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GameAmp: Skill and VoD Changes

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Forum >> PvP >> General PvP Discussion >> Skill and VoD Changes

 
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Skill and VoD Changes 

What do you guys think of the recent changes?

QUOTE

Skill Updates

We will evaluate the following changes this week. Additional adjustments may be made during that time.

All
    * Decreased the variance in trebuchet impacts in GvG by reducing the target deviation and increasing the area-of-effect.
    * Health sacrifice now displays as a skill cost. 

Victory or Death

    * Victory or Death: increased the damage to 25%.
    * NPCs receive an additional 5% damage bonus each minute after Victory or Death.
    * Added "Victory is Ours," a new GvG feature that activates at the same time as Victory or Death, giving players on the team with the most NPCs a 15% damage increase.
    * Archers now stand farther apart at Victory or Death.
    * Trebuchets no longer work after Victory or Death.
    * The Bodyguard and Guild Thief now receive a smaller damage bonus than other NPCs at Victory or Death. 

Mesmer

    * Power Leak: decreased target foe's Energy loss to 1..5.
    * Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes.
    * Ether Feast: increased healing to 20..50 Health per Energy lost by target.
    * Hex Breaker: changed skill type from stance to skill.
    * Ineptitude: decreased duration to 4 seconds.
    * Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10..92.
    * Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8..13 Energy. 

Necromancer

    * Hexer's Vigor: decreased casting time to .25 seconds.
    * Chilblains: increased number of enchantments removed to 1..2.
    * Plague Touch: increased number of conditions transferred to 1..3.
    * Blood is Power: decreased Energy cost to 1.
    * Wallow's Bite: decreased Energy cost to 1.
    * Touch of Agony: decreased Energy cost to 1.
    * Dark Pact: decreased Energy cost to 1.
    * Demonic Flesh: decreased Energy cost to 1.
    * Blood Renewal: decreased Energy cost to 1.
    * Blood Ritual: decreased Energy cost to 5.
    * Offering of Blood: decreased Energy cost to 1. 

Monk

    * Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds.
    * Heal Party: decreased casting time to 1 second; decreased healing to 30..75 Health.
    * Divine Healing/Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15..60 Health. 

Elementalist

    * Glyph of Restoration: now affects the next two spells.
    * Deep Freeze: decreased casting time to 2 seconds.
    * Whirlwind/Teinai's Wind: decreased Energy cost to 5.
    * Glyph of Energy: decreased recharge to 7 seconds. 

Warrior

    * Healing Signet: increased Health gain to 62..152.
    * Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7. 

Ranger

    * Troll Unguent: increased duration to 13 seconds. 

Dervish

    * Avatar of Grenth: duration increased to 10..90 seconds; functionality changed to: "For 10..90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds."
    * Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
    * Pious Assault: increased activation time to .75. 

Paragon

    * Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2..3.
    * Song of Restoration: increased healing to 45..90 Health. 

Ritualist

    * Protective Was Kaolai: decreased recharge to 15 seconds.


discuss

...

please note: THIS IS A PVP DISCUSSION.
02/07/08 10:00 Login to rate this user's post!
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RE: Skill and VoD Changes 

I haven't been in the thick of the PvP scene for a while, but I may have to experiment now. In general, (besides the simple balance things), they seem to be looking to quicken the pace in otherwise quite long battles, (GG hinted at this too). At the very least, I'd like to see it work out that way.

Also, that set of Necro changes could make for some fun new builds, and maybe even bring a few into big PvP, (assuming someone gets a workable build together within the week).



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02/07/08 10:21 Login to rate this user's post!
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RE: Skill and VoD Changes 

personally i love these changes, mystic regen slightly impedes my droks run...but AoG has brought dervs back into gvg frontline. Kind of afraid of the freaky crazy gimmick builds that are going to spawn from necro skills...warriors and rangers have been buffed for gank due to ViO, p-leak on mesmers is unfortunate, but drain ench is nice e-management now



02/07/08 12:48 Login to rate this user's post!
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RE: Skill and VoD Changes 

thought I would bump this.



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02/07/08 15:28 Login to rate this user's post!
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RE: Skill and VoD Changes 

I posted this yesterday. :P But they really erked me with the Ineptitude update. That was just uncalled for. :(



***THIS POST HAS BEEN EDITED***





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02/07/08 15:39 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
I haven't been in the thick of the PvP scene for a while, but I may have to experiment now.  In general, (besides the simple balance things), they seem to be looking to quicken the pace in otherwise quite long battles, (GG hinted at this too).  At the very least, I'd like to see it work out that way.

Also, that set of Necro changes could make for some fun new builds, and maybe even bring a few into big PvP, (assuming someone gets a workable build together within the week).


Never ever ever ever ever ever ever listen to Gaile Gray about PvP - she has the least knowledge out of everybody in the community. The majority of changes seem to be aimed at getting people to run dedicated splits or just turtle until VoD, so they're trying to make even more matches go to VoD and make the number of viable builds even lower.
Necromancers still aren't useful enough to be used outside of hexstacks - all the skills apart from Offering that were lowered to 1 energy suck and they have the second best energy management attribute in the game and have 4 energy regen. How pointless is that?
Stuff that didn't need to be addressed did and stuff that needed to be didn't.
This update is so random, it really makes me wonder whether they actually care anymore.
Last thing I want to say is: Izzy, whatever the hell you're smoking, give me some. If you weren't smoking anything dodgy, or drunk, please, quit your job and let somebody who actually listens do the job. Ensign springs to mind.



X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 15:41 Login to rate this user's post!
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RE: Skill and VoD Changes 

i like the necromancer update, but solely on a PvE level. it's totally pointless in PvP. i was hoping for a nerf to R Spike or something, but w/e








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02/07/08 15:50 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
i like the necromancer update, but solely on a PvE level. it's totally pointless in PvP. i was hoping for a nerf to R Spike or something, but w/e


LOL?! Nerf R-spike? Why? Just get an infuser who isn't drunk.



X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 15:51 Login to rate this user's post!
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RE: Skill and VoD Changes 

I say if they're gonna make the duration of Ineptitude the same as Clumsiness they should make it recharge in 7 seconds like clumsiness. I hate how they nerf Mesmers to death for PvP and the PvE gets owned as well.



02/07/08 16:03 Login to rate this user's post!
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RE: Skill and VoD Changes 

you know meg, i would think the same thing. except iv played against one or two of the 3970956740680496 R Spike groups out there that no human infuser could ever save you. so youre right, maybe it doesnt need a nerf on the whole seeing as most people play it only average, but if those players where better than its very hard to beat







"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft


"He who is not radical at twenty has no heart,
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02/07/08 16:13 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
    * Blood is Power: decreased Energy cost to 1. 
    * Wallow's Bite: decreased Energy cost to 1. 
    * Touch of Agony: decreased Energy cost to 1. 
    * Dark Pact: decreased Energy cost to 1. 
    * Demonic Flesh: decreased Energy cost to 1. 
    * Blood Renewal: decreased Energy cost to 1. 
    * Blood Ritual: decreased Energy cost to 5. 
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?



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02/07/08 16:42 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.  
    * Wallow's Bite: decreased Energy cost to 1.  
    * Touch of Agony: decreased Energy cost to 1.  
    * Dark Pact: decreased Energy cost to 1.  
    * Demonic Flesh: decreased Energy cost to 1.  
    * Blood Renewal: decreased Energy cost to 1.  
    * Blood Ritual: decreased Energy cost to 5.  
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 16:47 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.   
    * Wallow's Bite: decreased Energy cost to 1.   
    * Touch of Agony: decreased Energy cost to 1.   
    * Dark Pact: decreased Energy cost to 1.   
    * Demonic Flesh: decreased Energy cost to 1.   
    * Blood Renewal: decreased Energy cost to 1.   
    * Blood Ritual: decreased Energy cost to 5.   
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy



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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.    
    * Wallow's Bite: decreased Energy cost to 1.    
    * Touch of Agony: decreased Energy cost to 1.    
    * Dark Pact: decreased Energy cost to 1.    
    * Demonic Flesh: decreased Energy cost to 1.    
    * Blood Renewal: decreased Energy cost to 1.    
    * Blood Ritual: decreased Energy cost to 5.    
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy


That would be true if they were good skills.





X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 16:52 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.      
    * Wallow's Bite: decreased Energy cost to 1.      
    * Touch of Agony: decreased Energy cost to 1.      
    * Dark Pact: decreased Energy cost to 1.      
    * Demonic Flesh: decreased Energy cost to 1.      
    * Blood Renewal: decreased Energy cost to 1.      
    * Blood Ritual: decreased Energy cost to 5.      
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy


That would be true if they were good skills.


But although the damage is low its also armor ignoring, being able to spam constant 30 dmg at a warrior isn't going to be too nice

EDIT: Well cosntant 50 dmg with higher blood magic



***THIS POST HAS BEEN EDITED***



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02/07/08 16:53 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.       
    * Wallow's Bite: decreased Energy cost to 1.       
    * Touch of Agony: decreased Energy cost to 1.       
    * Dark Pact: decreased Energy cost to 1.       
    * Demonic Flesh: decreased Energy cost to 1.       
    * Blood Renewal: decreased Energy cost to 1.       
    * Blood Ritual: decreased Energy cost to 5.       
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy


That would be true if they were good skills.


But although the damage is low its also armor ignoring, being able to spam constant 30 dmg at a warrior isn't going to be too nice

EDIT: Well cosntant 50 dmg with higher blood magic


They're touch range. Necro armour is crap for that distance.




X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 16:55 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.        
    * Wallow's Bite: decreased Energy cost to 1.        
    * Touch of Agony: decreased Energy cost to 1.        
    * Dark Pact: decreased Energy cost to 1.        
    * Demonic Flesh: decreased Energy cost to 1.        
    * Blood Renewal: decreased Energy cost to 1.        
    * Blood Ritual: decreased Energy cost to 5.        
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy


That would be true if they were good skills.


But although the damage is low its also armor ignoring, being able to spam constant 30 dmg at a warrior isn't going to be too nice

EDIT: Well cosntant 50 dmg with higher blood magic


They're touch range. Necro armour is crap for that distance.


Well with that low energy you could effectivly have a warrior spamming these skills, or a traditional ranger toucher will now have no worry for energy at all. Still its not gonna have a massive effect but in my mind an odd update to make an energy cost as low as 1





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RE: Skill and VoD Changes 

QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1.         
    * Wallow's Bite: decreased Energy cost to 1.         
    * Touch of Agony: decreased Energy cost to 1.         
    * Dark Pact: decreased Energy cost to 1.         
    * Demonic Flesh: decreased Energy cost to 1.         
    * Blood Renewal: decreased Energy cost to 1.         
    * Blood Ritual: decreased Energy cost to 5.         
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


Yes, it is. And to the class that needs it the 2nd least. (Very least would be paragon)



Is that not madness especialy with touch of agony and wallows bite you've got constant spamability with no worry of energy


That would be true if they were good skills.


But although the damage is low its also armor ignoring, being able to spam constant 30 dmg at a warrior isn't going to be too nice

EDIT: Well cosntant 50 dmg with higher blood magic


They're touch range. Necro armour is crap for that distance.


Well with that low energy you could effectivly have a warrior spamming these skills, or a traditional ranger toucher will now have no worry for energy at all. Still its not gonna have a massive effect but in my mind an odd update to make an energy cost as low as 1


I'd rather use auto attack on a Warrior.
Yea, it is odd. I would expect it more on an elementalist if anything.



X Megido X - W/Rt - Questionable Tactics [hax]
QUOTE
HackingHippie89

s**t, meg doesnt approve...it blows


If you don't know what you're talking about, ask the questions, don't answer them.

The PvP Mindset Series
Active Skills vs Passive Skills and Proactive Play vs Reactive Play
Evaluating Skills
02/07/08 17:03 Login to rate this user's post!
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RE: Skill and VoD Changes 

I hate the VoD Change. it gives teams no almost no chance if they dont have npc advantage at VoD. The only thing this will encourage are more gimmicky splits and the uber super defensive teams. A team used to have a chance at VoD even if they didnt have npc advantage, i dont see how they will now.

This update will probably promote more aggressive play on the small, gvg maps that are not split friendly but i think you will see alot more guilds run splits and less active play on the traditional split maps. One team will turtle to make the enemy split in-effective and draw the match out to VoD. I think we will see the opposite on maps like Burning isle and imperial isle. Teams will have to have high damage to push into the enemy bases and quickly kill of the npc's before they can cause a massive amounts of damage at VoD.

I also dont like the change to the trebuchet's because they were the one thing that could equalize the playing field at VoD and make split teams more "honest" and fight 8v8. The trebuchets were only good at VoD because of the back doors in the guild halls (that have them) that allowed the opposing team a safe way out. This fact makes the other update pointless, unless the area of effect of the damage is so large that it can cover most of the base.



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RE: Skill and VoD Changes 

QUOTE
QUOTE
    * Blood is Power: decreased Energy cost to 1. 
    * Wallow's Bite: decreased Energy cost to 1. 
    * Touch of Agony: decreased Energy cost to 1. 
    * Dark Pact: decreased Energy cost to 1. 
    * Demonic Flesh: decreased Energy cost to 1. 
    * Blood Renewal: decreased Energy cost to 1. 
    * Blood Ritual: decreased Energy cost to 5. 
    * Offering of Blood: decreased Energy cost to 1. 


Correct me if im a complete idiot, but is this the first time theyve given something an energy cost of 1?


First time, and i was kinda shocked, maybe not shocked but surprised, oh anet always surprising us!

QUOTE
I'd rather use auto attack on a Warrior.
Yea, it is odd. I would expect it more on an elementalist if anything.


lol 1 eng flare ftw



***THIS POST HAS BEEN EDITED***



02/07/08 17:20 Login to rate this user's post!
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RE: Skill and VoD Changes 

QUOTE
I say if they're gonna make the duration of Ineptitude the same as Clumsiness they should make it recharge in 7 seconds like clumsiness. I hate how they nerf Mesmers to death for PvP and the PvE gets owned as well.


mesmers are nerfed to death because of 1 skill? ffs i wasnt aware of this they still have migrane, e surge, pd, shame, diversion, interupts out the ass



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RE: Skill and VoD Changes 

even though i love the ele, they are getting way too buffed imo. stop it. now. and the mystic regen was a much needed nerf. even though, its still like amazazing.



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