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Midnight-Ice
Posts: 34
Joined: 08/09/2007
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Hey guys, i just want to know what server is the 'deadest'
of them all? cuz im pretty much pissed of all th DCs ive been having, i couldn't do crap this weekend...
And since the DXW is coming up, i wanna make a Spine/Regen scrapper
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| 01/27/08 13:18 |
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Esh
Posts: 0
Joined: 06/05/2007
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While I don't stray much from my home server of Triumph, I have visited a few others. Gotta say that I think Triumph is defiantly the deadest server on Vill side, and probably in the running for that title on Hero side too. Only down side to the low amount of people is the low amount of teams.
Nine of the five voices in my head say I'm not insane. Majority rules!
Esh, 50 Merc/Dark MM
Onyx Slate, 50 Super Strength/Stone Brute
Endothermite, 50 Ice/Energy Blaster
Azure Barrage, 50 Empath/Electricity Defender
Tarvitz, 50 Spine/Regen Scrapper
Fatal Fealty, 50 Super Strength/Willpower Brute
Lord Tarvitz, 39 Broadsword/Reflexes Scrapper
-I'm still here
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| 01/27/08 14:09 |
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lani
GameAmp Staff
Posts: 570
Joined: 09/08/2005
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What correlation, if any, excists between \'deadness\' and disconnects? Is this verified or urban myth?
Just asking because playing at peak hour (3 dots) on Virtue I have had little to no disconnects not caused by my own ISP, and going from the Netherlands to a West-Coast server should be more susceptible to server-network lag than \'local\' connaections.
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| 01/27/08 14:26 |
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Warron Peace
Posts: 0
Joined: 06/06/2006
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Actually, since the advent of Broadband connections, physical distance from the server should have absolutely no effect on performance. The amount of lag generated from being distant is so minimal as to not be noticeable.
As to the O.P., I don't know what server is the "deadest," but server population outside of Freedom and Virtue levels should not cause any lag. I'm used to playing on Virtue and not having any issues. If you are having disconnect issues, it may be technical problems with your computer and graphics setting as opposed to server population. Try lowering your graphics settings and see how often you disconnect with them lowered. I have a pretty powerful computer, and I still play with floored graphics just to keep lag down to a minimum.
W.P.
my current project: Spine/Will farmer, Quillpower, on Virtue.
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| 01/27/08 15:11 |
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lani
GameAmp Staff
Posts: 570
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| QUOTE | | Actually, since the advent of Broadband connections, physical distance from the server should have absolutely no effect on performance. The amount of lag generated from being distant is so minimal as to not be noticeable. |
Yes, and no.
Broadband turned a 2 lane road into an 8 lane road, but the number of crossroads (switches, routers e.t.c.) which cause the most packetloss have stayed the same. Ping rate means round trip on a packet. If you look at that, you\'ll see a 10% increase between say a Oklahoma based broadband conenction to say Virtue and one from the Netherlands. In addition there\'s the aforementioned packet loss which, unless it\'s UDP, is the biggest cause for lag.
The entire game waiting half a second for that one packet being resend (assuming ping of 225 ms which is normal for EU to West Coast) is noticeable. Shown as hitching. When an important enough packet is dropped and the request for resend isn\'t received by the server a dc may result even though the service hasn\'t been fully interrupted.
This won\'t happen all the time, nor is every packet that important, but the chance of packet loss increases way more with each connecting device passing on the info than with 10 km of cable. Anyway, any CoX Server, especially the new ones should be strong enough and have enough network interfaces not to hitch or drop many packets on their end.
W.P. Unless you already have one, your system would be well served with a Network card that does its own thinking. I.e. most (onboard especially) network cards these days don\'t have their own processor unlike say 8 years ago. Getting and slotting in an old card often-times gives you a performance boost as the CPU isn\'t bothered with Ethernet stuff.
MMORPG (Roleplaying): Mostly Men Online Role-Playing Girls
MMORPG (Acheivement): Miserable Malcontents Online Rehashing Past Glories
MMORPG (PvP): Macho Men Obviously Really Prefer Griefing
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MMORPG (Social): Virtual Worlds with Virtual Wealth and achievements, but with Real People with Real Feelings.
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| 01/27/08 15:56 |
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LordStarwolf
Posts: 3
Joined: 08/28/2005
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It could also be your ISP, and intentional. I've noticed a lot of players complain about comcast on here. After the recent disclosure that they watch usage and "throttle" file sharing users I wouldn't be a bit surprised to find out they do it for online gamers also.
Also, my own experience is that some routers don't jive with some ISP's when doing continuous back and forth communications, like online gaming or remote networking. Maybe try a different router?
Guardian
Avant Guard = Emp/Rad/Psychic Defender Lvl 50 (Dedicated Healer)
Astral Plane = Peacebringer Lvl 50
Spica = Fire/Em/Energy Tank Lvl 50 (Scranker)
Avant Spines = Spines/Regen Scrapper Lvl 50 (AOE King)
Beliskner = Eng/Eng Blaster Lvl 41 (Blapper)
Avant Kin = Ill/Kin Controller Lvl 36
BMG = AR/Dev Blaster Lvl 27
Avant Psy = Psychic Blast/Empathy Defender Lvl 20 (Offender)
Avant Def = Kinetics/Energy Blast Defender Lvl 16
Avant Stone = Stone/Storm Controller lvl 15 (Super Controller)
Umbral Plane = Warshade Lvl 14
Triumph
Lord Yu = MA/Regen Scrapper Lvl 24
Protector
T-99 = Ice/Ice Tanker Lvl 20
Electrostun = Electric/EM Blaster Lvl 21 (Sapper)
Starwolf = Katana/Inv Scrapper Lvl 18 (my very first toon, 3 years ago)
Pinnacle
Avant Claws = Claws/Regen Scrapper Lvl 18 (Non-power pool toon)
Champion
Avant Dragon = Fire/Fire Blaster Lvl 20
Freedom
Avant Arch = Archery/NRG Blaster Lvl 27
And many, many, many more....
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| 01/27/08 17:18 |
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Warron Peace
Posts: 0
Joined: 06/06/2006
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| QUOTE |
W.P. Unless you already have one, your system would be well served with a Network card that does its own thinking. I.e. most (onboard especially) network cards these days don't have their own processor unlike say 8 years ago. Getting and slotting in an old card often-times gives you a performance boost as the CPU isn't bothered with Ethernet stuff. |
My system is fine. I can run CoX with full graphics if I wanted to, but I choose not to in order to shorten my load times and lessen lag I may get in highly populated areas, such as underneath Atlas Statue, or the Talos tram/WW area.
W.P.
my current project: Spine/Will farmer, Quillpower, on Virtue.
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| 01/27/08 18:25 |
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marinex
Posts: 9
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Good tip on the OLD network Card lani, most people assume that Newer is always better when it comes to networking. They would be really suprised to find out that is not always true.
Really funny to see people buying Gigabit hardware to hook up to their Cat-5 wired infrastructure and gripe that some of the PCs are still running at 10/100 speeds, doh! Only PCs within 20 to 30 feet from a closet have a glimmer of hope of seeing a difference.
Funnier yet, Keep in mind that Roadrunner and other Cable Company high speed services are actally based (once they leave the fiber nodes) on an old Thin Net platform. So when all the kiddies get home the bandwidth PLUMMETS and they can't figure out why.
Marine
ps( I had some lag issues a while back, I have a AMD 64bit dual core processor(2.8g),4g of ram, 256mb video and couldn't find the problem. Turned out to be a bad Sound Card, just got a Soundbaster X-Fi 3d card, lag gone! )
***THIS POST HAS BEEN EDITED***
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| 01/27/08 20:58 |
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lani
GameAmp Staff
Posts: 570
Joined: 09/08/2005
Credibility: 28 pts
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Oh yeah. The thing about those neat onboard LAN connectors and chips is that they save a PCI slot, the unmentioned trade-off is that the main CPU does all the work. Not something you'll notice on a desktop doing office stuff or reading e-mail, but if the CPU is already committing a large percentage of its cycles to something as resource-intense as a video game, then it starts to matter. Not as much as the video-card, but it does matter. Even on low settings.
It's amazing how WinTel keeps ignoring the lessons of the Amiga. Decentralize your processing, put it to dedicated processors instead.
Audio is also an often overlooked cause of lag. I played Vanguard for 8 months, during 5 of those the official recommendation was to turn audio off if using a Soundblaster Xi-Fi card because there was some issue between them, OpenAL (new audio standard used by Mickysoft) and the game. It'd cost you about 20 FPS, running with crappy onboard audio cards (because it wouldn't even try hardware acceleration then) gave better performance despite it being the same deal with the CPU doing the work of an otherwise distributed Processor.
A final often ignored/misunderstood cause of lag is hard-disk and its/their read/write access. IO, Input/Output. A lot of people just don't realize a slow hard-disk, or even a too fragmented one can be cause of lag. Heck, if your game is installed on the inside or the outside of the disk can actually make a difference, but that's a bit too marginal for me. Or they think "I got RAID, RAID is faster" which is actually not the case 90% of the time and when it is, only with file-access of at certain minimal size. Otherwise data-search takes too much time/effort and you actually get a performance loss.
But back to Network. Cable is ok, until you realize you're sharing bandwidth rather than have it to yourself. DSL is better that way, your upstream is guaranteed, not shared by everyone in the same block. Optical fiber is even better. Your connections travels with the speed of light to the first division point, hops onto the optic trunk and within a split-second it's at the back of the queue of the first copper backbone everyone else is using. No matter how fast your connection may be, in the end it's the slowest piece of hardware or most congested bit of cable between you and your destination that determines the real speed of it.
MMORPG (Roleplaying): Mostly Men Online Role-Playing Girls
MMORPG (Acheivement): Miserable Malcontents Online Rehashing Past Glories
MMORPG (PvP): Macho Men Obviously Really Prefer Griefing
MMORPG (itemization): Misers May Obfuscate Recently Purchased Gold
MMORPG (Social): Virtual Worlds with Virtual Wealth and achievements, but with Real People with Real Feelings.
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| 01/28/08 05:57 |
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