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HackingHippie89
Posts: 1
Joined: 03/06/2006
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For the past week or so i've been working on a few GvG builds for my guild. We've got one that works moderately well but would like a few options and hopefully one that works better. Anyway i've got these two and id like to know how they could be improved and/or which would work better. Our hall is Wizards isle which if you know GvG you know is very split friendly.
First Build
Player 1: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Mystic Sweep
- Eremite's Attack
- Heart of Fury
- Conjure Lightning
- Storm Djinn's Haste
- Resurrection Signet
Player 2: Ritualist/Monk
- Offering of Spirit {E}
- Ancestors' Rage
- Splinter Weapon
- Warmonger's Weapon
- Smite Condition
- Smite Hex
- Strength of Honor
- Resurrection Signet
Player 3: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Mystic Sweep
- Eremite's Attack
- Heart of Fury
- Conjure Lightning
- Storm Djinn's Haste
- Resurrection Signet
Player 4: Ritualist/Monk
- Offering of Spirit {E}
- Ancestors' Rage
- Splinter Weapon
- Warmonger's Weapon
- Smite Condition
- Smite Hex
- Strength of Honor
- Resurrection Signet
Player 5: Necromancer/Elementalist
- Glyph of Lesser Energy
- Corrupt Enchantment {E}
- Reckless Haste
- Price of Failure
- Parasitic Bond
- Faintheartedness
- Defile Defenses
- Resurrection Signet
Player 6: Monk/Elementalist
- Infuse Health
- Word of Healing {E}
- Words of Comfort
- Dwayna's Kiss
- Draw Conditions
- Cure Hex
- Glyph of Lesser Energy
- Aegis
Player 7: Monk/Elementalist
- Reversal of Fortune
- Guardian
- Shield of Absorption
- Protective Spirit
- Restore Condition {E}
- Mending Touch
- Glyph of Lesser Energy
- Aegis
Player 8: Elementalist/Monk
- Storm Djinn's Haste
- Glyph of Lesser Energy
- Shield of Regeneration {E}
- Guardian
- Mending Touch
- Aegis
- Blurred Vision
- Ice Spikes
basically how it works is one derv pairs up with one rit casts AR, Splinter weapon and thier smites on them splinter weapon is for pressure and warmongers should be put on to call spikes if the other team has a split of any kind one derv, one rit, and the runner will split off to deal with it(more depending on size) while the rest of the team stays at flagstand and pushes into thier base. the necro is to keep the backline safe casting anti melee hexes on opposing wars/dervs/sins and to corrupt guardian/prot spirit on the spike
The Second Build
Player 1: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Eremite's Attack
- Mystic Sweep
- Heart of Fury
- Storm Djinn's Haste
- Conjure Lightning
- Resurrection Signet
Player 2: Elementalist/Ritualist
- Blinding Surge {E}
- Lightning Bolt
- Shell Shock
- Air Attunement
- Glyph of Lesser Energy
- Ward Against Foes
- Ward Against Melee
- Flesh of My Flesh
Player 3: Elementalist/Ritualist
- Mind Blast {E}
- Searing Heat
- Teinai's Heat
- Rodgort's Invocation
- Flame Djinn's Haste
- Glyph of Lesser Energy
- Fire Attunement
- Death Pact Signet
Player 4: Monk/Elementalist
- Infuse Health
- Word of Healing {E}
- Words of Comfort
- Dwayna's Kiss
- Healing Ribbon
- Cure Hex
- Draw Conditions
- Glyph of Lesser Energy
Player 5: Monk/Elementalist
- Gift of Health
- Restore Condition {E}
- Reversal of Fortune
- Spirit Bond
- Guardian
- Shield of Absorption
- Reverse Hex
- Glyph of Lesser Energy
Player 6: Assassin/Warrior
- Golden Fox Strike
- Fox Fangs
- Death Blossom
- Moebius Strike {E}
- Flurry
- Disrupting Dagger
- Shadow Walk
- Dash
Player 7: Elementalist/Monk
- Mind Blast {E}
- Searing Heat
- Teinai's Heat
- Rodgort's Invocation
- Glyph of Lesser Energy
- Fire Attunement
- Strength of Honor
- Resurrection Signet
Player 8: Monk/Elementalist
- Gift of Health
- Zealous Benediction {E}
- Reversal of Fortune
- Dismiss Condition
- Protective Spirit
- Guardian
- Reverse Hex
- Glyph of Lesser Energy
This is a 5/3 split 1-5 holds the flagstand while 6-8 splits for a gank. The mind blast ele will run flags to keep the other team from morale boosts.
thanks for any suggestions
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| 01/10/08 10:11 |
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Hardstrike
Posts: 9
Joined: 06/22/2007
Credibility: 0 pts
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In my experience a gank is best with 2/3 players, can be done solo with a guild thief. so try to focus more on the flag stand.
for the flagrunner (wich I played mostly) I advice this:
ELementalist/Monk
Shield of Regeneration (elite)
Freezing Gust
Blurred Vision
Glyph of lesser Energy
Armor of Mist
Aegis
Extinguish
Res sig.
extinguish can remoce conditions even when you are not in the area, you can blur a assassin if he/she is ganking. you can slow someone down. and you can heal.
for the rest, Keep practicing with it :)
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| 01/10/08 10:17 |
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Deathaxe
Posts: 13
Joined: 02/08/2006
Credibility: 0 pts
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You shouldn't rely on dervishes for your damage output. I like 1 Melandru Dervish and 1 Shock warrior best.
Guest me for GvG @ Epica Is Win.
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| 01/10/08 10:25 |
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XMegidoX
Posts: 11
Joined: 12/28/2005
Credibility: 0 pts
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| QUOTE | For the past week or so i've been working on a few GvG builds for my guild. We've got one that works moderately well but would like a few options and hopefully one that works better. Anyway i've got these two and id like to know how they could be improved and/or which would work better. Our hall is Wizards isle which if you know GvG you know is very split friendly.
First Build
Player 1: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Mystic Sweep
- Eremite's Attack
- Heart of Fury
- Conjure Lightning
- Storm Djinn's Haste
- Resurrection Signet
Player 2: Ritualist/Monk
- Offering of Spirit {E}
- Ancestors' Rage
- Splinter Weapon
- Warmonger's Weapon
- Smite Condition
- Smite Hex
- Strength of Honor
- Resurrection Signet
Player 3: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Mystic Sweep
- Eremite's Attack
- Heart of Fury
- Conjure Lightning
- Storm Djinn's Haste
- Resurrection Signet
Player 4: Ritualist/Monk
- Offering of Spirit {E}
- Ancestors' Rage
- Splinter Weapon
- Warmonger's Weapon
- Smite Condition
- Smite Hex
- Strength of Honor
- Resurrection Signet
Player 5: Necromancer/Elementalist
- Glyph of Lesser Energy
- Corrupt Enchantment {E}
- Reckless Haste
- Price of Failure
- Parasitic Bond
- Faintheartedness
- Defile Defenses
- Resurrection Signet
Player 6: Monk/Elementalist
- Infuse Health
- Word of Healing {E}
- Words of Comfort
- Dwayna's Kiss
- Draw Conditions
- Cure Hex
- Glyph of Lesser Energy
- Aegis
Player 7: Monk/Elementalist
- Reversal of Fortune
- Guardian
- Shield of Absorption
- Protective Spirit
- Restore Condition {E}
- Mending Touch
- Glyph of Lesser Energy
- Aegis
Player 8: Elementalist/Monk
- Storm Djinn's Haste
- Glyph of Lesser Energy
- Shield of Regeneration {E}
- Guardian
- Mending Touch
- Aegis
- Blurred Vision
- Ice Spikes
basically how it works is one derv pairs up with one rit casts AR, Splinter weapon and thier smites on them splinter weapon is for pressure and warmongers should be put on to call spikes if the other team has a split of any kind one derv, one rit, and the runner will split off to deal with it(more depending on size) while the rest of the team stays at flagstand and pushes into thier base. the necro is to keep the backline safe casting anti melee hexes on opposing wars/dervs/sins and to corrupt guardian/prot spirit on the spike
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First thing i noticed was you have no party heal. The best way to get that in is to switch Aegis for Heal Party on your flag runner. With the rest of the build, i would be more inclined to use a Mo/E flag runner with:
Word of Healing
Spirit Bond
Mending Touch
Holy Veil
Guardian
Heal Party
Glyph of lesser energy
Storm djinns haste
If you keep the ele runner though, swap ice spikes for freezing gust since you can use it more often. Id also probably put Death Pact Signet on one of the ritualists as you have no hard rez.
| QUOTE | The Second Build
Player 1: Dervish/Elementalist
- Aura of Thorns
- Wounding Strike {E}
- Eremite's Attack
- Mystic Sweep
- Heart of Fury
- Storm Djinn's Haste
- Conjure Lightning
- Resurrection Signet
Player 2: Elementalist/Ritualist
- Blinding Surge {E}
- Lightning Bolt
- Shell Shock
- Air Attunement
- Glyph of Lesser Energy
- Ward Against Foes
- Ward Against Melee
- Flesh of My Flesh
Player 3: Elementalist/Ritualist
- Mind Blast {E}
- Searing Heat
- Teinai's Heat
- Rodgort's Invocation
- Flame Djinn's Haste
- Glyph of Lesser Energy
- Fire Attunement
- Death Pact Signet
Player 4: Monk/Elementalist
- Infuse Health
- Word of Healing {E}
- Words of Comfort
- Dwayna's Kiss
- Healing Ribbon
- Cure Hex
- Draw Conditions
- Glyph of Lesser Energy
Player 5: Monk/Elementalist
- Gift of Health
- Restore Condition {E}
- Reversal of Fortune
- Spirit Bond
- Guardian
- Shield of Absorption
- Reverse Hex
- Glyph of Lesser Energy
Player 6: Assassin/Warrior
- Golden Fox Strike
- Fox Fangs
- Death Blossom
- Moebius Strike {E}
- Flurry
- Disrupting Dagger
- Shadow Walk
- Dash
Player 7: Elementalist/Monk
- Mind Blast {E}
- Searing Heat
- Teinai's Heat
- Rodgort's Invocation
- Glyph of Lesser Energy
- Fire Attunement
- Strength of Honor
- Resurrection Signet
Player 8: Monk/Elementalist
- Gift of Health
- Zealous Benediction {E}
- Reversal of Fortune
- Dismiss Condition
- Protective Spirit
- Guardian
- Reverse Hex
- Glyph of Lesser Energy
This is a 5/3 split 1-5 holds the flagstand while 6-8 splits for a gank. The mind blast ele will run flags to keep the other team from morale boosts.
thanks for any suggestions |
Swap all copies of Reverse Hex for Holy Veil, its cheaper, and you can preveil. I prefer spirit bond over prot spirit on split monks but thats down to personal preference.
Id swap Flurry for Flail on your assassin, i assume hes splitting to gank, since archers dont move, youre better off keeping the damage, flail lasts 5 seconds anyway.
Now, onto the mainteam: you only have 1 dervish with a high armor level, all the rest is squishy. Drop Healing Ribbon for Aegis, for the energy cost, aegis is far more efficient. Also drop Shield of Absorption for a 2nd copy of aegis. You can probably swap Flesh of my flesh out for Rez Signet, you already have a death pact signet.
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
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| 01/10/08 10:28 |
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HackingHippie89
Posts: 1
Joined: 03/06/2006
Credibility: 0 pts
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wouldnt a better party wide heal idea be switching the woh/infuser to a HB infuser? to all that have posted thanks for your help, especially yours megido
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| 01/10/08 11:17 |
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XMegidoX
Posts: 11
Joined: 12/28/2005
Credibility: 0 pts
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| QUOTE | | wouldnt a better party wide heal idea be switching the woh/infuser to a HB infuser? to all that have posted thanks for your help, especially yours megido |
Well, dont ever use infuse on a healers boon monk. Thats way too more than youll need to heal.
The problem with HB is that you have to drop his aegis to be really effective.
This is the bar id use if you wanna use HB:
Healer's Boon
Holy Haste or Vigorous Spirit
Heal Other (this is your new infuse health)
Words of Comfort (this also works well enough to keep people alive)
Cure Hex
Dismiss Condition
Heal Party
Glyph of lesser energy.
Your small heal is words of comfort, vigorous is good with melee, but you dont have much of that, so take holy haste to cover boon. The main thing is to not cast to much, your heals are powerful, your other monk should be topping off bars. Most people tend to run a Shield of Deflection monk with this, but for our guild, WoH/RC is better than SoD/HB.
Still, either way, you want to remove aegis from your flag runner.
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
|
| 01/10/08 11:26 |
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Derek413
Posts: 6
Joined: 09/26/2005
Credibility: 0 pts
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The build really has no direct pressure on the other team monks, I would either throw in a Domination Mes (E-Surge, Burn, Diversion, Shame, P-Leak, etc.) or put Gale on two of the eles so they have the monks takes a seat during the spikes. With Shatter/E-Surge a Domi can add around 190 damage to a spike.
Edit: Also being a reasonably experienced ganker, I wouldn't use Shadow Walk, especially when using an IAS. If you port in with Shadow Walk and then hit flurry you will be back outside. Maybe a Shadow Prison, Black Lotus, Black Spider, Twisting will be more effective or you can also you a Crip Slash war, because they not only can gank reasonably easily, but is a very nice utility at the flag stand if 8 on.
***THIS POST HAS BEEN EDITED***
The Uplift Mofo Party Plan [FunK] - Officer
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| 01/10/08 12:04 |
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