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GameAmp: Possible Monk set

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Forum >> PvP >> General PvP Discussion >> Possible Monk set

 
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Survivingsin Profile
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Possible Monk set 

I was thinking that for the monk guide that a +60 health while hexed and -3 damage taken while hexed shield would be a nice set for certain areas like in HB. It would be pretty good for taking on shadow prison sins and things like that but overall how does that sound?
01/02/08 22:07 Login to rate this user's post!
Rogue Profile
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RE: Possible Monk set 

I'd typically run a +30/-5:20% for dealing with Sins. But I do weapon swap alot, so I'd consider it for an inventory swap.




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01/02/08 22:13 Login to rate this user's post!
Survivingsin Profile
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RE: Possible Monk set 

yeah thats what I was thinking. So should I stick it in the guide saying it is an optional weapon swap?




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01/02/08 22:24 Login to rate this user's post!
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RE: Possible Monk set 

Probably not.




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01/02/08 22:49 Login to rate this user's post!
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RE: Possible Monk set 

+30 +10vsPiercing more like it; most of the sins you meet in pvp, will in turn be pvp characters. Most dagger types are piercing (i think ALL pvp daggers are... possibly if you get an upgrade through RPs to a skin that normally would be slashing, the damage will also change but idk). If not using the -5(20) i would stick with +10 vs Piercing for sins.

edit: and, to add, this is assuming they aren't using elemental daggers versus a monk which they usually wont do anyways (assuming they arent using a conjure which most don't)



***THIS POST HAS BEEN EDITED***



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01/03/08 01:56 Login to rate this user's post!
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RE: Possible Monk set 

+ Armor versus bonus damage = lose ;)

Oh and to reply to the question: It depends on whether you have sufficient hex removal in the team build.
If the tactics are more focussed on out-healing hexes, then it could be a viable option. If however,
you opt for hex removal to prevent damage then one has little use for a shield while hexed.

Imagine your monk with a +60/-3(hexed) shield and an assassin hexes you and his attack chain leaves you with 60 health,
then your ranger purge signet's you to death.



***THIS POST HAS BEEN EDITED***



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01/03/08 06:03 Login to rate this user's post!
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RE: Possible Monk set 

^ ^
I agree with the above. Any of the conditional + health mods can be dangerous. Once the condition is no longer met you are possibly killing yourself. Then again if the loss of health would kill you you might have been dead already so.. either way could be risky.

I use the typical 4 sets for monking

a sword/shield set, a staff a +15/-1 and a +30/-2.

If things are going well and there is no e-denial I usually dont have to switch past my staff. The other 2 sets are for hiding energy when going up against -edenial or for emergencies




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01/03/08 07:42 Login to rate this user's post!
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RE: Possible Monk set 

QUOTE
+30 +10vsPiercing more like it; most of the sins you meet in pvp, will in turn be pvp characters. Most dagger types are piercing (i think ALL pvp daggers are... possibly if you get an upgrade through RPs to a skin that normally would be slashing, the damage will also change but idk).  If not using the -5(20) i would stick with +10 vs Piercing for sins.

edit: and, to add, this is assuming they aren't using elemental daggers versus a monk which they usually wont do anyways (assuming they arent using a conjure which most don't)


There is currently 1 dagger set that deals slashing damage: Shiro's Blades. For monk sets I'd suggest:
F1: Low Energy set
F2: HCS, HSR. (40/40)
F3: Caster weapon+Focus
F4: +15/-1, +15/-1 set.

For F1 you'd best take -5/20%, 10A everything. Just use inventory swap for this.



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01/03/08 07:53 Login to rate this user's post!
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RE: Possible Monk set 

Lol I know the basic monk sets, Movement, high armor, base, high energy, reduce crip/Daze, 40/40 staff and 20% enchant set but my question was do you think it could be viable for anywhere. I'm beginning to think it would be better to just stick with +30hp +10 armor.




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01/03/08 13:27 Login to rate this user's post!
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RE: Possible Monk set 

10 armor doesn't matter much at all. Damage reduction is the way to go mate. But! Use whichever you prefer.



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01/07/08 12:06 Login to rate this user's post!
Survivingsin Profile
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RE: Possible Monk set 

Well actually +10 armor means a lot. If someone was going to do 100 damage to you lets say, and you have a +10 armor shield that means you have +18 armor vs a certain type of damage (The deadly damage type they have you equip). So with +18 instead of taking 100 damge you take 73 damage (assuming you are a base 60 armor target). If you take 20% -5 the +8 armor from shield is reducing it to 87 damage, and the chance of -5 makes it at the very most 82 damage. Big difference.

When you think about it, What are the main damage types? Blunt Slashing and piercing in GvG, Mostly slashing due to axes so if you take slashing you will almost always be right. In HA the most common would have to be fire, maybe switching it out for slashing/Piercing. So even tho it seems like it would be more conditional, when you think about it, it really isn't.

The only reason I would take out that shield is if most of the damage from the other team is armor ignoring.



***THIS POST HAS BEEN EDITED***




Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
01/07/08 14:19 Login to rate this user's post!
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RE: Possible Monk set 

The +damage from sin skills is armor ignoring. Which is why I typically say -5/20%. It doesn't really matter, but you definitely want to have a blunt, fire and slashing to swap around with. And I always have a +piercing in HB, but that's just common sense.




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01/07/08 15:33 Login to rate this user's post!
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RE: Possible Monk set 

thats a POSSIBLE set ye



03/31/08 13:47 Login to rate this user's post!

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