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GameAmp: Solo/Team AT builds.. any advice?

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BigChill Profile
BigChill
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Posts: 54
Joined: 10/26/2007
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Solo/Team AT builds.. any advice? 

Okay, I’m sick of the screwed up marketplace, and am in need of some serious cash, and ways to gain inf/drops well for my toons. I don’t like farming, its just way too boring to me, but I’ve found hunting/patrolling to be a far better alternative. My only problem is my main is an Ice/Ice Tank. Not exactly the fastest alternative, however, with my weekend raids, its works quite well with a HVAS pet, just relying on that is kinda dull. So I’m aiming at a few solo/team alternatives that can rack up the kill score a bit faster. The two leading options now are an Ice/Kin Controller (more thematically, then function) and an AR/Dev Blaster.

Both seem to be fast-paced, mid/late blooms with more then enough punch to deal with the occasional street sweep. Despite my Kin needing a respec to fix an issue with Frostbite/Icepatch (though Icepatch is useful, frostbite would get far more use and this is a tight build) to pull her in line. But I think I got most of it planned out, however, would like some input on the builds, and any suggestions/pointers would be nice.

The troller will most likely turn out the most fun with minions, and not specifically talking about Jack. Start with Flash Freeze, hit Glacier, spam the kinetics and then just Frostbite and Ice Storm with Arctic Air till its over. Not as fast as Fire, I know, but it looks a lot more appealing to me. She also has a backup role to specialize with TFs, especially the elusive STF I’ve never seen. ID is planned to be able to stack well beyond what GW should be able to do, and with what else is there, still able to back up the team, though I’d wish for another power slot to fit Tactics in.

The blaster, atm, is a hybrid solo/team build, but more focused on teams then solo. I know caltrops/bombs would be ‘better’ solo, but he shouldn’t need it, and the addition of a full Leadership list for a team would be best when they don’t want to wait for a trap. Solo, the idea is being able to perma-hold a boss with cryo, roast most of the mob before letting loose with whatever he has. Sure it looks end-draining, but should be plenty to be able to take care of most mobs. I have been debating swapping an acc for end redux if tactics can keep the nevermiss acc I want.

The only other piece I am unsure of, mostly due to their relatively low levels at the moment, is if there is any other power setup/slot placement that may better maximize my goals. Or is it possible I’ve got it close enough?

Well, here they are:

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Kinetic Hail
Level: 50
Archetype: Controller
Primary: Ice Control
Secondary: Kinetics
+---------------------------------------------
01 => Transfusion
Accuracy(1)
Accuracy(5)
Accuracy(15)
Heal(19)
Heal(46)
Heal(46)

01 => Chilblain
Accuracy(1)
Accuracy(3)
Accuracy(13)
Immobilization Duration(31)
Immobilization Duration(43)

02 => Block of Ice
Accuracy(2)
Accuracy(3)
Accuracy(13)
Hold Duration(31)
Hold Duration(43)

04 => Frostbite
Accuracy(4)
Accuracy(5)
Accuracy(15)
Immobilization Duration(19)
Immobilization Duration(43)

06 => Siphon Power
Accuracy(6)
Accuracy(7)
Accuracy(7)

08 => Arctic Air
Endurance Cost(8)
Endurance Cost(9)
Slow powers(9)
Slow powers(46)

10 => Siphon Speed
Accuracy(10)
Accuracy(11)
Accuracy(11)

12 => Air Superiority
Accuracy(12)

14 => Fly
Flight Speed(14)

16 => Increase Density
Attack Rate(16)
Attack Rate(17)
Attack Rate(17)

18 => Swift
Flight Speed(18)

20 => Speed Boost
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)

22 => Health
Heal(22)
Heal(23)
Heal(23)

24 => Stamina
Endurance Modification(24)
Endurance Modification(25)
Endurance Modification(25)

26 => Glacier
Accuracy(26)
Accuracy(27)
Accuracy(27)
Attack Rate(34)
Attack Rate(34)

28 => Flash Freeze
Accuracy(28)
Accuracy(29)
Accuracy(29)
Attack Rate(31)
Attack Rate(34)

30 => Assault
Endurance Cost(30)

32 => Jack Frost
Accuracy(32)
Accuracy(33)
Accuracy(33)
Damage(33)
Damage(37)
Damage(40)

35 => Transference
Accuracy(35)
Accuracy(36)
Accuracy(36)
Endurance Modification(36)
Endurance Modification(37)
Endurance Modification(37)

38 => Fulcrum Shift
Accuracy(38)
Accuracy(39)
Accuracy(39)
Attack Rate(39)
Attack Rate(40)
Attack Rate(40)

41 => Ice Blast
Accuracy(41)
Accuracy(42)
Accuracy(42)
Damage(42)

44 => Frozen Armor
Endurance Cost(44)
Defense Buff(45)
Defense Buff(45)
Defense Buff(45)

47 => Ice Storm
Damage(47)
Damage(48)
Damage(48)
Attack Rate(48)
Attack Rate(50)

49 => Hibernate
Attack Rate(49)
Attack Rate(50)
Attack Rate(50)

01 => Sprint
Running Speed()

01 => Brawl
Accuracy()

02 => Rest
Attack Rate()

+---------------------------------------------

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Blast Out
Level: 50
Archetype: Blaster
Primary: Assault Rifle
Secondary: Devices
+---------------------------------------------
01 => Web Grenade
Accuracy(1)
Accuracy(5)

01 => Burst
Accuracy(1)
Accuracy(3)
Defense DeBuff(15)
Damage(37)

02 => Slug
Accuracy(2)
Accuracy(3)
Damage(15)
Damage(37)

04 => Buckshot
Accuracy(4)
Accuracy(5)
Range(17)
Damage(43)

06 => M30 Grenade
Accuracy(6)
Accuracy(7)
Damage(7)
Damage(17)
Damage(43)
Endurance Cost(50)

08 => Hover
Endurance Cost(8)
Defense Buff(9)
Defense Buff(9)
Defense Buff(34)

10 => Targeting Drone
Endurance Cost(10)
ToHit Buffs(11)
ToHit Buffs(11)
ToHit Buffs(34)

12 => Sniper Rifle
Accuracy(12)
Accuracy(13)
Damage(13)
Damage(34)
Damage(43)

14 => Fly
Flight Speed(14)

16 => Swift
Flight Speed(16)

18 => Flamethrower
Accuracy(18)
Accuracy(19)
Damage(19)
Damage(37)
Damage(40)
Endurance Cost(50)

20 => Cloaking Device
Endurance Cost(20)
Defense Buff(21)
Defense Buff(21)
Defense Buff(46)

22 => Health
Heal(22)
Heal(23)
Heal(23)

24 => Stamina
Endurance Modification(24)
Endurance Modification(25)
Endurance Modification(25)

26 => Ignite
Accuracy(26)
Accuracy(27)
Damage(27)
Damage(42)

28 => Smoke Grenade
Accuracy(28)
Accuracy(29)
ToHit DeBuffs(29)

30 => Maneuvers
Endurance Cost(30)
Defense Buff(31)
Defense Buff(31)
Defense Buff(31)

32 => Full Auto
Accuracy(32)
Accuracy(33)
Damage(33)
Damage(33)
Damage(40)

35 => Tactics
Endurance Cost(35)
ToHit Buff(36)
ToHit Buff(36)
ToHit Buff(36)

38 => Auto Turret
Accuracy(38)
Accuracy(39)
Damage(39)
Damage(39)
Damage(40)

41 => Body Armor
Damage Resistance(41)
Damage Resistance(42)
Damage Resistance(42)

44 => Cryo Freeze Ray
Accuracy(44)
Accuracy(45)
Hold Duration(45)
Hold Duration(45)
Attack Rate(46)
Attack Rate(46)

47 => LRM Rocket
Accuracy(47)
Accuracy(48)
Damage(48)
Damage(48)
Damage(50)

49 => Assault
Endurance Cost(49)

01 => Sprint
Running Speed()

01 => Brawl
Accuracy()

02 => Rest
Attack Rate()

+---------------------------------------------
02/28/08 00:19 Login to rate this user's post!
govtmorgue Profile
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RE: Solo/Team AT builds.. any advice? 

Well, if we can't get the godfather of fast XP/time (also an owner of the website), I'll see what I can not do for the AR/Dev set for ya.
02/28/08 01:12 Login to rate this user's post!
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RE: Solo/Team AT builds.. any advice? 

Not really related to your builds, but what is wrong with the marketplace? I seem to be making enough money to fit my toons with all the SO's and IO's I want.



02/28/08 03:17 Login to rate this user's post!
Help Plz!! Profile
Help Plz!!
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RE: Solo/Team AT builds.. any advice? 

I havent had much exp trollers so cant say anything but blasters are my favorite AT in my opinion you should slot tactics with end redux since your going to have targeting drone running most the time. When I have targeting drone i barely miss (barely slotted)so tactics you should that never miss hero your looking for.



02/28/08 04:14 Login to rate this user's post!
Lightfoot27 Profile
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RE: Solo/Team AT builds.. any advice? 

Okay, I know I've said this before, but maneuvers is a wasted slot. If you want to farm influence with a devices blaster, trip mine is practically MANDATORY!!! You would be crazy not to take it. Fast recharge, great damage, practically one shot all the minions in a group. Yes, I know time bomb is not particularily useful, but trip mine is killer. It does tend to mandate superspeed/stealth combo, but is well worth it. Manuevers, not so much. As such that you are not a defensive toon, you will get very little bang for your buck with manuevers. In this case, the best offense is a good defense, and with the knockback/down of tripmine, they'll be dead before they can scrape themselves off the pavement.

Conversely, the reason most people choose ice as their primary is for icepatch. To not take icepatch would again, in my opinion, be CRAZY! That alone can singlehandedly mitigate your incoming damage. I realize that every one of your toons focuses on a team role, but the leadership pool is not always the best bang for your buck. If you can prevent the bad guys from standing up, you don't need an extra 3-4% defense. Also, tactics would be a wasted slot for your devices blaster as targeting drone is more than enough extra accuracy. As it stands now with my lvl 34 fire/devices, I only have one accuracy enh. in each of my attacks, and targetting drone 3 slotted with to-hit buffs. VERY rarely do I ever miss. Tactics, that would just be overkill.

Edit: Also, I believe they have removed the ability to tp your auto-turret around, correct me if i'm wrong. But that would essentially eliminate the usefulness of this power for influence gathering. You kind of need a farming mentality to get influence quickly... kill and move, on to the next group, warp speed ahead. So autoturret may not be your best choice. As far as influence gathering goes... I have a lvl 50 scrapper (MA/regen) and due to the combo of stamina and quick recovery, this is far and away my best influence gathering toon as there is virtually no down time. I know that this may not sound like the best solution, but you may want to consider creating a toon specifically for influence gathering, something aoe capable. I recommend the tried and true fire/kin (though these are so easy to play its almost boring) and either a spines/regen or my new fav I'm working on, a spines/willpower scrapper.



***THIS POST HAS BEEN EDITED***



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02/28/08 09:37 Login to rate this user's post!
BigChill Profile
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RE: Solo/Team AT builds.. any advice? 

What's wrong with the marketplace? Where to start...

Well, its only one problem I have, that is with the drop rates and teams, it doesn't scale with team size, resulting in less drops, split between the team, meaning less outta it. I find solo that the drops are all going to me, resulting in a far better return, and hunting is a better alternative I have notices with no load time waits (which are horrible for me) so it'll add to a better turnout. That, and with the Devs seemingly not noticing this, or not doing anything about it, I need an alternative.

I didn't opt for a fire/kin cause its too generic. Can't toss a stone and miss one if you tried. I wanted a change. That, and alot of ppl have been surprised with the ice/kin combo.

The trip mine over autoturret does sound a bit more appealing, and may even work in teams well, so long as the balst has good returns over it. Not too woried about the stealth peice, and again, I suffer from lag, so most 'speedy' travels are out, just can't funcion well with them. But, as for the Leaderships, they aren't there for me. Solo I'll prolly turn them off for more end, cept Assault, just to keep the pace up. They are there for those team spots, stacked up, half a dozen manuvers is practically a pocket bubbler. Only if most people noticed that... just adding to what can help the team work better, but, it may hit the chopping block, but I'm trying not to. But its good to hear with the drone/acc mix. More end redux.

The lack of Iceslick on the troller was for similar reasons, not enough room, and never used. I went on a Moonfire TF the other day, and only used it 3 times, and one was a waste as it was too slow, too small of a mob, but because of a blocked LoS I didn't know that. The other two, I admit were handy, but Frostbite would have done the job just as well at keeping the melees away from the tank. The kinetics keep me plenty busy, and I could better use Frostbite for damage, and keep them at a reliable range, but that negates the KD. So it just had to go. If there was a way to cut the build a bit, I'd polly have it, but there just isn't the room. Chilblain is staying no matter what, its single target containment and -fly is too benificial. Ice Blast may get dropped for Tactics, but I'm finding with Big, that with enough, and the right IOs, my acc's through the roof and hitting the 95% acc (after all the calculations) cap most of the time. I've actually been debating dropping Build Up for Ice Blast on him, may make it a bit more fun... but I dunno. Good suggestions.




Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.

Dive in, have fun, and think about it later.
02/28/08 11:15 Login to rate this user's post!
gambit4007 Profile
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RE: Solo/Team AT builds.. any advice? 

Chill, i'm flattered that you would want to build 2 toons that i have built....have you been following me around Paragon??? you took Artic Air at lvl 8...i suggest that if you REALLY want this power..take it at a later level. this power is great for tanks,but certain death for troller,its an aggro magnet. i spec'd it out and haven't felt the need for it at lvl 38.

Increase Density you should take later as well, doesnt show it true potential until later levels anyway,and if you gonna solo..don't bother. i would focus more on your Travel or Fitness pools.

Speed Boost("hero Crack") is a love or hate power for teammates. i slotted it the same way you did and alot of people still don't like it... tanks will LOVE you for it(esp. stone cuz of Rooted)i do suggest having both ID and SB as ID can be cast multiple times,but your mates will receive a noticeable slowdown because of it.

hope this helps alittle



02/28/08 12:49 Login to rate this user's post!
BigChill Profile
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RE: Solo/Team AT builds.. any advice? 

QUOTE
Chill, i'm flattered that you would want to build 2 toons that i have built....have you been following me around Paragon??? you took Artic Air at lvl 8...i suggest that if you REALLY want this power..take it at a later level. this power is great for tanks,but certain death for troller,its an aggro magnet. i spec'd it out and haven't felt the need for it at lvl 38.  

Increase Density you should take later as well, doesnt show it true potential until later levels anyway,and if you gonna solo..don't bother. i would focus more on your Travel or Fitness pools.  

Speed Boost("hero Crack") is a love or hate power for teammates. i slotted it the same way you did and alot of people still don't like it... tanks will LOVE you for it(esp. stone cuz of Rooted)i do suggest having both ID and SB as ID can be cast multiple times,but your mates will receive a noticeable slowdown because of it.

hope this helps alittle


Hardly, I came up with the DB/Ice combo before the set was offically released. But, good points on the Arctic Air, I rarely use it for the end cost, and relying on confuse/fear is usually asking for trouble. I did a quick power replacement, and it gives me a free spot to put Flash Freeze earlier, sounds fun, but I still need the respec. ID was a must at that lvl, and is quite appreciated after, had a all-squishies team in Faultline, and ID's status prot was plenty for that, a little slow for no hold/immob/stun is a fair price.



***THIS POST HAS BEEN EDITED***



Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.

Dive in, have fun, and think about it later.
02/28/08 15:14 Login to rate this user's post!
pyro master Profile
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RE: Solo/Team AT builds.. any advice? 

QUOTE
They are there for those team spots, stacked up, half a dozen manuvers is practically a pocket bubbler


ok, one manuvers 3 slotted with SOs (typical slotting) gives a 5.46 defense bonus. so if the WHOLE TEAM had manuvers, there would be 5.46*8=43.68 defense bonus. the whole team. now the odds of that happening are EXTREMELY low.

now a bubbler, again, with 3 SOs in each defense power will have:
Defelection Shield- 23.4 smsh/lthl/mle
Insulation Shield- 23.4 nrgy/neg/fire/cold/rnged/aoe
Dispersion Bubble- 15.6 all

totalling 23.4 + 15.6 = 39 defense to all dmg types

now the odds of having 7 other people with leadership, let alone manuvers from leadership, being that is is less commonly taken than assault and tactics, is a lot less likely than having the one bubbler, therefore making that stradegy very near useless.

and the numbers i used for the defense boost were for a defender, which gets the highest bonus for leadership, so if you have a group that isnt all defenders, the numbers will be a few percentages less.





now, if you want to get 7 people in your sg to try this, and all get manuvers, then go for it, that would be fine. but the way you explained it seems near pointless and dang close to impossible to come across.

sorry about the rambling, and if some of it seemed a little harsh, but i just wanted to let you know the real numbers behind your claim. and other powers can help the team a LOT more than leadership. buffing them is in no way the only way to be a team player. 9 times out of 10, simply doing as your AT role is meant for will do more than trying to play a mini defender or troller as a tank [/LINE]



02/28/08 17:45 Login to rate this user's post!
Fort05Nox Profile
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RE: Solo/Team AT builds.. any advice? 

Ok about devices. I would only choose it if you are going for theme cause its kinda slow. yes its fun to solo, but if you get in a team you wont use half your powers half the time. after i got my archery/dev blaster to 50 i went and made and energy/energy blaster. having a secondary with offensive abilities allows you to kill a lot faster. but i prefer theme to potential. As for munitions master LRM rocket has something like a 5 min recharge with 2 IO recharge reductions. so i would recommend at least one of those. and with targeting drone you do not really need acc in your attacks unless you plan on pvp. i land a shot around 95% of the time with no acc enhancements on my powers.

Edit- ohh but keep them in web grenade. mine just does not seem to stick the enemy with out at least one.



***THIS POST HAS BEEN EDITED***



02/28/08 17:53 Login to rate this user's post!
BigChill Profile
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RE: Solo/Team AT builds.. any advice? 

Okay, my baster is kinda on hold for now, kinetics is way too much fun. I was talking around with several ppl, and the general idea of waiting on Arctic Air (if ever) would be the best choice, and I do agree, I use that almost as infrequent as Iceslick. So I decided to rework the build, and was able to fit Flash Freeze in earlier, which drastically changed my approach to a fight. I doubt the use of Arctic Air or Iceslick will ever come in, so I decided to keep them out of my plan, and fit Tactics insead. Works better for the team theme I like, and it allows me to skip an acc on my ST attacks in favor of damage, cause duration is kinda pointless. Jack, acccording to alot of ppl, uses his holds enough, that probably investing a slot there couldn't hurt either, so I'm liking this new idea.

Currently, this is what I'm fairly set on the build looking like:



+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Kinetic Hail
Level: 50
Archetype: Controller
Primary: Ice Control
Secondary: Kinetics
+---------------------------------------------
01 => Transfusion
Accuracy(1)
Accuracy(5)
Accuracy(9)
Heal(15)
Heal(43)
Attack Rate(43)

01 => Chilblain
Accuracy(1)
Accuracy(3)
Damage(13)

02 => Frostbite
Accuracy(2)
Accuracy(3)
Accuracy(13)
Damage(43)

04 => Block of Ice
Accuracy(4)
Accuracy(5)
Damage(9)
Damage(15)
Hold Duration(34)
Hold Duration(46)

06 => Siphon Power
Accuracy(6)
Accuracy(7)
Accuracy(7)

08 => Air Superiority
Accuracy(8)

10 => Siphon Speed
Accuracy(10)
Accuracy(11)
Accuracy(11)

12 => Swift
Flight Speed(12)

14 => Fly
Flight Speed(14)

16 => Increase Density
Attack Rate(16)
Attack Rate(17)
Attack Rate(17)

18 => Flash Freeze
Accuracy(18)
Accuracy(19)
Accuracy(19)
Sleep Duration(29)
Attack Rate(34)
Attack Rate(46)

20 => Speed Boost
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)

22 => Health
Heal(22)
Heal(23)
Heal(23)

24 => Stamina
Endurance Modification(24)
Endurance Modification(25)
Endurance Modification(25)

26 => Glacier
Accuracy(26)
Accuracy(27)
Accuracy(27)
Hold Duration(29)
Attack Rate(34)
Attack Rate(46)

28 => Assault
Endurance Cost(28)

30 => Tactics
Endurance Cost(30)
ToHit Buff(31)
ToHit Buff(31)
ToHit Buff(31)

32 => Jack Frost
Accuracy(32)
Accuracy(33)
Damage(33)
Damage(33)
Damage(37)
Hold Duration(40)

35 => Transference
Accuracy(35)
Accuracy(36)
Accuracy(36)
Endurance Modification(36)
Endurance Modification(37)
Attack Rate(37)

38 => Fulcrum Shift
Accuracy(38)
Accuracy(39)
Accuracy(39)
Attack Rate(39)
Attack Rate(40)
Attack Rate(40)

41 => Ice Blast
Accuracy(41)
Accuracy(42)
Damage(42)
Damage(42)

44 => Frozen Armor
Endurance Cost(44)
Defense Buff(45)
Defense Buff(45)
Defense Buff(45)

47 => Ice Storm
Damage(47)
Damage(48)
Damage(48)
Attack Rate(48)
Attack Rate(50)

49 => Hibernate
Attack Rate(49)
Attack Rate(50)
Attack Rate(50)

01 => Sprint
Jump()

01 => Brawl
Accuracy()

02 => Rest
Attack Rate()

+---------------------------------------------


The added recharges were appealing cause of the occasion I want it up just a bit faster, and without Arctic Air adding to the slow, it may be warrented. The addition of tactics should mean I'll have capped acc at 95% on nearly every opponent, and should be able to keep my plan rolling. The opener of Fash Freeze, Glacier then Frostbite is actually quite reliable on its safety, and the addition of Ice Storm and the kinetics, the fight should go fast enough with Jack that safety really shouldn't be an issue. So far, at 28, its quite reliable and fun, can't wait to see how she turns out later.




Big Chill is a conscranker: he conrols a mob so they do nothing, scraps a target till they can't stand, and tanks what's left till the job's done.

Dive in, have fun, and think about it later.
02/29/08 10:58 Login to rate this user's post!

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