
BigChill
Posts: 55
Joined: 10/26/2007
Credibility: 0 pts
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| I just keep coming up with new ideas... |
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Well, a while back there was a probablyy nerf/fix fo buffs suggested, but then puleed from the patch, and that got an interesting discussion up. WP pointed out that people use CM's stacking to get past GW's mag 100 hold, and with that nerfed, they wouldn't be able to do it, but that would come with every buff getting upped 50%. So, I was diggin around, and it looks like ID in kinetics would still be useable... and it would still stack, with that 50% boost, got me thinking, could it?
So I dug arund with trollers and fender ideas, and came up with two that included power/primal epics for a special boost, though not relyin on it, and was wondering, how much fun could they be?
So anyway, here they are:
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Crushing Shyft
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Kinetics
+---------------------------------------------
01 => Transfusion
Accuracy(1)
Accuracy(5)
Accuracy(13)
Heal(43)
Heal(43)
Range(43)
01 => Crush
Accuracy(1)
Accuracy(3)
Accuracy(15)
Range(50)
02 => Gravity Distortion
Accuracy(2)
Accuracy(3)
Accuracy(15)
Range(50)
04 => Siphon Power
Accuracy(4)
Accuracy(5)
Accuracy(13)
Range(40)
06 => Hover
Defense Buff(6)
Defense Buff(7)
Defense Buff(7)
Flight Speed(37)
08 => Crushing Field
Accuracy(8)
Accuracy(9)
Accuracy(9)
Range(46)
10 => Siphon Speed
Accuracy(10)
Accuracy(11)
Accuracy(11)
Range(42)
12 => Swift
Flight Speed(12)
14 => Fly
Flight Speed(14)
16 => Increase Density
Attack Rate(16)
Attack Rate(17)
Attack Rate(17)
Range(48)
18 => Gravity Distortion Field
Accuracy(18)
Accuracy(19)
Accuracy(19)
Range(46)
20 => Speed Boost
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)
Range(50)
22 => Health
Heal(22)
Heal(23)
Heal(23)
24 => Stamina
Endurance Modification(24)
Endurance Modification(25)
Endurance Modification(25)
26 => Wormhole
Accuracy(26)
Accuracy(27)
Accuracy(27)
Range(46)
28 => Maneuvers
Defense Buff(28)
Defense Buff(29)
Defense Buff(29)
Endurance Cost(34)
30 => Tactics
ToHit Buff(30)
ToHit Buff(31)
ToHit Buff(31)
Endurance Cost(31)
32 => Singularity
Accuracy(32)
Accuracy(33)
Damage(33)
Damage(33)
Immobilization Duration(34)
Hold Duration(34)
35 => Transference
Accuracy(35)
Accuracy(36)
Accuracy(36)
Endurance Modification(36)
Endurance Modification(37)
Range(37)
38 => Fulcrum Shift
Accuracy(38)
Accuracy(39)
Accuracy(39)
Attack Rate(39)
Attack Rate(40)
Range(40)
41 => Power Blast
Accuracy(41)
Accuracy(42)
Accuracy(42)
44 => Temp Invulnerability
Damage Resistance(44)
Damage Resistance(45)
Damage Resistance(45)
Endurance Cost(45)
47 => Power Boost
Attack Rate(47)
Attack Rate(48)
Attack Rate(48)
49 => Assault
Endurance Cost(49)
01 => Sprint
Running Speed()
01 => Brawl
Accuracy()
02 => Rest
Attack Rate()
+---------------------------------------------
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Dunno yet
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Energy Blast
+---------------------------------------------
01 => Power Bolt
Accuracy(1)
Accuracy(3)
Accuracy(17)
Range(50)
01 => Siphon Power
Accuracy(1)
Accuracy(5)
Accuracy(15)
Range(37)
02 => Power Blast
Accuracy(2)
Accuracy(3)
Accuracy(17)
Range(50)
04 => Transfusion
Accuracy(4)
Accuracy(5)
Accuracy(15)
Range(40)
Heal(43)
Heal(46)
06 => Siphon Speed
Accuracy(6)
Accuracy(7)
Accuracy(7)
Range(37)
08 => Increase Density
Attack Rate(8)
Attack Rate(9)
Attack Rate(9)
Range(43)
10 => Hover
Defense Buff(10)
Defense Buff(11)
Defense Buff(11)
Flight Speed(37)
12 => Speed Boost
Endurance Modification(12)
Endurance Modification(13)
Endurance Modification(13)
Range(43)
14 => Fly
Flight Speed(14)
16 => Swift
Flight Speed(16)
18 => Health
Heal(18)
Heal(19)
Heal(19)
20 => Stamina
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)
22 => Power Burst
Accuracy(22)
Accuracy(23)
Accuracy(23)
Range(50)
24 => Sniper Blast
Accuracy(24)
Accuracy(25)
Accuracy(25)
26 => Transference
Accuracy(26)
Accuracy(27)
Accuracy(27)
Range(42)
Endurance Modification(46)
Endurance Modification(46)
28 => Maneuvers
Defense Buff(28)
Defense Buff(29)
Defense Buff(29)
Endurance Cost(34)
30 => Tactics
ToHit Buff(30)
ToHit Buff(31)
ToHit Buff(31)
Endurance Cost(31)
32 => Fulcrum Shift
Accuracy(32)
Accuracy(33)
Accuracy(33)
Range(33)
Attack Rate(34)
Attack Rate(34)
35 => Explosive Blast
Accuracy(35)
Accuracy(36)
Accuracy(36)
Range(36)
38 => Nova
Accuracy(38)
Accuracy(39)
Accuracy(39)
Damage(39)
Damage(40)
Damage(40)
41 => Power Build Up
Attack Rate(41)
Attack Rate(42)
Attack Rate(42)
44 => Temp Invulnerability
Damage Resistance(44)
Damage Resistance(45)
Damage Resistance(45)
Endurance Cost(45)
47 => Total Focus
Accuracy(47)
Accuracy(48)
Accuracy(48)
Damage(48)
49 => Assault
Endurance Cost(49)
01 => Sprint
Running Speed()
01 => Brawl
Accuracy()
02 => Rest
Attack Rate()
+---------------------------------------------
Basic idea was a ranged support, focused on its primary abilities and stay ranged. Using hover/manuvers for defense values, and the leaderships to benifit the team, should be able to buff them and stay outta danger while causing sheer havoc. That was the other peice, just fun concepts that could solo/team well and be alot of fun either way. So, any thoughts, or just comments on these plain fun-lookin builds?
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| 02/24/08 01:11 |
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robot mind
Posts: 1
Joined: 05/03/2007
Credibility: 0 pts
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| RE: I just keep coming up with new ideas... |
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yeah i have something to say...mind if i try therm!
:)
i love the way they look and it will be a sheer havoc monster(in a good way of corse).
I'm not a altoholic...no really i only have 1000+ toons...thats not..really...never mind.
Ninja Strike!!!
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| 02/24/08 08:05 |
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