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GameAmp: AB Title Idea

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Forum >> PvP >> Team Arena, Hero, Alliance & Random Battles >> AB Title Idea

 
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Pineapple Profile
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AB Title Idea 

Guild Wars Suggestions : Guild Lords and Alliance Alliance Battles

GvG is a balanced and exciting part of the GW life. However, all the guild Lords look alike and similar. I was wondering, if you could customize your guild lord appearance. Have the same stats for balance but just change the way he looks. Changes could be bought with Tournament reward points by the Guild Leader or Balthazar Faction; much like the Tournament Reward system. Points could be used to buy:

1. Different Armor sets - Change the guild lords armor appearance; special and unique guild Lords armor only available to Guild Lords. The armor should have the same stats and Guilds can make their Guild Lords unique to distinguish that guilds Lord.

2. Different weapons. Just the mere appearance of the Weapons would change, keeping the balance of the game. The Guild leader should be able to customize what weapon type the Guild Lord wields. For example, a certain guild may want their Guild Lord to wield a Chaos Axe or just a mere Spiked Axe. Like the tournament reward system, fancy and normal weapons would have a different price. ANet should consider the price of different weapons and change the prices accordingly. Also, the bow could be changed by Appearence.

3. Give the Guild Lord the Guilds special cape. This may not even require a purchase of the 'cape' with tournament points. Perhaps automatically, the Guild Lord is given the cape of his respective guild. However, if ANet chooses to, the Guild Leader may have to buy the Guild Lord a cape with the Guilds design on it.

Another Change that could be added to the Factions campaign is Alliance Alliance Battles.This is done by Guilds of an Alliance meeting at the Alliance Leaders Hall and forming parties to battle an opposing Alliance; face-to-face on the current Frontier. Pitting each Faction against each other in brutal combat to truly gain glory for the respective faction. Forming 3 groups of 4, making 12 members of the alliance to join in battle, directly against another Alliance of the opposing faction.

After forming a party of four(any greater or lesser number would be denied by the system with no henchmen or heroes obviously), at the Alliance Leaders Hall; the leader of the party of four can click on the "Guild Battle" button and there will be a new option: Engage in Alliance Battle.

At this point, much like a regular Alliance Battle, the timer engages with the 30 second timer. Waiting for 2 other parties of the players alliance to join the battle and 3 parties from the opposing faction alliance. Once the six teams of four are ready, battle engages. At the beginning of battle, it should be like in HB, HA and GvG where the dialog box showing the alliances name, tag and faction.

Eg. Luxon Alliance Guild [Lux] Kurzick Alliance Guild [Kurz]

13,213,234 Luxon Faction 10,535,568 Kurzick Faction

From here it is much like a regular alliance battle with the same strategic points, same target goal and same map. The only difference is that you are with your alliance and fighting united against the opposing force.

The competition would be more fierce and perhaps it would be unfair for a 10 mil alliance to be pitting it out against a 100k alliance, but doesn't Guild Wars state that skill is more important than the amount of time playing or similar. The amount of faction earned could be different or the same as a regular Alliance Battle. The reward for winning could be an extra 250 faction. It is up to ANet and team to determine what is truly a suitable reward for the intense alliance battle.

Alliance Battle TitleCurrently there is one title for both FFF and AB faction gain. So i thought this would be an awesome idea for those who truly AB and be rewarded for the battles won for their faction not by the amount of repeated questing done. A New Title : Veteran of the Luxons/Kurzicks (12).

The title is tracked in points of Renown(can be considered). A point of Renown can only be earned by winning when attacking into respective deep enemy territory. For Luxons it would be Ancestral lands and Kurzicks Kaanai Canyon. For winning on deep territory, as well as the 2500 faction, each player on the winning attacking team would also receive a Renown point. A Point of Renown is earned for each successful victory on deep enemy territory. Adding to the Veteran of the Luxon/Kurzick Title. The proposed title ranks follow:

Faction allegiance title track

Tier Rank names Renown Gained
1 Kurzick/Luxon Scout (1) 100
2 Kurzick/Luxon Footman (2) 250
3 Kurzick/Luxon Guardsman(3) 400
4 Kurzick/Luxon Skirmisher (4) 550
5 Kurzick/Luxon Legionnaire (5) 875
6 Kurzick/Luxon Man-at-arms (6) 1,200
7 Kurzick/Luxon Gladiator (7) 1,850
8 Kurzick/Luxon Warden (8) 2,500
9 Kurzick/Luxon Champion (9) 3,750
10 Kurzick/Luxon Colonel (10) 5,000
11 Kurzick/Luxon General (11) 7,500
12 Kurzick/Luxon Veteran (12) 10,000

The Numbers may be a bit high/low so ANet should consider the real numbers in order for the AB farmers to really strive for that title but let casual players be able to gain at least tier 1. The rank names should also be changed as the order is possible incorrect. This new title will encourage players to cap control points more as control points gain more points than mere killing, more teamwork will be required. However, to make this title truly special, Renown should be only gained in an Alliance Alliance Battle against an opposing alliance as stated in my previous post. Winning on deep territory is not easy but neither is it impossible. Gainers of this title will truly show off their teamwork, skill and dedication on the battlefield. Discuess

After some thought and contemplation, maybe instead of gaining 'renown' by just winning in deep territory, renown can be earned in all maps as follows:

+2 Renown for Neutral and home territory victory

+3 Renown for shallow hostile territory victory and

+4 Renown for deep hostile territory victory.

The Ratios are similar to the current faction gain. 100% on neutral/home territory. 150% on shallow hostile and 200% on Deep hostile territory.

DeathBySnuuSnuu
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02/21/08 05:58 Login to rate this user's post!
Blazings Profile
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RE: AB Title Idea 

First of all Welcome to gameamp

Nice thinking and putting it all together, but I don't think it's going to happen. If you would make Aliance Aliance Battles, there would only be a few guilds that would actualy do that. Mainly because there wouldn't be 24 people online in the alliance and also because doing FFF/AB delivers much more faction (if you talk about the big town-owning-guilds such as [ROSE]).

I'm not sure about the 2nd title you suggest. First you say it would be for ppl who truely only do AB, and than you are talking about the challenge missions in Factions.

That's all for now.

~Blazings



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02/21/08 06:05 Login to rate this user's post!
Dani Le Profile
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RE: AB Title Idea 

heya welcome to amp :) did you post this on guru too? exact same post there.

On-topic i think they will be adding something more along these lines for GW 2, read somewhere about larger pvp battles.

I very much doubt they would spend the large amount of time setting this up and I personally would rather them to get GW 2 done faster than add too much stuff to GW now.

Nice idea though, does make me wonder what their plan is too keep players interested until GW 2 is released? its along time away and hope GW doesn't die out in the mean time.




02/21/08 06:19 Login to rate this user's post!
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RE: AB Title Idea 

Welcome to gameamp!


Hmm I do like the Guild Lord idea, it would be nice if Anet will do that, however i doubt that.

And about the whole alliance thing, i do kinda agree with Blazings, not much alliances will do that, however it is better then doing elite dungeons with the alliance everytime..that kinda gets boring >_>



02/21/08 06:20 Login to rate this user's post!
Pineapple Profile
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RE: AB Title Idea 

I feel welcomed.
This suggestion is specifically made for the PvPers. The appeal of a new title should help attract AB PvPers and AB guilds to recruit R3+ ABers. (or R6+)
think about it, elite AB guilds that AAB (alliance alliance battle) regularly.

Large Alliances have about 900 people. A mere 12 from a large alliance should not be hard number to muster up.
Even a medium sized alliance would only need 12 people from an alliance of 10 guilds, thats a mere 1.2 persons per guild!

NEW IDEA: this title gives an increase of Luxon/Kurzick faction cap!! Just like the Gladiator, Hero and Champion title increases balth faction; each rank increasing the maximum alliance faction by 1,000.



02/21/08 06:34 Login to rate this user's post!
DarkAura Profile
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RE: AB Title Idea 

QUOTE
NEW IDEA: this title gives an increase of Luxon/Kurzick faction cap!! Just like the Gladiator, Hero and Champion title increases balth faction; each rank increasing the maximum alliance faction by 1,000. 


I like that 1 :P



02/21/08 06:50 Login to rate this user's post!
Dani Le Profile
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RE: AB Title Idea 

Yeah great idea for the raising faction cap, plus if you gained a small percentage more faction from doing AAB (lol sounds cool) then it would encourage the more organised alliances to get involved.

Would this though kill off normal AB? the vast majority of ABer's are guild members farming faction, if there are more benefits from AAB then this could infact leave normal AB dead like fort aspenwood ;/



02/21/08 06:52 Login to rate this user's post!
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RE: AB Title Idea 

hmm, well when the better organised alliances come around they will kick --- to every not organised alliance, soo the most small alliances will still play the normal AB i think

and yeh AAB sounds cool xD



02/21/08 06:55 Login to rate this user's post!
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RE: AB Title Idea 

QUOTE
13,213,234 Luxon Faction


That are alot of factions for a (luxon) guild. ..



02/21/08 07:47 Login to rate this user's post!
Hardstrike Profile
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RE: AB Title Idea 

A well worked out idea. thats nice to see.
Second, I like it. Its lame to see people get savior of the kurzicks by doing HFFF.. thats the lamest thing ever. the title is ment for AB, faction quests are for the 10k you need for the next mission.

So the idea of splitting FFF and AB is good.. tho I don't know about the alliance part.. but sounds ok :)



02/21/08 07:52 Login to rate this user's post!
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RE: AB Title Idea 

ab title means nothing anyways...way too easy to get =/
but i'd like to see larger battles, like REAL alliance battles, not just 12vs12...more like 40vs40



No ur not, ur a ranger.
02/21/08 07:59 Login to rate this user's post!
Magical Samurai Profile
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RE: AB Title Idea 

I'd really like to see the ability to put an all alliance team into AB, not just a team of four with random people. If there were this kind of option at the guild hall, then it'd be a great feature.
As for a new title based on this, I'm not so sure, it's a whole new element of PvP, and some guilds don't have enough members to form an all guild/alliance group.

-Magical Samurai



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02/21/08 09:05 Login to rate this user's post!

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