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KingJurrie
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hey all,
i got a question, tank have a auto taunt and scrappers has crittical hits what are those powers called?
and what are the powers for villains??
thnx
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| 02/29/08 07:26 |
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Phedre_D
GameAmp Staff
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Stalkers get criticals pretty much like scrappers. And on top of that they always crit if they attack from hide on most of the primary attacks.
Brutes have rage. It slowly builds up as you attack, regardless whether you hit or not. The higher your rage the more damage and accuracy you have.
Corrupters have scorch. It does something good, but I don't know so much about corruptors.
Dominators have domination. It builds up over time, and once the domination bar is full you can trigger it. Gives you extra damage, accuracy, and full endurance. Very nice. I believe you can almost perma-dom. But again I am not the expert.
Masterminds have pets. Isn't that enough?
I hope I got it all, but it not I am sure somebody will correct me.
The GameAmp Noobz Household!
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| 02/29/08 09:01 |
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KingJurrie
Posts: 0
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| QUOTE | Stalkers get criticals pretty much like scrappers. And on top of that they always crit if they attack from hide on most of the primary attacks.
Brutes have rage. It slowly builds up as you attack, regardless whether you hit or not. The higher your rage the more damage and accuracy you have.
Corrupters have scorch. It does something good, but I don't know so much about corruptors.
Dominators have domination. It builds up over time, and once the domination bar is full you can trigger it. Gives you extra damage, accuracy, and full endurance. Very nice. I believe you can almost perma-dom. But again I am not the expert.
Masterminds have pets. Isn't that enough?
I hope I got it all, but it not I am sure somebody will correct me. |
mm give a +dmg +acc+ def buff to there pets
hmm still curious what a corrupter does
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| 02/29/08 09:15 |
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midnight guard
Posts: 0
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| QUOTE | Stalkers get criticals pretty much like scrappers. And on top of that they always crit if they attack from hide on most of the primary attacks.
Brutes have rage. It slowly builds up as you attack, regardless whether you hit or not. The higher your rage the more damage and accuracy you have.
Corrupters have scorch. It does something good, but I don't know so much about corruptors.
Dominators have domination. It builds up over time, and once the domination bar is full you can trigger it. Gives you extra damage, accuracy, and full endurance. Very nice. I believe you can almost perma-dom. But again I am not the expert.
Masterminds have pets. Isn't that enough?
I hope I got it all, but it not I am sure somebody will correct me. |
Close, but only a cigar for the Dominator, Phed :P
The Archetype-unique autos (with the exception of Dominators, whose power is a clicky) could be called AT Inherents.
Stalkers get something called Assassination. At level 6, they're granted access to their signature power, Assassin's Strike. Each Stalker primary has it, albeit with different names and dmg types (depending on the set, Ninja Blade = Lethal, Martial Arts = Smash, for example).
If they fire this power while hidden, it'll do MASSIVE DAMAGE on the target. But if they fire it while in combat, it'll only do low to moderate damage, and it can be interrupted. If they use any other normal attack while hidden, they get Critical, which is just double damage for the attack.
Brutes get Fury, not 'Rage', even though it's easier to remember. As Phed said, it's a bar below your endurance bar that builds up as you attack or are attacked. The attacks don't need to hit to build it up. And it only adds damage, no accuracy, to a total of +200% to all attacks at 100% Fury.
Corrupters get Scourge, probably the most wanted Archetype Inherent for Heroes. This auto makes all of your attacks do double damage on a target, if that target is below 50% HP. Pwn in PvP.
And yes, Dominators get Domination. This power will sit in your quick bar as a grayed-out bubbly-icon power, but when your Domination bar is above 90%, you can activate it.
This 90-second clicky (200-second recharge, AT Inherents can't be slotted btw, however +recharge buffs like Speed Boost and Hasten can decrease the downtime on it) gives you moderate resistance to Knockback and Repel, and good resistance to Hold, Immobilize, Disorient, Sleep and Confuse, as well as +100% end, and a +75% damage buff. In addition to this, all of your control powers, Holds, Immobilizes, Fears, Confuses etc. will last 50% longer, and will have at least double the effect on mobs. This means that where you'd need three Confuses for that boss, you'll only need one or two with Domination on.
EDIT: Spelzing is retartet lol
***THIS POST HAS BEEN EDITED***
I'm in Japan for the time being - Check my blog!
(Europe) - Defiant & Union - @Midnight Guard
Villains:
Midnight Guard - Level 50 Dark Melee / Dark Armor / Soul Mastery Brute. [Defiant]
Flammenklinge - Level 50 Fire Melee / Invulnerability / Mu Mastery Brute. [Defiant]
Zenodorus - Level 50 Crab Spider Soldier / Crab Spider Training / Mace Mastery Arachnos Soldier. [Union]
Battler - Level 41 Battle Axe / Willpower / Mace Mastery Brute. [Union]
Karokage - Level 36 Ninjas / Dark Miasma Mastermind. [Defiant]
Midnight Phantom - Level 35 Martial Arts / Ninjutsu Stalker. [Union]
Darkspire - Level 43 Dual Blades / Willpower Brute. [Defiant]
Heroes:
Choshu - Level 50 Katana / Super Reflexes / Body Mastery Scrapper. [Defiant]
Ex Nihilo - Level 50 Umbral Blast / Umbral Aura Warshade. [Union]
Chihaji - Level 42 Radiation Emission / Electric Blast / Psychic Mastery Defender. [Union]
Szakuri - Level 41 Claws / Regeneration / Body Mastery Scrapper. [Union]
Holly Good - Level 35 Empathy / Psychic Blast Defender. [Defiant]
Scintillatus - Level 33 Fire Blast / Mental Manipulation Blaster. [Union]
Otonashi - Level 33 Martial Arts / Regeneration Scrapper. [Union]
Currently playing:
- - -
Currently listening to:
- - -
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| 02/29/08 09:41 |
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lani
GameAmp Staff
Posts: 627
Joined: 09/08/2005
Credibility: 28 pts
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| QUOTE | | Corrupters get Scourge, probably the most wanted Archetype Inherent for Heroes. This auto makes all of your attacks do double damage on a target, if that target is below 50% HP. Pwn in PvP. |
This is incorrect. It should've read:
This auto makes all of your attacks have a chance of doing double damage on a target, if that target is below 50% HP. Pwn in PvP.
Effectively, Scourge is very similar to the Scrapper's innate power giving increased chance of Criticals, but only working if the target has under 50% health. Might be the odds are a little better for the Corrupter though to balance not working at all half the time. You sure as heck don't double up with every hit if the target's under 50% health though.
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| 02/29/08 10:45 |
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midnight guard
Posts: 0
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| QUOTE | | QUOTE | | Corrupters get Scourge, probably the most wanted Archetype Inherent for Heroes. This auto makes all of your attacks do double damage on a target, if that target is below 50% HP. Pwn in PvP. |
This is incorrect. It should've read:
This auto makes all of your attacks have a chance of doing double damage on a target, if that target is below 50% HP. Pwn in PvP.
Effectively, Scourge is very similar to the Scrapper's innate power giving increased chance of Criticals, but only working if the target has under 50% health. Might be the odds are a little better for the Corrupter though to balance not working at all half the time. You sure as heck don't double up with every hit if the target's under 50% health though. |
Okay then, we'll get technical. I admit that I didn't look it up, but my Sonic Corruptor seemed to get alot of Scourge with Scream, for example. (hit * 5 = SCOURGESCOURGESCOURGESCOURGESCOURGE, looks pretty awesome)
| QUOTE | Scourge
Self +Dmg Special
The Corruptor is a dastardly villain indeed. As a Corruptor's foe's health wanes, the Corruptor can start to land Scourge hits for up to double damage. The weaker the target is, the greater chance for the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. The Corruptor shows no mercy. |
From Mids'.
I'm in Japan for the time being - Check my blog!
(Europe) - Defiant & Union - @Midnight Guard
Villains:
Midnight Guard - Level 50 Dark Melee / Dark Armor / Soul Mastery Brute. [Defiant]
Flammenklinge - Level 50 Fire Melee / Invulnerability / Mu Mastery Brute. [Defiant]
Zenodorus - Level 50 Crab Spider Soldier / Crab Spider Training / Mace Mastery Arachnos Soldier. [Union]
Battler - Level 41 Battle Axe / Willpower / Mace Mastery Brute. [Union]
Karokage - Level 36 Ninjas / Dark Miasma Mastermind. [Defiant]
Midnight Phantom - Level 35 Martial Arts / Ninjutsu Stalker. [Union]
Darkspire - Level 43 Dual Blades / Willpower Brute. [Defiant]
Heroes:
Choshu - Level 50 Katana / Super Reflexes / Body Mastery Scrapper. [Defiant]
Ex Nihilo - Level 50 Umbral Blast / Umbral Aura Warshade. [Union]
Chihaji - Level 42 Radiation Emission / Electric Blast / Psychic Mastery Defender. [Union]
Szakuri - Level 41 Claws / Regeneration / Body Mastery Scrapper. [Union]
Holly Good - Level 35 Empathy / Psychic Blast Defender. [Defiant]
Scintillatus - Level 33 Fire Blast / Mental Manipulation Blaster. [Union]
Otonashi - Level 33 Martial Arts / Regeneration Scrapper. [Union]
Currently playing:
- - -
Currently listening to:
- - -
|
| 02/29/08 11:19 |
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KingJurrie
Posts: 0
Joined: 02/26/2008
Credibility: 0 pts
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| QUOTE | Stalkers get criticals pretty much like scrappers. And on top of that they always crit if they attack from hide on most of the primary attacks.
Brutes have rage. It slowly builds up as you attack, regardless whether you hit or not. The higher your rage the more damage and accuracy you have.
Corrupters have scorch. It does something good, but I don't know so much about corruptors.
Dominators have domination. It builds up over time, and once the domination bar is full you can trigger it. Gives you extra damage, accuracy, and full endurance. Very nice. I believe you can almost perma-dom. But again I am not the expert.
Masterminds have pets. Isn't that enough?
I hope I got it all, but it not I am sure somebody will
correct me. |
what is hide for stalkers and how does it work?
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| 02/29/08 20:16 |
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HarrowKnight
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Joined: 07/11/2007
Credibility: 0 pts
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One of the 1st or second powers in the secondary set for stalkers ( I think it is the 1st one you have to choose) is a stealth power that lets you get sneaky....the longer the power is active with no attacking, the more invisible you become....it sucks for us costume freaks who spend hours working on the details of our costumes because we are almost always invisible. If you attack someone out of this hide power, you do crit damage or with assassin's strike, massive damage.
*edit - I forgot to mention that the drawback is that you lose one of the major secondaries. For instance, with regen, you lose the self heal, etc.
***THIS POST HAS BEEN EDITED***
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| 02/29/08 21:31 |
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lani
GameAmp Staff
Posts: 627
Joined: 09/08/2005
Credibility: 28 pts
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Yup, the Stalker Hide is a toggle and obligatory choice for your secondary. Sometimes it's a bit weird and you have to suspend quite some disbelief :-)
I mean, Dark Miasma for hiding? Yes. Energy Aura? No. But that's just me.
| QUOTE | | Okay then, we'll get technical. I admit that I didn't look it up, but my Sonic Corruptor seemed to get alot of Scourge with Scream, for example. (hit * 5 = SCOURGESCOURGESCOURGESCOURGESCOURGE, looks pretty awesome) |
With my Fire Cor it's about 1 in 3, but I do seem to recall some stat page showing that the odds go from 40 to 90% for 50-10% health or some such, so your last shot (the one that would finish the foe anyway) is bound to be Scourging.
Bored? Curious? Check out my "Gaming Experiences" Blogerette thingamjiggy whatchamacallit Now with Comment feature!
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| 02/29/08 21:59 |
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