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Dragon Fang
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Joined: 12/22/2007
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I'm currently working on a Ninja/FF MM, and I'm trying to figure out what travel power to give him. My main is a Lvl. 30 MM and I gave him fly so I don't want to give it to this MM too, so I'm deciding between Super Jump and Super Speed.
BTW my mastermind's name is Video Game Ninja, and all my pets are named after video game characters.
Genins: Sonic, Tails, Knuckles (From Sonic the Hedgehog)
Jounins: Mario, Luigi (From Super Mario Bros.)
Oni: Master Chief (From Halo)
^^
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| 01/24/08 18:23 |
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Lilth
Posts: 5
Joined: 01/31/2007
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| RE: Ninja/FF Travel Power |
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I would prefer SJ, SS is a little hard to control IMO,
Triumph
Lilth Stalker. Ninja Blade/ Nin Lvl 50 Triumph
Lilth Brute DB/ Energy level 40 Guardian
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| 01/24/08 18:26 |
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thedarkarsenal
Posts: 118
Joined: 06/19/2007
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| RE: Ninja/FF Travel Power |
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I too, prefer Super Jump. Combat Jumping and Acrobatics are great to pick up for a MM, more defense the better
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| 01/24/08 19:02 |
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Warron Peace
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Joined: 06/06/2006
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| RE: Ninja/FF Travel Power |
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My vote would have to go for SJ as well. Grandville is a very vertical zone, and having the vertical movement of Super Jump is a very good idea.
W.P.
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| 01/24/08 19:16 |
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DocterPink
Posts: 4
Joined: 12/22/2006
Credibility: 0 pts
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| RE: Ninja/FF Travel Power |
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Fine, I'll be the little rebel one and be pro-SS. I really do love SS. I don't think its hard to control at all. Its just running. It's also really fast without many slots so you can save some slots for your pets or shields. Sure theres no way to ascend with it but I guarentee there's always a way to run some place. The dev's are nice to us super speeders like that :P
So anyway, my vote is for SS but SJ is a close second. It's all opinion I suppose
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| 01/24/08 19:39 |
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Dragon Fang
Posts: 0
Joined: 12/22/2007
Credibility: 0 pts
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| RE: Ninja/FF Travel Power |
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I think I'll go with SJ. Not only was it the majority, but I was already leaning it towards it since Acrobatics will help me, you know, not die...
Soon, the Video Game Mastermind will rise above you all!!!!
MUA HA HA HA HA HA HA HA HA!!!!
...
Ok. I'm done... Thanks for the help everyone.
Just so you all know, other than Dragon Fang I'm also known as King of Robotics. Or Fluffy.
But, fair warning, if you call me the latter, I'll kill you.
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| 01/24/08 21:53 |
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DocterPink
Posts: 4
Joined: 12/22/2006
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| RE: Ninja/FF Travel Power |
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| QUOTE | | I think I'll go with SJ. Not only was it the majority, but I was already leaning it towards it since Acrobatics will help me, you know, not die... |
I thought dispersion bubble protected you from those things...
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| 01/25/08 05:42 |
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DocterPink
Posts: 4
Joined: 12/22/2006
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| RE: Ninja/FF Travel Power |
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| QUOTE | | I think I'll go with SJ. Not only was it the majority, but I was already leaning it towards it since Acrobatics will help me, you know, not die... |
I thought dispersion bubble protected you from those things...
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| 01/25/08 05:42 |
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Phedre_D
GameAmp Staff
Posts: 513
Joined: 05/09/2005
Credibility: 52 pts
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| RE: Ninja/FF Travel Power |
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I love SS. It gets you around the quickest. Even in Grandville my lvl 50 brute gets everywhere it wants to go fast. For the few times I need some vertical movement I have the GvE jetpack, and still the zero-g and raptor packs from the first two mayhem missions. Just use them sparingly and they'll last you a lifetime.
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| 01/25/08 06:51 |
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Mzzkc
Posts: 1
Joined: 01/12/2006
Credibility: 0 pts
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| RE: Ninja/FF Travel Power |
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I just wrote up an amazingly hilarious and useful post, but when I tried to write in some fake C++ to emphasize a point I fell into IDE formatting habits and tab->backspaced my way to the last page.
To myself, I say: "GG nub."
Silence is golden. Duct tape is silver.
Click Below for an Explosion!
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| 01/25/08 15:23 |
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