level 26 Fire/Energy Aura Brute
Don't get mean, get malicious and smart/
"Hey is Energy Transfer any good?"
"I'll pull w/ fireball k."
"PL ME PLZ LOLZ"
"*Plays as a Blaster in Siren's Call* Bah Stalkers suck!
*Plays as a Stalker in Siren's Call* Lolz Stalkers roxxorz my soxxorz."
Let there be Trickz.
Favorite songs:
Always-Blink 182
Hell Song-Sum 41
Dead!-MCR
I'm Not Okay-MCR
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| 12/17/07 17:35 |
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pyro master
Posts: 0
Joined: 07/21/2007
Credibility: 0 pts
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| RE: You just got to love MM...or |
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| QUOTE | | QUOTE | | QUOTE | After playing a blaster, a Tank, and a Stalker, I realized something, MM Rule.
Let me elaborate as to not make one of those "I'm cool, your not" comments.
When playing a CC build, you HAVE to expose yourself to danger. You have to be in the thick of the fray. So you either hang with a healer or die alot. When you have a ranged build, you tend to attract a lot of agro. I don’t care how many brutes, stalkers or what ever your team has, those loose enemies will come running after you. When, not if, they reach you, you have problems. Now MM are another thing. Your combined minions will probably cause more agro than you, so you simple sit back, have the minions do their job and you just keep supporting them and doing minior shooting at loose ends.
Favorite thing to do.
Go in one end and send out the minions. Then I circle around and start attacking behind the enemie. By the time the agro kicks, everytime the enemy diengages to take me on, the agro from the minions pulls them back in.
Suddenly you have one of the most “less thretening builds” to the aggro system, yet one of the most efficient builds. |
Yes, mm's are really cool, powerful... but just look how they do your work is a bit boring and I play for fun, I play to feel the blood of my enemies in my hands. :) and, be careful, you dont get confused or your minions could think their mates or their boss is not his friend ;) |
Yeah...MMs tend to get a little boring for me, though it's probably just another cause of my uber-altoholism xD
Other archetypes can easily do more burst damage than a MM, although Corrs and MMs are tied for overall-damage over time. The only difference between a MM and a Melee-Fighter, is that MMs have 3x more survivability, however 3x slower in large mobs, unless the pets throw out a lot of AoE and do fantastic damage. And don't forget, those naughty pets are hard to handle when the mobs are close together. >.< |
every set of pets has enough AoE's in the late game (26-32 ish it starts) to make quick time of above average sized groups
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| 12/19/07 19:15 |
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