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GameAmp: Haven't been here for a while >> lol

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Forum >> Archetype Discussion >> Mastermind >> Haven't been here for a while >> lol

 
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Codexia Profile
Codexia
View Profile of Codexia
Posts: 1
Joined: 11/20/2005
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Haven't been here for a while >> lol 

Took a break from the game, but now that I11 is out and my friends are playing again, I'm back. Can't use my lv40 MM with them though since they made new chars to mess with will power and duel blades, so I guess I'm making a new MM.

With the changes, have there been any major changes to MM's? I tend to think Thug/Poison was the best at keeping enemies at range and killing them safest, but that could be different now so...I'll toss it out there.

As far as putting enemies at range and keeping them there, with pets taking as little damage as possable, which do you think sums it up? Most of the time we will be grouping but there will be some solo runs when the other person is not on so being able to solo is a must. Thug/Poison for me was soloing anything and everything easily, even most AV's once I got all my poisons running so...dunno.

Still not sure (despite that) how pleased I am with Thugs/Poison. The only thing I love is the targeted healing ability. The one in the dark pool is better, to a certain degree, but not having to hit with it has saved me on more than one occasion. On the other hand, only healing one target at a time has killed me on several also :)

I originaly had a Bots/Poison and kinda hated it. You had to force your big robot to get into melee and sometimes it just refused to listen no matter how much pushing you did >_<

Any recomendations?



***THIS POST HAS BEEN EDITED***
12/24/07 22:13 Login to rate this user's post!

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