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GameAmp: Update - Thursday March 6

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Kanna Profile
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Update - Thursday March 6 

Skill Updates

Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.

Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.

Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.

Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.

Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3

Ranger

• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.

Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

General
• Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.

Hero AI
• Improved hero AI for the skill Broad Head Arrow.
• Improved hero AI for the skill Warrior’s Endurance.

Bug Fixes
• Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
• Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
• Fixed a rare bug that would crash the game server.



***THIS POST HAS BEEN EDITED***
03/06/08 14:04 Login to rate this user's post!
Master Delphi Profile
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RE: Update - Thursday March 6 

Thanks alot Kanna :-)

Paragons got a nice lil buff imo..Paragon Day !

Rest meh..Don't play much..

Thanks again,And let the flaming begin ?

~Delphi




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03/06/08 14:08 Login to rate this user's post!
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RE: Update - Thursday March 6 

one word......"wtf"......
nerfed every class much?????







03/06/08 14:10 Login to rate this user's post!
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RE: Update - Thursday March 6 

Watch Yourself got nerfed and Lions comfort buffed.
Ele's took a beat.
But DaW weapons got introduced







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03/06/08 14:12 Login to rate this user's post!
Master Delphi Profile
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RE: Update - Thursday March 6 

QUOTE

But DaW weapons got introduced


More news about it ?

How to obtain, what it looks like and stuff

~Delphi






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03/06/08 14:13 Login to rate this user's post!
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RE: Update - Thursday March 6 

I have found some skills a few weeks ago, most look like picture. Dragon scythe, hawk axe, the nice bow.

Doing chest runs in GW:EN atm







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03/06/08 14:17 Login to rate this user's post!
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RE: Update - Thursday March 6 

QUOTE
Cry of Frustration: decreased Energy cost to 10.


hummmmmmmmmmmm time to think now :P



03/06/08 14:23 Login to rate this user's post!
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RE: Update - Thursday March 6 

I havent got to all but this one made me upset.

QUOTE
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."


Well there goes using soul feast on my warrior out the effing window. Im sure there are even more disappointments with this update, also im so tired of skill balances, it takes the game and makes it look useless. now i know why so many people are saying guildwars sucks and leave for WoW. Meh.

WAIT WTF.. i read that completly Wrong, i thought it said soul feast!!! LOL!



***THIS POST HAS BEEN EDITED***



Gameamp Guides [AMP]
03/06/08 14:24 Login to rate this user's post!
Jamnog Profile
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RE: Update - Thursday March 6 

:/ they really want to see more necro in pvp don't they.





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RE: Update - Thursday March 6 

FTW i see a new necro spike comming ^_^ figure it out by yourself but its really easy to think of....





03/06/08 14:37 Login to rate this user's post!
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RE: Update - Thursday March 6 

QUOTE
Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."


Win



03/06/08 14:39 Login to rate this user's post!
Jamnog Profile
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RE: Update - Thursday March 6 

QUOTE
FTW i see a new necro spike comming ^_^ figure it out by yourself but its really easy to think of....


Two necros swapping bleeding with each other? Well what ever the dumb spike is you wont find me within a country mile of it . *mutter mutter* prostituting a profession like that *mutter mutter*

edit : *loads up spike build*



***THIS POST HAS BEEN EDITED***



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RE: Update - Thursday March 6 

Bog off Anet, necros are going to be such a pain in the back side now! Ah well I said I'd be angry if they did anything to Enchanters Condrum but actually I prefer it this way, direct damage is nice to see on a mesmer :)

Anyways love the buff for eles air magic skills, simple thievery umm.....wtf? lol how completely useless if u ask me. Cry of Frustration big massive <3 for anet there. Psychic Instability well.....I'll have to see about that one sounds pretty cool don't you think? I can intterupt WoH and KD them too! WOOT :)

and about all the ele aftercasts being buffed, all I can say is I've all ready made advantage of that and made an ownage build thanks to it :)

Bit of a marmite situation with me, kinda love some and hate others....but it makes for new builds and I like that! Bit of variety is what people need to realise without it /bore to the GW players!





Signature Made By Blazings! <3
03/06/08 14:48 Login to rate this user's post!
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RE: Update - Thursday March 6 

hasta la vista deadly arts :( was fun as long as it lasted

wail of doom is overpowered...

guardian argh..

reversal, orly?

cripshot+pindown fair enough

gole is irritating

ward is GOOD nerf, hate ward.

hunters shot woOt luv fun to use skills

heal party is crap...no lod and heal party easy to interupt..must use HB again or use those divine favor aoe heals(4got name)

enchanters conundrum haha in ur FACE

e/d got WEAKENED BADLY!!! YES!!! L2P REAL NON SPAMMIN BUILDS!!

paragon i don't care, paragons are boring.

ancestors + deathpact nerf is gud

derv spike got owned, cyal2pkthxbai



Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon. - NOOO!

Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest. - woot WHERE?!?!





No ur not, ur a ranger.
03/06/08 14:53 Login to rate this user's post!
Kanna Profile
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RE: Update - Thursday March 6 

I'm currently in LA with Andrew and he said that the new weapons are scattered all over. He said that "some dungeons that may have previously not been too attractive have...added incentive now;)".





X-Fire = kannasesshou
03/06/08 14:54 Login to rate this user's post!
Kanna Profile
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RE: Update - Thursday March 6 

QUOTE
heal party is crap...no lod and heal party easy to interupt..must use HB again or use those divine favor aoe heals(4got name)


You can combine Heal Party with Healers Boon with Holy Haste... it still works. :P







X-Fire = kannasesshou
03/06/08 14:59 Login to rate this user's post!
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RE: Update - Thursday March 6 

QUOTE
Elementalist 
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration." 
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration." 


::sigh:: Right when I start to like guild wars, they butcher my favorite class. Fire magic, by logic, is made to be UBER. I just tried air magic and it so far out DPS's Fire Magic, I am sad now.

In other news, A-Net, apparently, has a liking for Necros, seeing as they have a 1 energy Elite spell that is now going to be arcane echoed for mass shut down; and Ele farming is out the window.

Well, I am Pretty sad with the Dev team right now. Oh well, what's done is done.

Hello Everquest shadowknight.




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RE: Update - Thursday March 6 

i am now in love with wail of doom. luckily i capped it on a whim a while back







"The most merciful thing in the world... is the inability of the human mind to correlate all its contents." -H.P. Lovecraft


"He who is not radical at twenty has no heart,
while he who is still radical at forty has no brain."
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RE: Update - Thursday March 6 

wow everythin is full of wail of doom...almost nothing you can do against it ~~

on the other hand, totally owned sins and monks ;p



No ur not, ur a ranger.
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RE: Update - Thursday March 6 

sdguvbylacubaecbat!!!!
Watch Yourself is like, completely useless now!!!
-.-' i r teh madness!



"People are like slinkies; Basically useless, yet so amusing to watch fall down the stairs."


---->My Theme Song<----
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RE: Update - Thursday March 6 

YES! Wail of Doom, Shock Arrow, Psychic Instability, Simple Thievery, Reversal of Damage, Plague Signet (>:D), Magehunter's Smash, Weaken Armor, Strip Enchantment, Foul Feast, Deathly Swarm, all PBAoE spells, Glyph of Energy (don't really get the 35 energy thing though :S), and Wounding Strike are all useable now! This paves the way for new builds like Extend Conditions + Plague Signet as well as others. 3 thumbs up, Izzy!

Mr. Hobo :)

PS What got hit that didn't need it? :S What am I msiing here, I mean fire Ele's only lost a little on Rodgort's, Monks took a small nerf in 2 areas, nice buff to smiting, and most other classes got buffed. Assassins and Dervishes only took hits where needed, and Wounding Strike got a buff. What's not to like? :S



***THIS POST HAS BEEN EDITED***



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RE: Update - Thursday March 6 

QUOTE
wow everythin is full of wail of doom...almost nothing you can do against it ~~

on the other hand, totally owned sins and monks ;p


4 seconds? what can people do in 4 seconds? I mean you have to count 1.. 2.. 3.. that only leaves one second for the spike.



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RE: Update - Thursday March 6 

So glad they haven't nerfed Ursan yet. /cheer



03/06/08 15:40 Login to rate this user's post!
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RE: Update - Thursday March 6 

lol <- that's a link ;o



***THIS POST HAS BEEN EDITED***



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RE: Update - Thursday March 6 



Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

ViO is now almost pointless, might as well make VoD 30%


Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.

Caster sins took a huge hit, dervs cant use siphon as a snare as effectively now

Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.

a few eyebrow raisers i like psychic instablity now, great interupt and kd's are always nice

Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

now they've got a draw condition...unstoppable like gravity is probably laughing thier ass off now with thier contagion bombers, plague signet may be interesting as with wail of doom and rip enchantment rest is a bit meh

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.

hmm, lightning orbs nice now, no need for shell shock, rodgorts isnt hit all too hard 3 more seconds wont nerf it out of the game


Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.

Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3


watch yourself is crap now lions comfort is interesting, gash is nice, warriors buffed overall in my opinion

Ranger

• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.

2 sec cripshot doesnt change much, hunters shot can be a spiker

Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

wounding strike is cool now, grenths aura is pretty much out which is nice, mystic regen is a bit unnecessary but bleeding+dw from wounding i really like

Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.

5 more seconds on SoR for extra healing is a decent tradeoff, blazing spear is meh

Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

death pact hit kinda hard, need a resto rit to function it now, cant afford to have a healer death pacting, a-rage wasnt hurt all that much to make a huge difference

General
• Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.

Hero AI
• Improved hero AI for the skill Broad Head Arrow.
• Improved hero AI for the skill Warrior’s Endurance.

Bug Fixes
• Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
• Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
• Fixed a rare bug that would crash the game server.[/QUOTE]


all in all, this was a good update...changes alot in meta and gives me alot of fun shit to work with on mesmers :) i give it about a week for monks to bitch about how imba psychic instability is[/COLOR]



03/06/08 15:40 Login to rate this user's post!
Belshazaarswrath Profile
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RE: Update - Thursday March 6 

Whats up with nerfing mystic regen so much?

Anyway I am glad they got rid of the long pauses after those close range aoe attacks.



03/06/08 16:21 Login to rate this user's post!
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RE: Update - Thursday March 6 

They should just remove lead attacks...




The Lord of the Rings Online Reviews:

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03/06/08 16:32 Login to rate this user's post!
Jamnog Profile
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RE: Update - Thursday March 6 

QUOTE
They should just remove lead attacks...


I was going to try and be funny and suggest that it might make offhand attacks harder to use but I don't think people would understand that I was trying to be funny.



03/06/08 16:39 Login to rate this user's post!
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RE: Update - Thursday March 6 

Kinda puzzled at the Wail of Doom change: 4 seconds duration top, hex... Ok it's useable even on casters now. We'll see I guess.

QUOTE
WAIT WTF.. i read that completly Wrong, i thought it said soul feast!!! LOL!

Ok, mind removing the whole bashing/ranting part now then?

Ele nerf? "removed the long aftercast." all over the place, dunno what you want more...



***THIS POST HAS BEEN EDITED***



Nihzu Fleshmonger - N/Me (Usually SS/echo)
Nihjin Uro - N/A (Gotta love the tag ;D)
Nihzu Goreweaver - N (Pre-Searing only)
Nihm Baalh - N/P (Spear throwing voodoo madman)
Cadavre Cannibale - N/W (Experimenting)
Hrafnulfr Tyr - R/W
Nihto Uro - A/N (Nihjin's lil bro)
Chikushou Kisama - Mo/E (R.I.P. Survivor title)
Nihdel Baalh - D/Rt (That's the plan anyway...)

Yes I curse a lot...
03/06/08 16:45 Login to rate this user's post!
HackingHippie89 Profile
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RE: Update - Thursday March 6 

QUOTE
QUOTE
wow everythin is full of wail of doom...almost nothing you can do against it ~~

on the other hand, totally owned sins and monks ;p


4 seconds? what can people do in 4 seconds? I mean you have to count 1.. 2.. 3.. that only leaves one second for the spike.


wail is now the same principle as blackout on a mes if you're looking at it from a spike aspect on the countdown the necro wails(or mesmer blacks out) as close to one as they can get but wail is a complete waste for the spike, it wastes an elite when a mesmer could pack psychic instability e surge or something else as the elite




03/06/08 17:18 Login to rate this user's post!

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