
sdpbguy
Posts:
Joined: 12/31/1969
Credibility: pts
|
Nearing lvl 24 and thinking of respecing
Right now I have stealth and super speed. Is the invisibility worth it? Hasten doesn't seem to matter much for this build, and I'd like a travel power with vertical ability.
Thoughts?
|
| 02/26/08 20:36 |
Login to rate this user's post! |

Phedre_D
GameAmp Staff
Posts: 431
Joined: 05/09/2005
Credibility: 26 pts
|
| RE: robot/traps build advice |
|
|
|
I have stealth and invis on my level 36 MM, and I am quite happy with it. The main reason for it is that I am a completely helpless without my ninjas, and trying to get to mission doors in the forests of Nerva is utterly deadly to me if they could see me.
Hasten and SS are indeed not really handy/needed. I went for TP, just to pick something else for a change. But SuperJump is probably the way to go. That way you will get also CJ and maybe even acrobatics to give you protection against enemies that want to trap you.
***FEELS KINDA NAKED WITHOUT A SIGGIE***
|
| 02/27/08 04:35 |
Login to rate this user's post! |

DocterPink
Posts: 4
Joined: 12/22/2006
Credibility: 0 pts
|
| RE: robot/traps build advice |
|
|
|
Hooray again, I actually have some good advice! And I thought I was the only one with a Bots/Traps MM...
Ok, Bots/Traps. Hasten is not totally useless but it's not really worth getting. And when you get higher up with traps, there are a lot of key power sets you should be running. Leadership, Medicine, and Teleport are all essentials. Assault and Tactics help your bots in their damage potential, Medicine for a real self heal (Triage Beacon is okay but it certainly isn't a real heal) and Aid Self which comes in handy often. And don't get me started on Teleport Foe. That and Traps go together like peanut butter and marshmallows
Anyhow, here's my build. I chose TP as a travel beacuse it's conveinant to get with Teleport Foe and it's pretty fast and also allows for vertical movement. I'll put this without any IO sets
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Battle Drones Dmg-I:40(A), Dmg-I:40(3), Dmg-I:40(3), Acc-I:40(7), Acc-I:40(34)
Level 1: Web Grenade Acc-I:40(A), Immob-I:40(7), Immob-I:40(34)
Level 2: Caltrops RechRdx-I:40(A), RechRdx-I:40(5), Slow-I:40(34)
Level 4: Triage Beacon Heal-I:40(A), Heal-I:40(5), RechRdx-I:40(9), RechRdx-I:40(43), RechRdx-I:40(43)
Level 6: Equip Robot RechRdx-I:40(A)
Level 8: Teleport Foe Acc-I:40(A), Acc-I:40(9), RechRdx-I:40(33), RechRdx-I:40(46)
Level 10: Acid Mortar RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(11), DefDeb-I:40(33), DefDeb-I:40(46)
Level 12: Protector Bots Dmg-I:40(A), Dmg-I:40(13), Acc-I:40(13), Acc-I:40(37), DefBuff-I:40(37), DefBuff-I:40(37)
Level 14: Teleport TSM'n-EndRdx:39(A), TSM'n-Rng:39(15), TSM'n-Stlth:39(15)
Level 16: Force Field Generator DefBuff-I:40(A), DefBuff-I:40(17), DefBuff-I:40(17)
Level 18: Aid Other Heal-I:40(A), Heal-I:40(19), Heal-I:40(19), RechRdx-I:40(33)
Level 20: Poison Trap RechRdx-I:40(A), RechRdx-I:40(21), RechRdx-I:40(21), Hold-I:40(40), Hold-I:40(46)
Level 22: Aid Self Heal-I:40(A), Heal-I:40(23), Heal-I:40(23), RechRdx-I:40(25), RechRdx-I:40(42)
Level 24: Assault EndRdx-I:40(A), EndRdx-I:40(25)
Level 26: Assault Bot Dmg-I:40(A), Dmg-I:40(27), Dmg-I:40(27), Acc-I:40(42), Acc-I:40(42)
Level 28: Tactics ToHit-I:40(A), ToHit-I:40(29), ToHit-I:40(29), EndRdx-I:40(31), EndRdx-I:40(43)
Level 30: Repair RechRdx-I:40(A), RechRdx-I:40(31), RechRdx-I:40(31)
Level 32: Upgrade Robot RechRdx-I:40(A)
Level 35: Trip Mine Dmg-I:40(A), Dmg-I:40(36), Dmg-I:40(36), RechRdx-I:40(36)
Level 38: Detonator Dmg-I:40(A), Dmg-I:40(39), Acc-I:40(39), Dmg-I:40(39), RechRdx-I:40(40), RechRdx-I:40(40)
Level 41: Recall Friend RechRdx-I:40(A)
Level 44: Web Envelope Acc-I:40(A), Immob-I:40(45), Immob-I:40(45), RechRdx-I:40(45)
Level 47: Scorpion Shield DefBuff-I:40(A), DefBuff-I:40(48), DefBuff-I:40(48), EndRdx-I:40(48)
Level 49: Web Cocoon Acc-I:40(A), Hold-I:40(50), Hold-I:40(50), RechRdx-I:40(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
There ya go. This build gives you lots of heals and defense for your bots. Also you can control pretty well with Poison Trap, Caltrops, Web Envelope, Web Grenade and Web Coccoon. Detonator and Trip Mine are great damage dealers and with the +Stealth IO on Teleport (easy to get cheap) you can teleport in, lay a Trip Mine, teleport out and watch the fun. Or you can TP them to the Trip Mine with TP Foe. This build has worked good for me so far and I really like it. Hope this helps you!
Heroes:
Spectral Storm, lvl 50 Illusion/Storm
Powerlevel Man, lvl 50 Fire/Kin
Rider of the Flames, lvl 26 Fire/Fire Blaster
Sound Barrier, lvl 24 FF/Sonic
Cap'n Ghostbeard, lvl 24 DB/Regen
K'zilix, lvl 12 WS
And, lvl 8 Invuln/Fire
Villains:
Lt. Surge, lvl 40 Elec/Stone
Skull Cyborg, lvl 29 Bots/Traps
And various other lowbies...
Server: Infinity
|
| 02/27/08 06:23 |
Login to rate this user's post! |

Schattenbolt
Posts: 0
Joined: 03/13/2007
Credibility: 0 pts
|
| RE: robot/traps build advice |
|
|
|
That looks like a solid build (working on bots/traps myself). Was wondering though, would Vengeance be worth it to give your bots an uber buff if/when one of your team-mates dies?
EDIT: Also, do multiple FF Generators stack (i.e. multiple /traps MMs)?
***THIS POST HAS BEEN EDITED***
Main server: Victory
Frequent Alt Server: Virtue
|
| 03/19/08 15:00 |
Login to rate this user's post! |

Cr3ss3nt
GameAmp Staff
Posts: 11
Joined: 08/04/2006
Credibility: 0 pts
|
| RE: robot/traps build advice |
|
|
|
Bah, great. Now I wanna make another MM. =[
| QUOTE | That looks like a solid build (working on bots/traps myself). Was wondering though, would Vengeance be worth it to give your bots an uber buff if/when one of your team-mates dies?
EDIT: Also, do multiple FF Generators stack (i.e. multiple /traps MMs)? |
I believe they do.
Super Smash Bros. Brawl Code: 4468-0698-2171
Guitar Hero Code: 524106631288
Brawl: Snake / Guitar Hero III: Johnny Napalm + Jimi Hendrix Flying V
Damn, no box.
CoX Global: @Cr3ss3nt1
WoW Server: Burning Legion(Horde) Zul'Jin(Alliance)
***THIS POST HAS BEEN CR3SSIFIED***
|
| 03/19/08 18:41 |
Login to rate this user's post! |

DocterPink
Posts: 4
Joined: 12/22/2006
Credibility: 0 pts
|
| RE: robot/traps build advice |
|
|
|
| QUOTE | That looks like a solid build (working on bots/traps myself). Was wondering though, would Vengeance be worth it to give your bots an uber buff if/when one of your team-mates dies?
EDIT: Also, do multiple FF Generators stack (i.e. multiple /traps MMs)? |
Vengeance? Um...to be honest, I never really thought about that. On the rare occasion I team, nobody seems to die. I agree that Vengeance'd bots would be great but I dunno...If you plan on teaming a lot, I spose you could get it
And yeah, FF Generators from multiple traps MMs do stack
Heroes:
Spectral Storm, lvl 50 Illusion/Storm
Powerlevel Man, lvl 50 Fire/Kin
Rider of the Flames, lvl 26 Fire/Fire Blaster
Sound Barrier, lvl 24 FF/Sonic
Cap'n Ghostbeard, lvl 24 DB/Regen
K'zilix, lvl 12 WS
And, lvl 8 Invuln/Fire
Villains:
Lt. Surge, lvl 40 Elec/Stone
Skull Cyborg, lvl 29 Bots/Traps
And various other lowbies...
Server: Infinity
|
| 03/20/08 05:41 |
Login to rate this user's post! |