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Mystique_Jol
Posts: 0
Joined: 01/22/2008
Credibility: 0 pts
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| Martial Arts/Super Reflexes |
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I've made myself a Martial Arts/Super Reflexes scrapper, and I'd like some help with the slotting on the following build.
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Bruce Kikk: Level 48 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Empty(A)
Level 1: Focused Fighting -- Empty(A)
Level 2: Focused Senses -- Empty(A)
Level 4: Agile -- Empty(A)
Level 6: Focus Chi -- Empty(A)
Level 8: Crane kick -- Empty(A)
Level 10: Practiced Brawler -- Empty(A)
Level 12: Air Superiority -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Stimulant -- Empty(A)
Level 24: Aid Self -- Empty(A)
Level 26: Dragons Tail -- Empty(A)
Level 28: Quickness -- Empty(A)
Level 30: Dodge -- Empty(A)
Level 32: Eagles Claw -- Empty(A)
Level 35: Evasion -- Empty(A)
Level 38: Elude -- Empty(A)
Level 41: Conserve Power -- Empty(A)
Level 44: Focused Accuracy -- Empty(A)
Level 47: Energy Torrent -- Empty(A)
Level 49: Lucky -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;1511;415;556;|
>-KE4\MJPS`0O!O\#_Z`!K):^45/#:6TE/300.\B41,1XP39@0:$O[VRO$X4B_0'2F(/WIE=C4?6J]2 '9]&*+ZD;=:@?X8''T4*?UC)Y5_N]^1#M28O*K-9:'(]2Q]%2Z%:)*GG2;6-6)UM+/N5W)7]D8][JG= 2R;LU+I;8["ZJM9=.8I=RHM:JE+=BRJK=F<=B<DZ5H6JG/<30WPP_LU77S;@8=MP"N.`,#%_8^#P;"? KCR:.]LRN/`]V-2IYGPZ97/[<6G?'[E2P-A?WGE`9R%J4'P%&@5@45`[QU39V&J2#U%;A7AC-Q3E%81 &`7/*>O?.W#*/*<,K2)8A7EILI0BNU5X3EENAGQO%9Y3UD<:1,X\I]A#$6RJO^O<0.@#N3>C]Q'.\': 6#V\R4?"YIT"3AXEQ+P^>6460NJU>G/+"0A8HBG&&2^3N"1EY]@???_]XYX2,_=GP0)69]_]OQ3X-+( >G?A.@8.Z3'C`C3`F!D!,R0B0L",?)G!9SYQ\*I!%(K4BM2".1ED):VNG'QF(LC!-*PIPPCGX!&5SN_ ```
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I really don't know when to put the slots on the attack powers or the shields, so I hope you guys can help me with this one. :)
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| 01/30/08 13:41 |
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Mystique_Jol
Posts: 0
Joined: 01/22/2008
Credibility: 0 pts
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| RE: Martial Arts/Super Reflexes |
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I gave it a try, and this is what i ended up with...
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Charity Kick: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), RechRdx(7)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(15), DefBuff(17), DefBuff(19), EndRdx(43), EndRdx(43)
Level 2: Focused Senses -- EndRdx(A), DefBuff(15), DefBuff(17), DefBuff(19), EndRdx(43), EndRdx(46)
Level 4: Agile -- DefBuff(A), DefBuff(37), DefBuff(42)
Level 6: Focus Chi -- RechRdx(A), RechRdx(7), RechRdx(25)
Level 8: Crane kick -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(11), RechRdx(13)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(13)
Level 12: Air Superiority -- Acc(A)
Level 14: Fly -- Flight(A), Flight(23), Flight(48)
Level 16: Swift -- Flight(A)
Level 18: Health -- Heal(A), Heal(23), Heal(48)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aid Other -- Heal(A)
Level 24: Aid Self -- Heal(A), Heal(25), Heal(29), IntRdx(31), IntRdx(34), EndRdx(37)
Level 26: Dragons Tail -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(31), RechRdx(31)
Level 28: Quickness -- Run(A)
Level 30: Dodge -- DefBuff(A), DefBuff(37), DefBuff(40)
Level 32: Eagles Claw -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36), EndRdx(42), EndRdx(42)
Level 38: Elude -- DefBuff(A), DefBuff(39), DefBuff(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), EndRdx(45), ToHit(45), ToHit(46), ToHit(46)
Level 47: Energy Torrent -- Acc(A), Acc(48), Dmg(50)
Level 49: Lucky -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3071;689;920;|
>-KEELUNVD`0@.](O`,/4*3]&7MMY9245D05/9"J=\LL8)6:R#92D%8\>V?7QFO8<9M>>JF(\/AC/#, [?\Y25\=%UF3?=547Q_*!?X#IY.,^JXKF//M2Y#_,UZPY5=G!O.15]OJJJ^EDE55-D1UFCU53FY<3LM E:;P_Z3=?FN=SK2I>-^7PH=GN\%$VIZ]JL]*;(BU(C0%R4._-TW)QGJZQN='6>3IAI/]Q$YO*8YQ=^8 1>PWPCO@#"7Q<\=BG(,``'6.M^O-V]XRU5'8[0]Y^BS]0@!4'#/B#N/E1`_!\&%/F`)'X+E^K`H"0AZ1MX:Y&Y;-M'!5F::*1@%!7@;2ICBQWTD+H'R7V'!(`SBA# NN?#N4TR2312EE_[Q:=X^'#0\'R2-2Y-3(1.$WHW3%*VYVF//K8X;5(BOYE(""D;#/BV"NW9B1"B#Y`F)6L*V1Z`E"08$PSYY+INNB-=69Q24Q $#)>!!,Y/HUZ%41DCC8>"$)&EC2[2J9+X-0ILW;97TJK5+?-8-:"=O40$\^_O;NT9>I/[NTER0\._)[ $BSW=Q%)GUT.]AG@19$;5I++5$9_1\-MRFGHLV++X;)"6%0D3<8H=?H1G([A/C!H%RO=4#`80Y!&C;R V@)H'@!'X[;@L["H2\%L8T=#'$V,\;L_<=A7R>Z*"_QE2WRR0X"6F9P#(&D`Z0KO8W&11RY[=:@AB.@ (I\S3U5'CQJGMU"ET<^$+G4 EE7TBFJQ(MI+R;,B]R+PHO2B]Y8$GG1VTUB+T(G3B>_`&$-&@8`
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"Everything that can be invented has been invented."
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| 02/01/08 11:33 |
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Lightfoot27
Posts: 1
Joined: 01/16/2007
Credibility: 0 pts
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| RE: Martial Arts/Super Reflexes |
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| QUOTE | I gave it a try, and this is what i ended up with...
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Charity Kick: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), RechRdx(7)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(15), DefBuff(17), DefBuff(19), EndRdx(43), EndRdx(43)
Level 2: Focused Senses -- EndRdx(A), DefBuff(15), DefBuff(17), DefBuff(19), EndRdx(43), EndRdx(46)
Level 4: Agile -- DefBuff(A), DefBuff(37), DefBuff(42)
Level 6: Focus Chi -- RechRdx(A), RechRdx(7), RechRdx(25)
Level 8: Crane kick -- Acc(A), Acc(9), Dmg(9), Dmg(11), Dmg(11), RechRdx(13)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(13)
Level 12: Air Superiority -- Acc(A)
Level 14: Fly -- Flight(A), Flight(23), Flight(48)
Level 16: Swift -- Flight(A)
Level 18: Health -- Heal(A), Heal(23), Heal(48)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Aid Other -- Heal(A)
Level 24: Aid Self -- Heal(A), Heal(25), Heal(29), IntRdx(31), IntRdx(34), EndRdx(37)
Level 26: Dragons Tail -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(31), RechRdx(31)
Level 28: Quickness -- Run(A)
Level 30: Dodge -- DefBuff(A), DefBuff(37), DefBuff(40)
Level 32: Eagles Claw -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(36), EndRdx(42), EndRdx(42)
Level 38: Elude -- DefBuff(A), DefBuff(39), DefBuff(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45), EndRdx(45), ToHit(45), ToHit(46), ToHit(46)
Level 47: Energy Torrent -- Acc(A), Acc(48), Dmg(50)
Level 49: Lucky -- DefBuff(A), DefBuff(50), DefBuff(50)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3071;689;920;|
>-KEELUNVD`0@.](O`,/4*3]&7MMY9245D05/9"J=LL8)6:R#92D%8>V?7QFO8<9M>>JF(/AC/#,
[?Y25=%UF3?=547Q_*!?X#IY.,^JXKF//M2Y#_,UZPY5=G!O.15]OJJJ^EDE55-D1UFCU53FY<3LM
E:;P_Z3=?FN=SK2I>-^7PH=GN%$VIZ]JL]*;(BU(C0%R4._-TW)QGJZQN='6>3IAI/]Q$YO*8YQ=^8
1>PWPCO@#"7Q<=BG(,``'6.M^O-V]XRU5'8[0]Y^BS]0@!4'#/B#N/E1`_!&%/F`)'X+E^K`H"0AZ1MX:Y&Y;-M'!5F::*1@%!7@;2ICBQWTD+H'R7V'!(`SBA#
NN?#N4TR2312EE_[Q:=X^'#0'R2-2Y-3(1.$WHW3%*VYVF//K8X;5(BOYE(""D;#/BV"NW9B1"B#Y`F)6L*V1Z`E"08$PSYY+INNB-=69Q24Q
$#)>!!,Y/HUZ%41DCC8>"$)&EC2[2J9+X-0ILW;97TJK5+?-8-:"=O40$^_O;NT9>I/[NTER0._)[
$BSW=Q%)GUT.]AG@19$;5I++5$9_1-MRFGHLV++X;)"6%0D3<8H=?H1G([A/C!H%RO=4#`80Y!&C;R
V@)H'@!'X[;@L["H2%L8T=#'$V,;L_<=A7R>Z*"_QE2WRR0X"6F9P#(&D`Z0KO8W&11RY[=:@AB.@
(IS3U5'CQJGMU"ET<^$+G4
EE7TBFJQ(MI+R;,B]R+PHO2B]Y8$GG1VTUB+T(G3B>_`&$-&@8`
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That will work just fine, though I'd recommend pulling off one of each of your end redux in your toggles. Two should be sufficient and those slots can go towards making air superiority a viable attack. Really, you'll have to find what works for you, and it may be in your best interest to add a couple of slots to conserve power to reduce the downtime, as that would reduce ALL of your powers endurance consumption and have it up more frequently to do so. More mileage for your money I guess but your build is very similar to mine. Personally, I added crane kick as well for some extra dps and the immobilize effect it has, but thats just personal preference. Though I do strongly believe you are going to want to slot Air superiority to make it dmging in your attack chain.
BEST TEST ANSWERS EVER!
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"I'm unable to divulge that information as it may compromise our agents in the field."
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"I do not believe in linear time, the past and future are one, existence in the temporal sense is illusionary... this question is therefore meaningless and impossible to answer."
-Calvin and Hobbes
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| 02/01/08 11:47 |
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