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GameAmp: Hippieway 2.0

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Forum >> General Discussion >> General Discussion >> Hippieway 2.0

 
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HackingHippie89 Profile
HackingHippie89
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Hippieway 2.0 

Put together an HA Build, supposed to be mostly balanced pressure with some spike capability. Ran it last night(with a snare ele in the Rit's place) and it didnt seem to have much of any DPS, hoping the added rit will help with SoH on the derv/para's. Wondering what you guys think could be done to it

Player 1: Dervish/Assassin

- Eremite's Attack
- Mystic Sweep
- Reaper's Sweep {E}
- Disrupting Dagger
- Heart of Fury
- Grenth's Aura
- Featherfoot Grace
- Resurrection Signet

Player 2: Paragon/Warrior

- Spear of Lightning
- Blazing Spear
- Defensive Anthem {E}
- "Watch Yourself!"
- "Shields Up!"
- Hasty Refrain
- Flail
- Signet of Return

Player 3: Paragon/Warrior

- Spear of Lightning
- Blazing Spear
- Defensive Anthem {E}
- "Watch Yourself!"
- "Shields Up!"
- "Make Haste!"
- Flail
- Resurrection Signet

Player 4: Ranger/Ritualist

- Natural Stride
- Smoke Trap {E}
- Barbed Trap
- Flame Trap
- Apply Poison
- Trapper's Speed
- Toxicity
- Flesh of My Flesh

Player 5: Ritualist/Monk

- Offering of Spirit {E}
- Sundering Weapon
- Splinter Weapon
- Ancestors' Rage
- Draw Conditions
- Smite Hex
- Strength of Honor
- Death Pact Signet

Player 6: Necromancer/Elementalist

- Tainted Flesh {E}
- Rotting Flesh
- Animate Bone Minions
- Ulcerous Lungs
- Freezing Gust
- Ice Spikes
- Glyph of Lesser Energy
- Resurrection Signet

Player 7: Monk/Mesmer

- Gift of Health
- Restore Condition {E}
- Reversal of Fortune
- Guardian
- Spirit Bond
- Aura of Stability
- Holy Veil
- Channeling

Player 8: Monk/Mesmer

- Infuse Health
- Healer's Boon {E}
- Words of Comfort
- Patient Spirit
- Heal Party
- Cure Hex
- Auspicious Incantation
- Channeling


As you can see, defensively this build is excellent. Havent tried with the rit yet but before the rit the dps was very poor and they're wasnt that much pressure

Edit: Added death pact to the rit



***THIS POST HAS BEEN EDITED***
01/21/08 09:43 Login to rate this user's post!
Rap Man Profile
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RE: Hippieway 2.0 

Erm I'm not that good at HA so I won't make many comments, well just this 1 really :P Why not have aggressive refrain on the paras instead of flail?



01/21/08 10:57 Login to rate this user's post!
Prince Joeri Profile
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RE: Hippieway 2.0 

Dervish: Pious Assault was recently buffed. It can be a nice trigger for Grenth's Aura too. And you freed an elite slot. Don't know with what you could replace Reaper's Sweep though.

Paragon's: Song of Concentration for altar capping. Blazing Spear pushes the degen cap a little IMO. Try barbed spear for some synergy with Ulcerous Lungs.

Ranger: Awesome build, needs a really good player though.

Ritualist: Strength of Honor works on melee only. So maybe Warmonger's Weapon, allowing you to drop smiting, but since you already have so many weapon spells Judge's Insight could be a good idea.

Necro: Looks good.

Monks: Ok ofcourse.



Signed, Sealed, Delivered. - The Prince
01/21/08 11:07 Login to rate this user's post!
Jamnog Profile
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RE: Hippieway 2.0 

QUOTE
Erm I'm not that good at HA so I won't make many comments, well just this 1 really :P Why not have aggressive refrain on the paras instead of flail?


Refrain is pretty expensive perhaps part of the large plan was using other energy skills or using those valuable runes and insignias for hp not mana. just my thaughts (im not an expert in pvp)



01/21/08 11:24 Login to rate this user's post!
Prince Joeri Profile
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RE: Hippieway 2.0 

QUOTE
QUOTE
Erm I'm not that good at HA so I won't make many comments, well just this 1 really :P Why not have aggressive refrain on the paras instead of flail?


Refrain is pretty expensive perhaps part of the large plan was using other energy skills or using those valuable runes and insignias for hp not mana. just my thaughts (im not an expert in pvp)


Flail: 33% move 33% slower 4 Adrn./Stance
A Refrain: 25% cracked armor 25 Energy/Echo

obviously you want a 33% increase over 25%. And 4 Adrenaline is better than 25, though an Echo can be kept up without reapplying it yourself and thus saving you the 25 energy.
Next, Paragon's position themselves in the middle of the battle to reach the most allies with their shouts, and can still attack anyone with their spear. So being relatively immobile and in the middle of the fight you'll pick slower movement over armor reduction.



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01/21/08 11:56 Login to rate this user's post!
Rap Man Profile
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RE: Hippieway 2.0 

Ah thnx for that I thought flail was 25% and AR was 33% :/



01/21/08 12:37 Login to rate this user's post!
HackingHippie89 Profile
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RE: Hippieway 2.0 

i think AR was 33% before the nerf but as said before Flail>AR in this case because the 33% movement doesnt hurt paras as much because they should be positioned in the middle of the grp so thier spears should give them decent range and Flail doesnt constantly re apply cracked armor which hurts alot more than the movement reduction with all the spikes floating around

also on the derv, pious assault...its not worth running IMO, sure it would trigger grenth's and DW but it also has a 12 sec recharge time and alot less dmg than reapers



01/21/08 14:06 Login to rate this user's post!
XMegidoX Profile
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RE: Hippieway 2.0 

QUOTE
Player 2: Paragon/Warrior

- Spear of Lightning
- Blazing Spear
- Defensive Anthem  {E}
- "Watch Yourself!"
- "Shields Up!"
- Hasty Refrain
- Flail
- Signet of Return


drop blazing spear and hasty refrain, add song of concentration and vicious attack

QUOTE
Player 3: Paragon/Warrior

- Spear of Lightning
- Blazing Spear
- Defensive Anthem  {E}
- "Watch Yourself!"
- "Shields Up!"
- "Make Haste!"
- Flail
- Resurrection Signet


swap watch yourself and blazing spear for go for the eyes and vicious attack. I might be inclined to take out the shields up for brace yourself.

QUOTE
Player 4: Ranger/Ritualist

- Natural Stride
- Smoke Trap  {E}
- Barbed Trap
- Flame Trap
- Apply Poison
- Trapper's Speed
- Toxicity
- Flesh of My Flesh


swap apply poison, toxicity and flesh of my flesh for dust trap, purge signet and res sig.

Simply having every condition is not enough to kill, you're also missing dust trap which is probably the best trap in the game. You dont need a hard rez on every char - you only need 2 at most. Purge sig helps with snares.



X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


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01/21/08 14:44 Login to rate this user's post!

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