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xromania
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Joined: 02/16/2007
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if a hero, for example, maintain a enchantment to a ally, his energy regeneration is affected? but if he maintain more than 1 enchantment i think is affected, right?
for who dont know, u must disable the skill on hero and to cast it manually, this way heroes cant maintain enchantments
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| 12/27/07 09:44 |
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BulletStopper
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| RE: mantaining enchantments |
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His energy regenerations is affected the same as a player, -1 regenerations for each enchantment maintained.
That said, if you give them blessed signet, they cast it perfectly to keep their energy up.
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| 12/27/07 09:50 |
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Corruplt Intrept
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Joined: 05/15/2006
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| RE: mantaining enchantments |
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| QUOTE | if a hero, for example, maintain a enchantment to a ally, his energy regeneration is affected? but if he maintain more than 1 enchantment i think is affected, right?
for who dont know, u must disable the skill on hero and to cast it manually, this way heroes cant maintain enchantments |
Translation:
Does a hero lose more than 1 pip of energy regen if he maintains more than one enchantment?
For those who don't know, you must first disable the skill on the hero and cast it manually. This way the hero will not cancel the maintained enchantment.
Answer:yes. It does further decrease the hero's energy regeneration, it can even make the hero have negative energy regeneration.
Happy New Year Soon,
Corruplt Intrept
Guest me for GvG's
IGN: Baine Bloodfinger
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| 12/27/07 09:51 |
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HackingHippie89
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| RE: mantaining enchantments |
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yeah, heroes dont use bonds too well, they cast and strip on a whim, its best to disable it shift+click i beliece, forcecast on the players you want it on and go on your merry way. as said before though heroes are excellent with managing energy Via blessed signet
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| 12/27/07 09:52 |
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Corruplt Intrept
Posts: 3
Joined: 05/15/2006
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| RE: mantaining enchantments |
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| QUOTE | His energy regenerations is affected the same as a player, -1 regenerations for each enchantment maintained.
That said, if you give them blessed signet, they cast it perfectly to keep their energy up. |
If you give them blessed signet, they will use it mid-combat, even with rust(Elementalist Hex) on them. Thus it is not advised to bring bonders in a place where monsters have the "rust" hex.
Happy New Year Soon,
Corruplt Intrept
Guest me for GvG's
IGN: Baine Bloodfinger
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| 12/27/07 09:53 |
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xromania
Posts: 4
Joined: 02/16/2007
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| RE: mantaining enchantments |
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oh my question was stupid, i didnt realized is about what deion say, he have -1 regen. But how much regen have a caster? prolly 3, so if he mantain a enchant ill have 2, and that is bad, that i wanted to know. And about the blessed signet, ill test it, but u say heroes can use it? And these rust elementalist are in many gw area lol?
im asking again, why my signature didnt appear sometimes, like here in first reply? a host bug (my host)?
***THIS POST HAS BEEN EDITED***
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| 12/27/07 12:52 |
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IrishGrimReaper
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| RE: mantaining enchantments |
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Sigs don't shot in a first post.
Casters have 4 pip energy regen.
And not many foes in GW use rust.
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| 12/27/07 12:59 |
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