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GameAmp: Aneurysm

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Forum >> General Discussion >> General Discussion >> Aneurysm

 
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HackingHippie89 Profile
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Aneurysm 

Aneurysm(Mesmer, Domination)
Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3 damage.


Just wondering...why does this skill seem to be so overlooked, ran it on my Mesmer in RA with devastating effects. It takes a bit of thought to know when to use it but i was able to hit Ele's for 250+ dmg and monks for 150+. I think this could be used in GvG to great effects on an E-Surge or other type of draining Mesmer. Obiously spamming it every time it charges would hurt more than it'd help but if you see E-surge only taking 6 energy then you know the monks got nothing left, hit him with Aneurysm and even on a low set with approx 40 energy your going to hit for around 120 dmg(assuming you had at least 12 in domination) which an E-surge should.
01/19/08 20:39 Login to rate this user's post!
Deno Profile
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RE: Aneurysm 

I actually agree, it seemed like a good skill when I first saw it, and I told my friend and all he said was "that skill sucks"




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01/19/08 20:43 Login to rate this user's post!
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RE: Aneurysm 

Unreliable, Conditional, helps the enemy if it fails, could do 150 damage, could do 0. In PvP you want to know that your skill is going to work.




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01/19/08 20:56 Login to rate this user's post!
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RE: Aneurysm 

if you would have read i'd mentioned using it when you see energy surge taking less than 8 signifying that thier down low on energy not spam willy nilly




01/19/08 21:05 Login to rate this user's post!
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RE: Aneurysm 

I think its a good skill if you know how to use it right.

Any skill can be extremely effective if you use it right, and at the right time.



***THIS POST HAS BEEN EDITED***




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01/19/08 21:21 Login to rate this user's post!
Survivingsin Profile
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RE: Aneurysm 

Well even in that situation all it did was undo all the work you just did to keep thier eneergy low. It makes the bar which focuses does e denial, undo its work, and possibly do lots of damage, only just giving them the energy to heal over that damage.

Not to mention with such bar compression this skill just doesn't have a big enough impact to be worth the skill slot.




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01/19/08 21:26 Login to rate this user's post!
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RE: Aneurysm 

The problem that I have with it is that it helps and it hurts at the same time. The last thing I want to do is help the enemy is help them with ANYTHING. My big fear is trying this out on an ele (best target you could hope to aim for) reloading him and hoping his monk/monk hero ISN'T in position to help.



01/19/08 21:31 Login to rate this user's post!
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RE: Aneurysm 

power flux, Ether Lord, Malaise, Chaos Storm,
Energy Drain spike perhaps, power leak
Energy Burn, Energy Surge, Price of Pride, Energy Tap, Spirit Shackles, Ether Feast, Drain Delusions and Debilitating Shot.

You could spike them with some of those suppose before using it. just to be sure they are out of energy.



01/19/08 21:43 Login to rate this user's post!
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RE: Aneurysm 

QUOTE
power flux, Ether Lord, Malaise, Chaos Storm, 
Energy Drain spike perhaps, power leak 
Energy Burn, Energy Surge, Price of Pride, Energy Tap, Spirit Shackles, Ether Feast, Drain Delusions and Debilitating Shot.

You could spike them with some of those suppose before using it. just to be sure they are out of energy.


but then you're looking at needing at leats half of your skill bar just to get them in the best position to hit them with 1 skill

Assuming you hit an ele that was down to nothing, average energy level for ele's around 75(?), means you do on average 225 damage. a WOH monk isn't going to find it that hard to heal most of the back in less than 1 second.



01/19/08 22:11 Login to rate this user's post!
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RE: Aneurysm 

QUOTE
QUOTE
power flux, Ether Lord, Malaise, Chaos Storm, 
Energy Drain spike perhaps, power leak 
Energy Burn, Energy Surge, Price of Pride, Energy Tap, Spirit Shackles, Ether Feast, Drain Delusions and Debilitating Shot.

You could spike them with some of those suppose before using it. just to be sure they are out of energy.


but then you're looking at needing at leats half of your skill bar just to get them in the best position to hit them with 1 skill

Assuming you hit an ele that was down to nothing, average energy level for ele's around 75(?), means you do on average 225 damage. a WOH monk isn't going to find it that hard to heal most of the back in less than 1 second.


hmm yes and you would need 14 slots of your skill bar :/
I think you have found a flaw in my otherwise brilliant plan.



01/19/08 22:25 Login to rate this user's post!
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RE: Aneurysm 

I tried it in RA before and it didn't work so well. I guess if I practiced enough I could make it work better.



01/19/08 22:52 Login to rate this user's post!
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RE: Aneurysm 

QUOTE
I tried it in RA before and it didn't work so well. I guess if I practiced enough I could make it work better.


You can practise with frenzy and get good with it. You can't practise Amity and get good with it.




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01/20/08 00:58 Login to rate this user's post!
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RE: Aneurysm 

Use Mind Wrack to signal that your foe has zero energy.Then use Aneurysm for maximum damage.

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01/20/08 03:47 Login to rate this user's post!
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RE: Aneurysm 

i think the skill is more to tease them, run it with interrupts and it seems pretty effective. I do think its meant as a killing blow, which with some practice you can get the hang of it. might be interesting in pve with SV or AV see just how much energy monsters have.

personally i wont use it until the damage per energy point is increased. 4 is just not enough 6 would be nice but it would insta kill some eles

but it gives me this feeling that it should be used on an ally...



01/20/08 03:50 Login to rate this user's post!
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RE: Aneurysm 

there only needs to be a monk somewhere near, and he uses word of healing, and the ele's back to full health. but what is a nice combination, Backfire, Chaos Storm and Aneurysm. and some interrupts with energy stealing. Backfire to do damage while he uses his skills, chaos storm to drain energy and aneurysm to do some (like you said) massive damage when his energy is low.






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RE: Aneurysm 

I believe this is an excellent skill to finish of anyone with a drained energy pool and is 40 or so percent of their health.

Get another E-Denial Mesmer with Aneurysm and it has devastating effects in GvG or HA.

Edit: Never mind, wouldnt work, I misread the deion at first >_> I'm thinking at a good interrupter and it would work.



***THIS POST HAS BEEN EDITED***



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01/20/08 08:19 Login to rate this user's post!
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RE: Aneurysm 

i think you all misread my origional post....im not saying use aneurysm on a foe at full health or anything like that but if your hitting with e surge and a bit of pressure from a warr or your ele than you should probably have him below 50% hopefully around 35% or so and at that 150-200 dmg should be more than enough to finish them off



01/20/08 08:58 Login to rate this user's post!
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RE: Aneurysm 

I've tried this in AB and it is awesome. Although this works well in AB I can't speak for other PvP.

The idea of using mind wrack is quite good to.




01/20/08 09:00 Login to rate this user's post!
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RE: Aneurysm 

I just thought of a potential TA team to use this build with:

take a mobeius e-denial assassin

a ranger with debilitating shot

and a edenial mesmer

a monk or MoM healer would prolly help too.

experimental though



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RE: Aneurysm 

But why do that? Why try to deal damage to them like that when you could take diversion or shame or things like that. it's just overall too conditional. All a monk has to do is go to his negative set. To me this is too much of a "Teeheehee" skill. It has a funny effect, its just not effective. It MIGHT work, but there are better options avialable. It's like tease. It COULD be effective, but why take it? There are better options.




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01/20/08 11:45 Login to rate this user's post!
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RE: Aneurysm 

does anyone know how aneurysm acts with exhaustion?

I think the quote "those that dare, win" applies to this skill. Its really a big gamble. However there are a few ways to hedge the odds in your favor. Black out could help a little, but requires team work. Signet of humility should make it so they cannot heal the damage in one spell.

my favorite use tends would be right after someone is ressurrected. Drop a chunk of health then unleash e denial skill. *note, never monks preferrably melee characters"*



01/20/08 12:33 Login to rate this user's post!
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RE: Aneurysm 

QUOTE
But why do that? Why try to deal damage to them like that when you could take diversion or shame or things like that. it's just overall too conditional. All a monk has to do is go to his negative set. To me this is too much of a "Teeheehee" skill. It has a funny effect, its just not effective. It MIGHT work, but there are better options avialable. It's like tease. It COULD be effective, but why take it? There are better options.


Diversion and shame would still have a place on the bar, say this is the typical Me/E dom mes in GvG

Energy Surge
Shatter Enchantment
GoLE
Diversion
Shame
P-Leak
P-Drain
Res Sig

or if you need a hard res

E-Surge
Shatter Ench
Drain Ench
Diversion
Shame
P-Leak
P-Drain
FoMF

in either case, gole or drain ench could be dropped because to a decent mesmer in pvp weapon swapping and p-drain should be quite sufficient energy managment, fit aneurysm in this spot and you have a nice finisher move for when you see a caster hovering at below 50% health

QUOTE
But why do that? Why try to deal damage to them like that when you could take diversion or shame or things like that


again, if you had read what ive been saying at all, it's to finsh off a caster at low health, not random spamming for damage pressure, this being said you basically just said you would rather disable/interupt a skill than kill that character



01/20/08 18:23 Login to rate this user's post!
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RE: Aneurysm 

QUOTE
QUOTE
But why do that? Why try to deal damage to them like that when you could take diversion or shame or things like that. it's just overall too conditional. All a monk has to do is go to his negative set. To me this is too much of a "Teeheehee" skill. It has a funny effect, its just not effective. It MIGHT work, but there are better options avialable. It's like tease. It COULD be effective, but why take it? There are better options.


Diversion and shame would still have a place on the bar, say this is the typical Me/E dom mes in GvG

Energy Surge
Shatter Enchantment
GoLE
Diversion
Shame
P-Leak
P-Drain
Res Sig

or if you need a hard res

E-Surge
Shatter Ench
Drain Ench
Diversion
Shame
P-Leak
P-Drain
FoMF

in either case, gole or drain ench could be dropped because to a decent mesmer in pvp weapon swapping and p-drain should be quite sufficient energy managment, fit aneurysm in this spot and you have a nice finisher move for when you see a caster hovering at below 50% health

QUOTE
But why do that? Why try to deal damage to them like that when you could take diversion or shame or things like that


again, if you had read what ive been saying at all, it's to finsh off a caster at low health, not random spamming for damage pressure, this being said you basically just said you would rather disable/interupt a skill than kill that character


And how often does that happen? Isn't finishing off low characters melee's job? As a mesmser you want to make the monk not cast, and run out of energy so that melee can do their damage. You want to disable the anti-meleee to make it so the melee can get their damage out. Melee Damage is better than caster damage, so trying to just deal straight damage to someone is a bad idea. The only reason Esurge and burn are good because it doubles as e denial. Aneurysm on the other hand only does straight really conditional damage with NO bonus effects that help you win the battle.

And yes I would rather interupt/disable than kill as a mesmer, its not me job. Mesmer's are not damage dealers, and trying to make them that is not going to work.




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01/21/08 13:37 Login to rate this user's post!
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RE: Aneurysm 

The "finishing off" use is even worse than spamming it. Using it like that means youre filling up a slot with something youre rarely going to use. Every skill slot counts.



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01/21/08 14:57 Login to rate this user's post!
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RE: Aneurysm 

Not sure how effective this would be in the long run. I understand what you are getting at and it might work on an ele especially if paired with energy burn, first give them all their energy back then hit them with burn for hte maximum effect.

Overall I think it may do more harm then good especially on a monk, giving them the ability to spam healing skills with a renewed bar. Might work better in RA/TA then in HA or GvG.




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RE: Aneurysm 

In spike builds it would be decent, but in pressure builds it's counterproductive.




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01/21/08 17:03 Login to rate this user's post!

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