| User |
Message |

Blazings
Posts: 87
Joined: 10/17/2006
Credibility: 0 pts
|
Did anyone hear anything already?
I head something of nerfing Power Leak. Steals only 5 nrg at 14 Domination. Not sure though, I don't use mesmer a lot ^^
~Blazings
|
| 02/06/08 13:46 |
Login to rate this user's post! |

Nightmare Angel
Posts: 1
Joined: 12/09/2006
Credibility: 0 pts
|
The enemy loses 4 energy at 12 dom, so I reckon that Power Leak is nerfed.
|
| 02/06/08 13:51 |
Login to rate this user's post! |

Kanna
Posts: 101
Joined: 12/01/2005
Credibility: 0 pts
|
No idea, but I will post it as soon as it is posted.
*edit*
Canthan New Year
* Made preparations for the Canthan New Year's Festival, which begins at Noon Pacific (-8 GMT), February 8, 2008, and runs until Noon Pacific, February 11, 2008.
Party Animal Title Track
* Added the Party Animal title track and support for it in the Hall of Monuments. Players can gain points toward the Party Animal title by using various festive items, including Bottle Rockets, Champagne Poppers, Sparklers, Ghost-in-the-Boxes, Squash Serums, Snowman Summoners, Beetle Juice Tonics, Yuletide Tonics, and Transmogrifier Tonics.
Skill Updates
We will evaluate the following changes this week. Additional adjustments may be made during that time.
All
* Decreased the variance in trebuchet impacts in GvG by reducing the target deviation and increasing the area-of-effect.
* Health sacrifice now displays as a skill cost.
Victory or Death
* Victory or Death: increased the damage to 25%.
* NPCs receive an additional 5% damage bonus each minute after Victory or Death.
* Added "Victory is Ours," a new GvG feature that activates at the same time as Victory or Death, giving players on the team with the most NPCs a 15% damage increase.
* Archers now stand farther apart at Victory or Death.
* Trebuchets no longer work after Victory or Death.
* The Bodyguard and Guild Thief now receive a smaller damage bonus than other NPCs at Victory or Death.
Mesmer
* Power Leak: decreased target foe's Energy loss to 1..5.
* Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes.
* Ether Feast: increased healing to 20..50 Health per Energy lost by target.
* Hex Breaker: changed skill type from stance to skill.
* Ineptitude: decreased duration to 4 seconds.
* Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92.
* Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy.
Necromancer
* Hexer's Vigor: decreased casting time to .25 seconds.
* Chilblains: increased number of enchantments removed to 1..2.
* Plague Touch: increased number of conditions transferred to 1..3.
* Blood is Power: decreased Energy cost to 1.
* Wallow's Bite: decreased Energy cost to 1.
* Touch of Agony: decreased Energy cost to 1.
* Dark Pact: decreased Energy cost to 1.
* Demonic Flesh: decreased Energy cost to 1.
* Blood Renewal: decreased Energy cost to 1.
* Blood Ritual: decreased Energy cost to 5.
* Offering of Blood: decreased Energy cost to 1.
Monk
* Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds.
* Heal Party: decreased casting time to 1 second; decreased healing to 30..75 Health.
* Divine Healing/Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15..60 Health.
Elementalist
* Glyph of Restoration: now affects the next two spells.
* Deep Freeze: decreased casting time to 2 seconds.
* Whirlwind/Teinai's Wind: decreased Energy cost to 5.
* Glyph of Energy: decreased recharge to 7 seconds.
Warrior
* Healing Signet: increased Health gain to 62..152.
* Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.
Ranger
* Troll Unguent: increased duration to 13 seconds.
Dervish
* Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."
* Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
* Pious Assault: increased activation time to .75.
Paragon
* Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2..3.
* Song of Restoration: increased healing to 45..90 Health.
Ritualist
* Protective Was Kaolai: decreased recharge to 15 seconds.
Bug Fixes
* Fixed a bug with a pathing issue in The Dragon's Lair outpost.
* Fixed a bug with a pathing issue in the Eastern Frontier.
* Burol Ironfist in Boreal Station will no longer display his Hero tutorial dialogue buttons when he is offering or rewarding his tutorial quest.
* Fixed a bug that caused the skill Meditation of the Reaper to not remove itself properly from Heroes.
* Fixed a bug that caused Devona to spawn in Pockmark Flats after the Replacement Healers quest had been completed.
* Heroes and henchmen will now properly target themselves with the skill Zealous Benediction.
* Heroes and henchmen will now properly target themselves with the skill Dismiss Condition.
* Players will not die because of life loss from a vampiric weapon during the Rollerbeetle Racing festival game.
* Fixed a bug that caused a Hero to cancel and then re-activate a skill if manually ordered to use it.
Miscellaneous
* Corrected the crafting costs on two of the Elite Canthan Masks sold by armorer Koumei on the Divine Path.
* Changed the item boxes in Rollerbeetle Racing to only be collectible once per player.
* Added additional base defenders to the Alliance Battles.
* The Xunlai Tournament House NPC now offers prizes for January and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
***THIS POST HAS BEEN EDITED***
X-Fire = kannasesshou
|
| 02/06/08 13:52 |
Login to rate this user's post! |

The Warrior Of Timi
Posts: 4
Joined: 05/03/2006
Credibility: 0 pts
|
If any1 wants to check the DAT file, i found text of Dragon form, Snake Form, Rat form ect at some unkown files
|
| 02/06/08 14:03 |
Login to rate this user's post! |

Blazings
Posts: 87
Joined: 10/17/2006
Credibility: 0 pts
|
S*** KANNA BEAT ME AGAIN WRAAAAAAAAAAH >:(
EDIT: The nerf bat has beated hard again. I hate they nerfed mystic regen, intptitude, etc.
Editet by Wyat
***THIS POST HAS BEEN EDITED***
|
| 02/06/08 14:06 |
Login to rate this user's post! |

The Warrior Of Timi
Posts: 4
Joined: 05/03/2006
Credibility: 0 pts
|
| QUOTE | | S*** KANNA BEAT ME AGAIN WRAAAAAAAAAAH >:( |
Dude don't use that word
|
| 02/06/08 14:07 |
Login to rate this user's post! |

Jamnog
Posts: 82
Joined: 10/09/2005
Credibility: 0 pts
|
Hmm buffs to blood. cue the flood of necros and necro experts coming to tell me how stupid I am to be using curses and death. *Grinds teeth*
|
| 02/06/08 14:16 |
Login to rate this user's post! |

Wyat_hawke
Posts: 66
Joined: 06/16/2006
Credibility: 0 pts
|
GOD LORD THEY BROUGHT BACK LIGHT OF DELIVERANCE!!!!!!!1111oneoneone!!!eleven!
...Haven't read through it all yet, but wow... they did it.
|
| 02/06/08 14:19 |
Login to rate this user's post! |

Blazings
Posts: 87
Joined: 10/17/2006
Credibility: 0 pts
|
| QUOTE | GOD LORD THEY BROUGHT BACK LIGHT OF DELIVERANCE!!!!!!!1111oneoneone!!!eleven!
...Haven't read through it all yet, but wow... they did it. |
Increased recharge to 10.. no way I'm gonna use it again =\
|
| 02/06/08 14:23 |
Login to rate this user's post! |

Kanna
Posts: 101
Joined: 12/01/2005
Credibility: 0 pts
|
I'm Already at 800 points party Animal.. I need Donations x.x
X-Fire = kannasesshou
|
| 02/06/08 14:25 |
Login to rate this user's post! |

XMegidoX
Posts: 11
Joined: 12/28/2005
Credibility: 0 pts
|
This seems to me like they put every skill in the game into a hat, and pulled out random ones, then said, hey what can we do to screw this up? Example: Power Leak getting nerfed, Offering getting buffed, Ancestor's Rage untouched.
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
|
| 02/06/08 14:25 |
Login to rate this user's post! |

itsthatemochild
Posts: 18
Joined: 08/12/2006
Credibility: 0 pts
|
finally necros get what they deserve! 1 energy spammable blood skills! now if only we didnt sac ourselves to death... xD
"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft
"He who is not radical at twenty has no heart,
while he who is still radical at forty has no brain."
|
| 02/06/08 14:32 |
Login to rate this user's post! |

itsthatemochild
Posts: 18
Joined: 08/12/2006
Credibility: 0 pts
|
finally necros get what they deserve! 1 energy spammable blood skills! now if only we didnt sac ourselves to death... xD
"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft
"He who is not radical at twenty has no heart,
while he who is still radical at forty has no brain."
|
| 02/06/08 14:32 |
Login to rate this user's post! |

Wyat_hawke
Posts: 66
Joined: 06/16/2006
Credibility: 0 pts
|
| QUOTE | | This seems to me like they put every skill in the game into a hat, and pulled out random ones, then said, hey what can we do to screw this up? Example: Power Leak getting nerfed, Offering getting buffed, Ancestor's Rage untouched. |
C'mon, you cannot argue that this update was bad, I find it impossible to do so tbh, the pros outweighs the cons by far.
My biggest questions are how hard it will be to kill stuff in GvG now before VoD, and also wondering what was the point with the buff to blood magic...
Grenth looks interesting now, but I don't know if I'll use it...
|
| 02/06/08 14:32 |
Login to rate this user's post! |

Blazings
Posts: 87
Joined: 10/17/2006
Credibility: 0 pts
|
I thought energy cost to 1 was casting time.. this are the first 1 nrg skills.. that's like nothing O.o
What if they made Orison of Leetness 1 nrg. You could spam spam spam without getting in any nrg trouble. W/N can own now too and Touch rangers will become even more.. why did they buffed that skill in stead of nerfing it >.<
|
| 02/06/08 14:40 |
Login to rate this user's post! |

Chrisworld
Posts: 14
Joined: 07/12/2006
Credibility: 0 pts
|
Well at least they give me a reason to get rid of ghosts, snowmen and other stuff blocking my storage up.
I'd also like to point out necros got buffed and mesmers got slashed up with ha chainsaw and then stabbed over and over again.
Other than that, seems fine.
Now my mesmer will not see as many hours played on him as i usually do.
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~ Playing Everquest II Since 7/21/07 ~
Click here to Join Gameamp Guides [AMP]
|
| 02/06/08 14:40 |
Login to rate this user's post! |

XMegidoX
Posts: 11
Joined: 12/28/2005
Credibility: 0 pts
|
Ok, Wyat, for you, I'll point out the pros and cons.
| QUOTE |
Skill Updates
We will evaluate the following changes this week. Additional adjustments may be made during that time.
All
* Decreased the variance in trebuchet impacts in GvG by reducing the target deviation and increasing the area-of-effect. bad, their AoE was big enough anyway
* Health sacrifice now displays as a skill cost. cool, but kinda pointless
Victory or Death
* Victory or Death: increased the damage to 25%. back to how it used to be, so no real difference
* NPCs receive an additional 5% damage bonus each minute after Victory or Death. good, they lowered the bonus
* Added "Victory is Ours," a new GvG feature that activates at the same time as Victory or Death, giving players on the team with the most NPCs a 15% damage increase. bad, it pretty much forces you to kill all their npcs before VoD, therefore lowers the number of viable builds
* Archers now stand farther apart at Victory or Death. good, but this should have been the case anyway
* Trebuchets no longer work after Victory or Death.random as hell
* The Bodyguard and Guild Thief now receive a smaller damage bonus than other NPCs at Victory or Death. Also seems completely random
Mesmer
* Power Leak: decreased target foe's Energy loss to 1..5. Bad, it was fine before.
* Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes. good, but only because it was ridiculous before
* Ether Feast: increased healing to 20..50 Health per Energy lost by target. bad, it still probably won't be used
* Hex Breaker: changed skill type from stance to skill. kinda random apart from for Warriors which means they can now have hex protection and a stance - bad
* Ineptitude: decreased duration to 4 seconds. good
* Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92. good, a nerf to a skill that promotes boring play
* Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy. pointless really
Necromancer
* Hexer's Vigor: decreased casting time to .25 seconds. yay let's promote hexes! bad
* Chilblains: increased number of enchantments removed to 1..2. good
* Plague Touch: increased number of conditions transferred to 1..3. still no real point in using it so bad
* Blood is Power: decreased Energy cost to 1. completely random
* Wallow's Bite: decreased Energy cost to 1. still pretty crap so pointless
* Touch of Agony: decreased Energy cost to 1. seriously, stop it. 1 energy cost is just stupid.
* Dark Pact: decreased Energy cost to 1. see above
* Demonic Flesh: decreased Energy cost to 1. and again
* Blood Renewal: decreased Energy cost to 1. and again
* Blood Ritual: decreased Energy cost to 5. good
* Offering of Blood: decreased Energy cost to 1. Seriously, what the hell? This was nerfed for being too good, possibly the second worst change out of the lot (after p-leak)
Monk
* Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds. good
* Heal Party: decreased casting time to 1 second; decreased healing to 30..75 Health. can you say redundancy?
* Divine Healing/Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15..60 Health. still too high a recharge to be worth it, so pointless
Elementalist
* Glyph of Restoration: now affects the next two spells. still a bad skill so pointless[/colot]
* Deep Freeze: decreased casting time to 2 seconds. [color=red]bad, it was fine before
* Whirlwind/Teinai's Wind: decreased Energy cost to 5. good for monks, pointless otherwise
* Glyph of Energy: decreased recharge to 7 seconds. good maybe? Depending on how well it powers out big skills - time will tell
Warrior
* Healing Signet: increased Health gain to 62..152. nice try - this is only going to benefit the people that use it already
* Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.see above
Ranger
* Troll Unguent: increased duration to 13 seconds. It was fine before. So pointless
Dervish
* Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds." good due to discouraging blockway, bad for making guardian pointless
* Mystic Regeneration: Health regeneration is now capped at 3 enchantments. Well, who cares? It still gives pretty high regen, so its not really affected much.
* Pious Assault: increased activation time to .75. Good, but wtf were they thinking making it 1/2 anyway?
Paragon
* Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2..3. pointless
* Song of Restoration: increased healing to 45..90 Health. Looks like they want paragons to see more play - look forward to more shields up and watch yourself
Ritualist
* Protective Was Kaolai: decreased recharge to 15 seconds. good
|
The amount of pointless changes just makes it seem like they're mucking about and don't really care anymore.
***THIS POST HAS BEEN EDITED***
X Megido X - W/Rt - Questionable Tactics [hax]
| QUOTE | HackingHippie89
s**t, meg doesnt approve...it blows |
If you don't know what you're talking about, ask the questions, don't answer them.
The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
|
| 02/06/08 14:52 |
Login to rate this user's post! |

HackingHippie89
Posts: 1
Joined: 03/06/2006
Credibility: 0 pts
|
*Drools*
ty anet for that siege nerf god damn it was annoying being pushed back into your base right before VoD then sitting helpless while your npc's are blown to shit. and this victory is ours is going to be very interesting as well although it may just mean people are going to turtle or have 1-1-1-1-1-1-1-1 splits
Mesmers
Clumsiness is going to be fun to make builds around, ineptitude down to 4 seconds makes me Q_Q tho
Drain enchant 5 energy 13 regain, i cant argue with that
Power leak...hmm only 5 energy drain, still useable i s'pose
the mystic regen nerf is unfortunate but meh
Necromancers
F***ING WOW BiP and every other necro skill 1 energy?
Monks
Interesting tweaks to heal party and LoD are interesting dont think you'll be seeing LoD in any high end pvp anytime soon though
Dervish
OMG :D:D:D:D AoG lasts as long as lyssa/balth now and is completely IMBA definately worth loosing efficiency on Mystic Regen for
odd there wasnt a lyssa nerf, those things pump out dmg like its nobodys buisness
Rit
Prot was kaolai...definatelyt helps SWAY a bit, it was good before, its better now
Ranger
Troll unguent, seems a bit random of a buff, extra 3 seconds? lol
Warrior
Healsig/Lions comfort buff, again, seemingly random but maybe to boost ganks?
Paras
Nice SoR boost, mendings nice too, worth the -1 regen
all in all, i like this, going to change PvP ALOT
|
| 02/06/08 14:52 |
Login to rate this user's post! |

lord_gkar
Posts: 50
Joined: 03/28/2006
Credibility: 0 pts
|
hum I might have to rethink me built a tad
will see how it goes before I start "panicking"
|
| 02/06/08 15:04 |
Login to rate this user's post! |

Hijaru Ta
Posts: 4
Joined: 07/31/2007
Credibility: 0 pts
|
i like all changes, it's challenging ^^

GW.IGN: Hijaru Ta CoH.IGN: Hijaru
|
| 02/06/08 15:14 |
Login to rate this user's post! |

Rogue
Posts: 28
Joined: 12/09/2005
Credibility: 0 pts
|
LoD just needs to be restored completely to it's original form. The VoD changes are interesting, and ridiculously powerful to split builds, I suspect that dR balance will be much more common now than it already was. Sineptitude nerfs are good. AoG is going to be rediculous, derv spike will deal about 2 billion damage that hits through blockway.
IGN: Rogue Mysst. Guest me for GvG.
|
| 02/06/08 15:16 |
Login to rate this user's post! |

Lord_of_Darkness
Posts: 28
Joined: 07/27/2007
Credibility: 0 pts
|
Hexer's Vigor: decreased casting time to .25 seconds.
* Chilblains: increased number of enchantments removed to 1..2.
* Plague Touch: increased number of conditions transferred to 1..3.
* Blood is Power: decreased Energy cost to 1.
* Wallow's Bite: decreased Energy cost to 1.
* Touch of Agony: decreased Energy cost to 1.
* Dark Pact: decreased Energy cost to 1.
* Demonic Flesh: decreased Energy cost to 1.
* Blood Renewal: decreased Energy cost to 1.
* Blood Ritual: decreased Energy cost to 5.
* Offering of Blood: decreased Energy cost to 1.
I likes what they did to necro little buff finally for them
|
| 02/06/08 15:45 |
Login to rate this user's post! |

shawnus1
Posts: 21
Joined: 12/31/2005
Credibility: 0 pts
|
| QUOTE | Ranger
Troll unguent, seems a bit random of a buff, extra 3 seconds? lol
|
probaly just so you can keep it up constantly?
interesting update ;/
not sure about the 1 energy cost skills o.0
WTB: mallyx's perpetrtuity or snapjaws powerstone! plz whisper me ingame/1 thanks ^^ name in sigclicky>W/A KD CONDITION
|
| 02/06/08 15:49 |
Login to rate this user's post! |

Nihzu
Posts: 0
Joined: 07/26/2006
Credibility: 0 pts
|
| QUOTE | | *snip* Touch rangers will become even more.. why did they buffed that skill in stead of nerfing it >.< |
Touch rangers don't use sac skills AFAIK. In fact, not much of what is listed there (maybe Plague Touch, though I doubt they'll benefit from the change with 0 to 3 in Curses).
What bugs me with this part of the update is that it makes Masochism kind of pointless.
Also Chilblains still isn't good enough for my taste to consider using it again... I largely preferred the original PBAoE form.
Interesting changes otherwise.
Nihzu Fleshmonger - N/Me (Usually SS/echo)
Nihjin Uro - N/A (Gotta love the tag ;D)
Nihzu Goreweaver - N (Pre-Searing only)
Nihm Baalh - N/P (Spear throwing voodoo madman)
Cadavre Cannibale - N/W (Experimenting)
Hrafnulfr Tyr - R/W
Nihto Uro - A/N (Nihjin's lil bro)
Chikushou Kisama - Mo/E (R.I.P. Survivor title)
Nihdel Baalh - D/Rt (That's the plan anyway...)
Yes I curse a lot...
|
| 02/06/08 16:33 |
Login to rate this user's post! |

bo fairfieild
Posts: 15
Joined: 11/23/2005
Credibility: 0 pts
|
zOMG buff to heal sig! break out the frenzy!
|
| 02/06/08 16:55 |
Login to rate this user's post! |

Chrisworld
Posts: 14
Joined: 07/12/2006
Credibility: 0 pts
|
| QUOTE | | zOMG buff to heal sig! break out the frenzy! |
Also Lion's comfort.
TANKS FTW
Gameamp Guides [AMP]
~ Playing Guildwars Since 3/19/06 ~ [AMP] Member since November 2007 ~ Playing Everquest II Since 7/21/07 ~
Click here to Join Gameamp Guides [AMP]
|
| 02/06/08 17:17 |
Login to rate this user's post! |

smokebam_07
Posts: 3
Joined: 03/22/2007
Credibility: 0 pts
|
| QUOTE | | QUOTE | Ranger
Troll unguent, seems a bit random of a buff, extra 3 seconds? lol
|
probaly just so you can keep it up constantly?
interesting update ;/
not sure about the 1 energy cost skills o.0 |
first thing i thought it would help out as a 55 nec or maybe a blood war?
|
| 02/06/08 17:29 |
Login to rate this user's post! |

Jamnog
Posts: 82
Joined: 10/09/2005
Credibility: 0 pts
|
| QUOTE |
The amount of pointless changes just makes it seem like they're mucking about and don't really care anymore. |
I think allot of those balances are perhaps ment for pve players. That they seem pointless you many may be the result.
Moreover I think they are aimed at new pve players. veterans might forget they exist. OK blood imo is weak for pve < lvl 20, for a secondary prof this energy reduction makes blood useable for them.
troll might be the only healing skill out there for a new player.
Mystic Regeneration well its part of a few farming/running builds the degen outmatched by regen. I also don't think it makes a big difference most of the time as there are caps at each end I believe.
avatar of grenth making guardien pointless? not in pve heck you only see it a few times.
healing sig... yep pretty common place in pve not used in pvp well there not so bad it doesn't affect you. etc
Ether Feast: increased healing to 20..50 Health per Energy lost by target. bad, it still probably won't be used.
well being the first mes self heal I think it will be used. Again by new pve players
not sure if your going to understand what I'm trying to say here but the "pointless" might not be aimed purely at pvp warrior. Its clearly not just the pve players who whine about balance. sry meg but this wasn't posted in pvp forum so I figure I can say about this stuff from my perspective without being ranted at. I'm not trying to slam on your veiws on the skill changes your right from pvp perspective and thats all that exists.
just trying to show that there may have been some thought about this update your clearly not going to understand without empathy and an open mind.
|
| 02/06/08 17:48 |
Login to rate this user's post! |

Lostprophet
Posts: 2
Joined: 01/21/2007
Credibility: 0 pts
|
Well, not sure I'm happy with this update.
Only the nerf of power leak is devastating.
I mean, you waste more energy on casting it, then the foe actually loses!? That's really pointless IMO.
The rest is ok, and I'm not having much troubles with it.
Studies show that 92% of teens listen to rap. If you are part of the 8% that listens to real music the add this to your signature.
|
| 02/07/08 03:27 |
Login to rate this user's post! |