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Kanna
Posts: 101
Joined: 12/01/2005
Credibility: 0 pts
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| Update - Thursday, March 13, 2008 |
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General
Concise Skill Deion Option
* Guild Wars now supports two types of skill deions: traditional and concise. Traditional deions maintain the classic style and have been in place since the first campaign. Concise deions are a new style, and are generally shorter in length.
* The first time you log in, you get a message asking if you'd like to keep using traditional skill deions or if you'd like to change to concise deions. Once you make your selection, login will continue normally, and you won't see the message again. To change the skill deion style while in-game, use the General tab in the Options panel. (Menu > Options > General)
* Example of a traditional deion for Defensive Stance:
o For 1..7 seconds, you have +24 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill.
* Example of a concise deion for Defensive Stance:
o (1..7 seconds.) You have 75% chance to block and +24 armor. Ends if you use a skill.
* If you find any problems with the translations of the concise skill deions, or general translation bugs, please report them to:
o French: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
o German: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
o Italian: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
o Polish: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
o Russian: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
o Spanish: http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs
Bug Fixes
* Fixed a spawn bug that prevented bosses in the Domain of Anguish from appearing if everyone in a party had already completed the Mallyx the Unyielding quest.
* Fixed a bug in Underworld that sometimes prevented mission failure if a Reaper died too quickly after spawning.
* Fixed a bug that would sometimes allow Necromancers to cast Putrid Flesh and Feast of Death while having no living minions for the spell to target.
* Fixed a bug in the Tower of Strength quest within the Fissure of Woe that sometimes caused the Tower Mage to become stuck and never reach the tower.
* Fixed a bug in the Dajkah Inlet challenge mission that could cause teams to crash after a long time spent in the mission.
* Fixed a bug that caused some treasure chests to not work if more than one player attempted to open the chest at the same time.
* Fixed a bug in the MoavuKaal, Awakened quest in Nightfall that caused the starting NPC to sometimes not display a quest marker even though the quest was available.
* Fixed a bug that affected various sign posts and redirectors in the Eye of the North, Sifhalla, Olafstead, and Gunner's Hold.
Miscellaneous
* The daggers known as Dragon Scythes are now named Dragon Kamas to avoid confusion over their weapon type.
* The axe known as White Scythe is now named White Reaver to avoid confusion over its weapon type.
* The second RAWR Cup Tournament is now listed on Tolkano.
* The Xunlai Tournament House NPC now offers prizes for the February tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
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| 03/13/08 15:56 |
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CorruptNinja
Posts: 2
Joined: 02/16/2008
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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I seriously didnt see the point in changing the Inscri.pts....
Mine were always turned off anyways..
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| 03/13/08 15:59 |
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Timmorn
Posts: 0
Joined: 01/25/2008
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| RE: Update - Thursday, March 13, 2008 |
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I really don't see the point of the updating of the
De_scrip_tions of the skills.. I read them once in awhile..
But what I would like Anet to update/fix is the bug in the quest "Assault on Beknur Harbor" (Nightfall). The quest says 6 of 6 waves left even after it seems like you have killed 10 - 15 waves..
You can read about this on Wiki..
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| 03/13/08 17:00 |
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Hijaru Ta
Posts: 4
Joined: 07/31/2007
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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i like the short de-ions, they give me a feeling i'm pro ^^
GW.IGN: Hijaru Ta CoH.IGN: Hijaru
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| 03/13/08 17:29 |
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Blazings
Posts: 86
Joined: 10/17/2006
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| RE: Update - Thursday, March 13, 2008 |
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When I logged on I was like.. wtf? And than I realised this was absolute nonsence xD The deion is mostly the same, but they now add the aditional information in the grey area (where you would normaly only find the attribute).
If they got all this time to "waste" they rather make me an NPC wich allows you to remodel your character or something.
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| 03/14/08 11:22 |
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mginn82
Posts: 0
Joined: 11/21/2005
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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| QUOTE | | If they got all this time to "waste" they rather make me an NPC wich allows you to remodel your character or something. |
That was exactly my first thought as well. This was certainly an "interesting" choice on where to spend development resources. And by interesting I mean totally confusing and, dare I say, ?totally pointless?
I would love to be a fly on the wall during the meeting where this was decided to be a needed addition to the game. I could use a good laugh. Maybe the meeting involved trained manatees and a pool full of colored balls with development ideas written on them...
***THIS POST HAS BEEN EDITED***
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| 03/14/08 11:29 |
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DarkNshY
Posts: 23
Joined: 01/13/2006
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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lol. This is the worse thing ever added. Give me a new medival looking UI instead.
duleet @ xfire
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| 03/14/08 11:45 |
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Skippz
Posts: 1
Joined: 02/11/2007
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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I don't understand why on earth they did it :S
I mean does it really take that long to read through a skill desc?
Signature Made By Blazings! <3
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| 03/14/08 12:47 |
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DarkNshY
Posts: 23
Joined: 01/13/2006
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| RE: Update - Thursday, March 13, 2008 |
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I know all skills except some paragon and derv ones by heart and i bet everyone whos played alot do. Thats why its so bloody pointless.
duleet @ xfire
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| 03/14/08 12:54 |
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Blazings
Posts: 86
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| RE: Update - Thursday, March 13, 2008 |
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| QUOTE | | I know all skills except some paragon and derv ones by heart and i bet everyone whos played alot do. Thats why its so bloody pointless. |
Haha you nailed it right there. The only skills I don't know are the ones I never use either. Like some paragon and dervish skills. And water attribute spells from ele (although I am using those more and more in GvG's).
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| 03/14/08 16:44 |
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The Warrior Of Timi
Posts: 4
Joined: 05/03/2006
Credibility: 0 pts
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| RE: Update - Thursday, March 13, 2008 |
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I like the new descri.ptions, They give a brief summary about the skill. I didn't even know what some skills meant
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| 03/14/08 16:48 |
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