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Dalilean
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| Help me making a better Team Support Toon for you! |
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Although I started out as a Soloist, I ended up finding team gaming more fun. The witty coments, the jokes, the comradery, the ocational noob that has to be kicked out, this is what makes the game fun for me. A good team can make playing for hours a lot more fun. Since I prefer team gaming, I usually end up with the Star (guy in charge of administrating mish, setting the team, ect.)
When getting a team together, it’s easy getting tankers, scrappers and blasters. Defenders and controllers is another story. Having a good support toon makes life a lot easier. How many times have you asked for greens or waited around for players to return from the hospital? How many teams cannot TP their members? How many times do you get overrun by a mob?
After complaining endlessly that there are no defenders/controllers available, I found there were 2 options, keep complaining or just simply make a Support toon!
Here is where you come in.... As a player, what is esencial for a support toon?
Up to now here is what I got in mind. Empathy gives me both healing and wakes. TP (Recall friend) is an obligatory choice. Maybe go into the leadership pool. Since you already are going to be in my aura range, Assault or tactics will kick in.
What Archetype,
If he/she is a controller, what primary gives the better team support?
If he/she is a defender, what secondary gives the better team support?
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| 03/06/08 09:23 |
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RonJ73
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| RE: Help me making a better Team Support Toon for you! |
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Kinetics Defender.
Or do something a little less traditional and hit the Sonic Defender! Orange Globby Bubbles rule! :)
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Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
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| 03/06/08 09:29 |
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Dalilean
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| RE: Help me making a better Team Support Toon for you! |
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Looking over Radiation Emission, it looks good too.
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| 03/06/08 09:37 |
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Damion_mage
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| RE: Help me making a better Team Support Toon for you! |
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if you dont mind being only support (little to no solo ability). Then Emp/Elec or Emp/Sonic Def. (and i am sure will catch so replies for those).
If you want to do a Troller then Ill/Emp, or MC/Emp.
Best heals, Clear mind, Great Auras. Yes you will need at Least Recall friend, and Hasten.
My 50 is a Emp/Rad, and my dance card stays full. Currently preset for 10 TFs from outside my SG & Col. with another 4 from within our Col
HippocraticBot Lv:50 Emp/Rad Def Svr: Virtue
Lucious Fallenstar Lv:36 Nec/Poi MM Svr: Virtue
Amazing Lass Lv:7 DuB/Reg Scr Svr: Virtue
Umbral Cowboy Lv:8 Warshade Svr: Virtue
@phantom_biker
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| 03/06/08 10:56 |
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Perceptor II
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| RE: Help me making a better Team Support Toon for you! |
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I'd have to agree that MC/Emp controllers make for very powerful support heroes (though their ability to solo is underrated IMHO). As I usually play as a stone tanker these days, I have a great love for kinetics defenders. I've also started a young trick arrow defender, and I'm intrigued by the possibilities.
I'm an incurable altoholic, but most recently I've played as these characters:
Abana (hero, Champion), lvl 44 mag tanker, stone/stone/fit
Etain Echraide (hero, Virtue), lvl 21 mag controller, plant/therm
One Man Vs. The Mob (hero, Virtue), lvl 11 sci blaster, nrg/nrg/fly/stealth
Ballplayer Reverend (hero, Champion), lvl 19 nat tanker, will/mace/speed
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| 03/06/08 13:58 |
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Cr3ss3nt
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| RE: Help me making a better Team Support Toon for you! |
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| QUOTE | | I'd have to agree that MC/Emp controllers make for very powerful support heroes (though their ability to solo is underrated IMHO). As I usually play as a stone tanker these days, I have a great love for kinetics defenders. I've also started a young trick arrow defender, and I'm intrigued by the possibilities. |
Yeah, I LOVE having a kin def/troller with me on my stone/ss tanker. Rooted + Mud Pots + Acrobatics + Stone Armor + Speed Boost(Kin) = ONE HAPPY AND AWESOME TANKER
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Damn, no box.
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***THIS POST HAS BEEN CR3SSIFIED***
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| 03/06/08 18:05 |
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Epsilon Unit
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| RE: Help me making a better Team Support Toon for you! |
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Im partial to an Ill/Emp troller due to the fact it can grant invisibility without wasting a power pool selection on it and being able to be invisible and still heal/buff without spending money on it, plus the fact it doesnt draw aggro, as well as having summonable tanks and fear-in-a-can
PvP Addict-
Epsilon Assassin 50 Spines/Regen Stalker
Shivering Fire 41 Fire/Cold Corruptor
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| 03/07/08 00:51 |
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Hemlut
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| RE: Help me making a better Team Support Toon for you! |
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The trick is think how you want to balance the play style of the toon.
If you are only a healer/buff'er, you have to have your main focus on the team and keeping them upright and not getting into combat. Which being said, you will be invited every time if you are!
The big thing is controllers are more attack with a back ground of support, while defenders are support then minor attacks. So how do you want to play?
I have 2 defenders, both are attack types. A Trick Arrow/arrow defender, lots of fun attacks and a Rad/Rad, also fun but a little less stylish, but both are not good solo toons but close. 3 flash arrows and the bad guys can't hit anything! or all the Rad attacks lower the defence so you don't miss often after the 1st hit.
And 2 controllers, a Grav/Rad which I can solo with and is one of the most effective controllers I've seen. The other one is only new (level 20), a Ice/Storm which is fun but so far a big power hog.
I find the Rad set is a good tool box for team support as a defender or controller, buffs/debuffs, minor heal etc. Just about any other power set that floats your baot is good.
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| 03/07/08 00:53 |
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Perceptor II
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| RE: Help me making a better Team Support Toon for you! |
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I started a mind control/trick arrow controller last night. She was surprisingly effective going solo. I'll be trying her out in team missions tonight, where I think she could really shine.
I'm an incurable altoholic, but most recently I've played as these characters:
Abana (hero, Champion), lvl 44 mag tanker, stone/stone/fit
Etain Echraide (hero, Virtue), lvl 21 mag controller, plant/therm
One Man Vs. The Mob (hero, Virtue), lvl 11 sci blaster, nrg/nrg/fly/stealth
Ballplayer Reverend (hero, Champion), lvl 19 nat tanker, will/mace/speed
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| 03/07/08 08:44 |
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Rainah
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| RE: Help me making a better Team Support Toon for you! |
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| QUOTE | | Looking over Radiation Emission, it looks good too. |
I have a rad/earth controller..she is alot of fun mass hols and tons of debuffs..needless to say a few good hit from my team the the mobs are gone (team is me a rock tank and fire blaster)
also she can heal and has AM (endurance buff for team) and can rez
****I am lost...Can you find me??****
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| 03/07/08 09:37 |
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swissarmy68
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| RE: Help me making a better Team Support Toon for you! |
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One thing to remember is the inherent power that defenders have. As the team is taking damage the endurance you use becomes less and less. My empathy defender rarely has any endurance issues (especially on an eight member team).
If you are going to be healing a lot with a controller you will need to watch you endurance.
I also think a stone controller has great holds but is a major endurance hog. Make sure you have endurance reducers on your powers.
If you are teaming up also watch having a mind controller. Some of your holds are sleep holds and a single AoE from a blaster and they are all awake again (so you basically waste your power.
A mind controller is great with a single scrapper or single target blaster. You can sleep the group and pick them off one by one.
Just some thoughts to keep in mind as you are looking at the options.
Swiss
This space is currently under construction
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| 03/07/08 09:50 |
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Perceptor II
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| RE: Help me making a better Team Support Toon for you! |
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| QUOTE | If you are teaming up also watch having a mind controller. Some of your holds are sleep holds and a single AoE from a blaster and they are all awake again (so you basically waste your power.
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That's a good point. Mesmerize isn't totally useless because it does do damage, but mass hypnosis is probably better suited for solo play. Dominate and confuse are quite good for reducing the number of guys beating up your teammates.
I'm an incurable altoholic, but most recently I've played as these characters:
Abana (hero, Champion), lvl 44 mag tanker, stone/stone/fit
Etain Echraide (hero, Virtue), lvl 21 mag controller, plant/therm
One Man Vs. The Mob (hero, Virtue), lvl 11 sci blaster, nrg/nrg/fly/stealth
Ballplayer Reverend (hero, Champion), lvl 19 nat tanker, will/mace/speed
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| 03/07/08 10:36 |
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Dalilean
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| RE: Help me making a better Team Support Toon for you! |
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Remember, this toon is for team play. If I want to solo, I have my other toons.
Let’s start norrowing this down (and see if I can get the toon running tonight with a viable concept.)
I will design him up to level 10 (basically my test runs, beyond that level, you don’t design him, he evolves)
What does a support toon need?
We all agree that he has to be a Troller or Defender.
Now lets narrow it down.
He must have area heals. (Individual heals are good in a pinch but you have to keep the entire team running.) We have Empathy, Kinetics, Radiation Emission, and Dark Miasma.
He must have Wakes (nothing slows a good team more than the Hospital). We have Empathy, Radiation Emission, and Dark Miasma.
He must have Team buffs and enemy debuffs.
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| 03/07/08 11:07 |
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knickknack
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| RE: Help me making a better Team Support Toon for you! |
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Ok, it seems you've somewhat decided on a few choices. All 3 are good, but are you leaning toward defender or controller. Granted, with Dark Miasma, you are a defender period. The biggest downside to Dark is that both your heal and rez require an enemy to pull them off. Other than that, it's an amazing set for a support toon. Personally, I think going Dark will give you a great deal of flexibility as support, and it gives you a bit of controlling power as well. Ok, I'm a bit biased when it comes to Dark.
Rad has a lot of good debuffs as well as the area heal and rez though it can be harder to play without a knowledgeable team given that most tend to drop your debuff anchors. On the plus side, your heal and rez don't require a target to execute.
Empathy is a good set if you want to be a pure healer. It's chock full of goodies to buff your team, but there are no enemy debuffs at all. It's a great support toon, but I've always found it to be a bit restrictive to play. My 33 emp/sonic has been gathering dust for quite a while.
Personally, I would recommend going defender. Try Dark/Dark, Rad/Dark or even something like Dark/Sonic. There are advantage and disadvantages to every power set, so it comes down to one thing. What exactly do you want to be able to do as a support toon?
Signature courtesy of Big
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| 03/07/08 11:59 |
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Damion_mage
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| RE: Help me making a better Team Support Toon for you! |
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Well just looking at the last three:
Empathy, Radiation Emission, and Dark Miasma
Of course you already know each has the Rez (and while I know you know the ups and downs lets list them)
Empathy - Full Rez, no negs, no bonus, 1 target
Radiation- Full Rez, Some bonus (attack speed etc) , no negs, 1 target.
Dark Miasma- Full Rez, Team Rez, everyone who is down in the AOE will be rezed. Must Target an Enemy , Not useful durring a basic team whipe and if you miss no rez.
As for the three's Team buffs, and Enemy debuffs:
Empathy - Best Team buffs; No enemy debuffs
Radiation- Some team buffs, Some Enemy Debuffs
Dark - few team buffs, strong Enemy debuffs.
Have ran a Dark before, and honestly they are great... if they can hit, if your running in a team that is running a little higher than you and you miss alot, then your team will not get the heals and rez's it will need.
Emp never misses (as long as you are in distance) but rally does not have many debuffs for the enemy, and if you start to slot your secondary, then your heals suffer.
Have not ran a Radiation as prim before. so can not speak of them, and will leave that up to those who have.
HippocraticBot Lv:50 Emp/Rad Def Svr: Virtue
Lucious Fallenstar Lv:36 Nec/Poi MM Svr: Virtue
Amazing Lass Lv:7 DuB/Reg Scr Svr: Virtue
Umbral Cowboy Lv:8 Warshade Svr: Virtue
@phantom_biker
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| 03/07/08 12:06 |
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pyro master
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| RE: Help me making a better Team Support Toon for you! |
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| QUOTE | Have not ran a Radiation as prim before. so can not speak of them, and will leave that up to those who have.
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yay me, i've done that!
ok, i have a lvl 50 fire/rad troller, so ill tell you some good thisngs about the wonderfull nuclear waste that is radiation emission.. with radiation infection slotted right, the enemies miss you about 80% of the time. and with enervating field on them, they deal less damage, and take around 20% more from your attacks. rad has 3 buff type powers, the heal, the rez(whitch buffs a TON), and AM. now AM is an extremely underrated power in my opinion. it gives the team a 2nd stamina, faster attack rates, and increases damage by 25%.
and as for support, what could possibly be more helpfull than an attack that can hold TWO groups at once, and lower their endurance? EM Pulse is my favorite power from the set, being possibly the best hold in the game.
now that was because someone asked about rad. but for a true support toon, go force field/dark. i know it has no heal and no rez, but if you really want that, try fitting in medicine. with the HUGE defense buffs from force field, and the good acc debuffs from dark, your team wont even need the heals. and dark has its fair share of controll powers as well, so you can be bubbling the group before the fights, then go into controller mode once the fight starts. the combo of dark pit, and tenberous tentacles will work wonders on a large team for you
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| 03/09/08 11:42 |
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Schattenbolt
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| RE: Help me making a better Team Support Toon for you! |
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I have a pure-healer on Victory and Virtue, both are basically the same toon.
It's Emp/Rad Defender, and I've totally ignored the Rad part of the build.
I took all the Empathy powers, so far, chose flight for travel power to be able to hover over the battle and see everything, as well as get to where I'm needed quickly. Plus, hover gives a nice defense bonus.
I took Teleportation for Recall Friend to make it unnecessary to travel into the thick of the fight, and to help the Star-holder keep hot-heads in line.
I just got Medicine at lvl 20, so I have four heals (Aura, Heal Other, Absorb Pain, and Aid Other) will have two mez-breakers, and two rezzes.
People talk smack about Absorb Pain, but I've dazzled tanks that are 5 lvls above me by taking them from in the red to full-health in one shot. Don't use it too often, but teams will love you for impressing them with it. Hell, I've gotten people who gave me inf because I died using AP, saved them and they won the fight because of it.
Once I get all of the Empathy powers and Pool powers, I'll start working on the Rad portion of the toon, but my focus will always be on the empathy because the toon is a medic, first and foremost. Half the time, I don't know what we're doing because my job is just to keep people alive and fighting.
Main server: Victory
Frequent Alt Server: Virtue
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| 03/09/08 14:54 |
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Schattenbolt
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| RE: Help me making a better Team Support Toon for you! |
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Oh, I also forgot about my other defender.
Kin/Elec is his build, rejected Freakshow Project is his concept.
My Freakshow Sapper's background is a "support freak" that was rejected by the 'Show because he didn't put out enough damage.
His focus is on kinetic team buffs, while draining endurance with his elec powers. He's not strong enough to do any real sapping yet, but once he gets to the upper levels, he will be a total beast against GMs and AVs, as well as making mobs as docile as puppies after a nap. I'm going to take the Ancilliary Pool that increases the drain on the electric attacks, so I won't be dealing much damage, but teams will love the toon... once he's actually worth something.
Main server: Victory
Frequent Alt Server: Virtue
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| 03/09/08 15:03 |
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pyro master
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| RE: Help me making a better Team Support Toon for you! |
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| QUOTE | Oh, I also forgot about my other defender.
Kin/Elec is his build, rejected Freakshow Project is his concept.
My Freakshow Sapper's background is a "support freak" that was rejected by the 'Show because he didn't put out enough damage.
His focus is on kinetic team buffs, while draining endurance with his elec powers. He's not strong enough to do any real sapping yet, but once he gets to the upper levels, he will be a total beast against GMs and AVs, as well as making mobs as docile as puppies after a nap. I'm going to take the Ancilliary Pool that increases the drain on the electric attacks, so I won't be dealing much damage, but teams will love the toon... once he's actually worth something. |
i've got a kin/elec at lvl 41 right now, and i must say, i love it. i can drain AVs and GMs before their health gets half way down. and whats that rubbish about not doing a lot of damage? fulcrum shift turns you into a damage dealing beast. and as for epics, im going with the electric epic for power sink, i can already go without stamina, but i want it for more AoE drains. just let me reccamend you slot short circuit ASAP. put some drains and acc on it, and let hasten+siphon speed get it back fast.
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| 03/09/08 20:12 |
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