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XcaRnageX Profile
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timeing the sheilds 

is there any ezer way to time shelds then doing the math becuse its to much thinking for me becuse i am thinking of so much stuff i just cant get myself to do the math is there like any programs that you can just like bind a key and it beeps like 5 secondes befor the sheilds come up?



04/10/05 15:50 Login to rate this user's post!
kraniac Profile
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Re: timeing the sheilds 

There aren't really any audio timers that I know of. This isn't quake. But there are ways you can get a Nostromo n52 Speedpad to act like a timer for team games. I use it on publics, where I don't have the ability to use voice communication. I don't use it in ladder or tournament matches, though-- I would consider that lame. If you have an n52, I can walk you through setting it up, if you want, or you could also ask Chu or Said7, I've helped them out.

Learning to time the shields and DD is good for you though. It helps attune you to the pace of the game. I pretty much don't think about timing to the second anymore. I've gotten so used to it that I can generally be nearby when stuff spawns without having to look at the clock so much.



04/10/05 16:11 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE

Learning to time the shields and DD is good for you though. It helps attune you to the pace of the game. I pretty much don't think about timing to the second anymore. I've gotten so used to it that I can generally be nearby when stuff spawns without having to look at the clock so much.


hallelujah.

everyone who can time can ignore this post.

-the easiest way to learn to time is to play 1v1.

-short of that - pick up the hundred and ADD 6 SECONDS.
yes, i said ADD. +6 PLUS 6. if you pick it up at :54 it comes back at :00.

-with amp - subtract 20 (or 21 if you are that slick)
so if you pickup the Amp at :26 it will respawn at the :05 (not the immediate :05, the one that happens AFTER the amp has run out). conversely, when the amp runs out you can just add 6 (54 seconds till respawn).

as kraniac pointed out before - amp lasts 27 seconds.

EVERYTHING IS MULTIPLES OF 27.
50, guns, health is 27
Hundred and keg are 54
Amp (and deemer?) are 81

-chu

p.s. a big thanks to kraniac for those binds - i've color coded them (yellow = armor, purple = dd) and spam them when i play pubs. it's too bad that many teammates appear to be color-blind as well as illiterate.

p.p.s. if you are a noob-at-reading, and couldn't make it through my long winded post, you don't deserve to learn how to time.



04/10/05 17:55 Login to rate this user's post!
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Re: timeing the sheilds 

http://ut2004.gameamp.com/tip_library/viewTipLibraries/6.php

yawn we have tips and guides section :)

and anybody can send in info for it




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04/10/05 18:38 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
binds - i've color coded them (yellow = armor, purple = dd)


Where to find info on color coding binds please?



04/11/05 13:02 Login to rate this user's post!
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Re: timeing the sheilds 

try ^ then a number 0-9 before text

(i googled quake 3 color codes)



04/11/05 14:04 Login to rate this user's post!
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Re: timeing the sheilds 

Why dont you just count to 57 from when you pick it up

1
2
3
4
etc



04/12/05 07:12 Login to rate this user's post!
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Re: timeing the sheilds 

Because:

1. There's a clock that can do it more accurately than you can

2. It's hard to count up to three different numbers starting at three different times (assuming you're timing 50, 100, and amp)

3. It's easier to lose track of in a fight than just remembering 3 numbers.

Also, I color-coded mine to cyan for 50 shield, yellow for 100 shield, purple for amp, and white for generic item (usually I time LG or shock with it). I also color coded the announcement parts so that "xxxxx taken" or "xxxxx in y seconds" messages were green (y>10), "xxxxx in 10 seconds" messages were yellow, and "xxxxx is up" messages were red.

Works pretty well once you understand the system. I get some ribbing about using them sometimes, but not only does it introduce the concept of teamwork and communication to public servers, it also helps others learn the timings who don't know them.

If you get these, please don't use them in ladder or tournament matches as a substitute for teamwork. That would be weak sauce.



04/12/05 17:10 Login to rate this user's post!
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Re: timeing the sheilds 

Ok hold up a second here

your telling me you can color code the timer on the top left of the screen to show a different color when the shield etc spawn

Ok how do i go about doing this?

We have our ESWC happening here in SA on the 29th of April and I would really love a system in place and know how to get all my timing correct before then

Please tell me all!!!!



04/14/05 02:50 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
Ok hold up a second here

your telling me you can color code the timer on the top left of the screen to show a different color when the shield etc spawn

No, that's not what we're talking about. We're talking about color coding our TeamSay binds. That way when we alert our team that something is about to spawn, we can color code it. Has nothing to do with the game clock. :-)



04/14/05 09:05 Login to rate this user's post!
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Re: timeing the sheilds 

Anything that automatially times is cheating and you will be banned from all competitions for using it.



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04/14/05 09:48 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
Anything that automatially times is cheating and you will be banned from all competitions for using it.


But alerting teamates to pending PowerUp Spawns in Public Games is A-OK :P





04/14/05 10:24 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
Anything that automatially times is cheating and you will be banned from all competitions for using it.


It's a good thing I do not, and will not ever, under any circumstances, use teamsay macros, or any other timing device, in anything other than public games-- not pickup games, not ladder matches, not tournaments, not anything other than public games.

Also, anybody I instruct on making or using these, I tell them to do the same, and I make it clear that using them, even once, in ladder matches, pickup games, or tournaments (even if money isn't involved) is still very weak sauce, and that the entire community will think they're lame and dumb.

So don't worry-- I'm not being irresponsible with them.



04/14/05 10:38 Login to rate this user's post!
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Re: timeing the sheilds 

he was referring to the original poster.



04/14/05 11:37 Login to rate this user's post!
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Re: timeing the sheilds 

ding ding ding, we have a winner.



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04/14/05 14:34 Login to rate this user's post!
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Re: timeing the sheilds 

After having reloaded my box, the timer now increase's instead of decrease in the game

So i have to - 6 off the amount when i pick some thing up

Above you mention that you must add 6 - how do you get this?



04/15/05 01:18 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
So i have to - 6 off the amount when i pick some thing up

Above you mention that you must add 6 - how do you get this?


When you pick up a super shield. And he said +6 because it takes 54.47 seconds for the 100a (super shield) to respawn. So just add +5 or +6 to the game clock, subtract one minute, and that's the same thing as subtracting 54.47 seconds. Just easier math.



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Re: timeing the sheilds 

QUOTE
Anything that automatially times is cheating and you will be banned from all competitions for using it.


people should get banned for using their brains and adding seconds to the clock in their head to time pickups


[edit]^^^^^^^LOL!!!!@above[/edit]



***THIS POST HAS BEEN EDITED***



05/27/05 15:02 Login to rate this user's post!
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Re: timeing the sheilds 

i used a clock on the wall once in halo2, cuz the shield is like 1 minute there too and my friends all said i was cheating



05/28/05 02:06 Login to rate this user's post!
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Re: timeing the sheilds 

hahahahahahaha halo has to be the most newbie game of them all

now i admit aiming with a controller quickly and efficiently is hard to master but once youve got that down the games a joke



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Re: timeing the sheilds 

QUOTE

It's a good thing I do not, and will not ever, under any circumstances, use teamsay macros, or any other timing device, in anything other than public games-- not pickup games, not ladder matches, not tournaments, not anything other than public games.

Also, anybody I instruct on making or using these, I tell them to do the same, and I make it clear that using them, even once, in ladder matches, pickup games, or tournaments (even if money isn't involved) is still very weak sauce, and that the entire community will think they're lame and dumb. 

So don't worry-- I'm not being irresponsible with them.



If your proficient at timing in matches etc...why the hell would you use a timing macro in pubs....seems to me you would want to manually time in pubs to continue to develop your timing skills, not retard them... Your method has no logic and makes me wonder...
Timing manually totally makes you aware of the game and its flow.



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Re: timeing the sheilds 

TBH I never understood the big issue of timers being a cheat in UT, several other games have had them as default. Hell you could call the clock in this a universal timer, the only difference is your ability to forget the time.

It's not hard to time an item, in fact it's outright simple. The art of timing (IMHO) is knowing how long it will take you to reach the item, and ariving there at the exact point to either control the area, or make a last second steal (and as such knowing which is the best decision at the time).

Furthermore being able to time items independantly is a much more powerful advantage, as it gives a feeling of what is going to happen when. Your in a sense moving with the flow of the match, rather than trying to react to a clock.




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05/28/05 14:58 Login to rate this user's post!
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Re: timeing the sheilds 

lol the clock is so gay

in the next ut....there needs to be NO CLOCK...no time limit (under certain circumstances)...and frag limit
that would work WAY better considering in the next ut there will be no shield gun so it will be way easier to kill someone whos low on health and therefore even without a time limit games wont be almost infinitely long
make people time shit by experience and not by calculating by some clock...any newb can do that
no clock would be where REAL skill and experience comes in
trust me on this ;)

having a frag limit and no time limit adds a whole other dimension to the game...makes things more interesting



***THIS POST HAS BEEN EDITED***



05/28/05 16:09 Login to rate this user's post!
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Re: timeing the sheilds 

That's pretty stupid.



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Re: timeing the sheilds 

100 - add 5 seconds

amp - subtract 22 on pick up, or add 5 on amp's last noise of when it's running out.

keg - add 5

and everything spawns the 1st time at 19:34

i hate those binds btw, powerups should only be for people who can time, not just people who can read.



***THIS POST HAS BEEN EDITED***



05/29/05 10:21 Login to rate this user's post!
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Re: timeing the sheilds 

Agreed...



05/29/05 12:11 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
That's pretty stupid.


Quoted for emphasis.





***THIS POST HAS BEEN EDITED***



[MTX]Grizvok

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05/29/05 17:12 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
lol the clock is so gay

in the next ut....there needs to be NO CLOCK...no time limit (under certain circumstances)...and frag limit
that would work WAY better considering in the next ut there will be no shield gun so it will be way easier to kill someone whos low on health and therefore even without a time limit games wont be almost infinitely long
make people time shit by experience and not by calculating by some clock...any newb can do that
no clock would be where REAL skill and experience comes in
trust me on this ;)

having a frag limit and no time limit adds a whole other dimension to the game...makes things more interesting


Hahahahahahahaha. No. Bad idea.





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Re: timeing the sheilds 

lol newbs
you like everything easy
looking at a clock and adding/subtracting seconds is so easy
do it by experience and guessing
ut newbs crack me up lol



05/29/05 19:27 Login to rate this user's post!
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Re: timeing the sheilds 

QUOTE
lol newbs
...
do it by experience and guessing
...


How is "guessing" a skill?





05/30/05 00:22 Login to rate this user's post!

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