
231328
Posts: 0
Joined: 08/25/2006
Credibility: 0 pts
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hey there, not too long ago i asked you friendly people here at GA for a hero build for ascalon HM, well i came across the 3 necro hero build and its working very well, but i just wanted to know if anyone had a gud HM build for a warrior (thats me )
ive been using the ursan elite and its not to bad just feels a like i could be doing more dmg or something any ideas are much apreciated
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| 01/30/08 05:08 |
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The Warrior Of Timi
Posts: 4
Joined: 05/03/2006
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I don't play on HM but I use a riptose variant with Ursan, make sure you are the only melee class in your group
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| 01/30/08 05:35 |
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lord_gkar
Posts: 50
Joined: 03/28/2006
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issues with warrior in HM is that aggro is lost fairly quickly, so you need dispatch foe fairly quickly too
when in Ascalon area with my warrior I used the Ursan built and nothing else (for warrior that is) issue is make sure to time when you go to "totem of man" and let skill recharge, but in that regard a riposte "shields up" type of approach can easily save your skin if you are cought by a patrol
in later part Ursan is also favored for the damage it inflicts, I have used it so far up to Gates of Kryta (personnally) but I have teamed up with warriors using it in area like Hell's precipice and it did in fact work well.
so from my experience in hard mode Ursan is somewhat a god sent to warriors everywhere (ok I am sure this will not be the over all view of peeps but IMO it is)
I say again the most difficult thing in HM is maintaining aggro so if you looking for another route I suggest something around the line of an endure pain / dolyak sig type of approach in order to sustain dmg cause to you
(btw once in the wilds area mission dont bring MM,,, bad bad idea)
hope this helps
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| 01/30/08 10:12 |
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B J W E R T
Posts: 7
Joined: 12/11/2006
Credibility: 0 pts
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This is what I use for the majority of both my NM and HM endeavors:
W/P
16 Swordsmanship (12+3+1)
13 Strength (12+1)
- Dragon Slash
- Brawling Headbutt
- Flail
- "Save Yourselves!"
- Enduring Harmony
- "For Great Justice!"
- Enraging Charge
- Resurrection skill
It's fairly simple to use; rush into mobs with Enraging Charge, so that you can initiate your skills immediately, thanks to the adrenaline gain. Maintain Flail during fights, and activate "For Great Justice!" in unison with Enduring Harmony for a lovely 30 second "FGJ!" This allows you to spam Dragon Slash, as the skill's adrenaline gain will allow it to instantly recharge itself. You can also use this mass of adrenaline to maintain "Save Yourselves!" on your party, for +100 armour. Brawling Headbutt's there for interrupting key skills, and also knocking down enemy monks.
Enjoy, and good luck! ;-)
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| 01/30/08 10:17 |
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